关于Graphics/Graphics2D以及简单的几何图像制作(一个简单钟表的实现)

 

题外话:正好赶上OperatingSystem的作业要做一个模拟线程/进程调度的问题,决定用JAVA实现才发现这些内容和之前学过的GUI制作是两码事儿- -b

  通过学习java.swing库的ActionListener接口我们初步了解了一些关于java框体程序的各个部件JFrame,JPanel,JComponent和控件之间是如何联系通讯的,然而这次我们要从另一个视角来看java程序框体。

  从一个框体实现“表”的代码我们来初步看一下java是如何在JFrame平台上制作出自己想要的图案的吧!

  (实现效果图)

<JAVA图像学习笔记>关于Graphics/Graphics2D以及简单的几何图像制作(一个简单钟表的实现)

 


 

有几个可能会比较陌生的类先筛选出来:

(1)GeneralPath:是java.awt.geom.Path2D的一个子类,path的设定过程主要用两个函数moveTo(double x,double y)和linkTo(double x,double y),当然如果需要实现path的动态绘制的话需要的方法远不止这两个,可以自行去javadoc查阅。

(2)Ellipse2D:是java.awt.geom下的一个类,可以用来绘制理论上的椭圆构造参数为(double x,double y,double width,double height)意义不多赘述。

(3)AffineTransform:这个是整个代码中最有分量的一个类,这个类的引用的获取方法是用静态方法AffineTransform.getInstance(double theta,double x,double y)这里的x和y指的是锚点也就是整个旋转过程参照的旋转中心,theta是要用弧度制表示的旋转角度。具体使用方法下文中会详细总结。

(4)Timer类是在我接触到的新的控件,和JButton或者JLabel等等不同的是这个空间不要手动加上ActionListener的接口来进行事件驱动。使用方法在代码中有详述。

  1 import java.awt.*;

  2 import java.awt.event.*;

  3 import java.awt.geom.*;

  4 import java.util.Calendar;

  5 import javax.swing.*;

  6 

  7 public class Main extends JPanel implements ActionListener

  8 {

  9     // Create a shape for the face of the clock

 10     protected static Ellipse2D face = new Ellipse2D.Float(3, 3, 94, 94);

 11 

 12     // Create a path that represents a tick mark

 13     protected static GeneralPath tick = new GeneralPath();

 14     static

 15     {

 16         tick.moveTo(100, 100);

 17         tick.moveTo(49, 0);

 18         tick.lineTo(51, 0);

 19         tick.lineTo(51, 6);

 20         tick.lineTo(49, 6);

 21         tick.lineTo(49, 0);

 22 

 23     }

 24 

 25     // Create a cool hour hand

 26     protected static GeneralPath hourHand = new GeneralPath();

 27     static

 28     {

 29         hourHand.moveTo(50, 15);

 30         hourHand.lineTo(53, 50);

 31         hourHand.lineTo(50, 53);

 32         hourHand.lineTo(47, 50);

 33         hourHand.lineTo(50, 15);

 34     }

 35 

 36     // Create a cool minute hand

 37     protected static GeneralPath minuteHand = new GeneralPath();

 38     static

 39     {

 40         minuteHand.moveTo(50, 2);

 41         minuteHand.lineTo(53, 50);

 42         minuteHand.lineTo(50, 58);

 43         minuteHand.lineTo(47, 50);

 44         minuteHand.lineTo(50, 2);

 45     }

 46 

 47     // And a cool second hand

 48     protected static GeneralPath secondHand = new GeneralPath();

 49     static

 50     {

 51         secondHand.moveTo(49, 5);

 52         secondHand.lineTo(51, 5);

 53         secondHand.lineTo(51, 62);

 54         secondHand.lineTo(49, 62);

 55         secondHand.lineTo(49, 5);

 56     }

 57 

 58     // Create some colors for the pieces of the clock

 59     protected static Color faceColor = new Color(220, 220, 220);

 60     protected static Color hourColor = Color.red.darker();

 61     protected static Color minuteColor = Color.blue.darker();

 62     protected static Color secondColor = new Color(180, 180, 0);

 63     protected static Color pinColor = Color.gray.brighter();

 64 

 65     // Create circles for the pivot and center pin

 66     protected Ellipse2D pivot = new Ellipse2D.Float(47, 47, 6, 6);

 67     protected Ellipse2D centerPin = new Ellipse2D.Float(49, 49, 2, 2);

 68 

 69 

 70     // Create three transforms that center around the pivot point

 71     protected AffineTransform hourTransform =

 72             AffineTransform.getRotateInstance(0, 50, 50);

 73     protected AffineTransform minuteTransform =

 74             AffineTransform.getRotateInstance(0, 50, 50);

 75     protected AffineTransform secondTransform =

 76             AffineTransform.getRotateInstance(0,50,50);

 77 

 78     // Create a timer that fires once a second and a Calendar

 79     // instance for getting the time values

 80     protected Timer timer = new Timer(1000, this);

 81     protected Calendar calendar = Calendar.getInstance();

 82 

 83     // Constructor - hardcode a preferred size of 100x100

 84     public Main()

 85     {

 86         setPreferredSize(new Dimension(100, 100));

 87     }

 88 

 89     // Invoked when panel is added to a container

 90     public void addNotify()

 91     {

 92 // Call the superclass and start the timer

 93         super.addNotify();

 94         timer.start();

