博主整理了一个C语言爱心代码大全,里面有C语言爱心代码会动的动态效果和C语言爱心代码大全静态效果,只需复制粘贴就可以用啦!
C语言爱心代码如下:
#include
#include
#include
#include
#include
struct MyLove
{
int NUMS; // 编号
double m;
double n;
double size;
bool Is_show;
int x;
int y;
};
MyLove mylove[400];
int CenterX = 320;
int CenterY = 180;
double Size = 60;
void initdata(); // 初始化数据
void updata(); // 更新
void movedata(); // 平移
void showdata(); // 显示
int* GetRand(int* buf, int count, int range); // 随机数的生成
void heart(int x0, int y0, int size, COLORREF C);
void HpSleep(int ms);
int main()
{
initgraph(640, 480);
initdata();
BeginBatchDraw();
while (true)
{
updata();
showdata();
HpSleep(30); // 改为精确延时
FlushBatchDraw();
cleardevice();
}
EndBatchDraw();
_getch();
return 0;
}
void updata()
{
int* buf = (int*)malloc(sizeof(int) * 20);
buf = GetRand(buf, 20, (int)(2 * Size / 0.01));
movedata();
for (int i = 0; i < 20; i++)
{
mylove[i].m = buf[i] * 0.01;
mylove[i].n = (((sin(buf[(int)i] * 0.01) * sqrt(fabs(cos(buf[(int)i] * 0.01)))) / (sin(buf[(int)i] * 0.01) + 1.4142)) - 2 * sin(buf[(int)i] * 0.01) + 2);
mylove[i].size = Size;
mylove[i].NUMS = i / 20;
mylove[i].Is_show = true;
mylove[i].x = (int)(-Size * mylove[i].n * cos(mylove[i].m) + CenterX);
mylove[i].y = (int)(-Size * mylove[i].n * sin(mylove[i].m) + CenterY - mylove[i].size);
}
for (int i = 20; i < 400; i++)
{
mylove[i].size = mylove[i].size + 1;
if (mylove[i].size > 80)
{
mylove[i].size = 80;
}
mylove[i].NUMS = i / 20;
mylove[i].x = (int)(-mylove[i].size * mylove[i].n * cos(mylove[i].m) + CenterX);
mylove[i].y = (int)(-mylove[i].size * mylove[i].n * sin(mylove[i].m) + CenterY - mylove[i].size);
}
}
void movedata()
{
for (int i = 399; i > 19; i--)
{
mylove[i] = mylove[i - 20];
}
}
void showdata()
{
settextcolor(RED);
wchar_t c = 0x59; // 0x28 是电话机在 Wingdings 字体中的对应编码
for (int i = 0; i < 400; i++)
{
settextstyle(mylove[i].NUMS + 10, 0, "Webdings");
setbkmode(TRANSPARENT);
outtextxy(mylove[i].x + 20, mylove[i].y + 20, c);
}
}
int* GetRand(int* buf, int count, int range)
{
struct timeb timeSeed;
ftime(&timeSeed);
srand(timeSeed.time * 1000 + timeSeed.millitm); // milli time
for (int i = 0; i < count; i++)
{
int randTmp = rand() % range;
for (int j = 0; j < i; j++)
{
if (buf[j] == randTmp)
{
break;//检查重复。
}
}
buf[i] = randTmp;
}
return buf;
}
void initdata()
{
for (int i = 0; i < 400; i++)
{
mylove[i].NUMS = 0;
mylove[i].m = 0;
mylove[i].n = 0;
mylove[i].size = 0;
mylove[i].Is_show = false;
mylove[i].x = 0;
mylove[i].y = 0;
}
}
// 精确延时函数(可以精确到 1ms,精度 ±1ms)
// by yangw80
void HpSleep(int ms)
{
static clock_t oldclock = clock(); // 静态变量,记录上一次 tick
oldclock += ms * CLOCKS_PER_SEC / 1000; // 更新 tick
if (clock() > oldclock) // 如果已经超时,无需延时
oldclock = clock();
else
while (clock() < oldclock) // 延时
Sleep(1); // 释放 CPU 控制权,降低 CPU 占用率,精度 10~16ms
// Sleep(0); // 更高精度、更高 CPU 占用率,精度 1ms
}
C语言爱心代码如下:
#include
#include
#include
#include
float f(float x, float y, float z) {
float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
