设计模式

工厂模式

简单工厂模式

我们要运行车,但是无需知道车是怎么造出来的
先需要有车的接口

public interface Car {
    void run();
}

我们现在可以生产两辆车,奔驰和宝马

public class Benz implements Car{
    @Override
    public void run(){
        System.out.println("Benz is running!");
    }
}
public class BMW implements Car {
    @Override
    public void run(){
        System.out.println("BMW is running!");
    }
}

我们有一个工厂根据订单生产不同的车

public class Factory {
    public static Car getCar(String carName){
        switch (carName){
            case "Benz":
                Car benz=new Benz();
                return benz;
            case "BMW":
                Car bmw=new BMW();
                return bmw;
            default:
                return null;
        }
    }
}

作为开车的人,我只想知道我想开哪辆车,并不想知道车是怎么造出来的

public static void main(String[] args) {
        Benz benz=(Benz) Factory.getCar("Benz");
        BMW bmw=(BMW)Factory.getCar("BMW");
        benz.run();
        bmw.run();
    }
image.png

模板方法模式

有一个抽象类,三个抽象方法,一个已实现的算法来使用抽象方法,已决定使用顺序

public abstract class AbstractClass {
    abstract String abstractMethod1();
    abstract boolean abstractMethod2();
    abstract void abstractMethod3();
    public void templateMethod(){
        System.out.println(abstractMethod1());
        if(abstractMethod2()){
            abstractMethod3();
        }
    }
}

两个类继承于此抽象类并实现

public class InstanceClass1 extends AbstractClass{
    @Override
    String abstractMethod1(){
        return "I am class1";
    }
    @Override
    boolean abstractMethod2(){
        return true;
    }
    @Override
    void abstractMethod3(){
        System.out.println("This is the method of class 1");
    }
}
public class InstanceClass2 extends AbstractClass{
    @Override
    String abstractMethod1(){
        return "I am class2";
    }
    @Override
    boolean abstractMethod2(){
        return false;
    }
    @Override
    void abstractMethod3(){
        System.out.println("This is the method of class 2");
    }
}

实现:

public class Scence {
    public static void main(String[] args) {
        AbstractClass class1=new InstanceClass1();
        AbstractClass class2=new InstanceClass2();
        class1.templateMethod();
        class2.templateMethod();
    }
}
image.png

单例模式

饿汉式单例

public class Singleton {
    private Singleton(){}
    private static Singleton instance=new Singleton();
    public static Singleton getInstance(){
        return instance;
    }
}

懒汉式单例

public class Singleton {
    private Singleton(){}
    private static Singleton instance=null;
    public static synchronized Singleton getInstance(){
        if(instance == null){
            instance=new Singleton();
        }
        return instance;
    }
}

命令模式

厂家有两个产品,灯与热水器

public class Heater {
    public void HeaterOn(){
        System.out.println("加热中");
    }
    public void HeaterOff(){
        System.out.println("加热中");
    }
}

需要一个外部设备同时可以控制他俩 难道继承这两个类吗?
非也。
先定义一个Commond接口

public interface Command {
    void excute();
}

大灯控制器

public class LightOnCommand implements Command{
    Light light;
    public LightOnCommand(Light light){
        this.light=light;
    }
    @Override
    public void excute(){
        light.LightOn();
    }
}
public class LightOffCommand implements Command {
    Light light;
    public LightOffCommand(Light light){
        this.light=light;
    }
    @Override
    public void excute(){
        light.LightOff();
    }
}

加热器控制器

public class HeaterOnCommand implements Command {
    Heater heater;
    public HeaterOnCommand(Heater heater){
        this.heater=heater;
    }
    @Override
    public void excute(){
        heater.HeaterOn();
    }
}
public class HeaterOffCommand implements Command{
    Heater heater;
    public HeaterOffCommand(Heater heater){
        this.heater=heater;
    }
    @Override
    public void excute(){
        heater.HeaterOff();
    }
}

调用:

    public static void main(String[] args) {
        Light light=new Light();
        Heater heater=new Heater();
        LightOnCommand lightOnCommand=new LightOnCommand(light);
        LightOffCommand lightOffCommand=new LightOffCommand(light);
        HeaterOnCommand heaterOnCommand=new HeaterOnCommand(heater);
        HeaterOffCommand heaterOffCommand=new HeaterOffCommand(heater);
        lightOnCommand.excute();
        lightOffCommand.excute();
        heaterOnCommand.excute();
        heaterOffCommand.excute();
    }
image.png