 95     }

 96 

 97     // Invoked when panel is removed from a container

 98     public void removeNotify()

 99     {

100 // Call the superclass and stop the timer

101         timer.stop();

102         super.removeNotify();

103     }

104 

105     //

106     public void actionPerformed(ActionEvent event)

107     {

108         // Update the calendar's time

109         this.calendar.setTime(new java.util.Date());

110 

111         // Extract the hours minutes and seconds

112         int hours = this.calendar.get(Calendar.HOUR);

113         int minutes = this.calendar.get(Calendar.MINUTE);

114         int seconds = this.calendar.get(Calendar.SECOND);

115 

116         // Using a little trigonometry, set the transforms to rotate

117         // each hand into the proper position.  Center the rotation

118         // around the pivot point (50, 50) instead of the origin

119         hourTransform.setToRotation(((double) hours) *

120                 (Math.PI / 6.0), 50, 50);

121         minuteTransform.setToRotation(((double) minutes) *

122                 (Math.PI / 30.0), 50, 50);

123         secondTransform.setToRotation(((double) seconds) *

124                 (Math.PI / 30.0), 50, 50);

125 

126         // Force the component to repaint ASAP

127         repaint();

128     }

129 

130     // This is an alternative to creating a UI delegate.  Since JPanel's

131     // paint() method only paints the border and backgound, we can just

132     // override the paint method of the component to do the graphics.

133     public void paint(Graphics g)

134     {

135         // Call the superclass first to paint the border (if one is assigned)

136         super.paint(g);

137 

138         // Get the graphics context and turn on anti-aliasing

139         Graphics2D g2 = (Graphics2D) g;

140         g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,

141                 RenderingHints.VALUE_ANTIALIAS_ON);

142 

143         // Set the paint for the clock face and fill it in

144         g2.setPaint(faceColor);

145         g2.fill(face);

146 

147         // Set the paint to black and draw the clock's outline

148         g2.setPaint(Color.black);

149         g2.draw(face);

150 

151         // Fill in the 12 ticks around the face of the clock

152         for (double p = 0.0; p < 12.0; p += 1.0)

153         {

154             // This is probably terribly inefficient and should be

155             // done statically or in the constructor - draw the

156             // tick as a transformed shape that is rotated.

157             g2.fill(tick.createTransformedShape(

158                     AffineTransform.getRotateInstance((Math.PI / 6.0)  * p,

159                             50, 50)));

160         }

161 

162         // Set the paint and draw the hour hand.  It is lowest in the

163         // 'z-order' so will appear underneath the other hands.  Notice

164         // how each hand is transformed by a different <AffineTransform>.

165         g2.setPaint(hourColor);

166         g2.fill(hourHand.createTransformedShape(hourTransform));

167 

168         // Set the paint and draw the minute hand, the second hand,

169         // the pivot and the center pin

170         g2.setPaint(minuteColor);

171         g2.fill(minuteHand.createTransformedShape(minuteTransform));

172         g2.setPaint(secondColor);

173         g2.fill(secondHand.createTransformedShape(secondTransform));

174         g2.fill(pivot);

175         g2.setPaint(pinColor);

176         g2.fill(centerPin);

177     }

178 

179     // A little test frame to show off our fancy clock

180     public static void main(String[] args)

181     {

182         JFrame frame = new JFrame();

183         frame.setLocation(700, 400);

184         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

185         frame.getContentPane().add(new Main());

186         frame.pack();

187         frame.show();

188     }

189 }
View Code

 


 

Okay,Here are the points :-P
下面进阶深入探究一下这段代码:

 

#1#关于每次图形变换之后,变化前图形的擦除?

Ans:是这样的,一般来讲有两种办法实现所谓的擦除效果以完成动画:

1.手动擦除,直接对这个paint出来的geom下的类调用clear**方法,或者直接使用新的颜色/画布将需要擦除的形状删除/覆盖。

2.super.paint(g)这个方法有点神奇,以后需要进一步探讨一下,直接在子类的paint方法之中调用父类的paint的方法来实现“擦除”。

代码中方法其实是第一种,在每次repaint过程中,都会有一次将整个表盘“覆盖”重画的过程,但是不得不说,这么实现的话每秒钟都需要对整个表盘全部的空间进行重画,是很浪费时间/空间的。

 

#2#怎么递推实现的表盘圆周上的12个标记的绘制?

Ans:这里用了一个新的类叫做AffineTransform。使用这个类的方法是在geom下的几何类中直接调用createTransformedShape(AffineTransform at)返回一个Shape类型,这时匿名调用这个类进行draw(勾勒轮廓)/fill(填充颜色)方法可以完成对转换完成之后的几何体的绘制。关于AffineTransform类的更多用法和数学解释:

http://www.apihome.cn/api/java/AffineTransform.html

 

#3#怎么实现消除斜线的锯齿状?

Ans:这个我真的不懂,但是我知道是下面这段神奇的代码起到的作用,至于这个“渲染提示”具体的用法还得慢慢学..

g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);

#4#阿西巴,addNotify方法到底有没有用?
Ans:addNotify方法是在JPanel添加到JComponent上的时候用的,本例中是在添加pane的直接启动计时器(Timer),关于代码最后那个若有若无的getContentPane()为什么会出现,其实还要从JFrame的四层结构开始说起(传送门见下):

http://tieba.baidu.com/p/2004216123

 

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