上源代码:
#include
#include
#include
#include
#include
#include
#define SNAKESIZE 100
#define MAPWIDTH 118
#define MAPHEIGHT 29
struct { //保存食物坐标
int x;
int y;
}food;
struct {
int len;
int x[SNAKESIZE];
int y[SNAKESIZE];
}snake;
struct {
int len;
int x[SNAKESIZE];
int y[SNAKESIZE];
}snake1;
char key = '8';//初始方向向上
char key1 = 'w';
int changeFlag = 0 , changeFlag1 = 0;
int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=2;
void gotoxy(int x, int y)//移动光标到指定位置
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void MAP()//打印边框和两条蛇的起始位置
{
for (int i = 0; i <= MAPWIDTH; i += 2)//打印最上面和最下面两横边框
{
gotoxy(i, 0);
printf("■");
gotoxy(i, MAPHEIGHT);
printf("■");
}
for (int i = 1; i < MAPHEIGHT; i++)//打印最左面和最右面
{
gotoxy(0, i);
printf("■");
gotoxy(MAPWIDTH, i);
printf("■");
}
while (1)//打印一个食物
{
srand((unsigned int)time(NULL));
food.x = rand() % (MAPWIDTH - 4) + 2;
food.y = rand() % (MAPHEIGHT - 2) + 1;
if (food.x % 2 == 0)
break;
}
gotoxy(food.x, food.y);
printf("★");
snake.len = snake1.len = 4;//给两条蛇的长度赋初值
snake.x[0] = MAPWIDTH / 2 + 31;//然后分别打印两条蛇身部分
snake.y[0] = MAPHEIGHT / 2;
snake1.x[0] = MAPWIDTH / 2 -31;
snake1.y[0] = MAPHEIGHT / 2;
gotoxy(snake.x[0], snake.y[0]);
printf("■");
gotoxy(snake1.x[0], snake1.y[0]);
printf("●");
for (int i = 1; i < snake.len; i++)
{
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1]+1;
gotoxy(snake.x[i], snake.y[i]);
printf("■");
snake1.x[i] = snake1.x[i - 1];
snake1.y[i] = snake1.y[i - 1]+1;
gotoxy(snake1.x[i], snake1.y[i]);
printf("●");
}
gotoxy(MAPWIDTH , 0);//把光标移走
return;
}
void OPERATION()//操作函数
{
char pre_key = key , pre_key1 = key1 , s;//保存两条蛇上一次的方向
if (_kbhit())
{
s = getch();
if(s=='w'||s=='s'||s=='a'||s=='d'||s=='W'||s=='S'||s=='A'||s=='D')
key1=s;
else if(s=='8'||s=='5'||s=='4'||s=='6')
key=s;
}
if (changeFlag == 0)//没吃到食物
{
gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
printf(" ");//在蛇尾处输出空格即擦去蛇尾
}
if (changeFlag1 == 0)
{
gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]);
printf(" ");//在蛇尾处输出空格即擦去蛇尾
}
//将蛇的每一节依次向前移动一节(蛇头除外)
for (int i = snake.len - 1; i > 0; i--)
{
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1];
}
for (int i = snake1.len - 1; i > 0; i--)
{
snake1.x[i] = snake1.x[i - 1];
snake1.y[i] = snake1.y[i - 1];
}
//蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走
//如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向
if (pre_key == '8' && key == '5')
key = '8';
if (pre_key == '5' && key == '8')
key = '5';
if (pre_key == '4' && key == '6')
key = '4';
if (pre_key == '6' && key == '4')
key = '6';
if (pre_key1 == 'w' && key1 == 's')
key1 = 'w';
if (pre_key1 == 's' && key1 == 'w')
key1 = 's';
if (pre_key1 == 'a' && key1 == 'd')
key1 = 'a';
if (pre_key1 == 'd' && key1 == 'a')
key1 = 'd';
//判断蛇头应该往哪个方向移动
switch (key)
{
case '4':
snake.x[0] -= 2;//往左
break;
case '6':
snake.x[0] += 2;//往右
break;
case '8':
snake.y[0]--;//往上
break;
case '5':
snake.y[0]++;//往下
break;
}
gotoxy(snake.x[0], snake.y[0]);
printf("■");
changeFlag = 0;
switch (key1)
{
case 'a':
case 'A':
snake1.x[0] -= 2;//往左
break;
case 'd':
case 'D':
snake1.x[0] += 2;//往右
break;
case 'w':
case 'W':
snake1.y[0]--;//往上
break;
case 's':
case 'S':
snake1.y[0]++;//往下
break;
}
gotoxy(snake1.x[0], snake1.y[0]);
printf("●");
changeFlag1 = 0;
gotoxy(MAPWIDTH, 0);
return;
}
void createFood()
{
if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物
{
//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物
while (1)
{
int a = 1 , b=1;
srand((unsigned int)time(NULL));
food.x = rand() % (MAPWIDTH - 4) + 2;
food.y = rand() % (MAPHEIGHT - 2) + 1;
//随机生成的食物不能在蛇的身体上
for (int i = 0; i < snake.len; i++)
{
if (snake.x[i] == food.x && snake.y[i] == food.y)
{
a = 0;
break;
}
}
for (int i = 0; i < snake1.len; i++)
{
if (snake1.x[i] == food.x && snake1.y[i] == food.y)
{
b = 0;
break;
}
}
//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成
if (a==1&&b==1 && food.x % 2 == 0)
break;
}
//绘制食物
gotoxy(food.x, food.y);
printf("★");
snake.len++;//吃到食物,蛇身长度加1
sorce += 10;
speed -= 5;//随着吃的食物越来越多,速度会越来越快
changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果
}
return;
}
void createFood1()
{
if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇头碰到食物
{
//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物
