cegui note

[1.CEGUI::EventArgs& args] 
[Mouse Left&Right]
    using namespace CEGUI;
    const MouseEventArgs& evt = static_cast<const MouseEventArgs&>(args);
    // 如果不是右键,返回
    if(evt.button != RightBtn) return true;
[DragableWindow]
        <Window Type="TaharezLook/StaticImage" Name="XingLi/DIKuang035" >
            <Property Name="Font" Value="simsun" />
            <Property Name="Image" Value="set:XiYouJie7 image:XL_DiKuang" />
            <Property Name="FrameEnabled" Value="False" />
            <Property Name="UnifiedAreaRect" Value="{{0,247},{0,188},{0,281},{0,222}}" />
            <Window Type="DragContainer" Name="XingLi/DIKuang035/Container" >
                <Property Name="DragAlpha" Value="0.5" />
                <Property Name="StickyMode" Value="False" />
                <Property Name="DragThreshold" Value="8" />
                <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{0,34},{0,34}}" />
                <Window Type="TaharezLook/StaticImage" Name="XingLi/DIKuang035/Container/WuPin" >
                    <Property Name="FrameEnabled" Value="False" />
                    <Property Name="UnifiedAreaRect" Value="{{0,1},{0,1},{0,33},{0,33}}" />
                    <Property Name="MousePassThroughEnabled" Value="True" />
                </Window>
            </Window>
        </Window>
2 const WindowEventArgs& windowArgs = static_cast<const WindowEventArgs&>(event);
   CEGUI::Window * wnd = windowArgs.window;

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