检测碰撞实例

一个基于as3的碰撞检测类:

三个参数(第一个对象:DisplayObject、

第二个对象:DisplayObject、精度:Number),

返回一个布尔值

package

{



	import flash.display.BitmapData;

	import flash.display.BlendMode;

	import flash.display.DisplayObject;

	import flash.display.Sprite;



	import flash.geom.ColorTransform;

	import flash.geom.Matrix;

	import flash.geom.Point;

	import flash.geom.Rectangle;



	public class HitTest

	{

		public static function complexHitTestObject( target1:DisplayObject, target2:DisplayObject,  accuracy:Number = 1 ):Boolean

		{

			return complexIntersectionRectangle( target1, target2, accuracy ).width != 0;

		}



		public static function intersectionRectangle( target1:DisplayObject, target2:DisplayObject ):Rectangle

		{

			// If either of the items don't have a reference to stage, then they are not in a display list

			// or if a simple hitTestObject is false, they cannot be intersecting.

			if (! target1.root || ! target2.root || ! target1.hitTestObject(target2))

			{

				return new Rectangle();

			}



			// Get the bounds of each DisplayObject.

			var bounds1:Rectangle = target1.getBounds(target1.root);

			var bounds2:Rectangle = target2.getBounds(target2.root);



			// Determine test area boundaries.

			var intersection:Rectangle = new Rectangle();

			intersection.x = Math.max(bounds1.x,bounds2.x);

			intersection.width     = Math.min( ( bounds1.x + bounds1.width ) - intersection.x, ( bounds2.x + bounds2.width ) - intersection.x );

			intersection.height = Math.min( ( bounds1.y + bounds1.height ) - intersection.y, ( bounds2.y + bounds2.height ) - intersection.y );



			return intersection;

		}



		public static function complexIntersectionRectangle( target1:DisplayObject, target2:DisplayObject, accuracy:Number = 1 ):Rectangle

		{

			if (accuracy <= 0)

			{

				throw new Error("ArgumentError: Error #5001: Invalid value for accuracy",5001);

			}



			// If a simple hitTestObject is false, they cannot be intersecting.

			if (! target1.hitTestObject(target2))

			{

				return new Rectangle();

			}



			var hitRectangle:Rectangle = intersectionRectangle(target1,target2);

			// If their boundaries are no interesecting, they cannot be intersecting.

			if (hitRectangle.width * accuracy < 1 || hitRectangle.height * accuracy < 1)

			{

				return new Rectangle();

			}



			var bitmapData:BitmapData = new BitmapData(hitRectangle.width * accuracy,hitRectangle.height * accuracy,false,0x000000);



			// Draw the first target.

			bitmapData.draw( target1, HitTest.getDrawMatrix( target1, hitRectangle, accuracy ), new ColorTransform( 1, 1, 1, 1, 255, -255, -255, 255 ) );

			// Overlay the second target.

			bitmapData.draw( target2, HitTest.getDrawMatrix( target2, hitRectangle, accuracy ), new ColorTransform( 1, 1, 1, 1, 255, 255, 255, 255 ), BlendMode.DIFFERENCE );



			// Find the intersection.

			var intersection:Rectangle = bitmapData.getColorBoundsRect(0xFFFFFFFF,0xFF00FFFF);



			bitmapData.dispose();



			// Alter width and positions to compensate for accuracy

			if (accuracy != 1)

			{

				intersection.x /=  accuracy;

				intersection.y /=  accuracy;

				intersection.width /=  accuracy;

				intersection.height /=  accuracy;

			}



			intersection.x +=  hitRectangle.x;

			intersection.y +=  hitRectangle.y;



			return intersection;

		}





		protected static function getDrawMatrix( target:DisplayObject, hitRectangle:Rectangle, accuracy:Number ):Matrix

		{

			var localToGlobal:Point;;

			var matrix:Matrix;



			var rootConcatenatedMatrix:Matrix = target.root.transform.concatenatedMatrix;



			localToGlobal = target.localToGlobal( new Point( ) );

			matrix = target.transform.concatenatedMatrix;

			matrix.tx = localToGlobal.x - hitRectangle.x;

			matrix.ty = localToGlobal.y - hitRectangle.y;



			matrix.a = matrix.a / rootConcatenatedMatrix.a;

			matrix.d = matrix.d / rootConcatenatedMatrix.d;

			if (accuracy != 1)

			{

				matrix.scale( accuracy, accuracy );

			}



			return matrix;

		}



	}



}

package 

{



	import flash.display.Sprite;

	import flash.events.MouseEvent;

	import flash.geom.Rectangle;



	public class ComplexIntersectionRectangle extends Sprite

	{



		private var _circle0:Sprite;

		private var _circle1:Sprite;

		private var _hit:Boolean;

		private var _intersection:Sprite;



		public function ComplexIntersectionRectangle()

		{

			super();



			initialize();

		}



		private function initialize():void

		{



			_circle0 = new Sprite();

			_circle0.x = 50;

			_circle0.y = 100;

			_circle0.addEventListener( MouseEvent.MOUSE_DOWN, onCircleMouseDown );

			draw( _circle0, 0xFFFFFF );

			addChild( _circle0 );



			_circle1 = new Sprite();

			_circle1.x = 250;

			_circle1.y = 100;

			_circle1.addEventListener( MouseEvent.MOUSE_DOWN, onCircleMouseDown );

			draw( _circle1, 0xFFFFFF );

			addChild( _circle1 );



			_intersection = new Sprite();

			addChild( _intersection );



			_hit = false;

			stage.addEventListener( MouseEvent.MOUSE_MOVE, onStageMouseMove );

			stage.addEventListener( MouseEvent.MOUSE_UP, onStageMouseUp );

		}



		private function onCircleMouseDown( event:MouseEvent ):void

		{

			var circle:Sprite = Sprite(event.target);

			circle.startDrag( false );

		}



		private function onStageMouseMove( event:MouseEvent ):void

		{

			var intersection:Rectangle = HitTest.complexIntersectionRectangle(_circle0,_circle1,5);

			var hit:Boolean = ( intersection.width > 0 && intersection.height > 0 );



			_intersection.graphics.clear();

			if (hit)

			{

				_intersection.graphics.beginFill( 0xFF0000, 0.5 );

				_intersection.graphics.drawRect( intersection.x, intersection.y, intersection.width, intersection.height );

				_intersection.graphics.endFill();

			}



			if (hit != _hit)

			{

				_hit = hit;

				var color:Number = ( _hit ) ? 0x00FF00 : 0xFFFFFF;

				draw( _circle0, color );

				draw( _circle1, color );

			}

		}



		private function onStageMouseUp( event:MouseEvent ):void

		{

			_circle0.stopDrag();

			_circle1.stopDrag();

		}



		private function draw( circle:Sprite, color:Number ):void

		{

			circle.graphics.clear();

			circle.graphics.beginFill( color, 1 );

			circle.graphics.drawCircle( 0, 0, 25 );

			circle.graphics.endFill();

		}

	}

}

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