AndEngine游戏开发经验----ParallaxBackground

开发者同学都希望能做出优秀的游戏,在2D游戏中,使用parallax背景可以让单调的2D背景变得错落有致,让整个背景看起来更有立体的感觉,增强游戏体验和代入感

每次拖动界面,分层背景中的每一层都会随着屏幕一起移动,但是单位移动的速度确不同,这样就可以营造出一种远近背景错落有致的视觉效果

经典案例:还是愤怒的小鸟。。。。

好吧,在AndEngine中只有一个AutoParallaxBackground的例子可看,但是这个例子中背景是一直在不停移动的,如果你想要手动控制背景移动的话,下面的例子可以帮你~

是我从国外的一个网站上面转来的~希望能帮到像我一样英语不好的童鞋们~

贴代码

首先要创建一个ScrollableParallaxBackground的类,继承自ParallaxBackground

public class ScrollableParallaxBackground extends ParallaxBackground {
	
	private float cameraPreviousX;
    private float cameraOffsetX;

    private Camera camera;
    
	public ScrollableParallaxBackground(float pRed, float pGreen, float pBlue, Camera camera) {
		super(pRed, pGreen, pBlue);
		// TODO Auto-generated constructor stub
		this.camera = camera;
        cameraPreviousX = camera.getCenterX();
	}
	
	public void updateScrollEvents() {
        if (cameraPreviousX != this.camera.getCenterX()) {
        	cameraOffsetX = cameraPreviousX - this.camera.getCenterX();
        	cameraPreviousX = this.camera.getCenterX();
        }
	}
	
	public void scroll(int OffsetValue)
	{
		cameraOffsetX=OffsetValue;
	}

	@Override
	public void onUpdate(float pSecondsElapsed) {
        super.onUpdate(pSecondsElapsed);

        this.mParallaxValue += (cameraOffsetX * 2) * pSecondsElapsed;
        cameraOffsetX = 0;
	}

}


然后需要你在游戏的主场景中重写以下方法

	@Override
	public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
		
		if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_DOWN) {
            mTouchX = pSceneTouchEvent.getMotionEvent().getX();
            
	    } else if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_MOVE) {
            float newX = pSceneTouchEvent.getMotionEvent().getX(); 
            
            mTouchOffsetX = (newX - mTouchX);
            
            autoParallaxBackground.updateScrollEvents();

            float newScrollX = mZoomCamera.getCenterX() - mTouchOffsetX;
            
            mZoomCamera.setCenter(newScrollX, mZoomCamera.getCenterY());
            
            mTouchX = newX;
	    }
		
		return true;
	}


以下是创建背景对象的实例

		autoParallaxBackground=new ScrollableParallaxBackground(0, 0, 0,Camera);
		
		autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(25, backSprite));
		autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(10, middleSprite));
		autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(15, frontSprite));
		
		Scene.setBackground(autoParallaxBackground);

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