Determining Memory Usage in Java

Source: http://www.javaspecialists.co.za/archive/Issue029.html

 

Determining Memory Usage in Java

by Dr. Heinz M. Kabutz

Welcome to the 29th issue of "The Java(tm) Specialists' Newsletter". I could start off with a witty comment about how the newsletter is going to hit the big three at the next issue, but I might step on the toes of my old friend (haha) John Green who is turning 30 today - happy birthday! At least I'm not that old yet :-) By the time you read the next newsletter, or maybe this newsletter, I will probably be father the second time round.

This week I am showing you one of my most dear trade secrets. Please be very careful who you show this newsletter to, only send it to friends and people on your local JUG. If this gets into the wrong hands, project troubleshooters like me will be out of a job.

One of the fun parts in Java is guessing how much memory is being used by your object. We are conditioned to ignore memory altogether when programming in Java and that can easily land us in trouble. Java does not have a construct like C/C++ that tells us how much space an object is taking, at least until this newsletter...

Warning: The results in this newsletter were derived experimentally rather than looking at the innards or the JVM. Please try out the experiments if you are running on a non-WinNT machine and tell me if you get different results.

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Memory Usage in Java

In Java, memory is allocated in various places such as the stack, heap, etc. In this newsletter I'm only going to look at objects which are stored on the heap. Please don't take me to task for not mentioning the others, they might appear in a future newsletter.

Say I have a class Foo, how much memory will one instance of that class take? The amount of memory can be determined by looking at the data members of the class and all the superclasses' data members. The algorithm I use works as follows:

  1. The class takes up at least 8 bytes. So, if you say new Object(); you will allocate 8 bytes on the heap.
  2. Each data member takes up 4 bytes, except for long and double which take up 8 bytes. Even if the data member is a byte, it will still take up 4 bytes! In addition, the amount of memory used is increased in 8 byte blocks. So, if you have a class that contains one byte it will take up 8 bytes for the class and 8 bytes for the data, totalling 16 bytes (groan!).
  3. Arrays are a bit more clever, at least smaller primitives get packed. I'll deal with these later.

In order to be able to test many different types of objects, I have written a MemoryTestBench class that takes an ObjectFactory which is able to create the type of object that you want to test. The MemoryTestBench can either tell you how many bytes are used by that object or it can print out a nicely formatted result for you. You get the most accurate results if you make sure that supplementary memory is already allocated when you start counting. I therefore construct the object, call the methods for finding the memory, and then set the handle to null again. The garbage collector is then called many times, which should free up all unused memory. The memory is then counted, the object created, garbage collected, and the memory counted again. The difference is the amount of memory used by your object, voila!

public class

 MemoryTestBench {
  public long

 calculateMemoryUsage(ObjectFactory factory) {
    Object handle = factory.makeObject();
    long

 mem0 = Runtime.getRuntime().totalMemory() -
      Runtime.getRuntime().freeMemory();
    long

 mem1 = Runtime.getRuntime().totalMemory() -
      Runtime.getRuntime().freeMemory();
    handle = null

;
    System.gc(); System.gc(); System.gc(); System.gc();
    System.gc(); System.gc(); System.gc(); System.gc();
    System.gc(); System.gc(); System.gc(); System.gc();
    System.gc(); System.gc(); System.gc(); System.gc();
    mem0 = Runtime.getRuntime().totalMemory() -
      Runtime.getRuntime().freeMemory();
    handle = factory.makeObject();
    System.gc(); System.gc(); System.gc(); System.gc();
    System.gc(); System.gc(); System.gc(); System.gc();
    System.gc(); System.gc(); System.gc(); System.gc();
    System.gc(); System.gc(); System.gc(); System.gc();
    mem1 = Runtime.getRuntime().totalMemory() -
      Runtime.getRuntime().freeMemory();
    return

 mem1 - mem0;
  }
  public void

 showMemoryUsage(ObjectFactory factory) {
    long

 mem = calculateMemoryUsage(factory);
    System.out.println(
      factory.getClass().getName() + " produced "

 +
      factory.makeObject().getClass().getName() +
      " which took "

 + mem + " bytes"

);
  }
}

The ObjectFactory interface looks like this:

public interface

 ObjectFactory {
  public

 Object makeObject();
}

Basic Objects

Let's start with the easiest case, a BasicObjectFactory that simply returns a new instance of Object.

