Unity 读取串口操作,打印判断信息数据

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO.Ports;
using System.Text;
using UnityEngine;

public class PortManager : MonoBehaviour
{
    #region 参数
    string getPortName;
    int baudRate = 115200;
    private Parity parity = Parity.None;
    private int dataBits = 8;
    private StopBits stopBits = StopBits.One;
    SerialPort sp = null;
    private string _data;
    string reciveString;
    //配置文件类
    public ConfigTest thisConfigTest;
    private Queue receiveMsg = new Queue();   //接收的消息
    private Queue sendMsg = new Queue();      //发送的消息
    private bool detection = false;                           //消息锁
    private float overtime = 3f;                            //判断超时
    private float dt_time = 0.02f;

    #endregion

    #region 常规方法
    // Use this for initialization
    void Start()
    {
        //reciveString = thisConfigTest.dic["接收信号"]["receiveString"];
        //OpenPort(getPortName);
        //StartCoroutine(DataReceiveFunction());
    }

    private void Update()
    {
        
    }

    #endregion
    #region 串口通信控制

    /// 
    /// 串口信号控制
    /// 
    private void PortSignalControl()
    {
        if (_data == System.Text.Encoding.ASCII.GetBytes(reciveString)[0].ToString())
        {
            //Debug.Log("收到串口信号" + testString);
        }

    }
    //打开串口
    public void OpenPort(string DefaultPortName)
    {
        sp = new SerialPort(DefaultPortName, baudRate, parity, dataBits, stopBits);
        sp.ReadTimeout = 10;//操作超出时间 这个时间越长报错越少,但不能太长
        try
        {
            if (!sp.IsOpen)
            {
                sp.Open();
            }
        }
        catch (Exception ex)
        {
            Debug.Log(ex.Message);
        }
    }

    public void OpenPort(string DefaultPortName, int baudRate)
    {
        sp = new SerialPort(DefaultPortName, baudRate, parity, dataBits, stopBits);
        sp.ReadTimeout = 10;//操作超出时间 这个时间越长报错越少,但不能太长
        try
        {
            if (!sp.IsOpen)
            {
                sp.Open();
            }
        }
        catch (Exception ex)
        {
            Debug.Log(ex.Message);
        }
    }

    //关闭串口
    public void ClosePort()
    {
        try
        {
            sp.Close();
        }
        catch (Exception ex)
        {
            Debug.Log(ex.Message);
        }
    }

    /// 
    /// 开启 发送数据以及接收数据的检测
    /// 
    public void Detection()
    {
        StopCoroutine("DataDetectionFunction");
        StartCoroutine("DataDetectionFunction");
    }

    IEnumerator DataDetectionFunction()
    {
        Debug.Log("检测打开");
        while (true)
        {
            if (detection)
            {
                byte[] _send = new byte[1024];
                byte[] _receive = new byte[1024];

                yield return new WaitForSeconds(dt_time);
                if (receiveMsg.Count == 0)
                {
                    yield return new WaitForSeconds(overtime);
                    Debug.Log("检测超时:接收包为:" + receiveMsg.Count + "重新发送");
                    _send = sendMsg.Dequeue();
                    SendSerialPortData(_send);
                }
                else
                {
                    if (sendMsg.Count != 0)
                        _send = sendMsg.Dequeue();
                    if (receiveMsg.Count != 0)
                        _receive = receiveMsg.Dequeue();

                    if (CompareByte(_send[_send.Length - 1], _receive[_receive.Length - 1]))
                    {
                        sendMsg.Clear();
                        receiveMsg.Clear();

                        detection = false;
                        Debug.Log("校验数据一致");
                    }
                    else
                    {
                        Debug.Log("发送与接收的数据包不一致重新发送");
                        SendSerialPortData(_send);
                        yield return new WaitForSeconds(dt_time);
                    }
                }
            }
            yield return new WaitForEndOfFrame();
        }
    }

    IEnumerator DataReceiveFunction()
    {
        byte[] dataBytes = new byte[1024];//存储长度
        byte[] bytes_read;
        int bytesToRead = 0;              //记录获取的数据长度
        while (true)
        {
            if (sp != null && sp.IsOpen)
            {
                try
                {
                    //通过read函数获取串口数据
                    bytesToRead = sp.Read(dataBytes, 0, dataBytes.Length);
                    //bytesToRead = sp.BytesToRead;
                    Debug.Log("数据长度"+ bytesToRead);
                    //Debug.Log(dataBytes);
                    //Debug.Log(bytesToRead);
                    //PortSignalControl();
                    //串口数据已经被存入dataBytes中
                    if (bytesToRead > 0)
                    {
                        //if (dataBytes[0] != headByte)
                        //{
                            bytes_read = new byte[bytesToRead];
                            StringBuilder stringBuilder = new StringBuilder();
                            for (int i = 0; i < bytesToRead; i++)
                            {
                                stringBuilder.Append(Convert.ToString(dataBytes[i])); //接收的16进制                           
                                                                                      //Debug.Log(Convert.ToString((int)dataBytes[i], 16) + "\n");
                                                                                      //print("byte:"+i.ToString()+dataBytes[i]);
                                bytes_read[i] = dataBytes[i];
                                print("接收到指令 :" + bytes_read[i].ToString("x2") + "\n");
                            }
                            if (receiveMsg.Count != 0)
                                receiveMsg.Dequeue();                       
                            receiveMsg.Enqueue(bytes_read);
                            
