Socket编程 (异步通讯,解决Tcp粘包) 3

Socket编程 (异步通讯,解决Tcp粘包) - Part3

Socket编程 (异步通讯,解决Tcp粘包)

  从上一章的通讯中,我们发现如果使用Tcp连续发送消息会出现消息一起发送过来的情况,这样给我们编程造成一定的问题,给我们的信息解析造成一定的问题。那么这篇文章就将针对以上问题给出解决方案......

 

问题一般会出现的情况如下,假设我们连续发送两条两天记录("我是liger_zql"):

模拟发送示例:

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 #region 测试消息发送,并匹配协议
  TcpClient client = new TcpClient();
  client.AsynConnect();
  Console.WriteLine("下面将连续发送2条测试消息...");
  Console.ReadKey();
  MessageProtocol msgPro;
  for (int i = 0; i < 2; i++)
  {
    msgPro = new MessageProtocol("我是liger_zql");
    Console.WriteLine("第{0}条:{1}", i + 1, msgPro.MessageInfo.Content);
    client.AsynSend(msgPro);
  }
  #endregion
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接收端接受两条信息会出现如下三种情况:

  1.(1)我是liger_zql(2)我是liger_zql

  2.(1)我是liger_zql我是(2)liger_zql

  3.(1)我是liger_zql我是liger_zql

通过以上三种情况,显然2、3都不是我们想要的结果。那么如何处理这中情况呢?

解决方案:通过自定义协议...

我们可以以将信息以xml的格式发送出去,列入<protocol>content</protocol>通过正则匹配信息是否完整,如果不完整,我们可以先将本次接受信息缓存接受下一次信息,再次匹配得到相应的结果。

将信息对象转换成一定格式的xml字符串:

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   /// <summary>
    /// 文本信息
    /// </summary>
    public class MessageInfo
    {
        public string Content { get; set; }//信息内容
        public MessageInfo(string content)
        {
            this.Content = content;
        }
        public override string ToString()
        {
            return String.Format("<message Content=\"{0}\" />", this.Content);
        }
    }

    /// <summary>
    /// 文件信息
    /// </summary>
    public class RequestFile
    {
        public string Address { get; set; }//发送端Ip
        public int Port { get; set; }//端口号
        public RequestMode Mode { get; set; }//请求类
        public FileObject FileObject { get; set; }//文件详细参数
        public RequestFile() { }
        public RequestFile(RequestMode mode, FileObject fileobject)
        {
            this.Mode = mode;
            this.FileObject = fileobject;
        }
        public RequestFile(string address, int port, RequestMode mode, FileObject fileobject)
        {
            this.Address = address;
            this.Port = port;
            this.Mode = mode;
            this.FileObject = fileobject;
        }
        public RequestFile(string address, int port, RequestMode mode, string filename, long filelength, int packetsize, long packetcount)
        {
            this.Address = address;
            this.Port = port;
            this.Mode = mode;
            this.FileObject = new FileObject(filename, filelength, packetsize, packetcount);
        }
        public override string ToString()
        {
            StringBuilder sbString = new StringBuilder();
            sbString.Append("<message ");
            sbString.Append(String.Format("Address=\"{0}\" ", Address));
            sbString.Append(String.Format("Port=\"{0}\" ", Port));
            sbString.Append(String.Format("Mode=\"{0}\" ", Mode));
            sbString.Append(String.Format("FileName=\"{0}\" ", FileObject.FileName));
            sbString.Append(String.Format("FileLength=\"{0}\" ", FileObject.FileLength));
            sbString.Append(String.Format("PacketSize=\"{0}\" ", FileObject.PacketSize));
            sbString.Append(String.Format("PacketCount=\"{0}\" ", FileObject.PacketCount));
            sbString.Append("/>");
            return sbString.ToString();
        }
    }
    /// <summary>
    /// 订立信息协议
    /// </summary>
    public class MessageProtocol
    {
        public MessageType MessageType { get; set; }
        public MessageInfo MessageInfo { get; set; }
        public RequestFile RequestFile { get; set; }
        public MessageProtocol() { }
        public MessageProtocol(string msg)
        {
            MessageType = MessageType.text;
            MessageInfo = new MessageInfo(msg);
        }
        public MessageProtocol(RequestMode mode, FileObject fileobject)
        {
            MessageType = MessageType.file;
            RequestFile = new RequestFile(mode, fileobject);
        }
        public MessageProtocol(string address, int port, RequestMode mode, FileObject fileobject)
        {
            MessageType = MessageType.file;
            RequestFile = new RequestFile(address, port, mode, fileobject);
        }
        public override string ToString()
        {
            StringBuilder sbString = new StringBuilder();
            sbString.Append(String.Format("<protocol Type=\"{0}\">", MessageType));
            if (MessageType == MessageType.text)
            {
                sbString.Append(MessageInfo.ToString());
            }
            else
            {
                sbString.Append(RequestFile.ToString());
            }
            sbString.Append("</protocol>");
            return sbString.ToString();
        }
        public byte[] ToBytes()
        {
            return Encoding.UTF8.GetBytes(this.ToString());
        }
    }
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对接收的信息通过正则进行匹配处理:

