JS游戏项目合集【附源码】

文章目录

    • 一:迷宫小游戏
    • 二:俄罗斯方块
    • 三:压扁小鸟

一:迷宫小游戏

【迷宫游戏】是一款基于HTML5技术开发的游戏,玩法简单。玩家需要在一个迷宫中找到出口并成功逃脱,本项目还有自动寻路(Track)的功能

运行效果:
JS游戏项目合集【附源码】_第1张图片
JS游戏项目合集【附源码】_第2张图片

源码:

<html>
    <head>
        <style>
        #stage {
            border: 1px solid lightgray;
        }
        .rebuild {
            width:110px;
            height:30px;
            line-height: 30px;
            text-align: center;
            background-color:#000000;
            color:#fff;
            font-size: 18px;
            margin-bottom: 20px;
            cursor: pointer;
        }
        style>
    head>
    <body>
        <table><tr>
          <td><canvas id="stage">canvas>td>
          <td valign="top" style="padding:10px"> 
          
              <div class="rebuild">Restartdiv>
              Step <span id="goNum">span>
              <br><br> <span id="XY">(x: 1,y: 1)span>
              
              <br><br><input id="runBtn" type="button" value="Track">
              <br><br><div id="autoOut">div>
          td>tr>table>
    body>
    <script>
    var si = 8;
    var mapSize = 40;
    window.onload = function () {
        var stage = document.querySelector('#stage'),
            ctx = stage.getContext('2d');
        stage.width = si * (mapSize * 2 - 1);
        stage.height = si * (mapSize * 2 - 1);
        function randInt(min, max) {
            max = max || 0;
            min = min || 0;
            var step = Math.abs(max - min);
            var st = (arguments.length < 2) ? 0 : min;
            var result;
            result = st + (Math.ceil(Math.random() * step)) - 1;
            return result;
        }
        function primMaze(r, c) {
            function init(r, c) {
                var a = new Array(2 * r + 1);
                for (let i = 0, len = a.length; i < len; i++) {
                    var cols = 2 * c + 1;
                    a[i] = new Array(cols);
                    for (let j = 0, len1 = a[i].length; j < len1; j++) {
                        a[i][j] = 1;
                    }
                }
                a[a.length - 1][a[0].length - 2] = 0;
                for (let i = 0; i < r; i++)
                    for (let j = 0; j < c; j++) {
                        a[2 * i + 1][2 * j + 1] = 0;
                }
                return a;
            }

            function process(arr) {
                var acc = [],
                    noacc = [];
                var r = arr.length >> 1,
                    c = arr[0].length >> 1;
                var count = r * c;
                for (var i = 0; i < count; i++) {
                    noacc[i] = 0;
                }
                var offs = [-c, c, -1, 1],
                    offR = [-1, 1, 0, 0],
                    offC = [0, 0, -1, 1];
                var pos = randInt(count);
                noacc[pos] = 1;
                acc.push(pos);
                while (acc.length < count) {
                    var ls = -1,
                        offPos = -1;
                    offPos = -1;
                    var pr = pos / c | 0,
                        pc = pos % c,
                        co = 0,
                        o = 0;
                    while (++co < 5) {
                        o = randInt(0, 5);
                        ls = offs[o] + pos;
                        var tpr = pr + offR[o];
                        var tpc = pc + offC[o];
                        if (tpr >= 0 && tpc >= 0 && tpr <= r - 1 && tpc <= c - 1 && noacc[ls] == 0) {
                            offPos = o;
                            break;
                        }
                    }
                    if (offPos < 0) {
                        pos = acc[randInt(acc.length)];
                    } else {
                        pr = 2 * pr + 1;
                        pc = 2 * pc + 1;
                        arr[pr + offR[offPos]][pc + offC[offPos]] = 0;
                        pos = ls;
                        noacc[pos] = 1;
                        acc.push(pos);
                    }
                }
            }
            var a = init(r, c);
            process(a);
            return a;
        }
        function drawGrid(context, color, stepx, stepy) {
            context.strokeStyle = color;
            context.lineWidth = 0.5;
            for (var i = stepx + 0.5; i < context.canvas.width; i += stepx) {
                context.beginPath();
                context.moveTo(i, 0);
                context.lineTo(i, context.canvas.height);
                context.stroke();
            }
            for (var i = stepy + 0.5; i < context.canvas.height; i += stepy) {
                context.beginPath();
                context.moveTo(0, i);
                context.lineTo(context.canvas.width, i);
                context.stroke();
            }
        }
        
        function createRect(x, y, r, c) {
            ctx.beginPath();
            ctx.fillStyle = c;
            ctx.rect(x, y, r, r);
            ctx.fill();
        }

        var region = 0;
        function update() {
            ctx.clearRect(0, 0, mapSize * si * 2, mapSize * si * 2);
            drawGrid(ctx, 'lightgray', si, si);
            var mapArr = primMaze(mapSize - 1, mapSize - 1);
            console.log(mapArr);
            region = 0;
            for (var i = 0, len = mapArr.length; i < len; i++) {
                for (var j = 0, len1 = mapArr[i].length; j < len1; j++) {
                    if (mapArr[i][j]) {
                        createRect(i * si, j * si, si, "#999999");
                    }else{
                        region++;
                    }
                }
            }
            return mapArr;
        }
        
        function draw(x,y,c){createRect(x * si+2, y * si+2, si-4, c);}
        function drawMove(x,y){createRect(x * si+1, y * si+1, si-2, "#66aaff");md[x][y]=2; }
        function drawMove1(x,y){createRect(x * si+2, y * si+2, si-4, "#3333ff");}
        function clearMove(x,y){ctx.clearRect(x*si,y*si, si, si);}

        var md;
        var currentXY;
        var onceXY;
        var goNums = 0;
        var timeout = 10;
        var walk = 0;
        var Stop = true;
        function init(){
            document.getElementById("autoOut").innerHTML = "";
            md = update();
            currentXY = [1,1];
            document.getElementById("XY").innerHTML = "x: "+currentXY[0]+" y: "+currentXY[1];
            onceXY = [1,1];
            goNums = 0;
            drawMove(currentXY[0],currentXY[1]);
            document.getElementById("goNum").innerHTML = goNums;
            control = true;
            walk = 0;
            pathList = [];
            Stop = true;
        }
        init();
        
        function moveIt(){
            if(!control)return;
            var oxy = [currentXY[0],currentXY[1]];
            var moveIs = true;
            switch (event.keyCode){
              case 37: currentXY[0]--; break;
              case 38: currentXY[1]--; break;
              case 39: currentXY[0]++; break;
              case 40: currentXY[1]++; break;
            }
            if(currentXY[0]>=md[0].length || currentXY[1]>=md.length){
                clearMove(currentXY[0],currentXY[1]);
                init();
                return;
            }
            if(md[currentXY[0]][currentXY[1]]==1){moveIs=false;}
            if(moveIs){
                clearMove(oxy[0],oxy[1]);
                drawMove1(oxy[0],oxy[1]);
                if(md[currentXY[0]][currentXY[1]]==2){clearMove(onceXY[0],onceXY[1]);md[onceXY[0]][onceXY[1]]=0;}
                drawMove(currentXY[0],currentXY[1]);
                goNums++;
            }else{
                currentXY=[oxy[0],oxy[1]];
            }
            
            onceXY=[currentXY[0],currentXY[1]];
            
            document.getElementById("goNum").innerHTML = goNums;
            document.getElementById("XY").innerHTML = "x: "+currentXY[0]+" y: "+currentXY[1];
        }
        var control = true;
        document.onkeydown = moveIt;
        document.querySelector('.rebuild').addEventListener('click', init);
        
        var pathList;
        var pathOkList;
        var pathNode;
        var LukouList;

        function endAuto(){
            var pathCount = pathOkList.length;
            var pNum = region;
            var zIndex = 0;
           

            for(var i=0;i<pathOkList.length;i++){
               if(pathOkList[i].length<pNum){pNum=pathOkList[i].length;zIndex=i;}
            }
            
            var zdPath = pathOkList[zIndex];

            for(var j=0;j<zdPath.length;j++){
                 drawMove1(zdPath[i][0],zdPath[i][1]);
            }
            control = true;
        }
        