float h(float x, float z) {
for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
if (f(x, y, z) <= 0.0f)
return y;
return 0.0f;
}
int main() {
HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE);
_TCHAR buffer[25][80] = { _T(' ') };
_TCHAR ramp[] = _T(".:-=+*#%@");
for (float t = 0.0f;; t += 0.1f) {
int sy = 0;
float s = sinf(t);
float a = s * s * s * s * 0.2f;
for (float z = 1.3f; z > -1.2f; z -= 0.1f) {
_TCHAR* p = &buffer[sy++][0];
float tz = z * (1.2f - a);
for (float x = -1.5f; x < 1.5f; x += 0.05f) {
float tx = x * (1.2f + a);
float v = f(tx, 0.0f, tz);
if (v <= 0.0f) {
float y0 = h(tx, tz);
float ny = 0.01f;
float nx = h(tx + ny, tz) - y0;
float nz = h(tx, tz + ny) - y0;
float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
*p++ = ramp[(int)(d * 5.0f)];
}
else
*p++ = ' ';
}
}
for (sy = 0; sy < 25; sy++) {
COORD coord = { 0, sy };
SetConsoleCursorPosition(o, coord);
WriteConsole(o, buffer[sy], 79, NULL, 0);
}
Sleep(33);
}
}
C语言爱心代码:
/*爱心代码:*/
#include
#include
#include
#include
#define U 0.1
#define V 0.053
void SetColor(unsigned short ForeColor,unsigned short BackGroundColor)
{
HANDLE hCon=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon,(ForeColor%16)|(BackGroundColor%16*16));
}
int main()
{
int i,s=0,t,a=10,b=11,c=12,d=13,e=14;
int z[] = {32,32,206,210,176,174,209,197,209,197,33,32,32};
/*
用两位ASCⅡ码表示汉字,中间用“,”分隔;
32,32--表示空格
206,210--我
176,174--爱
209,197--雅
(想找ASCⅡ码对应的汉字,可以下载“中英文字符编码查询”小软件,可以点击我的头像到我发布的资源中查找)
*/
float x,y;
srand(time(NULL));
for(y=1.3;y>=-1.1;y-=U)
{
for(x=-2;x<1.4;x+=V)
{
if((((x*x+y*y-1)*(x*x+y*y-1)*(x*x+y*y-1)-x*x*y*y*y)<=0))
{
if(y>=1.3-10*U||y<=1.3-11*U)
{
s++;
if(s%4==1){SetColor(a,0);printf("l");}
if(s%4==2){SetColor(e,0);printf("o");}
if(s%4==3){SetColor(c,0);printf("v");}
if(s%4==0){SetColor(d,0);printf("e");}
}
else
{
for(i = 0;i < 42;i++)
{
if(i<=14||i>=28)
{
s++;
if(s%4==1){SetColor(a,0);printf("l");}
if(s%4==2){SetColor(e,0);printf("o");}
if(s%4==3){SetColor(c,0);printf("v");}
if(s%4==0){SetColor(d,0);printf("e");}
}
else
{
SetColor(b,0);
printf("%c", z[i-15]);
Sleep(50);
}
}
break;
}
}
else
printf(" ");
Sleep(1);
}
printf("\n");
}
printf("l love you");
getchar();
while(1)
{
system("cls");
t=a;a=b;b=c;c=d;d=e;e=t;
for(y=1.3;y>=-1.1;y-=U)
{
for(x=-2;x<1.4;x+=V)
{
if((((x*x+y*y-1)*(x*x+y*y-1)*(x*x+y*y-1)-x*x*y*y*y)<=0))
{
if(y>=1.3-10*U||y<=1.3-11*U)
{
s++;
if(s%4==1){SetColor(a,0);printf("l");}
if(s%4==2){SetColor(b,0);printf("o");}
if(s%4==3){SetColor(c,0);printf("v");}
if(s%4==0){SetColor(d,0);printf("e");}
}
else
{
for(i = 0;i < 42;i++)
{
if(i<=14||i>=28)
{
s++;
if(s%4==1){SetColor(a,0);printf("l");}
if(s%4==2){SetColor(b,0);printf("o");}
if(s%4==3){SetColor(c,0);printf("v");}
if(s%4==0){SetColor(d,0);printf("e");}
}
else
{
SetColor(e,0);
printf("%c", z[i-15]);
}
}
break;
}
}
else
printf(" ");
}
printf("\n");
}
Sleep(1000);
system("cls");
}
}
C语言爱心代码:
#include
#include
int main()
{
float x,y,a;