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     //临时缓存
        public string temp = string.Empty;
        //匹配协议获取信息
        public List<MessageProtocol> HandlerString(string msg)
        {
            List<MessageProtocol> msgProList = new List<MessageProtocol>();
            if (!String.IsNullOrEmpty(temp))
            {
                msg = temp + msg;
            }
            string pattern = "(^<protocol Type=.*?>.*?</protocol>)";
            if (Regex.IsMatch(msg, pattern))
            {
                //匹配协议内容
                string match = Regex.Match(msg, pattern).Groups[0].Value;
                //将匹配的内容添加到集合
                msgProList.Add(HandlerObject(match));
                temp = string.Empty;
                //截取未匹配字符串,进行下一次匹配
                msg = msg.Substring(match.Length);
                if (!String.IsNullOrEmpty(msg))
                {
                    msgProList.AddRange(HandlerString(msg));
                }
            }
            else
            {
                temp = msg;
            }
            return msgProList;
        }
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然后将该定义的协议换换成信息对象,通过对象获取自己想要的信息。

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        //将已转成协议信息转成对象信息
        public MessageProtocol HandlerObject(string protocol)
        {
            XmlDocument xmldoc = new XmlDocument();
            xmldoc.LoadXml(protocol);
            XmlNode root = xmldoc.DocumentElement;
            XmlNode msgnode = root.SelectSingleNode("message");
            MessageProtocol msgPro = new MessageProtocol();
            if (root.Attributes["Type"].Value == MessageType.text.ToString())
            {
                msgPro.MessageType = MessageType.text;
                msgPro.MessageInfo = new MessageInfo(msgnode.Attributes["Content"].Value);
            }
            else
            {
                msgPro.MessageType = MessageType.file;
                RequestMode mode = (RequestMode)Enum.Parse(typeof(RequestMode), msgnode.Attributes["Mode"].Value);
                FileObject fileobject = new FileObject();
                fileobject.FileName = msgnode.Attributes["FileName"].Value;
                fileobject.FileLength = Convert.ToInt64(msgnode.Attributes["FileLength"].Value);
                fileobject.PacketSize = Convert.ToInt32(msgnode.Attributes["PacketSize"].Value);
                fileobject.PacketCount = Convert.ToInt64(msgnode.Attributes["PacketCount"].Value);
                msgPro.RequestFile = new RequestFile(
                    msgnode.Attributes["Address"].Value,
                    Convert.ToInt32(msgnode.Attributes["Port"].Value),
                    mode, fileobject);
            }
            return msgPro;
        }        
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最后运行结果如下:

Socket编程 (异步通讯,解决Tcp粘包) 3_第1张图片

好了Tcp粘包的问题我们解决了。下一章我们将解决Udp丢包的个人解决方案!

附上源码:SocketProQuests.zip

作者:曾庆雷
出处:http://www.cnblogs.com/zengqinglei
本页版权归作者和博客园所有,欢迎转载,但未经作者同意必须保留此段声明, 且在文章页面明显位置给出原文链接,否则保留追究法律责任的权利

 

 

 

 

 

 
标签:  SocketTcp异步通讯Tcp粘包

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