        function distance(p1,p2){ return Math.sqrt(Math.pow(p1[0]-p2[0],2)+Math.pow(p1[1]-p2[1],2));  };
        var clearPath = true;
        function autoFx(){
            if(Stop)return;
            var x = currentXY[0];
            var y = currentXY[1];
            var oxy = [currentXY[0],currentXY[1]];
            var wayout = 0;  
            if(md[x+1][y]==0){ wayout++;pathNode.push([x+1,y]); }
            if(md[x-1][y]==0){ wayout++;pathNode.push([x-1,y]); }
            if(md[x][y+1]==0){ wayout++;pathNode.push([x,y+1]); }
            if(md[x][y-1]==0){ wayout++;pathNode.push([x,y-1]); }

            var htmlStr = "area: "+Math.round(walk/region*100) + "%";
            htmlStr += "

path: "
+pathList.length; document.getElementById("autoOut").innerHTML = htmlStr; document.getElementById("XY").innerHTML = "x: "+currentXY[0]+" y: "+currentXY[1]; document.getElementById("goNum").innerHTML = goNums; var ts = function(){ if(pathNode.length==0){endAuto(); return;} var lastGo = pathNode.pop(); while(distance(lastGo,pathList[pathList.length-1])>1){ var p=pathList.pop(); setTimeout(clearMove(p[0],p[1]),timeout); draw(p[0],p[1],"#aaaaaa"); } currentXY[0]=lastGo[0]; currentXY[1]=lastGo[1]; walk++; setTimeout(function(){autoFx()},timeout); }; if(x>=md[0].length-2 && y>=md.length-2){ var ppi = pathOkList.length; pathOkList[ppi]=[]; for(var i=0;i<pathList.length;i++){ pathOkList[ppi][i]=[]; pathOkList[ppi][i][0]=pathList[i][0]; pathOkList[ppi][i][1]=pathList[i][1]; } endAuto(); } if(wayout>0){ goNums++; pathList.push([x,y]); drawMove1(x,y); var newPath = pathNode.pop(); currentXY[0] = newPath[0]; currentXY[1] = newPath[1]; md[oxy[0]][oxy[1]]=2; walk++; setTimeout(function(){autoFx()},timeout); }else{ if(pathNode.length>0){ ts(); }else{ endAuto(); } } } document.getElementById("runBtn").onclick = function(){ if(!control) return; document.getElementById("autoOut").innerHTML = ""; currentXY = [1,1]; pathList=[]; pathOkList=[]; pathNode =[]; walk = 0; control = false; Stop = false; autoFx(); }; };
script> html>

二:俄罗斯方块

【俄罗斯方块】是一款基于HTML5技术开发的益智类游戏。游戏开始时,会出现一个空的游戏区域,以及一个正在下落的方块(俄罗斯方块)。玩家需要使用方向键控制方块的移动和旋转,目标是将方块填满游戏区域的水平行,使其消除

运行效果:
JS游戏项目合集【附源码】_第3张图片

源码:

<html>
<head>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 
	<title>俄罗斯方块title>
<script type="text/javascript">
	var context;
	var mycanvas;
	var showtab;
	var showcxt;
	var boxW = 10;
	var boxH = 15;
	var cellSize = 30;
	var container;
	var border = 1;
	var shapeNow = null;
	var shapeNext = null;
	var auto = null;
	var score = 0;
	var key_left = 37;
	var key_up = 38;
	var key_right = 39;
	var key_down = 40;
	var key_pause = 80;
	var pause = false;
	var speed = 1000;
	var upscore;
	var uppoint = 20;
	var stike_v = new Array(['type','stike_v'], [3,-1], [4,-1],[5,-1], [6,-1]);
	var stike_h = new Array(['type','stike_h'], [4,-4], [4,-3],[4,-2], [4,-1]);
	var stone = new Array(['type', 'stone'], [4,-2], [5,-2], [4,-1], [5,-1]);
	var lquard_v = new Array(['type', 'lquard_v'], [4,-2], [5,-2], [5,-1], [6,-1]);
	var lquard_h = new Array(['type', 'lquard_h'], [6,-3], [5,-2], [6,-2], [5,-1]);
	var rquard_v = new Array(['type', 'rquard_v'], [5,-2], [6,-2], [4,-1], [5,-1]);
	var rquard_h = new Array(['type', 'rquard_h'], [5,-3], [5,-2], [6,-2], [6,-1]);
	var triangle_up = new Array(['type', 'triangle_up'], [5,-2], [4,-1], [5,-1], [6,-1]);
	var triangle_left = new Array(['type', 'triangle_left'], [5,-3], [4,-2], [5,-2], [5,-1]);
	var triangle_down = new Array(['type', 'triangle_down'], [4,-2], [5,-2], [6,-2], [5,-1]);
	var triangle_right = new Array(['type', 'triangle_right'], [5,-3], [5,-2], [6,-2], [5,-1]);
	var lseven_up = new Array(['type', 'lseven_up'], [6,-2], [4,-1], [5,-1], [6,-1]);
	var lseven_left = new Array(['type', 'lseven_left'], [4,-3], [5,-3], [5,-2], [5,-1]);
	var lseven_down = new Array(['type', 'lseven_down'], [4,-2], [5,-2], [6,-2], [4,-1]);
	var lseven_right = new Array(['type', 'lseven_right'], [4,-3], [4,-2], [4,-1], [5,-1]);
	var rseven_up = new Array(['type', 'rseven_up'], [4,-2], [4,-1], [5,-1], [6,-1]);
	var rseven_left = new Array(['type', 'rseven_left'], [5,-3], [4,-3], [4,-2], [4,-1]);
	var rseven_down = new Array(['type', 'rseven_down'], [4,-2], [5,-2], [6,-2], [6,-1]);
	var rseven_right = new Array(['type', 'rseven_right'], [5,-3], [5,-2], [5,-1], [4,-1]);
	var shapeCollection = [stike_v, stike_h, stone, 
					lquard_v, lquard_h, rquard_v, rquard_h,
					triangle_up, triangle_left, triangle_down, triangle_right,
					lseven_up, lseven_left, lseven_down, lseven_right,
					rseven_up, rseven_left, rseven_down, rseven_right];
	
	window.onload = function(){
		mycanvas = $$('myCanvas');
		context = $$('myCanvas').getContext("2d");
		showtab = $$('showTab');
		showcxt = showtab.getContext("2d");
		drawCanvas();
		initContainer();
		drawShowtab();
		document.onkeydown = function(e){  
			shapeAction(e.which);
		};
	}
	
	function $$(id){  
		return document.getElementById(id);   
	}	

	function initContainer() {
		container = new Array(boxW);
		for(var i=0;i<boxW;i++) {
			container[i] = new Array(boxH);
			for(var j=0;j<boxH;j++) {
				container[i][j] = 0 ; 
			}
		}	
	}	
	function drawCanvas() {
		drawBox(mycanvas, 0, 0, boxW, boxH);
	}
	function drawShowtab() {
		showtab.width = 4 * cellSize;
		showtab.height = 4 * cellSize;
	}
	function drawBox(canvas, startx, starty, width, height) {
		var cx = canvas.getContext('2d');
		var drawX = startx;
		var drawY = starty;
		var x = width * cellSize;
		var y = height * cellSize;
		canvas.width = x;
		canvas.height = y;
		for(var j=0;j<=height;j++) {
			drawLine(cx, startx, drawY, x, drawY);
			drawY += cellSize;
		}
		for(var i=0;i<=width;i++) {
			drawLine(cx, drawX, starty, drawX, y);
			drawX += cellSize;
		}			
	}
	
