Converting 8-bit YUV to RGB888

The following coefficients are used in conversion process:
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C = Y - 16
D = U - 128
E = V - 128

Using the previous coefficients and noting that clip() denotes clipping a
value to the range of 0 to 255, the following formulas provide the
conversion from YUV to RGB:
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R = clip(( 298 * C + 409 * E + 128) >> 8)
G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
B = clip(( 298 * C + 516 * D + 128) >> 8)

These formulas use some coefficients that require more than 8 bits of
precision to produce each 8-bit result, and intermediate results require
more than 16 bits of precision.
Note All units range from 0 (zero) to 1.0 (one). In DirectDraw, they
range from 0 to 255. Overflow and underflow can (and does) occur, and the
results must be saturated.

To convert 4:2:0 or 4:2:2 YUV to RGB, convert the YUV data to 4:4:4 YUV,
and then convert from 4:4:4 YUV to RGB.

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