There are n cities numbered from 0 to n - 1 and n - 1 roads such that there is only one way to travel between two different cities (this network form a tree). Last year, The ministry of transport decided to orient the roads in one direction because they are too narrow.
Roads are represented by connections where connections[i] = [ai, bi] represents a road from city ai to city bi.
This year, there will be a big event in the capital (city 0), and many people want to travel to this city.
Your task consists of reorienting some roads such that each city can visit the city 0. Return the minimum number of edges changed.
It’s guaranteed that each city can reach city 0 after reorder.
Input: n = 6, connections = [[0,1],[1,3],[2,3],[4,0],[4,5]]
Output: 3
Explanation: Change the direction of edges show in red such that each node can reach the node 0 (capital).
Input: n = 5, connections = [[1,0],[1,2],[3,2],[3,4]]
Output: 2
Explanation: Change the direction of edges show in red such that each node can reach the node 0 (capital).
Input: n = 3, connections = [[1,0],[2,0]]
Output: 0
From: LeetCode
Link: 1466. Reorder Routes to Make All Paths Lead to the City Zero
1. Graph Representation:
2. Node Structure:
3. Graph Creation:
4. Depth-First Search (DFS):
5. Counting Reversals:
6. Memory Management:
typedef struct Node {
int dest;
bool reversed;
struct Node* next;
} Node;
typedef struct Graph {
int n;
Node** adjList;
} Graph;
Graph* createGraph(int n, int** connections, int connectionsSize) {
Graph* graph = (Graph*)malloc(sizeof(Graph));
graph->n = n;
graph->adjList = (Node**)calloc(n, sizeof(Node*)); // Use calloc to initialize to NULL
for (int i = 0; i < connectionsSize; i++) {
// Add edge from a to b
Node* newNode = (Node*)malloc(sizeof(Node));
newNode->dest = connections[i][1];
newNode->reversed = true; // This edge needs to be reversed
newNode->next = graph->adjList[connections[i][0]];
graph->adjList[connections[i][0]] = newNode;
// Add edge from b to a for traversal, no need to reverse
newNode = (Node*)malloc(sizeof(Node));
newNode->dest = connections[i][0];
newNode->reversed = false; // This edge does not need to be reversed
newNode->next = graph->adjList[connections[i][1]];
graph->adjList[connections[i][1]] = newNode;
}
return graph;
}
void freeGraph(Graph* graph) {
for (int i = 0; i < graph->n; i++) {
Node* node = graph->adjList[i];
while (node) {
Node* temp = node;
node = node->next;
free(temp);
}
}
free(graph->adjList);
free(graph);
}
int dfs(Graph* graph, bool* visited, int node) {
visited[node] = true;
int reversals = 0;
Node* adjNode = graph->adjList[node];
while (adjNode != NULL) {
if (!visited[adjNode->dest]) {
if (adjNode->reversed) {
reversals++;
}
reversals += dfs(graph, visited, adjNode->dest);
}
adjNode = adjNode->next;
}
return reversals;
}
int minReorder(int n, int** connections, int connectionsSize, int* connectionsColSize) {
Graph* graph = createGraph(n, connections, connectionsSize);
bool* visited = (bool*)calloc(n, sizeof(bool));
int result = dfs(graph, visited, 0);
free(visited);
freeGraph(graph);
return result;
}