简单的双人对战游戏

#include
#include
#include
#include
using namespace std;
int SIZ = 20;
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
HANDLE hCon;
enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };
void SetColor(Color c) {
    if(hCon == NULL)
        hCon = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hCon, c);
}
SYSTEMTIME sys;
//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek
struct PLAYER {
    int x,y;
    int hp;
    int gun;
    int direct;
} p1,p2;
int map[1005][1005];
int abs(int x) {
    if(x < 0) return -x;
    return x;
}
void locate(int x,int y) {
    coord.X=y - 1;
    coord.Y=x - 1;
    SetConsoleCursorPosition(hout,coord);
}
void print_map() {
    locate(1,1);
    SetColor(GRAY);
    for(int i = 1; i <= SIZ; i++) cout<<"■";
    locate(SIZ,1);
    for(int i = 1; i <= SIZ; i++) cout<<"■";
    for(int i = 2; i < SIZ; i++) {
        locate(i,1);
        cout<<"■";
        locate(i,SIZ*2-1);
        cout<<"■";
    }
    locate(SIZ+1,1);
    SetColor(WHITE);
}
void create_tree(int x,int y) {
    map[x][y] = map[x+1][y] = map[x-1][y] = map[x][y+1] = map[x][y-1] = 2;
}
void use_map(int x) {
    if(x == 1) {
        SIZ = 20;
        SetColor(DARKGREEN);
        map[16][6]=map[15][6]=map[17][6]=map[16][7]=map[16][5]=map[14][13]=map[13][12]=map[13][13]=2;
        for(int i = 2; i < SIZ; i++) {
            for(int j = 2; j < SIZ; j++) {
                if(map[i][j] == 2) {
                    locate(i,j*2-1);
                    cout<<"■";
                }
            }
        }
        SetColor(GRAY);
        for(int i = 5; i <= 15; i++) {
            map[i][i] = 1;
            locate(i,i*2-1);
            cout<<"■";
        }
        SetColor(WHITE);
    } else if(x == 2) {
        SIZ = 30;
        SetColor(GRAY);
        for(int i = 4; i <= 26; i++) {
            if(i == 13 || i == 14 ||i == 15) continue;
            map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;
        }
        for(int i = 1; i <= SIZ; i++) {
            for(int j = 1; j <= SIZ; j++) {
                if(map[i][j] == 1) {
                    locate(i,j*2-1);
                    cout<<"■";
                }
            }
        }
        SetColor(DARKGREEN);
        for(int i = 10; i<=20; i++) {
            if(i == 13 || i == 17) continue;
            map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;
        }
        create_tree(5,5);
        create_tree(18,18);
        for(int i = 1; i <= SIZ; i++) {
            for(int j = 1; j <= SIZ; j++) {
                if(map[i][j] == 2) {
                    locate(i,j*2-1);
                    cout<<"■";
                }
            }
        }
        SetColor(WHITE);
    }
}
void cleanbody(int x,int y);
void putbody(int x,int y,int z);
void player_init() {
    p1.hp = p2.hp = 300;
    p1.gun = p2.gun = 1;
    p1.direct = 4;
    p2.direct = 2;
    p1.x = 2;
    p1.y = 2;
    p2.x = SIZ - 1;
    p2.y = SIZ - 1;
    putbody(p1.x,p1.y,1);
    putbody(p2.x,p2.y,2);
}
void mapinit() {
    for(int i = 1; i <= SIZ; i++) {
        map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;
    }
}
void init() {
    printf("Use Which Map?\n");
    int x;
    cin>>x;
    system("cls");
    use_map(x);
    mapinit();
    print_map();
    player_init();
}
void putbody(int x,int y,int z) {
    if(z == 1) SetColor(BLUE);
    else if(z == 2) SetColor(RED);
    locate(x,y*2-1);
    cout<<"■";
    SetColor(WHITE);
}
void cleanbody(int x,int y) {
    locate(x,y*2-1);
    cout<<" ";
}
/*
