jQuery tank war

    一款jQuery版tank游戏,画面美观、逼真,可双人游戏,其效果堪与flash媲美。支持浏览器:ie6+,firefox,opera,safari,在ie9或其他非ie浏览器,可获得更加流畅的游戏速度。
    下载地址: http://jtankwar.googlecode.com/files/tank%20war%203.0.zip
    欢迎入群:38155026

    此版本经过精心重构,面向接口设计,模仿类式继承和多继承(掺元类),多处使用闭包优化实现,使用单体工厂模式降低代码间耦合,添加图片及地图的预加载等等;重构版用新算法替代了大量DOM相关的操作,大大提高了游戏性能,即使在ie6下玩,效果也差强人意。

源码说明:
1.tank.main.js 定义了基本的接口及其实现,如图:
jQuery tank war_第1张图片
// Interfaces.
var Tank = new Interface('Tank', ['explode','clear','die','fire','isShot','move','stopMoving','isBlocked','attachEvents','init']);
var Bullet = new Interface('Bullet',['explode','clear','die','fire','init']);
var Block = new Interface('Block', ['explode','clear','die','isShot','display']);

// Abstract tank, impl base methods.
var AbstractTank = function(opt) { // Constructor
	this.id = opt.id;
	this.isAlive = true;
	this.speed = opt.speed;
	this.top = opt.pos.y;
	this.left = opt.pos.x;
	this.movingToward = 'up';
	this.init();
	this.attachEvents();
};

AbstractTank.prototype = { // Public methods
	move: function(_d) {
	   ...
        },
	stopMoving: function() {
	    var _d = this.movingToward, thisTank = $('div#' + this.id);
	    clearInterval(this.moveTimr);
	    thisTank.removeClass('moving' + _d);
	},
	isBlocked: function() {
            ...
	},
	die: function() {
		this.isAlive = false;
		this.explode('mapbomb', 11);
	},
	fire: function() {
		TankWarFactory.createBullet(this);
		return this;
	},
	isShot: function() {
		throw new Error('isShot function is undefined.');
	},
	clear: function() {
		throw new Error('clear function is undefined.');
	},
	attachEvents: function() {
		throw new Error('attachEvents function is undefined.');
	},
	init: function() {
		throw new Error('init function is undefined.');
	}
};

2.tank.factory.js 实例化坦克、block、子弹等。
var TankWarFactory = {
	createPlayerTank: function() {
		var tank = new PlayerTank();
		Interface.ensureImplements(tank, Tank);
		TankWar.barrier.players.push(tank);
		TankWarMng.setTankCount(tank.id, --tank.lives);
		TankWarMng.setScore(tank, 0);
	},
	createEnemyTank: (function() {
		// Private static check type of enemies.
		function checkType(type) {
			var types = TankWar.enemies.types.clone();
			if (!type) type = 'r';
			if (TankWar.enemies[type].leftNum > 0) return type;
			types.remove(type);
			for (var i = 0, len = types.length; i < len; i++) {
				if (TankWar.enemies[types[0]].leftNum === 0) {
					types.remove(types[0]);
				} else {
					return types[0];
				}
			}
			return false;
		}
		return function(type) { // return constructor
			var tank;
			type = checkType(type);
			if (!type) throw new Error('No enemies alive.');
			switch(type) {
				case 'r': tank = new EnemyRTank(); break;
				case 'b': tank = new EnemyBTank(); break;
				case 'y': tank = new EnemyYTank(); break;
				case 'g': tank = new EnemyGTank(); break;
			}
			Interface.ensureImplements(tank, Tank);
			TankWar.barrier.enemies.push(tank);
			TankWarMng.setTankCount(tank.id, --TankWar.enemies[type].leftNum);
		}
	})(),
	createBullet: function(tank) {
		var bullet;
		if (tank instanceof PlayerTank) {
			bullet = new PlayerBullet(tank);
		} else {
			bullet = new EnemyBullet(tank);
		}
		Interface.ensureImplements(bullet, Bullet);
	},
	createBlock: function(param) {
		var block;
		switch(param.type) {
			case 'e': block = new BrickBlock(param); TankWar.barrier.normalBlocks.push(block);break;
			case 'h': block = new StoneBlock(param); TankWar.barrier.normalBlocks.push(block);break;
			case 'k': block = new KingBlock(param); TankWar.barrier.normalBlocks.push(block);break;
			case 'w': block = new WaterBlock(param); TankWar.barrier.waterBlocks.push(block);break;
			case 'b': block = new BornBlock(param); TankWar.enemies.posBorn.push({x:block.left,y:block.top,avaliable:true});break;
			case 'l': block = new LawnBlock(param);break;
		}
		Interface.ensureImplements(block, Block);
	}
};

