Unix philosophy ---取自The art of unix programming

1. Rule of Modularity: Write simple parts connected by clean interfaces.


2. Rule of Clarity: Clarity is better than cleverness.


3. Rule of Composition: Design programs to be connected to other programs.


4. Rule of Separation: Separate policy from mechanism; separate interfaces from engines.


5. Rule of Simplicity: Design for simplicity; add complexity only where you must.


6. Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing
else will do.


7. Rule of Transparency: Design for visibility to make inspection and debugging easier.


8. Rule of Robustness: Robustness is the child of transparency and simplicity.


9. Rule of Representation: Fold knowledge into data so program logic can be stupid and robust.


10. Rule of Least Surprise: In interface design, always do the least surprising thing.


11. Rule of Silence: When a program has nothing surprising to say, it should say nothing.


12. Rule of Repair: When you must fail, fail noisily and as soon as possible.


13. Rule of Economy: Programmer time is expensive; conserve it in preference to machine time.


14. Rule of Generation: Avoid hand-hacking; write programs to write programs when you can.


15. Rule of Optimization: Prototype before polishing. Get it working before you optimize it.


16. Rule of Diversity: Distrust all claims for “one true way”.


17. Rule of Extensibility: Design for the future, because it will be here sooner than you think.

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