public class

 BasicObjectFactory implements

 ObjectFactory {
  public

 Object makeObject() {
    return new

 Object();
  }
}

When we run this, we get the following output:

BasicObjectFactory produced java.lang.Object which took 8 bytes

Bytes

I suggested earlier that bytes are not packed in Java and that memory usage is increased in 8 byte blocks. I have written the ByteFactory and the ThreeByteFactory to demonstrate this:

public class

 ByteFactory implements

 ObjectFactory {
  public

 Object makeObject() {
    return new

 Byte((byte

)33

);
  }
}

public class

 ThreeByteFactory implements

 ObjectFactory {
  private static class

 ThreeBytes {
    byte

 b0, b1, b2;
  }
  public

 Object makeObject() {
    return new

 ThreeBytes();
  }
}

When we run these, we get the following output:

ByteFactory produced java.lang.Byte which took 16 bytes
ThreeByteFactory produced ThreeByteFactory$ThreeBytes which took 24 bytes

This is great (not). When I first started using Java I used to spend hours deciding whether a variable should be an int or short or a byte in order to minimize the memory footprint. I was wasting my time. As I said earlier, I don't know if this is only a problem under NT or if it's the same on all platforms. Knowing Java's dream of being equally inefficient on all platforms, I suspect that it would be the same.

Booleans

Let's carry on and look at a smaller unit of information, the boolean. Now a boolean is simply a bit, true or false, yes or no, zero or one. If I have a class that contains 64 booleans, guess how much memory it will take? 8 for the class, and 4 for each of the boolean data members, i.e. 264 bytes!!! Since a boolean is essentially the same as a bit, we could have stored the same information in one long. If you don't believe me, have a look at the following class:

public class

 SixtyFourBooleanFactory implements

 ObjectFactory {
  private static

 class

 SixtyFourBooleans {
    boolean

 a0, a1, a2, a3, a4, a5, a6, a7;
    boolean

 b0, b1, b2, b3, b4, b5, b6, b7;
    boolean

 c0, c1, c2, c3, c4, c5, c6, c7;
    boolean

 d0, d1, d2, d3, d4, d5, d6, d7;
    boolean

 e0, e1, e2, e3, e4, e5, e6, e7;
    boolean

 f0, f1, f2, f3, f4, f5, f6, f7;
    boolean

 g0, g1, g2, g3, g4, g5, g6, g7;
    boolean

 h0, h1, h2, h3, h4, h5, h6, h7;
  }
  public

 Object makeObject() {
    return new

 SixtyFourBooleans();
  }
}

When we run this, we get the following output:

SixtyFourBooleanFactory produced SixtyFourBooleanFactory$SixtyFourBooleans
  which took 264 bytes

Admittedly, the example was a little bit contrived, as you would seldom have that many booleans in one class, but I hope you get the idea.

Sun must have realised this problem so they made constants in java.lang.Boolean for TRUE and FALSE that both contain instances of java.lang.Boolean. I think that the constructor for Boolean should have been private to stop people from creating 16 byte objects that are completely unnecessary.

Arrays of Boolean Objects

A Boolean Array takes up 16 bytes plus 4 bytes per position with a minimum of 8 bytes at a time. In addition to that, we obviously have to count the actualy space taken by Boolean objects.

public class

 BooleanArrayFactory implements

 ObjectFactory {
  public

 Object makeObject() {
    Boolean[] objs = new

 Boolean[1000

];
    for

 (int

 i=0

; i<objs.length; i++)
      objs[i] = new

 Boolean(true

);
    return

 objs;
  }
}

Try guess how many bytes would be taken up by a Boolean array of size 1000 with Boolean objects stuck in there. Ok, I'll help you: 16 + 4*1000 (for the pointers) + 16*1000 (for the actual Boolean objects) = 20016. Run the code and see if I'm right ;-) If we, instead of making a new Boolean object each time, use the Flyweights provided in Boolean, we'll get to 16 + 4*1000 = 4016 bytes used.

