前段时间发的飞机大战的游戏很多小伙伴都私聊让再做个游戏,今天小猿圈web前端讲师为大家分享的是JS五子棋的游戏,想玩的小伙伴记得自己运行一下呦。
JS五子棋游戏代码:
canvas {
display: block;
margin: 50px auto;
box-shadow: -2px -2px 2px #EFEFEF, 5px 5px 5px #B9B9B9;
cursor: pointer;
}
#btn-wrap {
display: flex;
flex-direction: row;
justify-content: center;
}
#btn-wrap div {
margin: 0 10px;
}
div>span {
display: inline-block;
padding: 10px 20px;
color: #FFFFFF;
background-color: #EE82EE;
border-radius: 5px;
cursor: pointer;
}
div.unable span {
background: #D6D6D4;
color: #ADACAA;
}
#result-wrap {
text-align: center;
}
三人行慕课(www.3mooc.com)——五子棋
重新开始
悔棋
撤销悔棋
var over = false;
var me = true; //我
var _nowi = 0, _nowj = 0; //记录自己下棋的坐标
var _compi = 0, _compj = 0; //记录计算机当前下棋的坐标
var _myWin = [], _compWin = []; //记录我,计算机赢的情况
var backAble = false, returnAble = false;
var resultTxt = document.getElementById("result-wrap");
var chressBord = []; //棋盘
for (var i = 0; i < 15; i++) {
chressBord[i] = [];
for (var j = 0; j < 15; j++) {
chressBord[i][j] = 0;
}
}
//赢法的统计数组
var myWin = [];
var computerWin = [];
//赢法数组
var wins = [];
for (var i = 0; i < 15; i++) {
wins[i] = [];
for (var j = 0; j < 15; j++) {
wins[i][j] = [];
}
}
var count = 0; //赢法总数
//横线赢法
for (var i = 0; i < 15; i++) {
for (var j = 0; j <11; j++) {
for (var k = 0; k < 5; k++) {
wins[i][j+k][count] = true;
}
count++;
}
}
//竖线赢法
for (var i = 0; i < 15; i++) {
for (var j = 0; j <11; j++) {
for (var k = 0; k < 5; k++) {
wins[j+k][i][count] = true;
}
count++;
}
}
//正斜线赢法
for (var i = 0; i < 11; i++) {
for (var j = 0; j <11; j++) {
for (var k = 0; k < 5; k++) {
wins[i+k][j+k][count] = true;
}
count++;
}
}
//反斜线赢法
for (var i = 0; i < 11; i++) {
for (var j = 14; j > 3; j--) {
for (var k = 0; k < 5; k++) {
wins[i+k][j-k][count] = true;
}
count++;
}
}
// debugger;
for (var i = 0; i < count; i++) {
myWin[i] = 0;
_myWin[i] = 0;
computerWin[i] = 0;
_compWin[i] = 0;
}
var chess = document.getElementById("chess");
var context = chess.getContext('2d');
context.strokeStyle = '#bfbfbf'; //边框颜色
var backbtn = document.getElementById("goback");
var returnbtn = document.getElementById("return");
window.onload = function() {
drawChessBoard(); // 画棋盘
}
document.getElementById("restart").onclick = function(){
window.location.reload();
}
// 我,下棋
chess.onclick = function(e){
if(over){
return;
}
if(!me){
return;
}
// 悔棋功能可用
backbtn.className = backbtn.className.replace(new
RegExp("(\\s|^)unable(\\s|$)")," ");
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
_nowi = i;
_nowj = j;
if(chressBord[i][j] == 0){
oneStep(i,j,me);
chressBord[i][j] = 1; //我,已占位置
for (var k = 0; k < count; k++) { // 将可能赢的情况都加1
if(wins[i][j][k]){
// debugger;
myWin[k]++;
_compWin[k] = computerWin[k];
computerWin[k] = 6; //这个位置对方不可能赢了
if(myWin[k] == 5){
// window.alert('你赢了');
resultTxt.innerHTML = '恭喜,你赢了!';
over = true;
}
}
}
if(!over){
me = !me;
computerAI();
}
}
}
// 悔棋
backbtn.onclick = function(e){
if(!backAble) { return;}
over = false;
me = true;
// resultTxt.innerHTML = 'o(╯□╰)o,悔棋中';
// 撤销悔棋功能可用
returnbtn.className = returnbtn.className.replace( new
RegExp("(\\s|^)unable(\\s|$)")," ");
// 我,悔
chressBord[_nowi][_nowj] = 0; //我,已占位置 还原
minusStep(_nowi, _nowj); //销毁棋子
for (var k = 0; k < count; k++) { // 将可能赢的情况都减1
if(wins[_nowi][_nowj][k]){
myWin[k]--;
computerWin[k] = _compWin[k]; //这个位置对方可能赢
}
}
// 计算机相应的悔棋
chressBord[_compi][_compj] = 0; //计算机,已占位置 还原
minusStep(_compi, _compj);//销毁棋子
for (var k = 0; k < count; k++) {// 将可能赢的情况都减1
if(wins[_compi][_compj][k]){
computerWin[k]--;
myWin[k] = _myWin[i];//这个位置对方可能赢
}
}
