JavaScript 设计模式之原型模式

原型模式

一般模式

所谓原型,一般就类似将数据放置到原型上,通过原型继承模式来实现一个基类,然后用子类继承方式来实现

// 汽车基类
const Car = function (car,sale) {
  this.car = car;
  this.sale = sale;
  this.getName = function () {
  }
  this.getPrice = function () {
    console.log(`this car ${this.car} has price ${this. Sale}`)
  }
}

// 奔驰汽车
const BenChiCar = function (car, sale) {
  Car.call(this, car, sale);
  this.getName = function () {
    console.log(`my car name is benChi-${this. Car}`)
  }
}

// 宝马汽车
const BaoMaCar = function (car, sale) {
  Car.call(this, car, sale);
  this.getName = function () {
    console.log(`my car name is baoMa-${this. Car}`)
  }
}

const m1 = new BaoMaCar('x1', '22w')

m1.getName() // my car name is baoMa-x1
m1.getPrice() // this car x1 has price 22w

Car 将一些公用的属性或方法抽离出来,用 call 的方式进行调用

更优模式

上面的 Car 我们在使用每次使用的时候,其公用方法都会实例化一次,我们将一些耗资源的一些方法应该放置到 Car 的原型上

const Car = function (car,sale) {
  this.car = car;
  this.sale = sale;
}
car.prototype.getName = function () { 
  // todo:
}
Car.prototype.getPrice = function () {
  console.log(`this car ${this.car} has price ${this.sale}`)
}

const BenChiCar = function (car, sale) {
  Car.call(this, car, sale);
  this.getName = function () {
    console.log(`my car name is benChi-${this.car}`)
  }
}
BenChiCar.prototype = new Car
const BaoMaCar = function (car, sale) {
  Car.call(this, car, sale);
  this.getName = function () {
    console.log(`my car name is baoMa-${this.car}`)
  }
}
BaoMaCar.prototype = new Car
const m1 = new BaoMaCar('x1', '22w')

m1.getName() // my car name is baoMa-x1
m1.getPrice() // this car x1 has price 22w

不过这也是有缺点的

缺点

这里我们是用的基类原型,那就是说我们在用到的基类原型对于其子类都是共享的数据,比如

const Car = function (car,sale) {
  this.car = car;
  this.sale = sale;
}
Car.prototype.getName = function () { 
  // todo:
  console.log(`my car name is benChi-${this.car}`)
}
Car.prototype.getPrice = function () {
  console.log(`this car ${this.car} has price ${this.sale}`)
}

const BenChiCar = function (car, sale) {
  Car.call(this, car, sale);
}
const BaoMaCar = function (car, sale) {
  Car.call(this, car, sale);
}
BaoMaCar.prototype = new Car
BenChiCar.prototype = new Car
const m1 = new BaoMaCar('x1', '22w')
const m2 = new BenChiCar('x5', '43w')

m1.getName() // my car name is baoMa-x1
m2.getName() // my car name is benChi-x5
Car.prototype.getColor = function () {
  console.log("my color is white")
}
m1.getColor() // my color is white
m2.getColor() // my color is white

m1.getPrice() // this car x1 has price 22w

比如我们修改了基类 Car 的原型,所有的子类都会受到影响,所以在使用这种方式的时候是需要注意到这点

原型继承

我们可以写一个原型继承类来实现原型继承


const prototypeExtend = function () {
  let F = function () { },
    args = arguments,
    i = 0,
    len = args.length
  for (; i < len; i++){
    for (let j in args[i]) {
      F.prototype[j] = args[i][j];
    }
  }
  return new F
}


let demo = prototypeExtend({
  name: '梅剑',
  getAge() { 
    return 22
  }
}, {
  getName() {
    return '李师师'
  }
}, {
  sayHi() {
    return 'Hello 狄镖头'
  }
})

console.log(demo.name) // 梅剑
console.log(demo.getName()) // 李师师
console.log(demo.sayHi()) // Hello 狄镖头

这种我们就可以避免使用 new 关键字来实现原型继承了

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