3.tankwar.js 将页面切换、游戏初始化、事件绑定等封装为TankWarMng对象的方法。
4.tank.progress.js 图片及地图预加载。
var PreLoad = (function() {
	// 私有静态方法
	function obj2array(givenObj) {
		var urllist = [], patrn = /1-\d{1,2}\.(png|json)$/, level = 0, levelArr = [];
		if (TankWar.mySite) levelArr[level++] = TankWar.mySite;
		(function(obj) { // 解析对象,将结果填进urllist数组
			for (var prop in obj) {
				if (prop === 'urls') {
					for (var i = 0, n = obj[prop].length; i < n; i++) {
						if (patrn.test(obj[prop][i])) {
							var tmp = obj[prop][i].split('.')[0].split('-'), suffix = patrn.exec(obj[prop][i])[1];
							for (var j = tmp[0], m = tmp[1]; j <= m; j++) {
								urllist.push(levelArr.join('/') + '/' + j + '.' + suffix);
							}
						} else {
							urllist.push(levelArr.join('/') + '/' + obj[prop][i]);
						}
					}
					levelArr.splice(--level, 1);
				} else {
					levelArr[level++] = prop;
					arguments.callee(obj[prop]);
				}
			}
		})(givenObj);
		return urllist;
	};
	// 构造器
	return function(urlObj, callback) {
		this.callback = callback;
		if (!TankWar.mySite) { // 如果没有启动预加载,直接进入回调
			this.progressBar(100);
			return;
		}
		this.urlList = obj2array(urlObj);
		this.total = this.urlList.length;
		this.succeedcount = 0;
		this.errorcount = 0;
		this.init();
	}
})();

PreLoad.prototype = {
	loadImg: function(url) {
		var img = new Image(), that = this;
		img.onload = function() {
			that.complete(url, '图片');
		}
		img.onerror = function() {
			that.error(url);
		}
		img.src = url;
	},
	loadMap: function(url) {
		var that = this;
		$.getJSON(url, function(map) {
			TankWar.maps.push(map);
			that.complete(url, '地图');
		});
	},
	complete: function(url, type) {
		this.progressBar(Math.round(++this.succeedcount*100/this.total), url, type);
	},
	error: function(url) {
		throw new Error('load '+ url +' failed.');
	},
	progressBar: function(percent, url, type) {
		if (url && type) {
			$('#percent span').text(percent);
			$('#loading span').text(type + ': ' + url.substr(url.lastIndexOf('/') + 1, url.length));
		}
		$('#bar').stop().animate({left: 550 - 550*percent/100}, 200);
		if (percent === 100) this.over();
	},
	over: function() {
		var that = this;
		setTimeout(function() {
			that.callback();
		}, 500);
	},
	init: function() {
		$('#percent, #loading').show();
		for (var i = 0; i < this.total; i++) {
			if (/\.json$/.test(this.urlList[i]))
				this.loadMap(this.urlList[i]);
			else
				this.loadImg(this.urlList[i]);
		}
	}
};

5.util.js 接口、接口检查、继承等的实现。
6.tank.namespace.js & tank.config.js 命名空间及常用参数。
var config = {};
config.my_site = ''; // 如果将此游戏放在您网站上,请配置网址如:config.my_site = 'http://www.mysite.com/tank',将会自动启用预加载技术,以获得更好的游戏体验

config.develop_model = 'product'; // develop|test|product 如果是product,将不进行接口检查,以提高游戏速度

config.enemy_number_of_level = [{r:5,b:3,y:2,g:1},{r:10,b:5,y:3,g:2},{r:15,b:5,y:5,g:5}]; // 每一关的敌方坦克数量,目前有三关

config.default_scene = 'lawn'; // 默认场景

// 游戏参数
config.player1_lives = 4;
config.player1_speed = 2;
config.player1_move_keys = { 37: 'left', 38: 'up', 39: 'right', 40: 'down'};
config.player1_fire_key = 32;

config.player2_lives = 4;
config.player2_speed = 2;
config.player2_move_keys = { 65: 'left', 87: 'up', 68: 'right', 83: 'down'};
config.player2_fire_key = 71;

config.enemy_red_speed = 1;
config.enemy_blue_speed = 1.5;
config.enemy_yellow_speed = 2;
config.enemy_green_speed = 2.5;
config.bullet_speed = 10;

7.1-3.json 地图
[{
	"type": "b", // b为敌方坦克出生地,你可以添加/减少b的个数,调节敌方坦克数量
	"y": 10,
	"x": 9
}, {
	"type": "b",
	"y": 9,
	"x": 332
}, {
	"type": "b",
	"y": 9,
	"x": 653
},

{
	"type": "h", // 子弹打不破的石头
	"y": 172,
	"x": 10
},

{
	"type": "l", // 草地
	"y": 212,
	"x": 43
}, {
	"type": "e", // 子弹两次可以打破的砖头
	"y": 212,
	"x": 79
}]


更多精彩,请下载源码: http://jtankwar.googlecode.com/files/tank%20war%203.0.zip



游戏效果截图:


主页--游戏设置
jQuery tank war_第2张图片

游戏中..
jQuery tank war_第3张图片



暂停/退出
jQuery tank war_第4张图片


任务结束
jQuery tank war_第5张图片

你可能感兴趣的:(jquery,游戏,IE,firefox,Safari)