day11-作业

  1. 写一个生成式能够产生的数据为: 1, 4, 27, 256, 3125,…, 9**9
data = list(n**n for n in range(1, 10))
print(data)
# [1, 4, 27, 256, 3125, 46656, 823543, 16777216, 387420489]
  1. 写一个生成式能够产生1-10中所有半径是偶数的圆的面积
import math
odd_areas = list(math.pi*r*r for r in range(1, 11) if not r & 1)
print(odd_areas)
# [12.566370614359172, 50.26548245743669, 113.09733552923255, 201.06192982974676, 314.1592653589793]
  1. 写一个生成式交换字典的键和值,产生一个新的字典
dict1 = {'a': 11, 'b': 22, 'c': 33, 'd': '44'}
new_dict = dict((dict1[key], key) for key in dict1)
print(new_dict)
  1. 为函数写一个装饰器,在函数执行之后输出 after
def print_after(fn):
    def inter_func(*args, **kwargs):
        res = fn(*args, **kwargs)
        print('after')
        return res
    return inter_func


@print_after
def swap_key_value(dict0: dict):
    print(dict((dict0[key], key) for key in dict0))
    return dict((dict0[key], key) for key in dict0)


dict1 = {'aa': 1, 'bb': 2, 'cc': 3, 'dd': 4}
print(swap_key_value(dict1))

"""
{1: 'aa', 2: 'bb', 3: 'cc', 4: 'dd'}
after
{1: 'aa', 2: 'bb', 3: 'cc', 4: 'dd'}
"""
  1. 为函数写一个装饰器,把函数的返回值 +100 然后再返回。
import re


def res_add(fn):
    def process(*args, **kwargs):
        res = fn(*args, **kwargs)
        if isinstance(res, int):
            res += 100
        elif isinstance(res, dict):
            for key in res:
                res[key] += 100
        elif isinstance(res, set) or isinstance(res, tuple):
            return 'ERROR'
        elif isinstance(res, str):
            values = re.findall(r'\d+', res)
            # for value in values[:]:
            #     if not value:
            #         values.remove(value)
            k = 0
            for _ in values:
                values[k] = int(values[k]) + 100
                k += 1
            return values
        elif isinstance(res, list):
            k = 0
            for _ in res:
                res[k] += 100
                k += 1
        return res
    return process


@res_add
def func1(num1: int):
    return num1


@res_add
def func2(nums: dict):
    return nums


@res_add
def func3(nums):
    return nums


print(func1(3))
print(func2({'a': 2, 'b': 3, 'c': 4}))
print(func3([3, 4, 5]))
print(func3((1, 2, 3)), func3({1, 2, 3}))
print(func3('sbv1,,23kdnndh6'))
"""
103
{'a': 102, 'b': 103, 'c': 104}
[103, 104, 105]
ERROR ERROR
[101, 123, 106]
"""
  1. 写一个装饰器@tag要求满足如下功能:

    @tag
    def render(text):
        # 执行其他操作
        return text
    
    @tag
    def render2():
        return 'abc'
    
    print(render('Hello'))   # 打印出: 

    Hello

    print(render2()) # 打印出:

    abc

def tag(fn):
    def process(*args, **kwargs):
        return '

' + fn(*args, **kwargs) + '

' return process @tag def render(text): return text @tag def render2(): return 'abc' print(render('Hello')) print(render2()) #

Hello

#

abc

  1. 写一个装饰器@tag要求满足如下功能(需要使用带参的装饰器,自己先自学正在一下):

    @tag(name='p')
    def render(text):
        # 执行其他操作
        return text
    
    @tag(name='div')
    def render2():
        return 'abc'
    
    print(render('Hello'))   # 打印出: 

    Hello

    print(render2()) # 打印出:
    abc
def tag(name=None):
    def decorator(fn):
        def process(*args, **kwargs):
            return '<' + name + '>' + fn(*args, **kwargs) + ''
            # return '<%s>%s'%(name, fn(*args, **kwargs), name)
        return process
    return decorator


@tag(name='p')
def render(text):
    return text


@tag(name='div')
def render2():
    return 'abc'


print(render('Hello'))
print(render2())
  1. 为函数写一个装饰器,根据参数不同做不同操作。
    flag为True,则 让原函数执行后返回值加100,并返回。
    flag为False,则 让原函数执行后返回值减100,并返回。
import re


def operation(fn):
    def process(*args, flag=False, **kwargs):
        res = fn(*args, **kwargs)
        if flag:
            return res + 100
        return res - 100
    return process


@operation
def first_num(str0: str):
    res = re.search('[0-9]+', str0).group()
    return int(res)


print(first_num('abc12dac13'))
print(first_num('abc12dac13', flag=True))

# 方法2
def change_value(is_add):
    def test1(fn):
        def test2(*args, **kwargs):
            if is_add:
                return fn(*args, **kwargs) + 100
            else:
                return fn(*args, **kwargs) - 100
        return test2
    return test1


@change_value(is_add=True)
def func2(x: int, y: int):
    return x*y


print(func2(10, 20))
  1. 写一个斗地主发牌器
import random


def write_placard(color='红桃'):
    def decorator(fn):
        def process(*args, **kwargs):
            res = fn(*args, **kwargs)
            res.append(color+'A')
            for x in range(2, 11):
                res.append(color+str(x))
            res += [color+'J', color+'Q', color+'K']
            return res
        return process
    return decorator


@write_placard()
def get_list1():
    list1 = []
    return list1


@write_placard(color='黑桃')
def get_list2():
    list2 = []
    return list2


@write_placard(color='梅花')
def get_list3():
    list3 = []
    return list3


@write_placard(color='方块')
def get_list4():
    list4 = []
    return list4


placards = get_list1() + get_list2() + get_list3() + get_list4() + ['大王', '小王']
random.shuffle(placards)
card1 = placards.pop(random.randint(0, 53))
card2 = placards.pop(random.randint(0, 52))
card3 = placards.pop(random.randint(0, 51))
landlord = placards[:5] + placards[15:19] + placards[27:31] + placards[39:43]
peasant1 = placards[5:10] + placards[19:23] + placards[31:35] + placards[43:47]
peasant2 = placards[10:15] + placards[23:27] + placards[35:39] + placards[47:51]
print(landlord)
print(peasant1)
print(peasant2)

# 方法2
import random


def new_poker():
    # "创建一副新牌"
    pokers = []
    nums = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
    colors = ['♥', '♠', '♣', '◆']

    for num in nums:
        for color in colors:
            pokers.append('%s%s' % (color, num))

    pokers.extend(['小王', '大王'])
    return pokers


def shuffle(pokers):
    # "洗牌"
    random.shuffle(pokers)


def deal(pokers):
    poker_iter = iter(pokers)
    p11, p22, p33, num = [], [], [], 1
    for _ in range(17*3):
        if num == 1:
            p11.append(next(poker_iter))
        elif num == 2:
            p22.append(next(poker_iter))
        elif num == 3:
            p33.append(next(poker_iter))
            num = 0
        num += 1
    return p11, p22, p33, list(poker_iter)


pokers1 = new_poker()
print(pokers1)
shuffle(pokers1)
print(pokers1)
p1, p2, p3, hole = deal(pokers1)
print(p1)
print(p2)
print(p3)
print(hole)

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