for(y=1.5; y>-1.5; y-=0.1)
{
for(x=-1.5; x<1.5; x+=0.05)
{
a=x*x+y*y-1;
putchar(a*a*a-x*x*y*y*y<=0.0?'*':' ');
}
system("color 0c");
putchar('\n');
}
return 0;
}
C语言爱心代码:
#include
#include
#include
#define I 20
#define R 340
int main()
{
system("mode con cols=80 lines=60 ");
system("title 向你致以最诚挚的祝福!");
char data[200][60] = { {"祝你生日快乐!祝你生日快乐 !"},{"\nHappy birthday to you!\n"},{"Happy birthday my dear friend!\n"},
{"在你面前的台里本,总有一天是很独特!\n"},{"虽然你和我,没办法选,来到世界的某刻。\n"},{"天气寒冷,又或炎热,又或者什么血型和星座!\n"},
{"每年这刻,我对自己说,有生的日子要更快乐!\n"},{"天气寒冷,又或炎热,又或者什么血型和星座!\n"},{"每年这刻,我对自己说,有生的日子要更快乐!\n"},
{"爸爸妈妈辛苦了!谢谢你们为我付出太多!\n"},{"生日祝福,吹灭蜡烛,我要我自己不许哭。 \n"},{"长大了一岁变得靠谱,继续走自己的旅程!\n"},
{"又到这一个时刻,幸福的花火,手机祝福收到很多很多。\n"},{"看到最后一条来自你,写着让我感动的话语。\n"},{"亲爱的朋友要经常联络,我们一起来唱这首歌!\n"},
{"祝你生日快乐!我们一起快乐!\n"}
};
int sign = 0;
int i, j, e;
int a;
long time;
for (i = 1, a = I; i < I / 2; i++, a--)
{
for (j = (int)(I - sqrt(I * I - (a - i) * (a - i))); j > 0; j--)
printf(" ");
for (e = 1; e <= 2 * sqrt(I * I - (a - i) * (a - i)); e++)
printf("\3");
for (j = (int)
(2 * (I - sqrt(I * I - (a - i) * (a - i)))); j > 0; j--)
printf(" ");
for (e = 1; e <= 2 * sqrt(I * I - (a - i) * (a - i)); e++)
printf("\3");
printf("\n");
}
for (i = 1; i < 80; i++)
{
if (i == 25)
{
printf("======祝皮皮龙,生日快乐。======");
i += 30;
}
printf("\3");
}
printf("\n");
for (i = 1; i <= R / 2; i++)
{
if (i % 2 || i % 3)
continue;
for (j = (int)(R - sqrt(R * R - i * i)); j > 0; j--)
printf(" ");
for (e = 1; e <= 2 * (sqrt(R * R - i * i) - (R - 2 * I)); e++)
printf("\3");
printf("\n");
}
for (; ; )
{
system("color a");
for (time = 0; time < 99999999; time++); system("color b");
for (time = 0; time < 99999999; time++); system("color c");
for (time = 0; time < 99999999; time++); system("color d");
for (time = 0; time < 99999999; time++); system("color e");
for (time = 0; time < 99999999; time++); system("color f");
for (time = 0; time < 99999999; time++);
system("color 0"); for (time = 0; time < 99999999; time++);
system("color 1"); for (time = 0; time < 99999999; time++);
system("color 2"); for (time = 0; time < 99999999; time++);
system("color 3"); for (time = 0; time < 99999999; time++);
system("color 4");
for (time = 0; time < 99999999; time++); system("color 5");
for (time = 0; time < 99999999; time++); system("color 6");
for (time = 0; time < 99999999; time++); system("color 7");
for (time = 0; time < 99999999; time++); system("color 8");
for (time = 0; time < 99999999; time++); system("color 9");
for (time = 0; time < 99999999; time++); system("color ab");
for (time = 0; time < 99999999; time++); system("color ac");
for (time = 0; time < 99999999; time++); system("color ad");
for (time = 0; time < 99999999; time++); system("color ae");
for (time = 0; time < 99999999; time++); system("color af");
for (time = 0; time < 99999999; time++);
printf("%s", data[sign]);
sign++;
}
return 0;
}
C语言爱心代码:
#include
int main()
{
int i, j, k, n = 0, x = 0, y = 50;
//爱心的头部没有规律,所以直接打印
