Application needs to manipulate a hierarchical collection of “primitive” and “composite” objects. Processing of a primitive object is handled one way, and processing of a composite object is handled differently. Having to query the “type” of each object before attempting to process it is not desirable.
Define an abstract base class (Component) that specifies the behavior that needs to be exercised uniformly across all primitive and composite objects. Subclass the Primitive and Composite classes off of the Component class. Each Composite object “couples” itself only to the abstract type Component as it manages its “children”.
Use this pattern whenever you have “composites that contain components, each of which could be a composite”.
Child management methods [e.g. addChild()
, removeChild()
] should normally be defined in the Composite class. Unfortunately, the desire to treat Primitives and Composites uniformly requires that these methods be moved to the abstract Component class. See the “Opinions” section below for a discussion of “safety” versus “transparency” issues.
Composites that contain Components, each of which could be a Composite.
Menus that contain menu items, each of which could be a menu.
Row-column GUI layout managers that contain widgets, each of which could be a row-column GUI layout manager.
Directories that contain files, each of which could be a directory.
Containers that contain Elements, each of which could be a Container.
The Composite composes objects into tree structures and lets clients treat individual objects and compositions uniformly. Although the example is abstract, arithmetic expressions are Composites. An arithmetic expression consists of an operand, an operator (+ - * /), and another operand. The operand can be a number, or another arithmetic expresssion. Thus, 2 + 3 and (2 + 3) + (4 * 6) are both valid expressions.
addChild()
, removeChild()
] should normally be defined in the Composite class. Unfortunately, the desire to treat Leaf and Composite objects uniformly may require that these methods be promoted to the abstract Component class. See the Gang of Four for a discussion of these “safety” versus “transparency” trade-offs. The whole point of the Composite pattern is that the Composite can be treated atomically, just like a leaf. If you want to provide an Iterator protocol, fine, but I think that is outside the pattern itself. At the heart of this pattern is the ability for a client to perform operations on an object without needing to know that there are many objects inside.
Being able to treat a heterogeneous collection of objects atomically (or transparently) requires that the “child management” interface be defined at the root of the Composite class hierarchy (the abstract Component class). However, this choice costs you safety, because clients may try to do meaningless things like add and remove objects from leaf objects. On the other hand, if you “design for safety”, the child management interface is declared in the Composite class, and you lose transparency because leaves and Composites now have different interfaces.
Smalltalk implementations of the Composite pattern usually do not have the interface for managing the components in the Component interface, but in the Composite interface. C++ implementations tend to put it in the Component interface. This is an extremely interesting fact, and one that I often ponder. I can offer theories to explain it, but nobody knows for sure why it is true.
My Component classes do not know that Composites exist. They provide no help for navigating Composites, nor any help for altering the contents of a Composite. This is because I would like the base class (and all its derivatives) to be reusable in contexts that do not require Composites. When given a base class pointer, if I absolutely need to know whether or not it is a Composite, I will use dynamic_cast
to figure this out. In those cases where dynamic_cast
is too expensive, I will use a Visitor.
Common complaint: “if I push the Composite interface down into the Composite class, how am I going to enumerate (i.e. traverse) a complex structure?” My answer is that when I have behaviors which apply to hierarchies like the one presented in the Composite pattern, I typically use Visitor, so enumeration isn’t a problem - the Visitor knows in each case, exactly what kind of object it’s dealing with. The Visitor doesn’t need every object to provide an enumeration interface.
Composite doesn’t force you to treat all Components as Composites. It merely tells you to put all operations that you want to treat “uniformly” in the Component class. If add, remove, and similar operations cannot, or must not, be treated uniformly, then do not put them in the Component base class. Remember, by the way, that each pattern’s structure diagram doesn’t define the pattern; it merely depicts what in our experience is a common realization thereof. Just because Composite’s structure diagram shows child management operations in the Component base class doesn’t mean all implementations of the pattern must do the same.
