昨天写的太投入 都忘记了发博客(作业对我来说有点多)
不过还是学到了不少 然后把扫雷写完啦!
下面是代码
game.h 用来定义
#include
#include
#include
#define ROW 9
#define COL 9
#define easy_count 10
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FineMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
test.c用来写架构
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("***********************************\n");
printf("********** 1.play **********\n");
printf("********** 0.exit **********\n");
printf("***********************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//存放雷的信息
char show[ROWS][COLS] = { 0 };//存放排查雷的信息
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS,'*');
SetMine(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
FineMine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int s = 0;
do
{
menu();
printf("请选择:>");
scanf("%d",&s);
switch (s)
{
case 1:
game();
printf("开始游戏\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
}
} while (s);
return 0;
}
game.c用来存放游戏代码
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,int set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("-------------------扫雷-------------------\n");
for (j = 0; j <=col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <=row; i++)
{
printf("%d ",i);
for (j = 1; j <=col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = easy_count;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_court(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y] +
board[x - 1][y - 1] +
board[x][y - 1] +
board[x + 1][y - 1] +
board[x + 1][y] +
board[x + 1][y + 1] +
board[x][y + 1] +
board[x - 1][y + 1] - 8 * '0');
}
void FineMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win
printf("请输入要排查的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else//如果不是雷
{
int count=get_mine_court(mine,x,y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("输入错误,请重新输入:>");
}
}
if (win == row*col - easy_count)
{
printf("恭喜你排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
虽然有些许简陋 但我已经很开心啦 后面什么递归然后消除一大片的 等我再思索一下