	function Shape(arr) {
		this.shape_arr = arr;
	}
	
	Shape.prototype = {
		shape_arr:null,
		move : function(offsetX, offsetY){
			var state = checkPos(this.shape_arr, offsetX, offsetY);
			if(state == 'move') {
				this.clear();
				this.drawNew(offsetX, offsetY);	
			} 
			if(state == 'solidify'){
				this.solidify();
			}
		},
		clear : function() {
			var pos;
			for(var i=1;i<this.shape_arr.length;i++) {
				pos = this.shape_arr[i];
				clearRect(pos[0], pos[1]);
			}			
		}, 
		drawNew : function(offsetX, offsetY){
			var pos;
			for(var i=1;i<this.shape_arr.length;i++) {
				pos = this.shape_arr[i];
				pos[0] += offsetX;
				pos[1] += offsetY;
				drawRect(pos[0], pos[1]);
			}	
		},
		solidify:function() {
			var pos;
			var flag = false;
			for(var i=1;i<this.shape_arr.length;i++) {
				pos = this.shape_arr[i];
				posX = pos[0];
				posY = pos[1];
				container[posX][posY] = 1;
				flag = (posY < 1);
			}
			if(flag) endGame();
			else {
				checkFullRow();
				restartTimer();
			}
		}, 
		change : function() {
			var type = this.shape_arr[0][1];
			var newShape;
			if(type == 'stike_v') {
				x = this.shape_arr[2][0];
				y = this.shape_arr[1][1];
				newShape = new Array(['type', 'stike_h'], [x, y-3],[x, y-2],[x, y-1],[x, y]);
			} 
			if(type == 'stike_h') {
				x = this.shape_arr[1][0]-1;
				y = this.shape_arr[4][1];
				newShape = new Array(['type', 'stike_v'], [x, y],[x+1, y],[x+2, y],[x+3, y]);
			}
			if(type == 'lquard_v') {
				x = this.shape_arr[2][0];
				y = this.shape_arr[2][1];
				newShape = new Array(['type', 'lquard_h'], [x+1, y-1],[x, y],[x+1, y],[x, y+1]);
			}
			if(type == 'lquard_h') {
				x = this.shape_arr[2][0];
				y = this.shape_arr[2][1];
				newShape = new Array(['type', 'lquard_v'], [x-1, y],[x, y],[x, y+1],[x+1, y+1]);
			}
			if(type == 'rquard_v') {
				x = this.shape_arr[1][0];
				y = this.shape_arr[1][1];
				newShape = new Array(['type', 'rquard_h'], [x-1, y-1],[x-1, y],[x, y],[x, y+1]);
			}
			if(type == 'rquard_h') {
				x = this.shape_arr[3][0];
				y = this.shape_arr[3][1];
				newShape = new Array(['type', 'rquard_v'], [x, y],[x+1, y],[x-1, y+1],[x, y+1]);
			}
			if(type == 'triangle_up') {
				x = this.shape_arr[2][0];
				y = this.shape_arr[2][1];
				newShape = new Array(['type', 'triangle_left'], [x+1, y-1],[x, y],[x+1, y],[x+1, y+1]);
			}
			if(type == 'triangle_left') {
				x = this.shape_arr[2][0];
				y = this.shape_arr[2][1];
				newShape = new Array(['type', 'triangle_down'], [x, y],[x+1, y],[x+2, y],[x+1, y+1]);
			}
			if(type == 'triangle_down') {
				x = this.shape_arr[2][0];
				y = this.shape_arr[2][1];
				newShape = new Array(['type', 'triangle_right'], [x, y-1],[x, y],[x+1, y],[x, y+1]);
			}
			if(type == 'triangle_right') {
				x = this.shape_arr[2][0];
				y = this.shape_arr[2][1];
				newShape = new Array(['type', 'triangle_up'], [x, y-1],[x-1, y],[x, y],[x+1, y]);
			}
			if(type == 'lseven_up') {
				x = this.shape_arr[1][0];
				y = this.shape_arr[1][1];
				newShape = new Array(['type', 'lseven_left'], [x-2, y],[x-1, y],[x-1, y+1],[x-1, y+2]);
			}
			if(type == 'lseven_left') {
				x = this.shape_arr[1][0];
				y = this.shape_arr[1][1];
				newShape = new Array(['type', 'lseven_down'], [x, y],[x+1, y],[x+2, y],[x, y+1]);
			}
			if(type == 'lseven_down') {
				x = this.shape_arr[1][0];
				y = this.shape_arr[1][1];
				newShape = new Array(['type', 'lseven_right'], [x, y],[x, y+1],[x, y+2],[x+1, y+2]);
			}
			if(type == 'lseven_right') {
				x = this.shape_arr[1][0];
				y = this.shape_arr[1][1];
				newShape = new Array(['type', 'lseven_up'], [x+2, y],[x, y+1],[x+1, y+1],[x+2, y+1]);
			}
			if(type == 'rseven_up') {
				x = this.shape_arr[1][0];
				y = this.shape_arr[1][1];
				newShape = new Array(['type', 'rseven_left'], [x+1, y],[x+1, y+1],[x+1, y+2],[x, y+2]);
			}
			if(type == 'rseven_left') {
				x = this.shape_arr[1][0];
				y = this.shape_arr[1][1];
				newShape = new Array(['type', 'rseven_down'], [x-1, y],[x, y],[x+1, y],[x+1, y+1]);
			}
			if(type == 'rseven_down') {
				x = this.shape_arr[1][0];
				y = this.shape_arr[1][1];
				newShape = new Array(['type', 'rseven_right'], [x, y],[x+1, y],[x, y+1],[x, y+2]);
			}
			if(type == 'rseven_right') {
				x = this.shape_arr[1][0];
				y = this.shape_arr[1][1];
				newShape = new Array(['type', 'rseven_up'], [x, y],[x, y+1],[x+1, y+1],[x+2, y+1]);
			}			
			if(newShape && (checkPos(newShape, 0, 0) == 'move')) changeShape(newShape);
		}
	}
	
	function checkPos(arr, offsetX, offsetY){
		var pos;
		for(var i=1;i<arr.length;i++) {
			pos = arr[i];
			posX = pos[0] + offsetX;
			posY = pos[1] + offsetY;
			if(posX < 0 || posX >= boxW || (container[posX][posY] == 1 && offsetY == 0))  return 'none';
			if((container[posX][posY] == 1) || (posY >= boxH)) return 'solidify';
		}
		return 'move';
	}
	
	function drawLine(cx, startX, startY, endX, endY) { 
		cx.beginPath();  
		cx.moveTo(startX, startY);  
		cx.lineTo(endX, endY);  
		cx.closePath();  
		cx.stroke();  
	}
		
	function drawRect(posX, posY) {
		context.fillStyle = "blue";
		context.fillRect(cellSize*posX+border, cellSize*posY+border, cellSize-border*2, cellSize-border*2);  
	}
	
	function clearRect(posX, posY) {
		context.fillStyle = "white";
		context.fillRect(cellSize*posX+border, cellSize*posY+border, cellSize-border*2, cellSize-border*2);  
	}
	
	function startGame() {
		speed = $$('level').value * 100;
		startbtn.disabled = true;
		$$('pause').disable = false;
		mycanvas.focus(); 
		var i = parseInt(19*Math.random());
		shapeNext = new Shape(colneShapeArray(shapeCollection[i])); 
		randomShape();
		auto = window.setInterval("shapeNow.move(0, 1)", speed);  
	}
	
	function checkFullRow(){	
		var rows = new Array();
		var shapearr = shapeNow.shape_arr;
		var t = {};
		for(var i=1;i<shapearr.length;i++) {
			var rn = shapearr[i][1];
			if(typeof t[rn] =='undefined') {
				rows.push(rn);
				t[rn] = true;
			}
		}
		for(var j=0;j<rows.length;j++){
			var flag = true;
			for(var i=0;(i<boxW) && flag;i++) {
				if(container[i][rows[j]] == 0) flag = false;
			}
			if(flag) {
				clearRow(rows[j]);
				score++;
				upscore++;
				if(upscore == uppoint && speed > 100) {speed -= 100;upscore=0;}
			}
		}
		$$('score').innerHTML = '得分:' + score;
	}
	
	function shapeAction(keyCode) {
		if(keyCode == key_down) shapeNow.move(0,1);
		if(keyCode == key_up) shapeNow.change();
		if(keyCode == key_left) shapeNow.move(-1,0);
		if(keyCode == key_right) shapeNow.move(1,0);
		if(keyCode == key_pause) onPause();
	}
	
	function restartTimer() {
		window.clearInterval(auto);
		randomShape();
		auto = window.setInterval("shapeNow.move(0, 1)", speed);  
	}
	
	function changeShape(shape) {
		shapeNow.clear();
		shapeNow = new Shape(shape);
		shapeNow.drawNew(0, 0);
	}
	
	function randomShape() {
		var i = parseInt(19*Math.random());
		shapeNow = shapeNext;
		shapeNext = new Shape(colneShapeArray(shapeCollection[i]));
		drawSample(shapeNext.shape_arr[0][1]);
		return shapeNow;
	}
	
	function endGame() {
		window.clearInterval(auto);
		startbtn.disabled = false;
		alert("游戏结束。你的得分:"+score);		
		context.clearRect(0, 0, context.width, context.height);  
		drawCanvas();
		initContainer();
		drawShowtab();
		score = 0;
		upscore=0;
	}
	