printf("\n\n\n\n\n");
printf(" lovelove lovelove\n");
printf(" lovelovelove lovelovelove\n");
printf(" lovelovelovelove lovelovelovelove\n");
printf(" lovelovelovelovelove lovelovelovelovelove\n");
printf(" lovelovelovelovelovelo lovelovelovelovelovelo\n");
printf(" lovelovelovelovelovelove lovelovelovelovelovelov\n");
for (i = 0; i < 2; i++)
{
printf("lovelovelovelovelovelovelovelovelovelovelovelovelove\n");
}
for(i=0;i<5;i++) //爱心的中间部分的上部分
{
y = 50;
y = y - i*2;
n++;
for (k = 0; k < n; k++) //在每一行的起始位置先打印空格
{
printf(" ");
}
while(1) //空格后面打印love,但是要注意love即使没打印完,也要换行
{
if (x < y)
{
printf("l");
y--;
}
else
break;
if (x < y)
{
printf("o");
y--;
}
else
break; if (x < y)
{
printf("v");
y--;
}
else
break; if (x < y)
{
printf("e");
y--;
}
else
break;
}
printf("\n");
}
//最下面的部分,具体内容同上,没和上一部分放一起是因为从这行开始多两个空格
for (i = 0,n=3; i < 10; i++)
{
y = 37;
y = y - i * 4;
n++;
for (k = 0; k < n; k++)
{
printf(" ");
}
while (1)
{
if (x < y)
{
printf("l");
y--;
}
else
break;
if (x < y)
{
printf("o");
y--;
}
else
break; if (x < y)
{
printf("v");
y--;
}
else
break; if (x < y)
{
printf("e");
y--;
}
else
break;
}
printf("\n");
}
printf("\n\n\n\n\n\n\n\n\n\n\n\n");
return 0;
}
代码:
#include
#include
#include
const int max_iterations = 128;
const float stop_threshold = 0.01f;
const float grad_step = 0.01f;
const float clip_far = 10.0f;
const float PI = 3.14159265359f;
const float PI2 = 6.28318530718f;
const float DEG_TO_RAD = PI / 180.0f;
typedef struct { float x, y; } vec2;
typedef struct { float x, y, z; } vec3;
typedef struct { float m[9]; } mat3;
const vec3 light_pos = { 20.0f, 50.0f, 20.0f };
float min(float a, float b) { return a < b ? a : b; }
float max(float a, float b) { return a > b ? a : b; }
float clamp(float f, float a, float b) { return max(min(f, b), a); }
vec2 make2(float x, float y) { vec2 r = { x, y }; return r; }
vec2 add2(vec2 a, vec2 b) { vec2 r = { a.x + b.x, a.y + b.y }; return r; }
vec2 sub2(vec2 a, vec2 b) { vec2 r = { a.x - b.x, a.y - b.y }; return r; }
float dot2(vec2 a, vec2 b) { return a.x * b.x + a.y * b.y; }
float length2(vec2 v) { return sqrt(dot2(v, v)); }
vec3 make3(float x, float y, float z) { vec3 r = { x, y, z }; return r; }
vec3 add3(vec3 a, vec3 b) { vec3 r = { a.x + b.x, a.y + b.y, a.z + b.z }; return r; }
vec3 sub3(vec3 a, vec3 b) { vec3 r = { a.x - b.x, a.y - b.y, a.z - b.z }; return r; }
vec3 mul3(vec3 a, vec3 b) { vec3 r = { a.x * b.x, a.y * b.y, a.z * b.z }; return r; }
vec3 scale3(vec3 v, float s) { vec3 r = { v.x * s, v.y * s, v.z * s }; return r; }
float dot3(vec3 a, vec3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; }
float length3(vec3 v) { return sqrt(dot3(v, v)); }
vec3 normalize3(vec3 v) { return scale3(v, 1.0f / length3(v)); }
vec3 mul(mat3 m, vec3 v) {
return make3(
m.m[0] * v.x + m.m[3] * v.y + m.m[6] * v.z,
m.m[1] * v.x + m.m[4] * v.y + m.m[7] * v.z,
m.m[2] * v.x + m.m[5] * v.y + m.m[8] * v.z);
}
mat3 rotationXY(float x, float y) {
