extern "C" { #include "sqlite3.h" } #include "stdlib.h" #include "stdio.h" #include <iostream> #include <fstream> using namespace std; fstream file; string db_file = "game.db"; string file_name = "goods.lua"; /* string sql = "select goods_id,name,descrip,sicon,sort_type from goods where type=0"; int callback(void *p, int count, char** data, char** Colname) { string str; str = "['"; str += data[0];//id str += "']={"; str += "\n\t['name']='"; str += data[1]; // name str += "',"; str += "\n\t['brief']='"; str += data[2]; // brief str += "',"; str += "\n\t['sicon']='icon/goods/"; str += data[3]; // sicon str += ".png',"; str += "\n\t['sort']='"; str += data[4]; // sort str += "'},\n"; file.write(str.c_str(), str.length()); return 0; } */ /* //hero string sql = "select child_id , name ,descrip ,quality,skill_id,hp,atk,atk,sicon,bicon,camp from child"; int callback(void *p, int count, char** data, char** Colname) { string str; str = "['"; str += data[0];//id str += "']={"; str += "\n\t['name']='"; str += data[1]; // name str += "',"; str += "\n\t['brief']='"; str += data[2]; // brief str += "',"; str += "\n\t['quality']='"; str += data[3]; // quality str += "',"; str += "\n\t['skill_id']='"; str += data[4]; // skill_id str += "',"; str += "\n\t['base_hp']='"; str += data[5]; // hp str += "',"; str += "\n\t['base_attack']='"; str += data[6]; // attack str += "',"; str += "\n\t['base_speed']='"; str += data[7]; // speed str += "',"; str += "\n\t['sicon']='icon/hero/"; str += data[8]; // sicon str += ".png',"; str += "\n\t['bicon']='icon/hero/"; str += data[9]; // bicon str += ".png',"; str += "\n\t['camp']='"; str += data[10]; // camp str += "'"; str += "},\n"; file.write(str.c_str(), str.length()); return 0; } */ // equip string sql = "select equipment_id , name ,descrip ,quality,type,atk,sicon,bicon,hp,hp from equipment"; int callback(void *p, int count, char** data, char** Colname) { string str; str = "['"; str += data[0];//id str += "']={"; str += "\n\t['name']='"; str += data[1]; // name str += "',"; str += "\n\t['brief']='"; str += data[2]; // brief str += "',"; str += "\n\t['quality']='"; str += data[3]; // quality str += "',"; str += "\n\t['type']='"; str += data[4]; // type str += "',"; str += "\n\t['attack']='"; str += data[5]; // attack str += "',"; str += "\n\t['sicon']='icon/equip/"; str += data[6]; // sicon str += ".png',"; str += "\n\t['bicon']='icon/equip/"; str += data[7]; // bicon str += ".png',"; str += "\n\t['hp']='"; str += data[8]; // hp str += "',"; str += "\n\t['speed']='"; str += data[9]; // speed str += "'"; str += "},\n"; file.write(str.c_str(), str.length()); return 0; } /* skill string sql = "select skill_id,name,descrip,quality,type,atk,sicon,bicon from skill"; int callback(void *p, int count, char** data, char** Colname) { string str; str = "['"; str += data[0];//id str += "']={"; str += "\n\t['name']='"; str += data[1]; // name str += "',"; str += "\n\t['brief']='"; str += data[2]; // brief str += "',"; str += "\n\t['quality']='"; str += data[3]; // quality str += "',"; str += "\n\t['type']='"; str += data[4]; // type str += "',"; str += "\n\t['attack']='"; str += data[5]; // attack str += "',"; str += "\n\t['sicon']='icon/skill/"; str += data[6]; // sicon str += ".png',"; str += "\n\t['bicon']='icon/skill/"; str += data[7]; // bicon str += ".png"; str += "'},\n"; file.write(str.c_str(), str.length()); return 0; } */ int main() { sqlite3 *db; int res = sqlite3_open(db_file.c_str(), &db); if (res) { sqlite3_close(db); return 0; } file.open(file_name, ios::out); char*errorMsg; string str; str = "local t={\n"; file.write(str.c_str(), str.length()); sqlite3_exec(db, sql.c_str(), callback, 0, &errorMsg); str = "}\nreturn t"; file.write(str.c_str(), str.length()); file.flush(); file.close(); //cout << errorMsg << endl; // system("pause"); return 0; }