Primitives get packed in arrays, so if you have an array of bytes they will each take up one byte (wow!). The memory usage of course still goes up in 8 byte blocks.

public class

 PrimitiveByteArrayFactory implements

 ObjectFactory {
  public

 Object makeObject() {
    return new byte

[1000

];
  }
}

When we run this, we get the following output:

PrimitiveByteArrayFactory produced [B which took 1016 bytes

java.lang.String

Strings actually fare quite well since they can be "internalised" meaning that only one instance of the same String is kept. If you, however, construct your String dynamically, it will not be interned and will take up a bit of memory. Inside String we find:

// ...


private char

 value[];
private int

 offset;
private int

 count;
private int

 hash = 0

;
// ...


Say we want to find out how much "Hello World!" would take. We start adding up 8 (for the String class) + 16 (for the char[]) + 12 * 2 (for the characters) + 4 (value) + 4 (offset) + 4 (count) + 4 (hash) = 64 bytes. It's quite difficult to measure this, as we have to make sure the String is not internalized by the JVM. I used the StringBuffer to get this right:

public class

 StringFactory implements

 ObjectFactory {
  public

 Object makeObject() {
    StringBuffer buf = new

 StringBuffer(12

);
    buf.append("Hello "

);
    buf.append("World!"

);
    return

 buf.toString();
  }
}

When we run this, we get, as expected, the following output:

StringFactory produced java.lang.String which took 64 bytes

java.util.Vector

Now we get to the real challenge: How much does a java.util.Vector use in memory? It's easy to say, now that we have a MemoryTestBench, but it's not so easy to explain. We start by looking inside the java.util.Vector class. Inside we find the following:

// ...


protected

 Object elementData[];
protected int

 elementCount;
// ...


Using the knowledge we already have, we decide that the amount of memory used will be 8 (for the class) + 4 (for the pointer to elementData) + 4 (for elementCount). The elementData array will take 16 (for the elementData class and the length) plus 4 * elementData.length. We then follow the hierarchy up and discover the variable int modCount in the superclass java.util.AbstractList , which will take up the minimum 8 bytes. For a Vector of size 10, we will therefore take up: 8 + 4 + 4 + 16 + 4*10 + 8 = 80 bytes, or simply 40 + 4*10 = 80 bytes, which agrees with our experiment:

public class

 VectorFactory implements

 ObjectFactory {
  public

 Object makeObject() {
    return new

 java.util.Vector(10

);
  }
}

When we run this, we get the following output:

VectorFactory produced java.util.Vector which took 80 bytes

So, what happens when we create a JTable with a DefaultTableModel with 100x100 cells? The DefaultTableModel keeps a Vector of Vectors so this will take 40 + 4*100 + (40 + 4*100) * 100 = 440 + 44000 = 44440 bytes just for the empty table. If we put an Integer in each cell, we will end up with another 100*100*16 = 160'000 bytes used up.

java.util.LinkedList

What's better, a java.util.LinkedList or a java.util.ArrayList? Experienced followers of these newsletters will of course say: "Neither, the CircularArrayList is better" ;-). Let's see what happens when we put 10000 objects into an ArrayList (which uses the same amount of memory as the Vector) vs. a LinkedList. Remember that each Object takes up 8 bytes, so we will subtract 80000 bytes from each answer to get comparable values:

import

 java.util.*;
public class

 FullArrayListFactory implements

 ObjectFactory {
  public

 Object makeObject() {
    ArrayList result = new

 ArrayList(10000

);
    for

 (int

 i=0

; i<10000

; i++) {
      result.add(new

 Object());
    }
    return

 result;
  }
}

import

 java.util.*;
public class

 FullLinkedListFactory implements

 ObjectFactory {
  public

 Object makeObject() {
    LinkedList result = new

 LinkedList();
    for

 (int

 i=0

; i<10000

; i++) {
      result.add(new

 Object());
    }
    return

 result;
  }
}

When we run this, we get the following output:

FullArrayListFactory produced java.util.ArrayList which took 120040 bytes
FullLinkedListFactory produced java.util.LinkedList which took 320048 bytes

When we subtract 80000 bytes from each, we find that the ArrayList takes up 40040 bytes (as expected) and the LinkedList uses 240048 bytes. How many of us consider issues like this when we code?

We have come to the end of yet another newsletter. I am trying to put newsletters together that will be worthwhile to send out, so as a result they will not always appear every week, unless I feel particularly inspired.

Until the next issue...

Heinz

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