	function clearRow(rowno) {
		for(var j=rowno;j>0;j--){
			for(var i=0;i<boxW;i++) {
				clearRect(i,j);
				container[i][j] = container[i][j-1];
				if(container[i][j] == 1) drawRect(i,j);
			}
		}
	}
	
	function colneShapeArray(array) {
		var size = array.length;
		var newArr = new Array(size);
		for(var i=0;i<size;i++) {
			newArr[i] = new Array(2);
			newArr[i][0] = array[i][0];
			newArr[i][1] = array[i][1];			
		}
		return newArr;
	}
	
	function onPause(){
		if(pause){
			auto = window.setInterval("shapeNow.move(0, 1)", speed);
			$$('pause').innerHTML = '暂停';
			pause = false;
		} else {
			window.clearInterval(auto);
			$$('pause').innerHTML = '回到游戏';
			pause = true;
		}
	}
	
	function drawShowRect(pos) {
		var posX = pos[0];
		var posY = pos[1];
		showcxt.fillStyle = "green";
		showcxt.fillRect(cellSize*posX+border, cellSize*posY+border, cellSize-border*2, cellSize-border*2);  
	}
	function clearShow() {
		showcxt.clearRect(0, 0, showtab.width, showtab.height);  
	}
	
	function drawSample(type){
		clearShow();
		var sampleArray;
		switch(type) {
			case 'stone':
				sampleArray = new Array([1,1], [2,1], [1,2], [2,2]);
				break;
			case 'stike_v':
				sampleArray = new Array([0,1], [1,1], [2,1], [3,1]);
				break;
			case 'stike_h':
				sampleArray = new Array([1,0], [1,1], [1,2], [1,3]);
				break;				
			case 'lquard_v':
				sampleArray = new Array([1,1], [2,1], [2,2], [3,2]);
				break;
			case 'lquard_h':
				sampleArray = new Array([2,1], [1,2], [2,2], [1,3]);
				break;
			case 'rquard_v':
				sampleArray = new Array([3,1], [2,1], [2,2], [1,2]);
				break;
			case 'rquard_h':
				sampleArray = new Array([1,1], [1,2], [2,2], [2,3]);
				break;
			case 'triangle_up':
				sampleArray = new Array([1,2], [2,2], [3,2], [2,1]);
				break;
			case 'triangle_left':
				sampleArray = new Array([2,1], [2,2], [2,3], [1,2]);
				break;
			case 'triangle_down':
				sampleArray = new Array([1,1], [2,1], [3,1], [2,2]);
				break;
			case 'triangle_right':
				sampleArray = new Array([1,1], [1,2], [1,3], [2,2]);
				break;
			case 'lseven_up':
				sampleArray = new Array([1,2], [2,2], [3,2], [3,1]);
				break;
			case 'lseven_left':
				sampleArray = new Array([1,1], [2,1], [2,2], [2,3]);
				break;
			case 'lseven_down':
				sampleArray = new Array([1,1], [2,1], [3,1], [1,2]);
				break;
			case 'lseven_right':
				sampleArray = new Array([1,1], [1,2], [1,3], [2,3]);
				break;
			case 'rseven_up':
				sampleArray = new Array([1,1], [1,2], [2,2], [3,2]);
				break;
			case 'rseven_left':
				sampleArray = new Array([1,1], [2,1], [1,2], [1,3]);
				break;
			case 'rseven_down':
				sampleArray = new Array([1,1], [2,1], [3,1], [3,2]);
				break;
			case 'rseven_right':
				sampleArray = new Array([2,1], [2,2], [2,3], [1,3]);
				break;		
			default: return;
		}
		for(var i=0;i<sampleArray.length;i++){ 
			drawShowRect(sampleArray[i]);
		}
	}
	
	
script>
<body>
	<div style="width:100%;  margin-left: auto;margin-right: auto;" align="center">  
		<div style="width:40%; float:left; ">
			<div style="width:100%;  margin-left: auto;margin-right: auto;" align="center">
				<canvas  style="width:30%;  margin-left: auto;margin-right: auto;" align="center" id="showTab" />
			div>
			<div style="width:100%;  margin-left: auto;margin-right: auto;" align="center">
				<label id="score">得分:0label>
				<select id="level">
					<option value="10">初级option>
					<option value="7">中级option>
					<option value="3">高级option>
				select>
				<button id="startbtn" onclick="startGame()">开始游戏button>
				<button id="pause" disabled="true" onclick="onPause()">暂停button>
			div>
		div>  		
		<div  style="width:60%;">
			<canvas id="myCanvas" />
		div>  
    div>   
body>
html>

三:压扁小鸟

【压扁小鸟】是一款敏捷类小游戏。玩家通过鼠标操作,控制水管压扁小鸟,不让小鸟通过即可。随着压死小鸟的数量增多,上面的数字也会增加,如果有小鸟通过了,游戏就结束,需要重新开始

运行效果:
JS游戏项目合集【附源码】_第4张图片
JS游戏项目合集【附源码】_第5张图片

源码:

