HTML5 Canvas 动画时钟

原理:
  1.canvas通过clip()指定对应的区域为可用区域,在区域外的部分不受影响,每次刷新可见区域

  2.通过createPattern指定背景图片,通过fillStyle = pat应用填充结果

  3.save, restore恢复原来的状态

  4.指针通过角度变换得到对应的坐标,lineTo即可

  5.toDataURL保存对应的canvas的png的base64值

效果:

 


HTML5 Canvas 动画时钟

 

代码:

 

<!DOCTYPE HTML>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>clock test</title>
    <style type="text/css">
        canvas{border:1px solid #111;}
    </style>
</head>
<body>
    <canvas width="400" height="300" id="canvasContainer">Your Browser does not support Canvas</canvas>
    <img id="myimg" src="images/01.png" width="1" height="1" />
    <select id="bg" onchange="changePic(this.value)">//背景图片选择
        <option value="01">01.png</option>
        <option value="02">02.png</option>
        <option value="04">04.png</option>
        <option value="08">08.png</option>
        <option value="09">09.png</option>
        <option value="11">11.png</option>
        <option value="12">12.png</option>
        <option value="14">14.png</option>
    </select>
    <button onclick="savePic()">SavePic</button>
<script type="text/javascript">
    window.onload = init;
    function init(){ //数据初始化
        $canvas = document.getElementById('canvasContainer');
        ctx = $canvas.getContext("2d");
        drawSomething();
        window.setInterval(drawCircle,200);
    }
    function savePic(){//图片保存方法
        var img = new Image();
        img.src = $canvas.toDataURL();//这句是重点
        document.body.appendChild(img);
    }
    function changePic(pic){
        pic = "images/"+pic+".png";
        var img = document.getElementById("myimg");
        img.onload = function(){
            ctx.drawImage(img,0,0,128,128,150,0,200,200);//右侧背景图片显示,以区别时钟区域的刷新
        }
        img.src = pic;
    }
    function drawCircle(){ //时钟绘制
        var x = 64, y=64;
        var img = document.getElementById("myimg");
        var pat = ctx.createPattern(img,"no-repeat");//时钟背景填充初始化
        var sL = 50,mL=40,hL=30,dt=new Date();//角度计算
        var sang = -Math.PI*(dt.getSeconds()*6)/180+Math.PI;
        var mang = -Math.PI*(dt.getMinutes()*6)/180+Math.PI; 
        var hang = -Math.PI*(dt.getHours()*30)/180+Math.PI-dt.getMinutes()/360*Math.PI*0.5;
        ctx.save();
        ctx.strokeStle = "#fff"; ctx.arc(x,y,64,0,Math.PI*2); ctx.clip();//可见区域定制
        ctx.clearRect(0,0,400,300);//全画布清空,只有可见区域被清空,
        ctx.fillStyle = pat; ctx.fill();//时钟背景应用
        ctx.beginPath();//时钟指针绘制
        ctx.strokeStyle = "#e33";ctx.fillStyle="#e33";ctx.lineWidth = 1;
        ctx.moveTo(x,y);
        ctx.lineTo(x+sL*Math.sin(sang),y+sL*Math.cos(sang));
        ctx.arc(x+sL*Math.sin(sang),y+sL*Math.cos(sang),2,0,Math.PI*2); ctx.fill();
        ctx.closePath(); ctx.stroke(); ctx.beginPath();
        ctx.strokeStyle = "#2f2"; ctx.lineWidth = 2;
        ctx.moveTo(x,y);
        ctx.lineTo(x+mL*Math.sin(mang),y+mL*Math.cos(mang));
        ctx.closePath(); ctx.stroke(); ctx.beginPath();
        ctx.strokeStyle = "#11e"; ctx.lineWidth = 3;
        ctx.moveTo(x,y);
        ctx.lineTo(x+hL*Math.sin(hang),y+hL*Math.cos(hang));
        ctx.closePath(); ctx.stroke(); 
        ctx.fillStyle = "#e33";
        ctx.arc(x,y,5,0,Math.PI*2);
        ctx.fill();
        ctx.restore();
    }
    function drawSomething(){//显示年月日,与右侧时钟背景作用类似,以区别这里不被重绘
        ctx.fillStyle = "#eee";
        ctx.fillRect(0,0,640,480);
        ctx.fillStyle = "#333";
        ctx.fillRect(0,128,128,20);
        ctx.fillStyle = "#fff";
        ctx.font = "14px Arial";
        ctx.textAlign = "center";
        ctx.textBaseline = "top";
        var dt = new Date();
        var dy = dt.getFullYear(),dm=dt.getMonth()+1,dd=dt.getDate();
        var str = dy + "年" + dm+"月" + dd + "日";
        ctx.fillText(str,64,128);
    }
</script>
</body>
</html>

 

 

完整源代码如附件

 

 

如有转载,请保留以下内容  
 author: mooring

 site: http://mooring.iteye.com/

 date: 2012/07/15

 

 

 

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