iphone的动画效果类型及实现方法(收集)

实现iPhone漂亮的动画效果主要有两种方法,
   一种是UIView层面的,
  一种是使用CATransition进行更低层次的控制,
 
      第一种是UIView,UIView方式可能在低层也是使用CATransition进行了封装,它只能用于一些简单的、常用的效果展现,这里写一个常用的示例代码,供大家参考。
 
Cpp代码 
 [UIView beginAnimations:@"Curl"context:nil];//动画开始   
 [UIView setAnimationDuration:0.75];   
 [UIView setAnimationDelegate:self];  
 [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:myview cache:YES];   
[myview removeFromSuperview];   
[UIView commitAnimations];  
 
 
       第二种方式相对复杂一些,但如果更好的进行控制,还是使用这种方法吧,
基本使用方法可以看一下如下例子:
 
Cpp代码 
CATransition *animation = [CATransition animation];  
[animation setDuration:1.25f];   
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];   
[animation setType:kCATransitionReveal];  
[animation setSubtype: kCATransitionFromBottom];  
[self.view.layer addAnimation:animation forKey:@"Reveal"];  
 
这里使用了setType与setSubtype组合,这使用个比较保险,因为他的参数就是官方API里定义的,他们的参数说明可以参考如下:
 
[animation setType:@"suckEffect"];
这里的suckEffect就是效果名称,可以用的效果主要有:
Cpp代码 
pageCurl 向上翻一页   
  
pageUnCurl 向下翻一页   
  
rippleEffect 滴水效果   
  
suckEffect 收缩效果,如一块布被抽走   
  
cube 立方体效果   
  
oglFlip 上下翻转效果   
 I have been using the latter for a lot of nice lightweight animations. You can use it crossfade two views, or fade one in in front of another, or fade it out. You can shoot a view over another like a banner, you can make a view stretch or shrink... I'm getting a lot of mileage out of beginAnimation/commitAnimations.
Don't think that all you can do is:
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:myview cache:YES];
Here is a sample:
[UIView beginAnimations:nil context:NULL]; {
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
    [UIView setAnimationDuration:1.0];
        [UIView setAnimationDelegate:self];
        if (movingViewIn) {
// after the animation is over, call afterAnimationProceedWithGame
//  to start the game
                [UIView setAnimationDidStopSelector:@selector(afterAnimationProceedWithGame)];
//              [UIView setAnimationRepeatCount:5.0]; // don't forget you can repeat an animation
//              [UIView setAnimationDelay:0.50];
//              [UIView setAnimationRepeatAutoreverses:YES];
                gameView.alpha = 1.0;
                topGameView.alpha = 1.0;
                viewrect1.origin.y = selfrect.size.height - (viewrect1.size.height);
                viewrect2.origin.y = -20;
                topGameView.alpha = 1.0;
        }
        else {
        // call putBackStatusBar after animation to restore the state after this animation
                [UIView setAnimationDidStopSelector:@selector(putBackStatusBar)];
                gameView.alpha = 0.0;
                topGameView.alpha = 0.0;
        }
        [gameView setFrame:viewrect1];
        [topGameView setFrame:viewrect2];
} [UIView commitAnimations];
As you can see, you can play with alpha, frames, and even sizes of a view. Play around. You may be surprised with its capabilities.
 
 ==================
Dashed & solid line when using CGContext drawing
To get dashed line:
CGContextRef context = UIGraphicsGetCurrentContext();
float dash[2]={6 ,5}; // pattern 6 times “solid”, 5 times “empty”
CGContextSetLineDash(context,0,dash,2);
To get back to solid line:
float normal[1]={1};
CGContextSetLineDash(context,0,normal,0); 

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