    LIST
    direct:
        w 1
        a 2
        s 3
        d 4
    gun:
        usp 1
        mimigun 2
        awp 3
    block:
        void 0
        stone 1
        tree 2
        player 3
        clip 4
*/
bool judge(int x,int y) {
    if(map[x][y] == 1) return false;
    if(map[x][y] == 2) return false;
    if(map[x][y] == 3) return false;
    return true;
}
bool judge_gun(int x,int y) {
    if(map[x][y] == 1) return 0;
    if(map[x][y] == 2) return 0;
    if(map[x][y] == 3) {
        if(p1.x == x && p1.y == y) p1.hp -= 50;//此处暂时不管威力
        else p2.hp -= 50;
        return 0;
    }
    return 1;
}
int cnt;
struct Clip {
    int x,y;
    int derect;
    int force;
    int start;
    bool flag;
} clip[1000000];
void create_clip(int y,int x,int a,int b) {
    int X,Y;
    /*
    if(x == 1) {
        create_clip(p1.direct,1,p1.x,p1.y);
    }
    */
    if(y == 1) {
        if(!judge_gun(a-1,b)) return;
        X = a-1;
        Y = b;
    } else if(y == 2) {
        if(!judge_gun(a,b-1)) return;
        X = a;
        Y = b-1;
    } else if(y == 3) {
        if(!judge_gun(a+1,b)) return;
        X = a+1;
        Y = b;
    } else if(y == 4) {
        if(!judge_gun(a,b+1)) return;
        X = a;
        Y = b+1;
    }
    cnt++;
    GetLocalTime( &sys );
    clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
    clip[cnt].x = X;
    clip[cnt].y = Y;
    if(x == 1) {
        clip[cnt].derect = p1.direct;
    } else if(x == 2) {
        clip[cnt].derect = p2.direct;
    }
}
void shoot(int x) {
    if(x == 1) {
        create_clip(p1.direct,1,p1.x,p1.y);
    } else if(x == 2) {
        create_clip(p2.direct,2,p2.x,p2.y);
    }
}
void clean_clip(int x,int y) {
    locate(x,y*2-1);
    cout<<"  ";
    locate(1,1);
}
void print_clip(int x,int y,int i) {
    if(clip[i].flag) {
        clean_clip(x,y);
        return;
    }
    locate(x,y*2-1);
    SetColor(YELLOW);
    cout<<"''";
    locate(1,1);
//  system("pause");
}
void clipmove() {
    GetLocalTime( &sys );
    int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
    for(int i = 1; i <= cnt; i++) {
        if(clip[i].flag) continue;
        if(abs(clip[i].start - t) > 50) {//影响子弹速度
            clip[i].start = t;
            int x = clip[i].x;
            int y = clip[i].y;
            if(clip[i].derect==1) {
                if(!judge_gun(clip[i].x-1,clip[i].y)) {
                    clip[i].flag = 1;
                    clean_clip(x,y);
                    continue;
                }
                clean_clip(clip[i].x,clip[i].y);
                clip[i].x--;
                print_clip(clip[i].x,clip[i].y,i);
            } else if(clip[i].derect==2) {
                if(!judge_gun(clip[i].x,clip[i].y-1)) {
                    clip[i].flag = 1;
                    clean_clip(x,y);
                    continue;
                }
                clean_clip(clip[i].x,clip[i].y);
                clip[i].y--;
                print_clip(clip[i].x,clip[i].y,i);
            } else if(clip[i].derect==3) {
                if(!judge_gun(clip[i].x+1,clip[i].y)) {
                    clip[i].flag = 1;
                    clean_clip(x,y);
                    continue;
                }
                clean_clip(clip[i].x,clip[i].y);
                clip[i].x++;
                print_clip(clip[i].x,clip[i].y,i);
            } else if(clip[i].derect==4) {
                if(!judge_gun(clip[i].x,clip[i].y+1)) {
                    clip[i].flag = 1;
                    clean_clip(x,y);
