Cocos2d-x 2.1.5 简单动画

Cocos2d新版本函数更改了一些。

下面的代码可以产生一个简单动画。



 

//第一步:生成动画需要的数据

		CCTexture2D *texture=CCTextureCache::sharedTextureCache()->addImage("image.png");

		CCSpriteFrame *frmae0=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*0,48*0,32,48));

		CCSpriteFrame *frmae1=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*1,48*0,32,48));

		CCSpriteFrame *frmae2=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*2,48*0,32,48));

		CCSpriteFrame *frmae3=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*3,48*0,32,48));

		

	    CCArray *animFrames = CCArray::create();

		animFrames->addObject(frmae0);

		animFrames->addObject(frmae1);

		animFrames->addObject(frmae2);

		animFrames->addObject(frmae3);

		CCAnimation *animation = CCAnimation::createWithSpriteFrames(animFrames,0.2f);

		animFrames->release();

		//第二步:初始化并设置Sprite 

		CCSprite *sprite =CCSprite::createWithSpriteFrame(frmae0);

		sprite->setPosition(ccp(s.width/2,s.height/2));

		addChild(sprite);

		//第三步:使用animation生成一个动画动作animate

		CCAnimate *animate = CCAnimate::create(animation);

		sprite->runAction(CCRepeatForever::create(animate));//重复播放


 


 

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