(1)HTML

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>压扁小鸟title>
<meta name="description" content="你恨 flappy bird 吗?你每天晚上对着那个愚蠢的鸟做噩梦吗? 压扁它们!.">
<meta name="generator" content="DzzOffice.com" />
<meta name="author" content="DzzOffice.com" />
<meta property="og:description" content="你恨 flappy bird 吗?你每天晚上对着那个愚蠢的鸟做噩梦吗? 压扁它们!.">
<meta property="og:type" content="website">
<meta property="og:title" content="Squishy Bird">
<meta property="og:site_name" content="Squishy Birds">
<meta property="og:image" content="./src/wav/fbthumb.jpg">
<meta name="viewport" content="user-scalable=no, initial-scale=0.5, width=610, height=1024">
<link rel="image_src" href="./src/wav/fbthumb.jpg">
head>
<body style="margin: 0px; overflow: hidden;-moz-user-select: none;-webkit-user-select: none;user-select: none;"  >
<div id="lgd" style="width: 300px; height: 64px; position: absolute; left: 533px; top: 301px; font-family: Verdana; font-size: 16px; font-weight: bold; text-align: center;">Loading...div>
<script type="text/javascript" src="./src/squishybird.js">script>
<div style="overflow: hidden; position: relative; width: 1366px; height: 620px;">
  <canvas width="1366" height="620">canvas>
  <img src="./src/wav/pipe1.png" width="148" height="1664" style="position: absolute; left: 609px; top: -1533px; z-index: 420;"><img src="./src/wav/pipe2.png" width="148" height="1664" style="position: absolute; left: 609px; top: 400.9999999999999px; z-index: 420;">
  <canvas width="1366" height="88" style="position: absolute; z-index: 31337; left: 0px; top: 532px;">canvas>
  <canvas width="1366" height="256" style="position: absolute; z-index: 60; left: 0px; top: 276px;">canvas>
  <canvas width="1366" height="216" style="position: absolute; z-index: 61; left: 0px; top: 316px;">canvas>
  <img src="./src/wav/logo.png" style="position: absolute; opacity: 0; z-index: 42069; left: 370px; top: 174px; display: none;"><img src="./src/wav/gameover.png" style="position: absolute; opacity: 1; z-index: 42069; left: 370px; top: 93px; display: inline;"><img src="./src/wav/clicktostart.png" style="position: absolute; opacity: 0; z-index: 42070; left: 514px; top: 435px; display: none;">
  <div style="width: 800px; height: 24px; position: absolute; text-align: center; font-family: Verdana; font-size: 12px; z-index: 87654; left: 283px; top: 592px; display: none;">div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 536px; top: 23px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 536px; top: 22px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 536px; top: 21px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 536px; top: 20px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 536px; top: 19px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 536px; top: 18px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 536px; top: 17px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 535px; top: 23px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 535px; top: 22px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 535px; top: 21px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 535px; top: 20px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 535px; top: 19px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 535px; top: 18px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 535px; top: 17px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 534px; top: 23px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 534px; top: 22px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 534px; top: 21px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 534px; top: 20px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 534px; top: 19px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 534px; top: 18px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 534px; top: 17px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 533px; top: 23px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 533px; top: 22px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 533px; top: 21px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(255, 255, 255); z-index: 88888; -webkit-user-select: none; left: 533px; top: 20px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 533px; top: 19px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 533px; top: 18px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 533px; top: 17px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 532px; top: 23px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 532px; top: 22px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 532px; top: 21px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 532px; top: 20px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 532px; top: 19px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 532px; top: 18px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 532px; top: 17px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 531px; top: 23px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 531px; top: 22px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 531px; top: 21px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 531px; top: 20px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 531px; top: 19px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 531px; top: 18px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 531px; top: 17px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 530px; top: 23px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 530px; top: 22px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 530px; top: 21px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 530px; top: 20px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 530px; top: 19px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 530px; top: 18px;">0div>
  <div style="width: 300px; height: 50px; position: absolute; text-align: center; font-family: Verdana; font-weight: bold; font-size: 30px; color: rgb(0, 0, 0); z-index: 88887; -webkit-user-select: none; left: 530px; top: 17px;">0div>
  <canvas width="150" height="150" style="z-index: 69; position: absolute; left: 880.7973799593747px; top: 288.1699138371274px;">canvas>
  <canvas width="150" height="150" style="z-index: 69; position: absolute; left: 94.18296936130267px; top: 175.22475277371694px;">canvas>
  <canvas width="150" height="150" style="z-index: 69; position: absolute; left: 147.39346598794316px; top: 196.6628938429057px;">canvas>
  <canvas width="150" height="150" style="z-index: 69; position: absolute; left: -235.79706690685066px; top: -486.7269952782424px;">canvas>
div>
<audio src="./src/wav/flap.wav">audio>
<audio src="./src/wav/flap.wav">audio>
<audio src="./src/wav/flap.wav">audio>
<audio src="./src/wav/flap.wav">audio>
<audio src="./src/wav/flap.wav">audio>
<audio src="./src/wav/slide.wav">audio>
<audio src="./src/wav/slide.wav">audio>
<audio src="./src/wav/slide.wav">audio>
<audio src="./src/wav/clang.wav">audio>
<audio src="./src/wav/clang.wav">audio>
<audio src="./src/wav/clang.wav">audio>
<audio src="./src/wav/coin.wav">audio>
<audio src="./src/wav/coin.wav">audio>
<audio src="./src/wav/coin.wav">audio>
<audio src="./src/wav/coin2.wav">audio>
<audio src="./src/wav/coin2.wav">audio>
<audio src="./src/wav/coin2.wav">audio>
<audio src="./src/wav/coin3.wav">audio>
<audio src="./src/wav/coin3.wav">audio>
<audio src="./src/wav/coin3.wav">audio>
<audio src="./src/wav/coin4.wav">audio>
<audio src="./src/wav/coin4.wav">audio>
<audio src="./src/wav/coin4.wav">audio>
<audio src="./src/wav/kick.wav">audio>
<audio src="./src/wav/kick.wav">audio>
<audio src="./src/wav/kick.wav">audio>
<audio src="./src/wav/kick.wav">audio>
<audio src="./src/wav/kick.wav">audio>
<audio src="./src/wav/kick2.wav">audio>
<audio src="./src/wav/kick2.wav">audio>
<audio src="./src/wav/kick2.wav">audio>
<audio src="./src/wav/kick2.wav">audio>
<audio src="./src/wav/kick2.wav">audio>
<audio src="./src/wav/kick3.wav">audio>
<audio src="./src/wav/kick3.wav">audio>
<audio src="./src/wav/kick3.wav">audio>
<audio src="./src/wav/kick3.wav">audio>
<audio src="./src/wav/kick3.wav">audio>
<audio src="./src/wav/kick4.wav">audio>
<audio src="./src/wav/kick4.wav">audio>
<audio src="./src/wav/kick4.wav">audio>
<audio src="./src/wav/kick4.wav">audio>
<audio src="./src/wav/kick4.wav">audio>
<audio src="./src/wav/kick5.wav">audio>
<audio src="./src/wav/kick5.wav">audio>
<audio src="./src/wav/kick5.wav">audio>
<audio src="./src/wav/kick5.wav">audio>
<audio src="./src/wav/kick5.wav">audio>
<audio src="./src/wav/squish1.wav">audio>
<audio src="./src/wav/squish1.wav">audio>
<audio src="./src/wav/squish1.wav">audio>
<audio src="./src/wav/squish2.wav">audio>
<audio src="./src/wav/squish2.wav">audio>
body>
html>

(2)JS

document.body.style.margin = '0px';
document.body.style.overflow = 'hidden';

var raf = function (x) { alert('Your browser is not compatible with this site. Sorry :('); }
if (window.requestAnimationFrame) raf = window.requestAnimationFrame;
else if (window.mozRequestAnimationFrame) raf = window.mozRequestAnimationFrame;
else if (window.webkitRequestAnimationFrame) raf = window.webkitRequestAnimationFrame;

var game = {};
game.ended = false;
game.div = document.createElement('div');
game.div.style.overflow = 'hidden';
game.div.style.position = 'relative';
game.div.style.width = '100%';
game.div.style.height = '100%';
document.body.appendChild(game.div);

var resize = function () {
 ww = Math.ceil(window.innerWidth);
 hh = Math.ceil(window.innerHeight);
 
 var fblikebox = document.getElementById('fblikebox');
 var googbox = document.getElementById('googbox');
 if (fblikebox) {
  if (hh < 710) {
   fblikebox.style.right = '178px';
   if (googbox) {
    googbox.style.bottom = '5px';
    googbox.style.top = 'auto';
   }
  } else {
   fblikebox.style.right = '8px';
   if (googbox) {
    googbox.style.top = '5px';
    googbox.style.bottom = 'auto';
   }
  }
 }
 
 game.div.style.width = ww+'px';
 game.div.style.height = hh+'px';
 
 pipe_center = (hh - 88)/2;
 
 game.canvas.width = ww;
 game.canvas.height = hh;
 game.ctx.fillStyle = '#71c5cf';
 game.ctx.fillRect(0, 0, ww, hh);
 
 ground.canvas.width = ww;
 ground.canvas.height = 88;
 ground.ctx.fillStyle = '#ddd894';
 ground.ctx.fillRect(0, 0, ww, 88);
 var gx = 0;
 while (gx < ww) {
  ground.ctx.drawImage(ground.bit, gx, 0);
  gx += 48;
 }
 
 ground.canvas.style.left = '0px';
 ground.canvas.style.top = (hh - 88)+'px';
 
 
 logo.reposition();
 gameover.reposition();
 c2s.reposition();
 playagain.reposition();
 

 parody.div.style.left = Math.round((ww - 800)/2)+'px';
 parody.div.style.top = (hh - 28)+'px';


 var i = 0;
 for (var xx = -3; xx <= 3; xx++) {
  for (var yy = -3; yy <= 3; yy++) {
   var div = score.divs[i];
   i++;
   div.style.left = Math.round(xx + (ww - 300)/2)+'px';
   div.style.top = (yy + 20)+'px';
  }
 }
 
 
 city.canvas.width = ww;
 city.canvas.height = 256;
 city.ctx.clearRect(0, 0, ww, 256);
 var gx = 0;
 while (gx < ww) {
  city.ctx.drawImage(city.bit, gx, 0);
  gx += 300;
 }
 
 city.canvas.style.left = '0px';
 city.canvas.style.top = (hh - 256 - 88)+'px';

 trees.canvas.width = ww;
 trees.canvas.height = 216;
 trees.ctx.clearRect(0, 0, ww, 216);
 var gx = 0;
 while (gx < ww) {
  trees.ctx.drawImage(trees.bit, gx, 0);
  gx += 300;
 }
 
 trees.canvas.style.left = '0px';
 trees.canvas.style.top = (hh - 216 - 88)+'px';
 
 pipe_x = Math.floor(ww/2 - 148/2);
 
 pipe1.img.style.left = pipe_x+'px';
 pipe2.img.style.left = pipe_x+'px';
 
 for (var i = bloods.length-1; i>=0; i--) {
  var blood = bloods[i];
  repositionBlood(blood);
 }
 