resultTxt.innerHTML = '--益智五子棋--';
returnAble = true;
backAble = false;
}
// 撤销悔棋
returnbtn.onclick = function(e){
if(!returnAble){ return;}
// 我,撤销悔棋
chressBord[_nowi][_nowj] = 1;//我,已占位置
oneStep(_nowi,_nowj,me);
for (var k = 0; k < count; k++) {
if(wins[_nowi][_nowj][k]){
myWin[k]++;
_compWin[k] = computerWin[k];
computerWin[k] = 6;//这个位置对方不可能赢
}
if(myWin[k] == 5){
resultTxt.innerHTML = '恭喜,你赢了!';
over = true;
}
}
// 计算机撤销相应的悔棋
chressBord[_compi][_compj] = 2;//计算机,已占位置
oneStep(_compi,_compj,false);
for (var k = 0; k < count; k++) {// 将可能赢的情况都减1
if(wins[_compi][_compj][k]){
computerWin[k]++;
_myWin[k] = myWin[k];
myWin[k] = 6;//这个位置对方不可能赢
}
if(computerWin[k] == 5){
resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
over = true;
}
}
returnbtn.className += '' + 'unable';
returnAble = false;
backAble = true;
}
// 计算机下棋
var computerAI = function(){
var myScore = [];
var computerScore = [];
var max = 0;
var u =0, v = 0;
for (var i = 0; i < 15; i++) {
myScore[i] = [];
computerScore[i] = [];
for (var j = 0; j < 15; j++) {
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 15; j++) {
if(chressBord[i][j] == 0){
for (var k = 0; k < count; k++) {
if(wins[i][j][k]){
if(myWin[k] == 1){
myScore[i][j] += 200;
}else if(myWin[k] == 2){
myScore[i][j] += 400;
}
else if(myWin[k] == 3){
myScore[i][j] += 2000;
}
else if(myWin[k] == 4){
myScore[i][j] += 10000;
}
if(computerWin[k] == 1){
computerScore[i][j] += 220;
}else if(computerWin[k] == 2){
computerScore[i][j] += 420;
}
else if(computerWin[k] == 3){
computerScore[i][j] += 2100;
}
else if(computerWin[k] == 4){
computerScore[i][j] += 20000;
}
}
}
if(myScore[i][j] > max){
max = myScore[i][j];
u = i;
v = j;
}else if(myScore[i][j] == max){
if(computerScore[i][j]>computerScore[u][v]){
u = i;
v = j;
}
}
if(computerScore[i][j] > max){
max = computerScore[i][j];
u = i;
v = j;
}else if(computerScore[i][j] == max){
if(myScore[i][j]>myScore[u][v]){
u = i;
v = j;
}
}
}
}
}
_compi = u;
_compj = v;
oneStep(u,v,false);chressBord[u][v] = 2; //计算机占据位置
for (var k = 0; k < count; k++) {
if(wins[u][v][k]){
computerWin[k]++;
_myWin[k] = myWin[k];
myWin[k] = 6; //这个位置对方不可能赢了
if(computerWin[k] == 5){
resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
over = true;
}
}
}
if(!over){
me = !me;
}
backAble = true;
returnAble = false;
var hasClass = new RegExp('unable').test('' +
returnbtn.className + '');
if(hasClass) {
returnbtn.className += '' + 'unable';
}
}
//绘画棋盘
var drawChessBoard = function(){
for (var i = 0; i < 15; i++) {
context.moveTo(15 + i * 30 , 15);
context.lineTo(15 + i * 30 , 435);
context.stroke();
context.moveTo(15 , 15 + i * 30);
context.lineTo(435 , 15 + i * 30);
context.stroke();
}
}
//画棋子
var oneStep = function(i,j,me) {
context.beginPath();
context.arc(15 +i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);// 画圆
context.closePath();
//渐变
var gradient = context.createRadialGradient(15 + i * 30
+ 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 -
2, 0);
if(me){
gradient.addColorStop(0,'#0a0a0a');
gradient.addColorStop(1,'#636766');
}else{
gradient.addColorStop(0,'#d1d1d1');
gradient.addColorStop(1,'#f9f9f9')
}
context.fillStyle = gradient;
context.fill();
}
//销毁棋子
var minusStep = function(i,j){
//擦除该圆
context.clearRect((i) * 30, (j) * 30, 30, 30);
// 重画该圆周围的格子
context.beginPath();
context.moveTo(15+i*30, j*30);
context.lineTo(15+i*30, j*30 + 30);
context.moveTo(i*30, j*30+15);
context.lineTo((i+1)*30, j*30+15);
context.stroke();
}
以上就是JS五子棋游戏的代码,如果有什么问题可以留言给小猿圈web前端讲师,遇到的问题可以直接私聊或者提问,看到会尽快帮大家解决的。