适配器模式

客户端需要的接口(新接口)

public interface Target {
    void request();
}

原有的已经实现了的方法,但接口发生了变化

public class Adaptee {
    public void oldRequest(){
        System.out.println("old request....");
    }
}

利用老旧方法实现新接口

public class Adapter implements Target {
    private Adaptee adaptee;
    public Adapter(Adaptee adaptee){
        this.adaptee=adaptee;
    }
    @Override
    public void request(){
        adaptee.oldRequest();
    }
}

运行

    public static void main(String[] args) {
        Adaptee adaptee=new Adaptee();
        Target target=new Adapter(adaptee);
        target.request();
    }
image.png

责任链模式

请假流程

假设现在一个公司的请假流程如下:一天及以下由小组组长审批,一天以上三天以下由经理审批,三天以上七天以下由老板审批,七天以上直接劝退。

如果每次请假时都很长的if…else…来判断该去找谁请假,很不容易扩展,我们使用责任链模式来实现。
抽象类

public abstract class Handler {
    private int day=0;
    private Handler nextHander;
    //处理请求的流程
    public void handleRequest(int day){
        if(isInResponsibilityScope(day)){
            sign();
        }else{
            if(nextHander != null){
                nextHander.handleRequest(day);
            }else{
                System.out.println("请假太久,辞职吧");
            }
        }

    }
    //设置下一个处理者
    public void SetNext(Handler nextHandler){
        this.nextHander=nextHandler;
    }
    protected abstract boolean isInResponsibilityScope(int day);
    //签字
    protected abstract void sign();
}

接下来是三个主管类

public class GroupLeader extends Handler {
    @Override
    protected boolean isInResponsibilityScope(int days){
        if (days <= 1){
            return true;
        }
        return false;
    }
    @Override
    protected void sign(){
        System.out.println("主管签字同意了");
    }
}
public class Manager extends Handler {
    @Override
    protected boolean isInResponsibilityScope(int days){
        if (days > 1 && days <= 3)
        {
            return true;
        }
        return false;
    }
    @Override
    protected void sign(){
        System.out.println("经理签字同意了");
    }
}
public class Boss extends Handler{
    @Override
    protected boolean isInResponsibilityScope(int days){
        if (days > 3 && days <= 7)
        {
            return true;
        }
        return false;
    }
    @Override
    protected void sign(){
        System.out.println("老板签字同意了");
    }
}

接下来是实现的代码

    public static void main(String[] args) {
        GroupLeader groupLeader=new GroupLeader();
        Manager manager=new Manager();
        Boss boss=new Boss();
        groupLeader.SetNext(manager);
        manager.SetNext(boss);
        groupLeader.handleRequest(1);
        groupLeader.handleRequest(2);
        groupLeader.handleRequest(5);
        groupLeader.handleRequest(10);
    }
image.png

装饰器模式

定义接口,给出默认实现

public interface Clothes {
    void getInfo();
}
class DefaultClothes implements Clothes{
    @Override
    public void getInfo(){
        System.out.println("默认方法");
    }
}

装饰器类

public class ClothesDecoration implements Clothes {
    private Clothes clothes;
    public ClothesDecoration(Clothes clothes){
        this.clothes=clothes;
    }
    @Override
    public void getInfo(){
        clothes.getInfo();
    }
}

每件衣服都是一个装饰器

public class ShoseDecorator extends ClothesDecoration {
    private Clothes clothes;
    public ShoseDecorator(Clothes clothes){
        super(clothes);
        this.clothes=clothes;
    }
    @Override
    public void getInfo(){

        System.out.println("穿了双鞋子");
        super.getInfo();
    }

}
public class CoatDecoration extends ClothesDecoration{
    private Clothes clothes;
    public CoatDecoration(Clothes clothes){
        super(clothes);
        this.clothes=clothes;
    }
    @Override
    public void getInfo(){

        System.out.println("穿了大仪");
        super.getInfo();
    }
}

主方法

    public static void main(String[] args) {
        Clothes clothes = new DefaultClothes();
        clothes = new ShoseDecorator(clothes);
        clothes = new CoatDecoration(clothes);
        clothes.getInfo();
    }
image.png

参考于此链接

https://blog.csdn.net/daguanjia11/article/category/3259443

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