C语言——扫雷

目录

原理:

代码:


原理:

如图所示:

C语言——扫雷_第1张图片

代码:

game.h

#pragma once
/*该文件写游戏需要的数据类型和函数声明等*/

#include
#include
#include

#define EASY_COUNT 10

//真正能用到的是9*9的表格
#define ROW 9//表示9行
#define COL 9//表示9列
//为了防止越界,设置11*11
#define ROWS ROW+2//表示11行
#define COLS COL+2//表示11列

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int row, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) {
	int i = 0;
	for (i = 0; i < rows; i++) {
		int j = 0;
		for (j = 0; j < cols; j++) {
			board[i][j] = set;
		}
	} 
}

void DisplayBoard(char board[ROWS][COLS], int row, int col) {
	int i = 0;
	printf("----扫雷游戏----\n");
	for (i = 0; i <= col; i++) {
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i < row; i++) {
		printf("%d ", i);
		int j = 0;
		for (j = 1; j <= col; j++) {
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}
void SetMine(char board[ROWS][COLS], int row, int col) {
	//布置十个雷
	//生成随机的坐标,布置雷
	int count = EASY_COUNT;
	while (count) {
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0') {
			board[x][y] = '1';
			count--;
		}
	}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y) {
	return (mine[x - 1][y] + 
		mine[x - 1][y - 1] + 
		mine[x][y - 1] + 
		mine[x + 1][y - 1] + 
		mine[x + 1][y] + 
		mine[x + 1][y + 1] + 
		mine[x][y + 1] + 
		mine[x - 1][y + 1] - 8 * '0');
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - EASY_COUNT) {
		printf("请输入要排查的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (mine[x][y] == '1') {
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else {
				//该位置不是雷,统计这个mine(x,y)坐标周围有几个雷
				int count = GetMineCount(mine, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show, ROW, COL);
				win++;
			}
		}
		else
		{
			printf("坐标非法,重新输入\n");
		}
	}
	if (win == row * col - EASY_COUNT) {
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}
}

test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include
#include"game.h"
void menu() {
	printf("*****菜单:请选择:*****\n");
	printf("**********************\n");
	printf("********1.play********\n");
	printf("********0.exit********\n");
	printf("**********************\n");
	printf("**********************\n");
}
void game() {
	char mine[ROW][COL];//存放布置好的雷
	char show[ROWS][COLS];//存放排查出的雷的信息
	//初始化棋盘
	/*1、mine数组最开始是全‘0’——透视
	* 2、show数组最开始全是‘*’——游戏
	*/
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');//未排查的用*表示
	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	//1、布置雷
	SetMine(mine, ROW, COL);
	//DisplayBoard(show, ROW, COL);
	//2、排查雷
	FindMine(mine, show, ROW, COL);
}
int main() {
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏成功\n");
			break;
		default:
			printf("选择错误,请重新选择\n");
			break;
		}
	} while (input);

	return 0;
}

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