实现iPhone漂亮的动画效果主要有两种方法,
一种是UIView层面的,
一种是使用CATransition进行更低层次的控制,
第一种是UIView,UIView方式可能在低层也是使用CATransition进行了封装,它只能用于一些简单的、常用的效果展现,这里写一个常用的示例代码,供大家参考。
Cpp代码
[UIView beginAnimations:@"Curl"context:nil];//动画开始
[UIView setAnimationDuration:0.75];
[UIView setAnimationDelegate:self];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:myview cache:YES];
[myview removeFromSuperview];
[UIView commitAnimations];
第二种方式相对复杂一些,但如果更好的进行控制,还是使用这种方法吧,
基本使用方法可以看一下如下例子:
Cpp代码
CATransition *animation = [CATransition animation];
[animation setDuration:1.25f];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
[animation setType:kCATransitionReveal];
[animation setSubtype: kCATransitionFromBottom];
[self.view.layer addAnimation:animation forKey:@"Reveal"];
这里使用了setType与setSubtype组合,这使用个比较保险,因为他的参数就是官方API里定义的,他们的参数说明可以参考如下:
[animation setType:@"suckEffect"];
这里的suckEffect就是效果名称,可以用的效果主要有:
Cpp代码
pageCurl 向上翻一页
pageUnCurl 向下翻一页
rippleEffect 滴水效果
suckEffect 收缩效果,如一块布被抽走
cube 立方体效果
oglFlip 上下翻转效果
I have been using the latter for a lot of nice lightweight animations. You can use it crossfade two views, or fade one in in front of another, or fade it out. You can shoot a view over another like a banner, you can make a view stretch or shrink... I'm getting a lot of mileage out of beginAnimation/commitAnimations.
Don't think that all you can do is:
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:myview cache:YES];
Here is a sample:
[UIView beginAnimations:nil context:NULL]; {
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:1.0];
[UIView setAnimationDelegate:self];
if (movingViewIn) {
// after the animation is over, call afterAnimationProceedWithGame
// to start the game
[UIView setAnimationDidStopSelector:@selector(afterAnimationProceedWithGame)];
// [UIView setAnimationRepeatCount:5.0]; // don't forget you can repeat an animation
// [UIView setAnimationDelay:0.50];
// [UIView setAnimationRepeatAutoreverses:YES];
gameView.alpha = 1.0;
topGameView.alpha = 1.0;
viewrect1.origin.y = selfrect.size.height - (viewrect1.size.height);
viewrect2.origin.y = -20;
topGameView.alpha = 1.0;
}
else {
// call putBackStatusBar after animation to restore the state after this animation
[UIView setAnimationDidStopSelector:@selector(putBackStatusBar)];
gameView.alpha = 0.0;
topGameView.alpha = 0.0;
}
[gameView setFrame:viewrect1];
[topGameView setFrame:viewrect2];
} [UIView commitAnimations];
As you can see, you can play with alpha, frames, and even sizes of a view. Play around. You may be surprised with its capabilities.
==================
Dashed & solid line when using CGContext drawing
To get dashed line:
CGContextRef context = UIGraphicsGetCurrentContext();
float dash[2]={6 ,5}; // pattern 6 times “solid”, 5 times “empty”
CGContextSetLineDash(context,0,dash,2);
To get back to solid line:
float normal[1]={1};
CGContextSetLineDash(context,0,normal,0);