日志2025.1.28

日志2025.1.28
1.实现了霰弹枪射击
    //霰弹枪射击
    private void ShotgunShoot()
    {
        for (int i = 0; i < currentWeapon.ShotgunBulletsPerShoot; i++) {
            FireSingleBullet();
        }
    }

2.实现了子弹射程与激光长短

3.实现了摄像机大小随武器变化而变化
public class CameraManager : MonoBehaviour
{
    public static CameraManager instance;

    private CinemachineVirtualCamera _cam;
    private CinemachineFramingTransposer _transposer;

    private void Awake()
    {
        if(instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
        }

        _cam = GetComponentInChildren();
        _transposer = _cam.GetCinemachineComponent();

    }

    //改变相机的距离
    public void ChangeCameraDistance(float distance)
    {
        _transposer.m_CameraDistance = distance;
    }

}


祝大家新年快乐!!!!!!!!!!!!!!!!!!

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