                            UIInput.Instacne.DebugLogReceive("接收:" + DebugLogByte(bytes_read));
                            Debug.Log("接收到的消息" + DebugLogByte(bytes_read) + "接收到消息的长度:" + bytes_read.Length + " receive队列数量:" + receiveMsg.Count);
                        //Debug.Log();
                        //str_data = stringBuilder.ToString();
                        //print("串联" + str_data);
                        if (PathCurvy.Instance.isBackOff)
                        {
                            PathCurvy.Instance.BackOffModeMove();
                        }
                        //}
                    }
                    else
                    {
                        Debug.Log("返回数据长度为0");
                    }
                }
                catch (Exception ex)
                {

                }
            }
            yield return new WaitForEndOfFrame();
        }
    }
    //发送一个字节
    public void SendSerialPortData(string data)
    {
        if (sp.IsOpen)
        {
            sp.WriteLine(data);
        }
    }
    //发送byte
    public void SendSerialPortData(byte[] data, int length)
    {
        if (sp.IsOpen)
        {
            sp.Write(data, 0, length);
        }
    }

    //发送byte
    public void SendSerialPortData(byte[] data)
    {
        if (sp.IsOpen&&HttpLink.httpLink.GetActionState() == ActionState.讲解就绪)
        {            
            sp.Write(data, 0, data.Length);
            if (sendMsg.Count != 0)
                sendMsg.Dequeue();

            detection = true;
            sendMsg.Enqueue(data);
            Detection();
            Debug.Log("发送指令:" + DebugLogByte(data) + "长度:" + data.Length + " sendMsg队列数量:" + sendMsg.Count);
            UIInput.Instacne.DebugLogMsg("发送指令:" + DebugLogByte(data));
        }
        UIInput.Instacne.DebugLogMsg("发送指令:" + DebugLogByte(data));
    }

    private void OnApplicationQuit()
    {
        ClosePort();
    }
    private void OnDisable()
    {
        ClosePort();
    }

    public static string byteToHexStr(byte[] bytes)
    {
        string returnStr = "";
        if (bytes != null)
        {
            for (int i = 0; i < bytes.Length; i++)
            {
                returnStr += bytes[i].ToString("X2");//ToString("X2") 为C#中的字符串格式控制符
            }
        }
        return returnStr;
    }

    /// 
    /// 对比两个 byte 数组是否相同
    /// 
    /// 
    /// 
    /// 
    public bool Compare(byte[] send, byte[] receive)
    {
        bool _bool = false;
        if (send.Length != receive.Length)                          //两个数组长度不符合,return bool = false
            return _bool = false;

        _bool = (send[send.Length - 1] == receive[receive.Length - 1]);   //长度符合用最后数据进行判断 
        Debug.Log("发送send:" + send[send.Length - 1].ToString("x2") + "接收receive:" + receive[receive.Length - 1].ToString("x2") + " 末尾有效数据判断:" + _bool);
        return _bool;
    }

    /// 
    /// 对比单个byte是否相同
    /// 
    /// 
    /// 
    /// 
    public bool CompareByte(byte send, byte receive)
    {
        bool _bool = false;
        if (send == receive)
            _bool = true;
        else
            _bool = false;
        Debug.Log(_bool + send.ToString("x2")+":"+ receive.ToString("x2"));
        return _bool;
    }

    /// 
    /// 打印指令
    /// 
    /// 
    /// 
    public string DebugLogByte(byte[] m_byte)
    {
        string _string = "";
        for (int i = 0; i < m_byte.Length; i++)
        {
            _string += ":" + m_byte[i].ToString("x2");
        }
        return _string;
    }

    #endregion

    #region 信号转16进制方法


    public void SendMsg(string s)
    {
        string msg = s;
        byte[] cmd = textWork16(s);
        //SendSerialPortData(cmd);
    }

    /// 
    /// 开启数据接收
    /// 
    public void ReceiveMsg()
    {
        Debug.Log("开启接收");
        StartCoroutine(DataReceiveFunction());
    }

    private byte[] textWork16(string strText)
    {
        strText = strText.Replace(" ", "");
        byte[] bText = new byte[strText.Length / 2];
        for (int i = 0; i < strText.Length / 2; i++)
        {
            bText[i] = Convert.ToByte(Convert.ToInt32(strText.Substring(i * 2, 2), 16));
        }
        return bText;
    }
    #endregion
}

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