}

var want_image_count = 0;
var loadGameImage = function (n) {
 want_image_count++;
 var o = document.createElement('img');
 o.onload = function () {
  want_image_count--;
  if ((want_image_count == 0) && (want_sound_count == 0)) {
   gameLoaded();
  }
 }
 o.src = n;
 return o;
}

var want_sound_count = 0;
var loadGameSound = function (n, chc) {
 var o = {};
 
 o.channels = [];
 o.channel_pos = 0;
 o.chc = chc;
 
 o.play = function () {
  var tm = new Date().getTime();
  var sc = this.channels.length;
  var got_good_sound = false;
  var ch;
  for (var i = sc; i>=0; i--) {
   this.channel_pos++;
   if (this.channel_pos >= this.channels.length) {
    this.channel_pos = 0;
   }
   var ch = this.channels[this.channel_pos];
    got_good_sound = true;
    break;
  }
  if (got_good_sound) {
   ch.sound.play();
  }
 }

 for (var i = 0; i<chc; i++) {
  var ao = document.createElement("audio");
  var sch = {};
  sch.sound = ao;
  sch.can_play = true;
  o.channels.push(sch);
  ao.src = n;
  ao.type = "audio/wav";
  document.body.appendChild(ao);
 }
 return o;
}

var bottom_pipe_gap = 270;
var pipe_gap = bottom_pipe_gap;
var pipe_center = 500;
var pipe_closing = -1;
var pipe_opening = -1;

var pipe_x;

var game_loaded = false;
var gameLoaded = function () {
 game.div.appendChild(game.canvas);
 game.div.appendChild(pipe1.img);
 game.div.appendChild(pipe2.img);
 game.div.appendChild(ground.canvas);
 game.div.appendChild(city.canvas);
 game.div.appendChild(trees.canvas);
 game.div.appendChild(logo.img);
 game.div.appendChild(gameover.img);
 document.body.appendChild(playagain.img);
 game.div.appendChild(c2s.img);
 game.div.appendChild(parody.div);
 for (var i = score.divs.length-1; i>=0; i--) {
  game.div.appendChild(score.divs[i]);
 }
 game_loaded = true;
 resize();
 raf(oef);
 oef();

 document.body.onmousedown = function () {
  poundPipes();
 }
 
 document.body.onkeydown = function (e) {
  if (e.keyCode == 32) {
   poundPipes();
  }
 }
 
}

var poundPipes = function () {
 if (game.ended) {
  return false;
 }
 if (!game.started) {
  fr = 0;
  nbfr = fnbfr = 100;
  points = 0;
  score.update();
  for (var i = birds.length-1; i>=0; i--) {
   var bird = birds[i];
   bird.canvas.width = 1;
   bird.canvas.height = 1;
   game.div.removeChild(bird.canvas);
   birds.splice(i, 1);
  }
  game.started = true;
  logo.showing = false;
  logo.hiding = true;
  gameover.showing = false;
  gameover.hiding = true;
  c2s.showing = false;
  c2s.hiding = true;
  playagain.showing = false;
  playagain.hiding = true;
  parody.div.style.display = 'none';
  points = 0;
  score.update();
 }
 want_pound = true;
 if (pipe_opening == -1) {
  if (pipe_closing == -1) {
   pipe_closing = 0;
   want_pound = false;
   pipeslide.play();
   return true;
  }
 }
 return false;
}

var want_pound = false;
var ww = 768;
var hh = 920;
var bird_images = [];
var angry_bird_images = [];
for (var i = 1; i<=3; i++) {
 var o = {};
 var img = loadGameImage('./src/wav/bird'+i+'.png');
 o.img = img;
 bird_images.push(o);

 var o = {};
 var img = loadGameImage('./src/wav/angrybird'+i+'.png');
 o.img = img;
 angry_bird_images.push(o);
}
bird_images.push(bird_images[1]);
angry_bird_images.push(angry_bird_images[1]);
var flap = loadGameSound('./src/wav/flap.wav', 5);
var pipeslide = loadGameSound('./src/wav/slide.wav', 3);
var clang = loadGameSound('./src/wav/clang.wav', 3);

var coin1 = loadGameSound('./src/wav/coin.wav', 3);
var coin2 = loadGameSound('./src/wav/coin2.wav', 3);
var coin3 = loadGameSound('./src/wav/coin3.wav', 3);
var coin4 = loadGameSound('./src/wav/coin4.wav', 3);

var kick = loadGameSound('./src/wav/kick.wav', 5);
var kick2 = loadGameSound('./src/wav/kick2.wav', 5);
var kick3 = loadGameSound('./src/wav/kick3.wav', 5);
var kick4 = loadGameSound('./src/wav/kick4.wav', 5);
var kick5 = loadGameSound('./src/wav/kick5.wav', 5);

var kicks = [kick, kick2, kick3, kick4, kick5];

var squish1 = loadGameSound('./src/wav/squish1.wav', 3);
var squish2 = loadGameSound('./src/wav/squish2.wav', 3);
var squishes = [squish1, squish2];
var clanging = -1;

game.canvas = document.createElement('canvas');
game.canvas.width = ww;
game.canvas.height = hh;
game.ctx = game.canvas.getContext('2d');
game.started = false;


game.ctx.fillStyle = '#71c5cf';
game.ctx.fillRect(0, 0, ww, hh);



var logo = {};
logo.a = -.2;
logo.fr = 0;
logo.showing = true;
logo.hiding = false;
logo.img = loadGameImage('./src/wav/logo.png'); // 626 x 144
logo.img.style.position = 'absolute';
logo.img.style.opacity = 0;
logo.img.style.zIndex = '42069';
logo.reposition = function () {
 logo.img.style.left = Math.floor((ww-626)/2)+'px';
 logo.img.style.top = Math.floor(Math.cos(logo.fr/9)*20 + (hh - 144 - 88)/2)+'px';
}



var gameover = {};
gameover.a = -.2;
gameover.fr = 0;
gameover.showing = false;
gameover.hiding = true;
gameover.img = loadGameImage('./src/wav/gameover.png'); // 626 x 144
gameover.img.style.position = 'absolute';
gameover.img.style.opacity = 0;
gameover.img.style.zIndex = '42069';
gameover.reposition = function () {
 gameover.img.style.left = Math.floor((ww-626)/2)+'px';
 gameover.img.style.top = Math.floor(Math.cos(gameover.fr/32)*4 + (hh - 200 - 144 - 88)/2)+'px';
}

var playagain = {};
playagain.a = -.2;
playagain.fr = 0;
playagain.showing = false;
playagain.hiding = true;
playagain.img = loadGameImage('./src/wav/playagain.png');
playagain.img.style.border = '0px';
playagain.img.style.cursor = 'pointer';
playagain.img.border = 0;
playagain.img.style.position = 'absolute';
playagain.img.style.display = 'none';
playagain.img.style.opacity = 0;
playagain.img.style.zIndex = '142068';
playagain.reposition = function () {
 playagain.img.style.left = Math.floor((ww-252)/2)+'px';
 playagain.img.style.top = Math.floor(Math.cos(playagain.fr/14)*5 + (hh + 320 + 71 - 88)/2)+'px';
}
playagain.img.onclick = function () {
 game.ended = false;
 poundPipes();
}

var c2s = {};
c2s.a = -1;
c2s.showing = true;
c2s.hiding = false;
c2s.img = loadGameImage('./src/wav/clicktostart.png');
c2s.img.style.position = 'absolute';
c2s.img.style.opacity = 0;
c2s.img.style.zIndex = '42070';
c2s.reposition = function () {
 c2s.img.style.left = Math.floor((ww-337)/2)+'px';
 c2s.img.style.top = Math.floor((hh + 250)/2)+'px';
}

var parody = {};
parody.div = document.createElement('div');
parody.div.style.width = '800px';
parody.div.style.height = '24px';
parody.div.style.position = 'absolute';
parody.div.style.textAlign = 'center';
parody.div.style.fontFamily = 'Verdana';
parody.div.style.fontSize = '12px';
parody.div.style.zIndex = 87654;
parody.div.innerHTML = '这不是 flappy bird!只是个模仿';

var points = 0;
var highscore = 0;


var score = {};
score.divs = [];
for (var xx = -3; xx <= 3; xx++) {
 for (var yy = -3; yy <= 3; yy++) {
  var div = document.createElement('div');
  score.divs.push(div);
  div.style.width = '300px';
  div.style.height = '50px';
  div.style.position = 'absolute';
  div.style.textAlign = 'center';
  div.style.fontFamily = 'Verdana';
  div.style.fontWeight = 'bold';
  div.style.fontSize = '30px';
  div.style.color = '#000000';
  div.style.zIndex = 88887;
  div.style['user-select'] = 'none';
  div.style['-webkit-user-select'] = 'none';
  div.style['-moz-user-select'] = 'none';
  div.style['-ms-user-select'] = 'none';
  div.style['-o-user-select'] = 'none';

