对于火焰效果的接触

rollout FErollout "火焰特效" width:180 height:245
(
 button btn1 "火焰" pos:[12,20] width:140 height:30
 bitmap bmp1 "" pos:[12,70] width:140 height:120
 button btn2 "渲染预览" pos:[51,205] width:64 height:21
 
 on btn1 pressed do
 (
  resetMaxFile #noprompt
  global sgizmo = spheregizmo radius:80
  vf = fire_effect()
  addAtmospheric(vf)
  appendGizmo vf sgizmo
  cam = freeCamera pos:[0,180,0] target:(targetObject())
  max vpt camera
  
 )
 on btn2 pressed do
 (
  view = render outputwidth:140 outputheight:120 vfb:off
  bmp1.bitmap = view
 )
)
rollout r1 "参数调节" width:180 height:245
(
 spinner sp1 "浓烈程度: " pos:[40,3] width:133 height:16 range:[0,50,15] type:#float
 
 slider sl1 "火焰大小: " pos:[40,28] width:136 height:44 range:[0,100,80]
 
 on sp1 changed spValue do
 (
  vf.density = spValue
  if spValue <= 15 then
  (
   vf.inner_color = color 252 252 0
   vf.outer_color = color 225 30 30
  ) else if spValue >30 then
  (
   vf.inner_color = color 253 255 94
   vf.outer_color = color 144 126 255
  ) else
  (
   vf.inner_color = color 253 255 94
   vf.outer_color = color 225 129 129
  )
 )
 on sl1 changed slValue do
 (
  sgizmo.radius = slValue
 )
 on sp1 buttonup spVaue do
 (
  view = render outputwidth:140 outputheight:120 vfb:off
  FErollout.bmp1.bitmap = view
 )
 on sl1 buttonup do
 (
  view = render outputwidth:140 outputheight:120 vfb:off
  FErollout.bmp1.bitmap = view
 )

FEFloater = newRolloutFloater "火焰特效浮动显示" 300 400
addRollout FErollout FEFloater
addRollout r1 FEFloater

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