ThreadPoolExecutor 是最普通的 ExecutorService 的实现。
参数最全的构造函数如下:
public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { 。。省略参数检查 this.corePoolSize = corePoolSize; //核心池大小 this.maximumPoolSize = maximumPoolSize; // 最大池大小 this.workQueue = workQueue; //任务队列 this.keepAliveTime = unit.toNanos(keepAliveTime); //线程无任务时的存活时间 this.threadFactory = threadFactory; //线程的构造工厂 this.handler = handler; //RejectedExecutionHandler,任务队列满时的处理方式 }
还有几个很重要的成员变量是:
private final ReentrantLock mainLock = new ReentrantLock(); //访问线程池时,内部状态的锁 //Set containing all worker threads in pool. Accessed only when //holding mainLock. 所有的worker,每个持有一个线程,并继承自AbstractQueuedSynchronizer private final HashSet<Worker> workers = new HashSet<Worker>(); //终止时候的等待条件。 private final Condition termination = mainLock.newCondition();
下面看看worker类,是一个私有内部类:
private final class Worker extends AbstractQueuedSynchronizer implements Runnable //实现了Runnable public void run() { runWorker(this); } final void runWorker(Worker w) { Thread wt = Thread.currentThread(); Runnable task = w.firstTask; w.firstTask = null; w.unlock(); // allow interrupts boolean completedAbruptly = true; try { while (task != null || (task = getTask()) != null) { //这个getTask方法就是检查了状态,并且从ThreadPoolExecutor的workQueue中,拿到一个Runnable的任务。 //这个方法还有另外的作用,就是如果当前池大于core则,清理当前线程。如果小于等于,则保持。 w.lock(); //这个lock很重要,说明了这个线程当前是工作的,所以不会被interruptIdleWorkers中断,因为interruptIdleWorkers调用了worker的tryLock方法,判断是否是idle线程。 //shutdownNow方法则调用interruptWorkers,中断所有worker. // If pool is stopping, ensure thread is interrupted; // if not, ensure thread is not interrupted. This // requires a recheck in second case to deal with // shutdownNow race while clearing interrupt if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); //这几句话很重要,确保中断能够发送到当前线程。 try { beforeExecute(wt, task); Throwable thrown = null; try { task.run(); //运行这个任务 } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { afterExecute(task, thrown); } } finally { task = null; w.completedTasks++; w.unlock(); } } completedAbruptly = false; } finally { processWorkerExit(w, completedAbruptly); } } private void processWorkerExit(Worker w, boolean completedAbruptly) { if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted decrementWorkerCount(); // 如果是意外终止,减少线程池worker数目 final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { completedTaskCount += w.completedTasks; workers.remove(w); //移除当前的worker } finally { mainLock.unlock(); } tryTerminate(); int c = ctl.get(); if (runStateLessThan(c, STOP)) { if (!completedAbruptly) { int min = allowCoreThreadTimeOut ? 0 : corePoolSize; if (min == 0 && ! workQueue.isEmpty()) min = 1; if (workerCountOf(c) >= min) return; // replacement not needed } addWorker(null, false); //如果是非正常 或则在任务队列不为空的情况下,workerCountOf(c) < min 则。。,重新启动一个worker。 } }
下面看看ThreadPoolExecutor 的execute方法:
submit方法,就是实例化了一个FutureTask对象返回,然后调用execute方法执行这个FutureTask。
public <T> Future<T> submit(Callable<T> task) { if (task == null) throw new NullPointerException(); RunnableFuture<T> ftask = newTaskFor(task); execute(ftask); return ftask; }
public void execute(Runnable command) { if (command == null) throw new NullPointerException(); /* * Proceed in 3 steps: * * 1. If fewer than corePoolSize threads are running, try to * start a new thread with the given command as its first * task. The call to addWorker atomically checks runState and * workerCount, and so prevents false alarms that would add * threads when it shouldn't, by returning false. * * 2. If a task can be successfully queued, then we still need * to double-check whether we should have added a thread * (because existing ones died since last checking) or that * the pool shut down since entry into this method. So we * recheck state and if necessary roll back the enqueuing if * stopped, or start a new thread if there are none. * * 3. If we cannot queue task, then we try to add a new * thread. If it fails, we know we are shut down or saturated * and so reject the task. */ int c = ctl.get(); if (workerCountOf(c) < corePoolSize) { //如果小于核心池,新建一个worker if (addWorker(command, true)) return; c = ctl.get(); } if (isRunning(c) && workQueue.offer(command)) { //如果当前线程数量超过核心池,则加入到任务队列 int recheck = ctl.get(); if (! isRunning(recheck) && remove(command)) reject(command); else if (workerCountOf(recheck) == 0) addWorker(null, false); } else if (!addWorker(command, false)) //如果满了,就是addWorker(command, false)表示加入非核心 reject(command); //如果addWorker失败了,就执行rejectHandle策略. } private boolean addWorker(Runnable firstTask, boolean core) { retry: for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. 检查线程池没有被关闭,任务队列不为空 if (rs >= SHUTDOWN && ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty())) return false; for (;;) { int wc = workerCountOf(c); if (wc >= CAPACITY || //如果线程池超出限制,则退出 wc >= (core ? corePoolSize : maximumPoolSize)) return false; if (compareAndIncrementWorkerCount(c)) //如果应该add,添加工作线程数目,退出循环, break retry; c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) continue retry; // else CAS failed due to workerCount change; retry inner loop } } boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { final ReentrantLock mainLock = this.mainLock; w = new Worker(firstTask); final Thread t = w.thread; if (t != null) { mainLock.lock(); try { // Recheck while holding lock. // Back out on ThreadFactory failure or if // shut down before lock acquired. int c = ctl.get(); int rs = runStateOf(c); if (rs < SHUTDOWN || //检查线程池没有关闭,或则关闭了firstTask为null (rs == SHUTDOWN && firstTask == null)) { if (t.isAlive()) // precheck that t is startable throw new IllegalThreadStateException(); workers.add(w); int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s; workerAdded = true; } } finally { mainLock.unlock(); } if (workerAdded) { t.start(); //开始新的工作线程 workerStarted = true; } } } finally { if (! workerStarted) addWorkerFailed(w); } return workerStarted; }
最后看看Shutdown和ShutdowNow, 这两个方法:
public void shutdown() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { checkShutdownAccess(); //检查是否有这个权限 advanceRunState(SHUTDOWN); //设置状态为SHUTDOWN interruptIdleWorkers(); //给idle的work发送中断 onShutdown(); // hook for ScheduledThreadPoolExecutor 关闭钩子调用 } finally { mainLock.unlock(); } tryTerminate(); } public List<Runnable> shutdownNow() { List<Runnable> tasks; final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { checkShutdownAccess(); advanceRunState(STOP); //设置状态为STOP interruptWorkers(); //给所有线程发送中断,正在工作的线程也会收到这个中断。 tasks = drainQueue(); } finally { mainLock.unlock(); } tryTerminate(); return tasks; }
之后看看这篇博客,写的很好。
http://my.oschina.net/xionghui/blog/494698