JS实现非图片动态loading

功能说明:譬如在按某个button时,显示消息"Loading”,然后每隔一秒后后面加上".",至一定数量的"."时如:"Loading...",再重置此消息为"Loading",继续动态显示,直至按钮事件处理完成。

代码如下:

首先实现该功能的js对象LoadingMsg:

 

代码
   
     
var Class = {
create:
function () {
return function () { this .init.apply( this ,arguments); }
}
}
var LoadingMsg = Class.create();
LoadingMsg.prototype
= {
init:
function (spanId, spanMsg) {
this .intervalID = - 10000 ;
this .spanId = spanId;
this .spanMsg = spanMsg;
this .timespan = 1000 ;
this .pointNum = 3 ;
this .initPointMsg = " ... " ;
},
Loading:
function () {
var maxLength = this .spanMsg.length + this .pointNum;
var currentSpanMsg = document.getElementById( this .spanId).innerHTML;
if (currentSpanMsg.length < maxLength) {
document.getElementById(
this .spanId).innerHTML += " . " ;
}
else {
document.getElementById(
this .spanId).innerHTML = this .spanMsg;
}
},
Start:
function () {
document.getElementById(
this .spanId).innerHTML = this .spanMsg + this .initPointMsg;
var callObj = this ;
this .intervalID = setInterval( function () { callObj.Loading(); }, this .timespan);
},
End:
function () {
document.getElementById(
this .spanId).innerHTML = "" ;
clearInterval(
this .intervalID);
}
}

关键点:

 如果把

var callObj = this;

this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);

写成:

this.intervalID = setInterval(this.Loading, this.timespan);

在执行Loading方法时则会报找不到this.spanMsg的错误。

因为在setInterval里的第一个参数里的this是windows对象,而不是LoadingMsg对象。windows.setInterval嘛。

 

应用该方法:

 

代码
   
     
< body >
< input type ="button" value ="Start" onclick ="javascript:StartLoading();" />
< span id ="spanId" style ="color:Red" ></ span >
< br />
< input type ="button" value ="End" onclick ="javascript:EndLoading();" />
< br />< br />
< script type ="text/javascript" >
var loadingMsgObj = new LoadingMsg( " spanId " , " loading " );
function StartLoading() {
loadingMsgObj.Start();
}

function EndLoading() {
loadingMsgObj.End();
}
</ script >
</ body >

 

来源于prototype.js里经典创建Js对象的

 

  
    
var Class = {
create:
function () {
return function () { this .init.apply( this ,arguments); }
}
}
var LoadingMsg = Class.create();

 

 

在Class.create()的时候做了2件事,1个是创建了LoadingMsg的对象,即var LoadingMsg = function() {};

另外一件事就是调用LoadingMsg的init方法,初始化LoadingMsg里的静态私有变量,相当于c#里的构造函数作用。

如果你觉得这很装逼的话,如果你更喜欢简单朴实的女孩子的话,也可以改写LoadingMsg对象:

 

代码
   
     
var LoadingMsg = function () { };
LoadingMsg.prototype
= {
init:
function (spanId, spanMsg) {
this .intervalID = - 10000 ;
this .spanId = spanId;
this .spanMsg = spanMsg;
this .timespan = 1000 ;
this .pointNum = 3 ;
this .initPointMsg = " ... " ;
},
Loading:
function () {
var maxLength = this .spanMsg.length + this .pointNum;
var currentSpanMsg = document.getElementById( this .spanId).innerHTML;
if (currentSpanMsg.length < maxLength) {
document.getElementById(
this .spanId).innerHTML += " . " ;
}
else {
document.getElementById(
this .spanId).innerHTML = this .spanMsg;
}
},
Start:
function (spanId, spanMsg) {
this .init(spanId, spanMsg);
document.getElementById(
this .spanId).innerHTML = this .spanMsg + this .initPointMsg;
var callObj = this ;
this .intervalID = setInterval( function () { callObj.Loading(); }, this .timespan);
},
End:
function () {
document.getElementById(
this .spanId).innerHTML = "" ;
clearInterval(
this .intervalID);
}
}

 

所不同的是把init的过程调到Start时执行,因此调用的时候也就变成了

 

  
    
var loadingMsgObj = new LoadingMsg();
function StartLoading() {
loadingMsgObj.Start(
" spanId " , " loading " );
}

 

 

 

 

 

从面向对象的习惯上来说,我个人还是倾向第一种写法,在实例化对象的时候即传入参数,而不是执行对象方法的时候传入参数。

 

另外关于setInterval方法传参数时,如果参数是简单的string,可以

setInterval("DisplayXYZ('xyz')",1000);

如果参数是对象,

则可以setInterval(function(){DisplayXYZ(obj);},1000);

 

LoadingMsg还是主要用在Ajax中,应用于执行时间可能较长的场景,在发送请求后loadingMsgObj.Start(),在成功获取响应时loadingMsgObj.End()。

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