作图功能

AnimatedPathViewController.h

 

#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>

@interface AnimatedPathViewController : UIViewController {
	CALayer *_animationLayer;
    CAShapeLayer *_pathLayer;
    CALayer *_penLayer;
}

@property (nonatomic, retain) CALayer *animationLayer;
@property (nonatomic, retain) CAShapeLayer *pathLayer;
@property (nonatomic, retain) CALayer *penLayer;

- (IBAction) replayButtonTapped:(id)sender;
- (IBAction) drawingTypeSelectorTapped:(id)sender;

@end

 

AnimatedPathViewController.m

 

#import <QuartzCore/QuartzCore.h>
#import <CoreText/CoreText.h>
#import "AnimatedPathViewController.h"

@implementation AnimatedPathViewController

@synthesize animationLayer = _animationLayer;
@synthesize pathLayer = _pathLayer;
@synthesize penLayer = _penLayer;

- (void) setupDrawingLayer {
    if (self.pathLayer != nil) {
        [self.penLayer removeFromSuperlayer];
        [self.pathLayer removeFromSuperlayer];
        self.pathLayer = nil;
        self.penLayer = nil;
    }
    
    CGRect pathRect = CGRectInset(self.animationLayer.bounds, 100.0f, 100.0f);
    CGPoint bottomLeft 	= CGPointMake(CGRectGetMinX(pathRect), CGRectGetMinY(pathRect));
    CGPoint topLeft		= CGPointMake(CGRectGetMinX(pathRect), CGRectGetMinY(pathRect) + CGRectGetHeight(pathRect) * 2.0f / 3.0f);
    CGPoint bottomRight = CGPointMake(CGRectGetMaxX(pathRect), CGRectGetMinY(pathRect));
    CGPoint topRight	= CGPointMake(CGRectGetMaxX(pathRect), CGRectGetMinY(pathRect) + CGRectGetHeight(pathRect) * 2.0f / 3.0f);
    CGPoint roofTip		= CGPointMake(CGRectGetMidX(pathRect), CGRectGetMaxY(pathRect));
    
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:bottomLeft];
    [path addLineToPoint:topLeft];
    [path addLineToPoint:roofTip];
    [path addLineToPoint:topRight];
    [path addLineToPoint:topLeft];
    [path addLineToPoint:bottomRight];
    [path addLineToPoint:topRight];
    [path addLineToPoint:bottomLeft];
    [path addLineToPoint:bottomRight];
    
    CAShapeLayer *pathLayer = [CAShapeLayer layer];
    pathLayer.frame = self.animationLayer.bounds;
    pathLayer.bounds = pathRect;
    pathLayer.geometryFlipped = YES;
    pathLayer.path = path.CGPath;
    pathLayer.strokeColor = [[UIColor blackColor] CGColor];
    pathLayer.fillColor = nil;
    pathLayer.lineWidth = 10.0f;
    pathLayer.lineJoin = kCALineJoinBevel;
    
    [self.animationLayer addSublayer:pathLayer];
    
    self.pathLayer = pathLayer;
    
    UIImage *penImage = [UIImage imageNamed:@"pen.png"];
    CALayer *penLayer = [CALayer layer];
    penLayer.contents = (id)penImage.CGImage;
    penLayer.anchorPoint = CGPointZero;
    penLayer.frame = CGRectMake(0.0f, 0.0f, penImage.size.width, penImage.size.height);
    [pathLayer addSublayer:penLayer];
    
    self.penLayer = penLayer;    
}

- (void) setupTextLayer {
    if (self.pathLayer != nil) {
        [self.penLayer removeFromSuperlayer];
        [self.pathLayer removeFromSuperlayer];
        self.pathLayer = nil;
        self.penLayer = nil;
    }
    
    CGMutablePathRef letters = CGPathCreateMutable();
    
    CTFontRef font = CTFontCreateWithName(CFSTR("Helvetica-Bold"), 72.0f, NULL);
    NSDictionary *attrs = [NSDictionary dictionaryWithObjectsAndKeys:
                           (id)font, kCTFontAttributeName,
                           nil];
    NSAttributedString *attrString = [[NSAttributedString alloc] initWithString:@"高海峰"
                                                                     attributes:attrs];
    CTLineRef line = CTLineCreateWithAttributedString((CFAttributedStringRef)attrString);
	CFArrayRef runArray = CTLineGetGlyphRuns(line);
    
    for (CFIndex runIndex = 0; runIndex < CFArrayGetCount(runArray); runIndex++) {
        CTRunRef run = (CTRunRef)CFArrayGetValueAtIndex(runArray, runIndex);
        CTFontRef runFont = CFDictionaryGetValue(CTRunGetAttributes(run), kCTFontAttributeName);
        
        for (CFIndex runGlyphIndex = 0; runGlyphIndex < CTRunGetGlyphCount(run); runGlyphIndex++) {
            CFRange thisGlyphRange = CFRangeMake(runGlyphIndex, 1);
            CGGlyph glyph;
            CGPoint position;
            CTRunGetGlyphs(run, thisGlyphRange, &glyph);
            CTRunGetPositions(run, thisGlyphRange, &position);
            
