UIImage图像旋转

 

 

【https://gist.github.com/1531596】


@interface UIImage (fixOrientation)
 
- (UIImage *)fixOrientation;
 
@end

 


@implementation UIImage (fixOrientation)
 
- (UIImage *)fixOrientation {
 
     // No-op if the orientation is already correct
     if (self.imageOrientation == UIImageOrientationUp) return self;
 
     // We need to calculate the proper transformation to make the image upright.
     // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
     CGAffineTransform transform = CGAffineTransformIdentity;
 
     switch (self.imageOrientation) {
         case UIImageOrientationDown:
         case UIImageOrientationDownMirrored:
             transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
             transform = CGAffineTransformRotate(transform, M_PI);
             break;
 
         case UIImageOrientationLeft:
         case UIImageOrientationLeftMirrored:
             transform = CGAffineTransformTranslate(transform, self.size.width, 0);
             transform = CGAffineTransformRotate(transform, M_PI_2);
             break;
 
         case UIImageOrientationRight:
         case UIImageOrientationRightMirrored:
             transform = CGAffineTransformTranslate(transform, 0, self.size.height);
             transform = CGAffineTransformRotate(transform, -M_PI_2);
             break;
     }
 
     switch (self.imageOrientation) {
         case UIImageOrientationUpMirrored:
         case UIImageOrientationDownMirrored:
             transform = CGAffineTransformTranslate(transform, self.size.width, 0);
             transform = CGAffineTransformScale(transform, -1, 1);
             break;
 
         case UIImageOrientationLeftMirrored:
         case UIImageOrientationRightMirrored:
             transform = CGAffineTransformTranslate(transform, self.size.height, 0);
             transform = CGAffineTransformScale(transform, -1, 1);
             break;
     }
 
     // Now we draw the underlying CGImage into a new context, applying the transform
     // calculated above.
     CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
                                              CGImageGetBitsPerComponent(self.CGImage), 0,
                                              CGImageGetColorSpace(self.CGImage),
                                              CGImageGetBitmapInfo(self.CGImage));
     CGContextConcatCTM(ctx, transform);
     switch (self.imageOrientation) {
         case UIImageOrientationLeft:
         case UIImageOrientationLeftMirrored:
         case UIImageOrientationRight:
         case UIImageOrientationRightMirrored:
             // Grr...
             CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);
             break;
 
         default:
             CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);
             break;
     }
 
     // And now we just create a new UIImage from the drawing context
     CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
     UIImage *img = [UIImage imageWithCGImage:cgimg];
     CGContextRelease(ctx);
     CGImageRelease(cgimg);
     return img;
}
 

@end

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