Design Pattern----21.Behavioral.Memento.Pattern (Delphi Sample)

Intent

  • Without violating encapsulation, capture and externalize an object’s internal state so that the object can be returned to this state later.
  • A magic cookie that encapsulates a “check point” capability.
  • Promote undo or rollback to full object status.

Problem

Need to restore an object back to its previous state (e.g. “undo” or “rollback” operations).

Discussion

The client requests a Memento from the source object when it needs to checkpoint the source object’s state. The source object initializes the Memento with a characterization of its state. The client is the “care-taker” of the Memento, but only the source object can store and retrieve information from the Memento (the Memento is “opaque” to the client and all other objects). If the client subsequently needs to “rollback” the source object’s state, it hands the Memento back to the source object for reinstatement.

An unlimited “undo” and “redo” capability can be readily implemented with a stack of Command objects and a stack of Memento objects.

The Memento design pattern defines three distinct roles:

  1. Originator - the object that knows how to save itself.
  2. Caretaker - the object that knows why and when the Originator needs to save and restore itself.
  3. Memento - the lock box that is written and read by the Originator, and shepherded by the Caretaker.

Structure

Example

The Memento captures and externalizes an object’s internal state so that the object can later be restored to that state. This pattern is common among do-it-yourself mechanics repairing drum brakes on their cars. The drums are removed from both sides, exposing both the right and left brakes. Only one side is disassembled and the other serves as a Memento of how the brake parts fit together. Only after the job has been completed on one side is the other side disassembled. When the second side is disassembled, the first side acts as the Memento.

Check list

  1. Identify the roles of “caretaker” and “originator”.
  2. Create a Memento class and declare the originator a friend.
  3. Caretaker knows when to “check point” the originator.
  4. Originator creates a Memento and copies its state to that Memento.
  5. Caretaker holds on to (but cannot peek into) the Memento.
  6. Caretaker knows when to “roll back” the originator.
  7. Originator reinstates itself using the saved state in the Memento.

Rules of thumb

  • Command and Memento act as magic tokens to be passed around and invoked at a later time. In Command, the token represents a request; in Memento, it represents the internal state of an object at a particular time. Polymorphism is important to Command, but not to Memento because its interface is so narrow that a memento can only be passed as a value.
  • Command can use Memento to maintain the state required for an undo operation.
  • Memento is often used in conjunction with Iterator. An Iterator can use a Memento to capture the state of an iteration. The Iterator stores the Memento internally.

Memento in Delphi

A Memento is an object that stores a snapshot of the internal state of another object - the memento’s originator, according to GoF.

In the following example the originator class is a class that does some calculations named TCalculator. The recall-class must be a friend class of the originator class in order to access the private variables that characterize the current state. In delphi you can realize this if the two classes are defined in the same unit.

A concrete implementation of the Memento design pattern looks like this:

  1: 

  2: 

  3: TCalculator = class 

  4: private 

  5:   ValueA,ValueB,Interval : extended; 

  6:   Strings : TStringList; 

  7: public 

  8:   //... 

  9: end;           

 10: 

 11: TCalculatorRecall = class 

 12: private 

 13:   RefObject : TCalculator; 

 14:   ValueA,ValueB,Interval : extended; 

 15:   Strings : TStringList; 

 16: public 

 17:   constructor Create(Calculator : TCalculator); 

 18:   destructor Destroy; override; 

 19: end; 

 20: 

 21: constructor TCalculatorRecall.Create(Calculator: TCalculator); 

 22: begin 

 23:   inherited Create; 

 24:   RefObject := Calculator; 

 25:   ValueA := RefObject.ValueA; 

 26:   ValueB := RefObject.ValueB; 

 27:   Interval := RefObject.Interval; 

 28:   Strings := TStringList.Create; 

 29:   Strings.Assign(RefObject.Strings); 

 30: end; 

 31: 

 32: destructor TCalculatorRecall.Destroy; 

 33: begin 

 34:   RefObject.ValueA := ValueA; 

 35:   RefObject.ValueB := ValueB; 

 36:   RefObject.Interval := Interval; 

 37:   RefObject.Strings.Assign(Strings); 

 38:   Strings.Free; 

 39:   inherited Destroy; 

 40: end; 

The following lines demonstrate how to use this class:
  1:   // Store state of object 

  2:   CalculatorRecall := TCalculatorRecall.Create(Calculator); 

  3: 

  4:   // Change the state of object to do some calculations 

  5:   Calculator.ValueA := ... 

  6:   Calculator.DoSomething; 

  7: 

  8:   // Restore the original state 

  9:   CalculatorRecall.Destroy;

Examples from the VCL for the Memento Design Pattern are TFontRecall, TPenRecall and tBrushRecall, three new available classes in Delphi 6 that are derived from TRecall. Of course you can also define your own classes in this way. If you do this, consider two important points:

  • Derive the originator class from TPersistent
  • Implement the Assign procedure

Then our example looks like this:

  1: 

  2: 

  3: TCalculator = class(TPersistent) 

  4: private 

  5:   ValueA,ValueB,Interval : extended; 

  6:   Strings : TStringList; 

  7:   //... 

  8: public 

  9:   //... 

 10:   procedure Assign(Source: TPersistent); override; 

 11:   //... 

 12: end; 

 13: 

 14: TCalculatorRecall = class(TRecall) 

 15: public 

 16:   constructor Create(ACalculator : TCalculator); 

 17: end; 

 18: 

 19: procedure TCalculator.Assign(Source: TPersistent); 

 20: var RefObject : TCalculator; 

 21: begin 

 22:   if Source is TCalculator then 

 23:   begin 

 24:     RefObject := Source as tCalculator; 

 25:     ValueA    := RefObject.ValueA; 

 26:     ValueB    := RefObject.ValueB; 

 27:     Interval  := RefObject.Interval; 

 28:     //... 

 29:     Strings.Assign(RefObject.Strings); 

 30:     //... 

 31:   end else 

 32:     inherited Assign(Source); 

 33: end; 

 34: 

 35: constructor TCalculatorRecall.Create(ACalculator: TCalculator); 

 36: begin 

 37:   inherited Create(TCalculator.Create, ACalculator); 

 38: end;

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