            {
                CGPathRef letter = CTFontCreatePathForGlyph(runFont, glyph, NULL);
                CGAffineTransform t = CGAffineTransformMakeTranslation(position.x, position.y);
                CGPathAddPath(letters, &t, letter);
                CGPathRelease(letter);
            }
        }
    }
    CFRelease(line);
    
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointZero];
    [path appendPath:[UIBezierPath bezierPathWithCGPath:letters]];
    
    CGPathRelease(letters);
    CFRelease(font);
    
    CAShapeLayer *pathLayer = [CAShapeLayer layer];
    pathLayer.frame = self.animationLayer.bounds;
	pathLayer.bounds = CGPathGetBoundingBox(path.CGPath);
    
    pathLayer.geometryFlipped = YES;
    pathLayer.path = path.CGPath;
    pathLayer.strokeColor = [[UIColor blackColor] CGColor];
    pathLayer.fillColor = nil;
    pathLayer.lineWidth = 3.0f;
    pathLayer.lineJoin = kCALineJoinBevel;
    
    [self.animationLayer addSublayer:pathLayer];
    
    self.pathLayer = pathLayer;
    
    UIImage *penImage = [UIImage imageNamed:@"pen.png"];
    CALayer *penLayer = [CALayer layer];
    penLayer.contents = (id)penImage.CGImage;
    penLayer.anchorPoint = CGPointZero;
    penLayer.frame = CGRectMake(0.0f, 0.0f, penImage.size.width, penImage.size.height);
    [pathLayer addSublayer:penLayer];
    
    self.penLayer = penLayer;
}

- (void) startAnimation {
    [self.pathLayer removeAllAnimations];
    [self.penLayer removeAllAnimations];
    
    self.penLayer.hidden = NO;
    
    CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    pathAnimation.duration = 10.0;
    pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
    pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];
    [self.pathLayer addAnimation:pathAnimation forKey:@"strokeEnd"];
    
    CAKeyframeAnimation *penAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    penAnimation.duration = 10.0;
    penAnimation.path = self.pathLayer.path;
    penAnimation.calculationMode = kCAAnimationPaced;
    penAnimation.delegate = self;
    [self.penLayer addAnimation:penAnimation forKey:@"position"];
}

- (void) animationDidStop:(CAAnimation *)anim finished:(BOOL)flag {
    self.penLayer.hidden = YES;
}

- (void)viewDidLoad {
    [super viewDidLoad];
    
    self.animationLayer = [CALayer layer];
    self.animationLayer.frame = CGRectMake(20.0f, 64.0f, 
                                           CGRectGetWidth(self.view.layer.bounds) - 40.0f, 
                                           CGRectGetHeight(self.view.layer.bounds) - 84.0f);
    [self.view.layer addSublayer:self.animationLayer];
    
    [self setupDrawingLayer];
    [self startAnimation];
}

- (void)dealloc {
    self.animationLayer = nil;
    self.pathLayer = nil;
    self.penLayer = nil;
    [super dealloc];
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return UIInterfaceOrientationIsPortrait(interfaceOrientation);
}

- (void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
    self.animationLayer.frame = CGRectMake(20.0f, 64.0f, 
                                           CGRectGetWidth(self.view.layer.bounds) - 40.0f, 
                                           CGRectGetHeight(self.view.layer.bounds) - 84.0f);
    self.pathLayer.frame = self.animationLayer.bounds;
    self.penLayer.frame = self.penLayer.bounds;
}

- (IBAction) replayButtonTapped:(id)sender {
    [self startAnimation];
}

- (IBAction) drawingTypeSelectorTapped:(id)sender {
    UISegmentedControl *drawingTypeSelector = (UISegmentedControl *)sender;
    switch (drawingTypeSelector.selectedSegmentIndex) {
        case 0:
            [self setupDrawingLayer];
            [self startAnimation];
            break;
        case 1:
            [self setupTextLayer];
            [self startAnimation];
            break;
    }
}

@end

 

效果图:

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