  if (xx == 0 && yy == 0) {
   div.style.color = '#FFFFFF';
   div.style.zIndex = 88888;
  }
  div.innerHTML = '';
 }
}
score.update = function () {
 for (var i = score.divs.length-1; i>=0; i--) {
  score.divs[i].innerHTML = points;
 }
}

var ground = {};

ground.canvas = document.createElement('canvas');
ground.canvas.style.position = 'absolute';
ground.canvas.style.zIndex = '31337';
ground.ctx = ground.canvas.getContext('2d');
ground.bit = loadGameImage('./src/wav/ground.png');

var city = {};

city.canvas = document.createElement('canvas');
city.canvas.style.position = 'absolute';
city.canvas.style.zIndex = '60';
city.ctx = city.canvas.getContext('2d');
city.bit = loadGameImage('./src/wav/city.png');

var trees = {};

trees.canvas = document.createElement('canvas');
trees.canvas.style.position = 'absolute';
trees.canvas.style.zIndex = '61';
trees.ctx = trees.canvas.getContext('2d');
trees.bit = loadGameImage('./src/wav/trees.png');

var birds = [];
var dead_birds = [];

var newBird = function () {
 var bird = {};
 bird.cw = 150;
 bird.ch = 150;
 bird.ww = 85;
 bird.hh = 60;
 bird.xx = -200 - Math.random()*360;
 bird.yy = 0 - Math.random() * 280;
 bird.svx = 3 + Math.random()*2 + Math.pow((100 - nbfr)/20, 2);
 bird.vx = bird.svx;
 bird.vy = -13 - Math.random()*13;
 bird.vr = 0;
 bird.ar = 0;
 bird.ang = 0;
 bird.fr = 0;
 bird.anger = 0;
 bird.anger_fr = 0;
 bird.dying = false;
 bird.dead = false;
 bird.invincible = 0;
 bird.canvas = document.createElement('canvas');
 game.div.appendChild(bird.canvas);
 bird.canvas.width = bird.cw;
 bird.canvas.height = bird.ch;
 bird.canvas.style.zIndex = '69';
 bird.canvas.style.position = 'absolute';
 bird.ctx = bird.canvas.getContext('2d');
 birds.push(bird);
}

var blood_image = loadGameImage('./src/wav/blood.png');
var bloods = [];
var newBlood = function () {
 var blood = {};
 blood.ww = 325*4;
 blood.hh = 138*4;
 blood.fr = 0;
 blood.canvas = document.createElement('canvas');
 game.div.appendChild(blood.canvas);
 blood.canvas.width = blood.ww;
 blood.canvas.height = blood.hh;
 blood.canvas.style.zIndex = '70';
 blood.canvas.style.position = 'absolute';
 repositionBlood(blood);
 blood.ctx = blood.canvas.getContext('2d');
 bloods.push(blood);
}

var repositionBlood = function (blood) {
 blood.canvas.style.left = (pipe_x + 148/2 - (325*4/2))+'px';
 blood.canvas.style.top = (pipe_center - 32)+'px';
}


var pipe1 = {};
pipe1.img = loadGameImage('./src/wav/pipe1.png');
pipe1.img.width = 148;
pipe1.img.height = 1664;
pipe1.img.style.position = 'absolute';
pipe1.img.style.left = '340px';
pipe1.img.style.top = '0px';
pipe1.img.style.zIndex = '420';


var pipe2 = {};
pipe2.img = loadGameImage('./src/wav/pipe2.png');
pipe2.img.width = 148;
pipe2.img.height = 1664;
pipe2.img.style.position = 'absolute';
pipe2.img.style.left = '340px';
pipe2.img.style.top = '0px';
pipe2.img.style.zIndex = '420';

var nbfr = 100;
var fnbfr = 100;
var fr = 0;
var ltm = 0;
var oef = function () {
 if (game_loaded) {
  var ftm = new Date().getTime();
  var tm;
  var tj = 0;
  while (ltm < ftm) {
   ltm += 20;
   tj++;
   if (tj > 10) {
    ltm = ftm;
    break;
   }
   if (game.started) {
    fr++;
    if ((fr % fnbfr) == 1) {
     newBird();
     if (nbfr > 13) {
      nbfr = (nbfr - 13)*.996 + 13;
      fnbfr = Math.ceil(nbfr);
     }
    }
   }
   if (want_pound) {
    want_pound = !poundPipes();
   }

   if (logo.showing) {
    logo.a += .03;
    if (logo.a >= 1) {
     logo.a = 1;
     logo.showing = false;
    }
    logo.img.style.opacity = logo.a;
   }
   if (logo.hiding) {
    logo.a -= .1;
    if (logo.a <= 0) {
     logo.a = 0;
     logo.hiding = false;
    }
    logo.img.style.opacity = logo.a;
   }
   if (logo.a > 0) {
    logo.fr++;
    logo.reposition();
   }
   if (logo.a > .01) {
    if (!logo.visible) {
     logo.visible = true;
     logo.img.style.display = 'inline';
    }
   } else {
    if (logo.visible) {
     logo.visible = false;
     logo.img.style.display = 'none';
    }
   }
   
   if (gameover.showing) {
    gameover.a += .03;
    if (gameover.a >= 1) {
     gameover.a = 1;
     gameover.showing = false;
    }
    gameover.img.style.opacity = gameover.a;
   }
   if (gameover.hiding) {
    gameover.a -= .1;
    if (gameover.a <= 0) {
     gameover.a = 0;
     gameover.hiding = false;
    }
    gameover.img.style.opacity = gameover.a;
   }
   if (gameover.a > 0) {
    gameover.fr++;
    gameover.reposition();
   }
   if (gameover.a > .01) {
    if (!gameover.visible) {
     gameover.visible = true;
     gameover.img.style.display = 'inline';
    }
   } else {
    if (gameover.visible) {
     gameover.visible = false;
     gameover.img.style.display = 'none';
    }
   }

   if (playagain.showing) {
    playagain.a += .03;
    if (playagain.a >= 1) {
     playagain.a = 1;
     playagain.showing = false;
    }
    playagain.img.style.opacity = playagain.a;
   }
   if (playagain.hiding) {
    playagain.a -= .1;
    if (playagain.a <= 0) {
     playagain.a = 0;
     playagain.hiding = false;
    }
    playagain.img.style.opacity = playagain.a;
   }
   if (playagain.a > 0) {
    playagain.fr++;
    playagain.reposition();
   }
   if (playagain.a > .01) {
    if (!playagain.visible) {
     playagain.visible = true;
     playagain.img.style.display = 'inline';
    }
   } else {
    if (playagain.visible) {
     playagain.visible = false;
     playagain.img.style.display = 'none';
    }
   }

   if (c2s.showing) {
    c2s.a += .03;
    if (c2s.a >= 1) {
     c2s.a = 1;
     c2s.showing = false;
    }
    c2s.img.style.opacity = c2s.a;
   }
   if (c2s.hiding) {
    c2s.a -= .1;
    if (c2s.a <= 0) {
     c2s.a = 0;
     c2s.hiding = false;
    }
    c2s.img.style.opacity = c2s.a;
   }
   if (c2s.a > .01) {
    if (!c2s.visible) {
     c2s.visible = true;
     c2s.img.style.display = 'inline';
    }
   } else {
    if (c2s.visible) {
     c2s.visible = false;
     c2s.img.style.display = 'none';
    }
   }
   
   if (clanging >= 0) {
    clanging--;
    pipe1.img.style.left = (pipe_x + Math.cos(fr*Math.PI)*3)+'px';
    pipe2.img.style.left = (pipe_x + Math.cos(fr*Math.PI)*3)+'px';
   }
   