vec2 c = { cos(x), cos(y) }, s = { sin(x), sin(y) };
mat3 m = {
c.y , 0.0f, -s.y,
s.y * s.x, c.x, c.y * s.x,
s.y * c.x, -s.x, c.y * c.x
};
return m;
}
float opI(float d1, float d2) { return max(d1, d2); }
float opU(float d1, float d2) { return min(d1, d2); }
float opS(float d1, float d2) { return max(-d1, d2); }
float sdPetal(vec3 p, float s)
{
p = add3(mul3(p, make3(0.8f, 1.5f, 0.8f)), make3(0.1f, 0.0f, 0.0f));
vec2 q = make2(length2(make2(p.x, p.z)), p.y);
float lower = length2(q) - 1.0f;
lower = opS(length2(q) - 0.97f, lower);
lower = opI(lower, q.y);
float upper = length2(sub2(q, make2(s, 0.0f))) + 1.0f - s;
upper = opS(upper, length2(sub2(q, make2(s, 0.0f))) + 0.97f - s);
upper = opI(upper, -q.y);
upper = opI(upper, q.x - 2.0f);
float region = length3(sub3(p, make3(1.0f, 0.0f, 0.0f))) - 1.0f;
return opI(opU(upper, lower), region);
}
float map(vec3 p) {
float d = 1000.0f, s = 2.0f;
mat3 r = rotationXY(0.1f, PI2 * 0.618034f);
r.m[0] *= 1.08f; r.m[1] *= 1.08f; r.m[2] *= 1.08f;
r.m[3] *= 0.995f; r.m[4] *= 0.995f; r.m[5] *= 0.995f;
r.m[6] *= 1.08f; r.m[7] *= 1.08f; r.m[8] *= 1.08f;
for (int i = 0; i < 21; i++) {
d = opU(d, sdPetal(p, s));
p = mul(r, p);
p = add3(p, make3(0.0, -0.02, 0.0));
s *= 1.05f;
}
return d;
}
vec3 gradient(vec3 pos) {
const vec3 dx = { grad_step, 0.0, 0.0 };
const vec3 dy = { 0.0, grad_step, 0.0 };
const vec3 dz = { 0.0, 0.0, grad_step };
return normalize3(make3(
map(add3(pos, dx)) - map(sub3(pos, dx)),
map(add3(pos, dy)) - map(sub3(pos, dy)),
map(add3(pos, dz)) - map(sub3(pos, dz))));
}
float ray_marching(vec3 origin, vec3 dir, float start, float end) {
float depth = start;
for (int i = 0; i < max_iterations; i++) {
float dist = map(add3(origin, scale3(dir, depth)));
if (dist < stop_threshold)
return depth;
depth += dist * 0.3;
if (depth >= end)
return end;
}
return end;
}
float shading(vec3 v, vec3 n, vec3 eye) {
vec3 ev = normalize3(sub3(v, eye));
vec3 vl = normalize3(sub3(light_pos, v));
float diffuse = dot3(vl, n) * 0.5f + 0.5f;
vec3 h = normalize3(sub3(vl, ev));
float rim = pow(1.0f - max(-dot3(n, ev), 0.0f), 2.0f) * 0.15f;
float ao = clamp(v.y * 0.5f + 0.5f, 0.0f, 1.0f);
return (diffuse + rim) * ao;
}
vec3 ray_dir(float fov, vec2 pos) {
vec3 r = { pos.x, pos.y, -tan((90.0f - fov * 0.5f) * DEG_TO_RAD) };
return normalize3(r);
}
float f(vec2 fragCoord) {
vec3 dir = ray_dir(45.0f, fragCoord);
vec3 eye = { 0.0f, 0.0f, 4.5f };
mat3 rot = rotationXY(-1.0f, 1.0f);
dir = mul(rot, dir);
eye = mul(rot, eye);
float depth = ray_marching(eye, dir, 0.0f, clip_far);
vec3 pos = add3(eye, scale3(dir, depth));
if (depth >= clip_far)
return 0.0f;
else
return shading(pos, gradient(pos), eye);
}
int main() {
puts("TX");
for (int y = 0; y < 80; y++) {
for (int x = 0; x < 160; x++)
putchar(" .,-:;+=*#@"[(int)(f(make2((x / 160.0f - 0.5f) * 2.0f, (y / 80.0f - 0.5f) * -2.0f)) * 12.0f)]);
putchar('\n');
}
printf(" 一见钟情,不是看了一眼就喜欢上了你。而是在看了一眼之后,就再也没有忘记过你。-----ZXY");
system("color 0c");
return 0;
}