while (1)
{
int a = 1 , b=1;
srand((unsigned int)time(NULL));
food.x = rand() % (MAPWIDTH - 4) + 2;
food.y = rand() % (MAPHEIGHT - 2) + 1;
//随机生成的食物不能在蛇的身体上
for (int i = 0; i < snake.len; i++)
{
if (snake.x[i] == food.x && snake.y[i] == food.y)
{
a = 0;
break;
}
}
for (int i = 0; i < snake1.len; i++)
{
if (snake1.x[i] == food.x && snake1.y[i] == food.y)
{
b = 0;
break;
}
}
//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成
if (a==1&&b==1&& food.x % 2 == 0)
break;
}
//绘制食物
gotoxy(food.x, food.y);
printf("★");
snake1.len++;//吃到食物,蛇身长度加1
sorce1 += 10;
speed -= 5;//随着吃的食物越来越多,速度会越来越快
changeFlag1 = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果
}
return;
}
bool check()
{
//蛇头碰到上下边界,游戏结束
if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)
return true;
//蛇头碰到左右边界,游戏结束
if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)
return true;
//蛇头碰到蛇身,游戏结束
for (int i = 1; i < snake.len; i++)
{
if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
return true;
}
for (int i = 0; i < snake1.len; i++)
{
if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0])
return true;
}
return false;
}
bool check1()
{
//蛇头碰到上下边界,游戏结束
if (snake1.y[0] == 0 || snake1.y[0] == MAPHEIGHT)
return true;
//蛇头碰到左右边界,游戏结束
if (snake1.x[0] == 0 || snake1.x[0] == MAPWIDTH)
return true;
//蛇头碰到蛇身,游戏结束
for (int i = 1; i < snake1.len; i++)
{
if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0])
return true;
}
for (int i = 0; i < snake.len; i++)
{
if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0])
return true;
}
return false;
}
void MENU ()//打印菜单界面
{
printf("\n\n\n\n\t\t\t\t ╔═══════════════════════════════════════╗\n");
printf("\t\t\t\t ║ ║\n");
printf("\t\t\t\t ║ 欢迎来到贪吃蛇 ║\n");
printf("\t\t\t\t ║ ║\n");
printf("\t\t\t\t ║ ║\n");
printf("\t\t\t\t ║ ┏━━┓ ┏━━┓ ┏━━┓ ║\n");
printf("\t\t\t\t ║ 开始:┃ 1┃ 规则:┃ 2┃ 退出:┃ 3┃ ║\n");
printf("\t\t\t\t ║ ┗━━┛ ┗━━┛ ┗━━┛ ║\n");
printf("\t\t\t\t ║ ║\n");
printf("\t\t\t\t ║ ║\n");
printf("\t\t\t\t ╚═══════════════════════════════════════╝\n");
switch(getch()){
case '1':
system("cls");
START();
break;
case '2':
system("cls");
RULE();
MENU();
break;
case '3':
exit(0);
break;
default:
system("cls");
printf("error");
MENU();
}
}
void RULE ()
{
system("cls");//清屏
printf("\t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗\n");
printf("\t║本游戏玩家一(左侧)通过按键W、S、A、D(不区分大小写)四个键分别控制snake1上移、下移、左移和右移。║\n");
printf("\t║玩家二(右侧)过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。 ║\n");
printf("\t║每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。 ║\n");
printf("\t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝\n");
system("pause");//暂停
system("cls");//清屏
}
void START()
{
time_t time_sec = 0;
time_t old_sec = 0;
MAP();
system("pause");
time(&time_sec); //获取时间
old_sec = time_sec; //保存时间
while (!check()&&!check1())
{
OPERATION();
createFood();
createFood1();
Sleep(speed);
time(&time_sec); //获取秒数保存到time_t变量
if(time_sec != old_sec) //如果秒数改变(计时达到1秒)
{
old_sec = time_sec; //更新旧的秒数
if(sec > 0)
sec--; //计时秒数减1
else
{
sec = 59; //如果原秒数为0,则变为59
min--; //计时分钟减1
}
}
if(min==0&&sec==0)
break;
if(sec>=8)
printf("\a");
gotoxy(4,1);
printf("倒计时——%02d:%02d\r",min, sec);
}
system("cls");
printf("\n\n\t\t\tGame Over!\n");
system("pause");
}
void OVER ()
{
system("cls");
printf("\n\n\n\n\t\t\t\t╔═══════════════════════════════════════════╗\n");
printf("\t\t\t\t║ ║\n");
printf("\t\t\t\t║ 游戏结束 ║\n");
printf("\t\t\t\t║ ║\n");
printf("\t\t\t\t║ ║\n");
if(check()&&!check1())
printf("\t\t\t\t║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║\n");
else if(!check()&&check1())
printf("\t\t\t\t║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║\n");
else
{
printf("\t\t\t\t║ 玩家一本次游戏得分为:%4d ║\n", sorce1);
printf("\t\t\t\t║ 玩家二本次游戏得分为:%4d ║\n", sorce);
if(sorce>sorce1)
printf("\t\t\t\t║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║\n");
else if(sorce1>sorce)
printf("\t\t\t\t║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║\n");
else
printf("\t\t\t\t║ 恭喜你们平局了! ║\n");
}
printf("\t\t\t\t║ ║\n");
printf("\t\t\t\t║ ║\n");
printf("\t\t\t\t╚═══════════════════════════════════════════╝\n");
}
int main ()
{
system("title 双人贪吃蛇");
system("color F0");
MENU();
OVER();
return 0;
}
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