   pipe1.img.style.top = (pipe_center - 1664 - pipe_gap/2)+'px';
   pipe2.img.style.top = (pipe_center + pipe_gap/2)+'px';
   if (pipe_opening >= 0) {
    pipe_opening++;
    if (pipe_opening >= 15) {
     pipe_opening = -1;
    }
   }
   var kill_combo = 0;
   var new_points = 0;
   var kicked = 0;
   if (pipe_closing >= 0) {
    pipe_gap -= 50;
    if (pipe_gap <= -3) {
     pipe_gap = -3;
     pipe_closing++;
     if (pipe_closing >= 5) {
      pipe_closing = -1;
      pipe_opening = 0;
     }
     var wnb = false;
     for (var i = birds.length-1; i>=0; i--) {
      var bird = birds[i];
      if (bird.invincible == 0) {
       if (bird.dying) {
        if (bird.xx <= (pipe_x+10)) {
         bird.invincible = 5;
         bird.vx = -10 - Math.random()*20 - bird.anger*8;
         bird.vy = 0;
         bird.ar = Math.random()*6 - 3;
         bird.dying = false;
         kicks[Math.min(bird.anger, 4)].play();
         bird.anger++;
         kicked++;
        } else if (bird.xx >= (pipe_x + 148 -10)) {
         bird.vx = 10 + Math.random()*20;
         bird.vy = 0;
         bird.ar = Math.random()*6 - 3;
         bird.dying = false;
         bird.anger++;
        } else {
         bird.dead = true;
         wnb = true;
         new_points += 1 + bird.anger;
         kill_combo++;
         score.update();
        }
       }
      }
     }
     if (pipe_closing == 1) {
      if (kill_combo == 0) {
       if (kicked == 0) {
        clang.play();
        clanging = 12;
       }
      }
     }
     if (wnb) {
      newBlood();
     }
    }
   } else {
    pipe_gap += (bottom_pipe_gap - pipe_gap) * .15;
   }
   if (new_points > 0) {
    new_points *= kill_combo;
    new_points = Math.pow(new_points, 2);
    if (new_points == 0) {
     
    } else if (new_points == 1) {
     coin1.play();
    } else if (new_points < 8) {
     coin2.play();
    } else if (new_points < 50) {
     coin3.play();
    } else {
     coin4.play();
    }
    points += new_points;
    score.update();
   }
   if (new_points > 0) {
    squishes[Math.floor(Math.random()*squishes.length)].play();
   }
   for (var i = bloods.length-1; i>=0; i--) {
    var blood = bloods[i];
    var bctx = blood.ctx;
    bctx.clearRect(0, 0, blood.ww, blood.hh);
    var tx = Math.floor(blood.fr)%5;
    var ty = (Math.floor(blood.fr) - tx)/5;
    bctx.drawImage(blood_image, tx*325, ty*138, 325, 138, 0, 0, 325*4, 138*4);
    blood.fr += 1;
    if (blood.fr >= 30) {
     game.div.removeChild(blood.canvas);
     bloods.splice(i, 1);
    }
   }
   if (game.started) {
    for (var i = birds.length-1; i>=0; i--) {
     var bird = birds[i];
     var bctx = bird.ctx;
     if (bird.invincible > 0) {
      bird.invincible--;
     }
     bctx.save();
     bctx.clearRect(0, 0, bird.cw, bird.ch);
     bctx.translate(bird.cw/2, bird.ch/2);
     if (!bird.dying) {
      bird.vr += bird.ar;
      bird.vr *= .8;
      bird.ar *= .95;
      var ang = 0;
      if (bird.vy > 11) ang = Math.atan2(bird.vy, bird.vx) * Math.max(0, Math.min(1, .1 * (bird.vy - 11)));
      bctx.rotate(-.4 + ang + bird.vr);
     }
     bird.fr += .4;
     bird.fr %= bird_images.length;
     var bfr = Math.floor(bird.fr);
     bctx.drawImage(bird_images[bfr].img, 0, 0, bird.ww, bird.hh, -bird.ww/2 + 10, -bird.hh/2, bird.ww, bird.hh);
     if (bird.anger > 0) {
      bird.anger_fr += bird.anger/8;
      bctx.globalAlpha = .5 * (1 - Math.cos(bird.anger_fr)) * Math.min(1, bird.anger/3);
      bctx.drawImage(angry_bird_images[bfr].img, 0, 0, bird.ww, bird.hh, -bird.ww/2 + 10, -bird.hh/2, bird.ww, bird.hh);
     }
     bctx.restore();
     bird.canvas.style.left = (bird.xx - bird.cw/2)+'px';
     bird.canvas.style.top = (pipe_center + bird.yy - bird.ch/2)+'px';
     if (bird.dying) {
      if (bird.stuck_side == 1) {
       bird.yy = pipe_gap/2 - 30;
      } else {
       bird.yy = 30 - pipe_gap/2;
      }
     } else {
      if (bird.vx < bird.svx) {
       bird.vx++;
       if (bird.vx >= bird.svx) {
        bird.vx = bird.svx;
       }
      } else if (bird.vx > bird.svx) {
       bird.vx--;
       if (bird.vx <= bird.svx) {
        bird.vx = bird.svx;
       }
      }
      bird.xx += bird.vx + bird.anger*1.5;
      bird.yy += bird.vy;
      bird.vy += .6;
      if (bird.yy > (bottom_pipe_gap/2 - 40)) {
       bird.yy = bottom_pipe_gap/2 - 41;
       bird.vy = -8 - Math.random()*6;
       flap.play();
      }
      if (pipe_closing != -1) {
       if (bird.xx >= (pipe_x-40)) {
        if (bird.xx <= (pipe_x + 148 +30)) {
          if (bird.invincible == 0) {
           bird.dying = true;
           if (bird.yy > 0) {
            bird.stuck_side = 1;
           } else {
            bird.stuck_side = 2;
           }
          }

        }
       }
      } else {
       if (!bird.dying) {
        if (bird.xx >= (pipe_x-40)) {
         if (bird.xx <= (pipe_x + 148 +30)) {
          if (Math.abs(bird.yy) > (pipe_gap/2 + 20)) {

           bird.vx = -10 - Math.random()*20 - bird.anger*8;
           bird.vy = 0;
           bird.ar = Math.random()*6 - 3;
           kicks[Math.min(bird.anger, 4)].play();
           bird.anger++;
          
          }
         }
        }
       }
      
      }
     }
     if (bird.xx > (pipe_x + 148 + 200)) {
      game.started = false;
      game.ended = true;
      gameover.hiding = false;
      gameover.showing = true;
      playagain.hiding = false;
      playagain.showing = true;
      if (points > highscore) {
       highscore = points;
      }
     }
     if (bird.dead || (bird.xx > (ww + 311))) {
      bird.canvas.width = 1;
      bird.canvas.height = 1;
      game.div.removeChild(bird.canvas);
      birds.splice(i, 1);
     }
    }
   }
  }
 }
 raf(oef);
}

window.onresize = function () {
 resize();
}

注意:

上述代码为完整的游戏代码

前两个项目无图片素材,代码直接运行即可;第三个项目需要游戏素材

svx;
}
} else if (bird.vx > bird.svx) {
bird.vx–;
if (bird.vx <= bird.svx) {
bird.vx = bird.svx;
}
}
bird.xx += bird.vx + bird.anger*1.5;
bird.yy += bird.vy;
bird.vy += .6;
if (bird.yy > (bottom_pipe_gap/2 - 40)) {
bird.yy = bottom_pipe_gap/2 - 41;
bird.vy = -8 - Math.random()*6;
flap.play();
}
if (pipe_closing != -1) {
if (bird.xx >= (pipe_x-40)) {
if (bird.xx <= (pipe_x + 148 +30)) {
if (bird.invincible == 0) {
bird.dying = true;
if (bird.yy > 0) {
bird.stuck_side = 1;
} else {
bird.stuck_side = 2;
}
}

    }
   }
  } else {
   if (!bird.dying) {
    if (bird.xx >= (pipe_x-40)) {
     if (bird.xx <= (pipe_x + 148 +30)) {
      if (Math.abs(bird.yy) > (pipe_gap/2 + 20)) {

       bird.vx = -10 - Math.random()*20 - bird.anger*8;
       bird.vy = 0;
       bird.ar = Math.random()*6 - 3;
       kicks[Math.min(bird.anger, 4)].play();
       bird.anger++;
      
      }
     }
    }
   }
  
  }
 }
 if (bird.xx > (pipe_x + 148 + 200)) {
  game.started = false;
  game.ended = true;
  gameover.hiding = false;
  gameover.showing = true;
  playagain.hiding = false;
  playagain.showing = true;
  if (points > highscore) {
   highscore = points;
  }
 }
 if (bird.dead || (bird.xx > (ww + 311))) {
  bird.canvas.width = 1;
  bird.canvas.height = 1;
  game.div.removeChild(bird.canvas);
  birds.splice(i, 1);
 }
}

}
}
}
raf(oef);
}

window.onresize = function () {
resize();
}


*注意:*

上述代码为完整的游戏代码

前两个项目无图片素材,代码直接运行即可;第三个项目需要游戏素材

素材获取:关注+私信即可

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