轻量级UML工具-UMLet

免费、开源,而且灰常好用的工具,这里就当加一个备注。免得忘了

 

如何在UMLet中表示static和final?

UMLet中表示static用下划线(对于method、function或者operation也用下划线代表static),个人感觉可以用斜体来表示final(对于method、function或者operation斜体代表abstract),如图

轻量级UML工具-UMLet

代码如下:

rball::BulletGenerator

--

-bullet: Sphere

-bulletSize: float

-bulletCollisionShape: SphereCollisionShape

// 用下划线表示static,用斜体表示final

/_-DEFAULT_initSpeeds: float[]_/

-initSpeed: float

-initSpeedIndex: int



-cam: Camera

-mat: Material

-rootNode: Node

-bulletAppState: BulletAppState

--

+BulletGenerator(

    cam: Camera

    mat: Material

    rootNode: Node

    bulletAppState: BulletAppState): BulletGenerator

--

~getInitSpeed(): float

~nextInitSpeed(): void

~previousInitSpeed(): void

~launchBullet(): void

-getPhysicsSpace(): PhysicsSpace

 再如图:

轻量级UML工具-UMLet

代码:

/SimpleApplication/

--

/+simpleInitApp(): void/

+simpleUpdate(tpf: float): void

+simpleRender(rm: RenderManager): void

 

rball::GameMain

--

~bulletGenerator: BulletGenerator

~matBullet: Material



-bulletSpeedText: BitmapText

~bulletSpeedTextListener BulletSpeedTextListener



~positionBallGenerator: BallGenerator

~randomBallGenerator: BallGenerator



~terrain: TerrainQuad

~matRock: Material

~matWire: Material



~wireframe: boolean



#hintText: BitmapText



-bulletAppState: BulletAppState

--

_+main(args: String[])_

+setupKeys()

+simpleInitApp()

+simpleUpdate(tpf: float)



-initCrossHairs()

-loadHintText()

-loadBulletSpeedText()



-getWorldIntersection(): Vector3f

-isInRadius(x: float, y: float, radius: float): boolean

-calculateHeight(radius: float, heightFactor: float, x: float, z: float): float

-adjustHeight(loc: Vector3f, radius: float, height: float)

 

UML类图中可见性(参考这里):

  public: +

  protected: #

  private: -

  package: ~

 

类图中,如果function的返回值为void怎么处理?

不要画为function(): void,直接画为function()即可

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