                    continue;
                }
                clean_clip(clip[i].x,clip[i].y);
                clip[i].y++;
                print_clip(clip[i].x,clip[i].y,i);
            }
        }
    }
}
void judge_hp() {
    int x = p1.hp;
    int y = p2.hp;
    if(x<0 && y<0 && x > y) swap(x,y);
    if(x <= 0) {
        locate(1,1);
        system("cls");
        printf("GAME OVER!\nTHE WINNER IS P2!");
        Sleep(5000);
        printf("\n-MADE BY Floatiy-");
        exit(0);
    } else if(y <= 0) {
        locate(1,1);
        system("cls");
        printf("GAME OVER!\nTHE WINNER IS P1!");
        Sleep(5000);
        printf("\n-MADE BY Floatiy-");
        exit(0);
    }
}
void prog() {
    char ch;
    while(true) {
        if(kbhit()) {
            ch=getch();
            if(ch == 'w' && judge(p1.x-1,p1.y)) {
                p1.direct = 1;
                cleanbody(p1.x,p1.y);
                map[p1.x][p1.y] = 0;
                putbody(--p1.x,p1.y,1);
                map[p1.x][p1.y] = 3;
            } else if(ch == '8' && judge(p2.x-1,p2.y)) {
                p2.direct = 1;
                cleanbody(p2.x,p2.y);
                map[p2.x][p2.y] = 0;
                putbody(--p2.x,p2.y,2);
                map[p2.x][p2.y] = 3;
            } else if(ch == 'a' && judge(p1.x,p1.y-1)) {
                p1.direct = 2;
                cleanbody(p1.x,p1.y);
                map[p1.x][p1.y] = 0;
                putbody(p1.x,--p1.y,1);
                map[p1.x][p1.y] = 3;
            } else if(ch == '4' && judge(p2.x,p2.y-1)) {
                p2.direct = 2;
                cleanbody(p2.x,p2.y);
                map[p2.x][p2.y] = 0;
                putbody(p2.x,--p2.y,2);
                map[p2.x][p2.y] = 3;
            } else if(ch == 's' && judge(p1.x+1,p1.y)) {
                p1.direct = 3;
                cleanbody(p1.x,p1.y);
                map[p1.x][p1.y] = 0;
                putbody(++p1.x,p1.y,1);
                map[p1.x][p1.y] = 3;
            } else if(ch == '5' && judge(p2.x+1,p2.y)) {
                p2.direct = 3;
                cleanbody(p2.x,p2.y);
                map[p2.x][p2.y] = 0;
                putbody(++p2.x,p2.y,2);
                map[p2.x][p2.y] = 3;
            } else if(ch == 'd' && judge(p1.x,p1.y+1)) {
                p1.direct = 4;
                cleanbody(p1.x,p1.y);
                map[p1.x][p1.y] = 0;
                putbody(p1.x,++p1.y,1);
                map[p1.x][p1.y] = 3;
            } else if(ch == '6' && judge(p2.x,p2.y+1)) {
                p2.direct = 4;
                cleanbody(p2.x,p2.y);
                map[p2.x][p2.y] = 0;
                putbody(p2.x,++p2.y,2);
                map[p2.x][p2.y] = 3;
            } else if(ch == '0') {
                shoot(2);
            } else if(ch == ' ') {
                shoot(1);
            }
            Sleep(20);
        }
        clipmove();
        judge_hp();
    }
}
void welcome() {
    printf("操作方法:\n玩家1 wasd控制移动,空格攻击\n玩家2 数字小键盘4568控制移动,0攻击\n");
    Sleep(1000);
}
int main() {
    welcome();
    GetLocalTime( &sys );
    init();
    prog();

    return 0;
}

 

关于SYSTEMTIME

优点:能精确到毫秒级;缺点:使用了windowsAPI

#include

#include

int main( void )

{

SYSTEMTIME sys;

GetLocalTime(&sys );

printf("%4d/%02d/%02d %02d:%02d:%02d.%03d 星期%1d\n"

,sys.wYear,sys.wMonth,sys.wDay

,sys.wHour,sys.wMinute,sys.wSecond,sys.wMilliseconds

,sys.wDayOfWeek);

 

return0;
}

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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