Lua 中调用 Windows API

#include "lua.h"

#include <malloc.h>

#include <windows.h>   typedef void* (__stdcall *func_call)();   static int api_call(lua_State *L)

{

	int i,type;

	int n=lua_gettop(L);

	func_call fc=(func_call)lua_touserdata(L,lua_upvalueindex(2));

	void *ret;

	do {

		void **arg=(void **)_alloca(n*sizeof(void *));

		for (i=0;i<n;i++) {

			type=lua_type(L,i+1);

			switch(type) {

				case LUA_TNIL:

					arg[i]=0;

					break;

				case LUA_TNUMBER:

					arg[i]=(void*)lua_tointeger(L,i+1);

					break;

				case LUA_TBOOLEAN:

					arg[i]=(void*)lua_toboolean(L,i+1);

					break;

				case LUA_TSTRING:

					arg[i]=(void *)lua_tostring(L,i+1);

					break;

				case LUA_TLIGHTUSERDATA:

					arg[i]=lua_touserdata(L,i+1);

					break;

				default:

					lua_pushstring(L,"unknown argument type");

					lua_error(L);

					break;

			}

		}

		ret=fc();

	} while(0);

	switch(lua_type(L,lua_upvalueindex(1))) {

	case LUA_TNIL:

		lua_pushlightuserdata(L,ret);

		break;

	case LUA_TNUMBER:

		lua_pushinteger(L,(int)ret);

		break;

	case LUA_TBOOLEAN:

		lua_pushboolean(L,(int)ret);

		break;

	case LUA_TSTRING:

		lua_pushstring(L,(const char*)ret);

		break;

	default:

		lua_pushstring(L,"unknown return value type");

		lua_error(L);

		break;

	}

	return 1;

}   static int open_dll(lua_State *L)

{

	const char *name=lua_tostring(L,1);

	HMODULE hm=LoadLibrary(name);

	lua_pushlightuserdata(L,hm);

	return 1;

}   static int get_procaddress(lua_State *L)

{

	HMODULE hm=(HMODULE)lua_touserdata(L,1);

	const char *name=lua_tostring(L,2);

	void *func=GetProcAddress(hm,name);

	lua_pushvalue(L,3);

	lua_pushlightuserdata(L,func);

	lua_pushcclosure(L,api_call,2);

	return 1;

}   __declspec(dllexport) int luaopen_api_procaddress(lua_State *L)

{

	lua_pushcfunction(L,get_procaddress);

	return 1;

}   __declspec(dllexport) int luaopen_api_opendll(lua_State *L)

{

	lua_pushcfunction(L,open_dll);

	return 1;

}

下面,我们可以在 lua 中调用 windows 的 api 了,用法大约是这样的:
opendll = require("api.opendll")

getprocaddress =require("api.procaddress")

user32=opendll("user32.dll")

MessageBox=getprocaddress(user32,"MessageBoxA")

MessageBox(nil,"hello","hehe",0)

 

 

 

原文:http://blog.codingnow.com/cloud/LuaApiCall

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