The idea is to define a Composite Class
1: AComponentClass = class2: //...
3: procedure DoSomething; virtual;4: end;
5:6: ACompositeClass = class(aComponentClass)7: aList: tList; // List of "aComponentClass" Objects
8: procedure DoSomething; override;
9: //...
10: end;
11:
Now you can call a single class method aComponentClass.DoSomething;
in any case, whether the class is a composite class or not. The method “DoSomething” of the CompositeClass
for example calls “DoSomething” for every item of the list.
This allows you to ignore the difference between compositions of objects and individual objects.
A simple example for a composition is a directory - a directory is a composition of files. A simple implementation of a class that copies a file or a complete directory with all subdirectories looks like this:
1: uses Classes,SysUtils,..;
2:3: TFile = class4: public5: fName : string;
6: public7: constructor Create(Name : string);8: procedure Copy(DstDir : string); virtual;9:10: property Name : string read fName;
11: end;
12:13: TDirectory = class(TFile)14: private15: FileList : TList;16: public17: constructor Create(Name : string);18: destructor Destroy;
19: procedure Copy(DstDir : string); override;20:21: property Name;22: end;
23:24: // TFile
25:26: constructor TFile.Create(Name: string);27: begin
28: fName:=Name;29: end;
30:31: procedure TFile.Copy(DstDir: string);32: var SrcFilename,DstFilename : string;33: begin
34: SrcFilename:=fName;35: DstFilename:=IncludeTrailingPathDelimiter(DstDir)+36: ExtractFilename(fName);37: if FileExists(SrcFilename) then38: Windows.CopyFile(PChar(SrcFilename),PChar(DstFilename),false);39: end;
40:41: // TDirectory
42:43: procedure TDirectory.Copy(DstDir: string);44: var i : integer;
45: RelPath, Separator : string;
46: begin
47: if not DirectoryExists(DstDir) then48: ForceDirectories(DstDir);49:50: for i:=0 to FileList.Count-1 do51: if TFile(FileList[i]) is tDirectory then52: begin
53: RelPath:=ExtractRelativePath(IncludeTrailingPathDelimiter(Name), TDirectory(FileList[i]).Name);54: Separator := '\'; //It's a filename separator
55: TDirectory(FileList[i]).Copy(DstDir+Separator+RelPath)56: end else57: TFile(FileList[i]).Copy(DstDir);58: end;
59:60: constructor TDirectory.Create(Name: string);61: var Root,s : string;62: sr : tSearchRec;63: begin
64: inherited Create(Name);
65:66: FileList := TList.Create;67:68: Root:=IncludeTrailingPathDelimiter(Name);69: s:=Root+'*.*';70: if FindFirst(s, faAnyFile , sr) = 0 then71: begin
72: repeat
73: if (sr.Name = '.') or (sr.Name = '..') then continue;74:75: if ((sr.Attr and faDirectory) <> 0) then76: FileList.Add(tDirectory.Create(Root+sr.Name))77: else
78: FileList.Add(tFile.Create(Root+sr.Name));79: until FindNext(sr) <> 0;
80: FindClose(sr);81: end;
82: end;
83:84: destructor TDirectory.Destroy;
85: var i : integer;
86: begin
87: for i:=0 to FileList.Count-1 do88: tFile(FileList[i]).Destroy;89: FileList.Free;90: end;
91:
----------------------------------------------------------------------------
1: program Structural.Composite.Pattern;
2:3: {$APPTYPE CONSOLE}4:5: uses
6: SysUtils,7: Pattern in 'Pattern.pas';
8:9: var
10: dir: TDirectory;11:12: begin
13: try14: try15: dir := TDirectory.Create('c:\test01');16: dir.Copy('c:\test02');17: finally18: FreeAndNil(dir);19: end;
20: except21: on E:Exception do
22: Writeln(E.Classname, ': ', E.Message);23: end;
24: end.