Java多人联机游戏(飞机大战)
C语言三款游戏(贪吃蛇、推箱子、小鸟飞飞)(含gui)(含完整代码、粘贴即用)
珠玑妙算-Mastermind小游戏C语言实现
在绘制游戏图像仿麦呢,我们采用的是数据库中较之pygame更为轻便的Turtle Graphics
from turtle import * # "*"是引用所有函数
def square(x, y, size, color_name):
up()
goto(x, y)
down()
color(color_name)
begin_fill()
forward(size)
left(90)
forward(size)
left(90)
forward(size)
left(90)
forward(size)
left(90)
end_fill()
上面是通过乌龟制图,前进单位距离后旋转90度,然后再旋转90度直至绘制出一个小方块
引用刚刚我们绘图的数据库
from turtle import *
from gamebase import square
from random import randrange
然后定义画布的大小
setup(420,420,0,0)
//隐藏乌龟头 emoj.emoj.
hideturtle
//隐藏轨迹
tracer(False)
//绘制
done()
定义游戏程序循环(相当于Java中的loop线程)
def gameLoop():
//随机生成苹果
apple_x = randrange(-200, 200)
apple_y = randrange(-200, 200)
//绘制苹果
square(apple_x, apple_y, 10, "red")
//刷新画布
update()
注意,我们可以把贪吃蛇看作一个队列,而这个队列之中的每一个元素都包含两个变量(该元素的横纵坐标)
def gameLoop():
//随机生成苹果
apple_x = randrange(-200, 200)
apple_y = randrange(-200, 200)
//绘制蛇
for n in range(len(sanke)):
square(snake[n][0],snake[n][1[],10,"black)
//绘制苹果
square(apple_x, apple_y, 10, "red")
//刷新画布
update()
global apple_x, apple_y, snake, aim_x, aim_y
#全局变量申请
snake.append([ snake[-1][0] + aim_x, snake[-1][1] + aim_y ])
snake.pop(0)
然后,我们要加入循环刷新运行时间,
ontimer(gameLoop, 100)
# 每100毫秒运行一下gameLoop函数
我们要建立键盘监听,这对于python而言是十分简单的
listen() #监听
onkey(lambda: change(0, 10), "w")
onkey(lambda: change(0, -10), "s")
onkey(lambda: change(-10, 0), "a")
onkey(lambda: change(10, 0), "d")
gameLoop()
这个也是十分容易,我们只用比较蛇头的横纵坐标是否都等于苹果的横纵坐标(蛇头与苹果重合)
if snake[-1][0] != apple_x or snake[-1][1] != apple_y:
snake.pop(0)
else:
apple_x = randrange(-20, 18) * 10
apple_y = randrange(-19, 19) * 10
这个原理和上面蛇是否吃到苹果原理类似
def bite():
for n in range(len(snake)-1):
if snake[-1][0] == snake[n][0] and snake[-1][1] == snake[n][1]:
return True
return False
def inside():
if -200 <= snake[-1][0] <= 180 and -190 <= snake[-1][1]<=190:
return True
else :
return False
from turtle import * # "*"是引用所有函数
def square(x, y, size, color_name):
up()
goto(x, y)
down()
color(color_name)
begin_fill()
forward(size)
left(90)
forward(size)
left(90)
forward(size)
left(90)
forward(size)
left(90)
end_fill()
from time import sleep
apple_x = randrange(-20, 18) * 10
apple_y = randrange(-19, 19) * 10
snake = [[0, 0], [10, 0], [20, 0], [30, 0], [40, 0], [50, 0]]
aim_x = 10
aim_y = 0
def inside():
if -200 <= snake[-1][0] <= 180 and -190 <= snake[-1][1]<=190:
return True
else :
return False
def change(x, y):
global aim_x, aim_y
aim_x = x
aim_y = y
def bite():
for n in range(len(snake)-1):
if snake[-1][0] == snake[n][0] and snake[-1][1] == snake[n][1]:
return True
return False
def gameLoop():
global apple_x, apple_y, snake, aim_x, aim_y #全局变量申请
snake.append([ snake[-1][0] + aim_x, snake[-1][1] + aim_y ])
if snake[-1][0] != apple_x or snake[-1][1] != apple_y:
snake.pop(0)
else:
apple_x = randrange(-20, 18) * 10
apple_y = randrange(-19, 19) * 10
if(not inside()) or bite():
square(snake[-1][0], snake[-1][1], 10,"hotpink")
update()
sleep(2)# 暂停2秒
apple_x = randrange(-20, 18) * 10
apple_y = randrange(-19, 19) * 10
snake = [[0, 0], [10, 0], [20, 0], [30, 0], [40, 0], [50, 0]]
aim_x = 10
aim_y = 0
n = 0
clear()
square(-210,-200,410,"black")
square(-200,-190,390,"white")
square(apple_x, apple_y, 10, "red")
for n in range(len(snake)):
square(snake[n][0], snake[n][1], 10, 'black')
ontimer(gameLoop, 100) # 每300毫秒运行一下gameLoop函数
update()
#注意:代码的前后顺序会给游戏带来不同的体感
setup(420, 420, 0, 0)
hideturtle()
tracer(False)
listen() #监听
onkey(lambda: change(0, 10), "w")
onkey(lambda: change(0, -10), "s")
onkey(lambda: change(-10, 0), "a")
onkey(lambda: change(10, 0), "d")
gameLoop()
done()