TTF(TrueTypeFont)是一种字库名称。TTF(TrueTypeFont)是Apple公司和Microsoft公司共同推出的字体文件格式,随着windows的流行,已经变成最常用的一种字体文件表示方式。首先我们先看下windows下的字体在\WINDOWS\Fonts下面的字体,
标准的SDL是不支持TTF,通过扩展就可以了,有兴趣的同学,可以去看看关于字体方面的内容。TTF的扩展库在安装SDL的时候就已经完成了。本篇的目的就是显示reading the fuck source code!来了source code!
#include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_ttf.h" #include <string> const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; const int SCREEN_BPP = 32; SDL_Surface *background = NULL; SDL_Surface *message = NULL; SDL_Surface *screen = NULL; //The event structure SDL_Event event; //The font that's going to be used TTF_Font *font = NULL; //设置字体颜色 SDL_Color textColor = { 255, 255, 255 }; SDL_Surface *load_image( std::string filename ) { //The image that's loaded SDL_Surface* loadedImage = NULL; //The optimized surface that will be used SDL_Surface* optimizedImage = NULL; //Load the image loadedImage = IMG_Load( filename.c_str() ); //If the image loaded if( loadedImage != NULL ) { //Create an optimized surface optimizedImage = SDL_DisplayFormat( loadedImage ); //Free the old surface SDL_FreeSurface( loadedImage ); //If the surface was optimized if( optimizedImage != NULL ) { //Color key surface SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF ) ); } } //Return the optimized surface return optimizedImage; } void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL ) { //Holds offsets SDL_Rect offset; //Get offsets offset.x = x; offset.y = y; //Blit SDL_BlitSurface( source, clip, destination, &offset ); } bool init() { //Initialize all SDL subsystems if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 ) { return false; } //Set up the screen screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE ); //If there was an error in setting up the screen if( screen == NULL ) { return false; } //初始化TTF库 if( TTF_Init() == -1 ) { return false; } //Set the window caption SDL_WM_SetCaption( "TTF Test", NULL ); //If everything initialized fine return true; } bool load_files() { //导入背景图片 background = load_image( "background.png" ); //打开字体 font = TTF_OpenFont( "lazy.ttf", 28 ); //If there was a problem in loading the background if( background == NULL ) { return false; } //If there was an error in loading the font if( font == NULL ) { return false; } //If everything loaded fine return true; } void clean_up() { //Free the surfaces SDL_FreeSurface( background ); SDL_FreeSurface( message ); //关闭字体 TTF_CloseFont( font ); //释放 SDL_ttf TTF_Quit(); //Quit SDL SDL_Quit(); } int main( int argc, char* args[] ) { //Quit flag bool quit = false; //初始化 if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } //Render the text message = TTF_RenderText_Solid( font, "reading the fuck source code", textColor ); //If there was an error in rendering the text if( message == NULL ) { return 1; } //Apply the images to the screen apply_surface( 0, 0, background, screen ); apply_surface( 0, 150, message, screen ); //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } //While the user hasn't quit while( quit == false ) { //While there's events to handle while( SDL_PollEvent( &event ) ) { //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } } //Free surfaces and font then quit SDL_ttf and SDL clean_up(); return 0; }保存为sdl06.cpp 编译
g++ -o sdl06 sdl06.cpp -lSDL -lSDL_image -lSDL_ttf ./sdl06
上图片了喽!
如果深入Linux底层就得Reading the fuck source code! 不过现在这点代码算不上操蛋的,想想内核里三四百行的结构体(加注释),这就小巫见大巫了。不过还是认真看,发现有什么与众不同地方,多了一个头文件
#include "SDL/SDL_ttf.h" 说明引SDL_ttf库,
TTF_Init(); TTF_Quit(); TTF_OpenFont (); TTF_CloseFont();
这些多比较简单就细说了,要找更多与SDL_TTF相关的文档请点击这儿, 下面我们将详细解说下面这个函数
message = TTF_RenderText_Solid( font, "reading the fuck source code", textColor );
这才是关键所在,先说下TTF库的使用过程,-->(1)初始化-->(2)打开字体文件,并设置字体大小-->(3)设置字体的其它属性(如着色)-->(4)使用打开的字体将所要显示的文字“画”到内存里,有以下三个函数可用[根据不同的文字,选择不同的函数Text为普通字符串,UTF8为UTF8格式的字符串,UNICODE为UNIXCODE格式的字符串。
TTF_RenderText_Solid()
TTF_RenderUTF8_Solid()
TTF_RenderUNICODE_Solid()
-->(5)将内存数据拷贝到当前显示设备环境-->(6)显示-->(7)释放销毁TTF
关于更多TTF相关的点这里有篇文章写得很好[这里]。
关于字体就用到这里,其中文的显示问题,及文字的其它属性(如下画线,斜体……)可以到SDL_TTF这里找函数.