判断经纬度是不是在范围内

判断经纬度是不是在商业区域内

import java.awt.geom.Point2D;  
import java.util.ArrayList;  
import java.util.List;  
  
/**  
 * 根据经纬度归属所在的商业区域  
 * @author lee  
 * @date: 2017年2月6日 下午2:12:02  
 */  
public class OrderMapTest {  
      
    public static void main(String[] args) {  
        // 被检测的经纬度点  
        PageData orderLocation = new PageData();  
        orderLocation.put("X", "117.228117");  
        orderLocation.put("Y", "31.830429");  
        // 商业区域(百度多边形区域经纬度集合)  
        String partitionLocation = "31.839064_117.219116,31.83253_117.219403,31.828511_117.218146,31.826763_117.219259,31.826118_117.220517,31.822713_117.23586,31.822958_117.238375,31.838512_117.23798,31.839617_117.226194,31.839586_117.222925";  
        System.out.println(isInPolygon(orderLocation, partitionLocation));  
    }  
      
     /**   
     * 判断当前位置是否在多边形区域内   
     * @param orderLocation 当前点  
     * @param partitionLocation 区域顶点  
     * @return   
     */    
    public static boolean isInPolygon(PageData orderLocation,String partitionLocation){    
          
        double p_x =Double.parseDouble(orderLocation.getString("X"));    
        double p_y =Double.parseDouble(orderLocation.getString("Y"));    
        Point2D.Double point = new Point2D.Double(p_x, p_y);    
   
        List pointList= new ArrayList();    
        String[] strList = partitionLocation.split(",");  
          
        for (String str : strList){  
            String[] points = str.split("_");  
            double polygonPoint_x=Double.parseDouble(points[1]);    
            double polygonPoint_y=Double.parseDouble(points[0]);    
            Point2D.Double polygonPoint = new Point2D.Double(polygonPoint_x,polygonPoint_y);    
            pointList.add(polygonPoint);    
        }    
        return IsPtInPoly(point,pointList);    
    }    
    /**   
     * 返回一个点是否在一个多边形区域内, 如果点位于多边形的顶点或边上,不算做点在多边形内,返回false  
     * @param point   
     * @param polygon   
     * @return   
     */    
    public static boolean checkWithJdkGeneralPath(Point2D.Double point, List polygon) {    
        java.awt.geom.GeneralPath p = new java.awt.geom.GeneralPath();    
        Point2D.Double first = polygon.get(0);    
        p.moveTo(first.x, first.y);    
        polygon.remove(0);    
        for (Point2D.Double d : polygon) {    
           p.lineTo(d.x, d.y);    
        }    
        p.lineTo(first.x, first.y);    
        p.closePath();    
        return p.contains(point);    
   }    
     
   /**   
    * 判断点是否在多边形内,如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true  
    * @param point 检测点   
    * @param pts   多边形的顶点   
    * @return      点在多边形内返回true,否则返回false   
    */    
   public static boolean IsPtInPoly(Point2D.Double point, List pts){    
           
       int N = pts.size();    
       boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true    
       int intersectCount = 0;//cross points count of x     
       double precision = 2e-10; //浮点类型计算时候与0比较时候的容差    
       Point2D.Double p1, p2;//neighbour bound vertices    
       Point2D.Double p = point; //当前点    
           
       p1 = pts.get(0);//left vertex            
       for(int i = 1; i <= N; ++i){//check all rays                
           if(p.equals(p1)){    
               return boundOrVertex;//p is an vertex    
           }    
               
           p2 = pts.get(i % N);//right vertex                
           if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests                    
               p1 = p2;     
               continue;//next ray left point    
           }    
               
           if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)    
               if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray                        
                   if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray    
                       return boundOrVertex;    
                   }    
                       
                   if(p1.y == p2.y){//ray is vertical                            
                       if(p1.y == p.y){//overlies on a vertical ray    
                           return boundOrVertex;    
                       }else{//before ray    
                           ++intersectCount;    
                       }     
                   }else{//cross point on the left side                            
                       double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y                            
                       if(Math.abs(p.y - xinters) < precision){//overlies on a ray    
                           return boundOrVertex;    
                       }    
                           
                       if(p.y < xinters){//before ray    
                           ++intersectCount;    
                       }     
                   }    
               }    
           }else{//special case when ray is crossing through the vertex                    
               if(p.x == p2.x && p.y <= p2.y){//p crossing over p2                        
                   Point2D.Double p3 = pts.get((i+1) % N); //next vertex                        
                   if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x    
                       ++intersectCount;    
                   }else{    
                       intersectCount += 2;    
                   }    
               }    
           }                
           p1 = p2;//next ray left point    
       }    
           
       if(intersectCount % 2 == 0){//偶数在多边形外    
           return false;    
       } else { //奇数在多边形内    
           return true;    
       }    
   }    
}  

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