你还在抱怨自己写的canvas demo徘徊在10帧以下吗?你还在烦恼打开自己写的应用就听见CUP风扇转吗?你正在写一个javascript Canvas库吗?那么下面九点就是你必须知道的!
错误代码:
var canvas = document.getElementById("myCanvas"); var context = this.canvas.getContext('2d'); var drawAsync = eval(Jscex.compile("async", function () { while (true) { drawMario(context); $await(Jscex.Async.sleep(1000)); } })) drawAsync().start();
正确代码:
var canvas = document.getElementById("myCanvas"); var context = this.canvas.getContext('2d'); var m_canvas = document.createElement('canvas'); m_canvas.width = 64; m_canvas.height = 64; var m_context = m_canvas.getContext('2d'); drawMario(m_context); var drawAsync = eval(Jscex.compile("async", function () { while (true) { context.drawImage(m_canvas, 0, 0); $await(Jscex.Async.sleep(1000)); } })) drawAsync().start();
这里m_canvas的宽度和高度控制得越小越好。
错误代码:
for (var i = 0; i < points.length - 1; i++) { var p1 = points[i]; var p2 = points[i + 1]; context.beginPath(); context.moveTo(p1.x, p1.y); context.lineTo(p2.x, p2.y); context.stroke(); }
正确代码:
context.beginPath(); for (var i = 0; i < points.length - 1; i++) { var p1 = points[i]; var p2 = points[i + 1]; context.moveTo(p1.x, p1.y); context.lineTo(p2.x, p2.y); } context.stroke();
错误代码:
for (var i = 0; i < STRIPES; i++) { context.fillStyle = (i % 2 ? COLOR1 : COLOR2); context.fillRect(i * GAP, 0, GAP, 480); }
正确代码:
context.fillStyle = COLOR1; for (var i = 0; i < STRIPES / 2; i++) { context.fillRect((i * 2) * GAP, 0, GAP, 480); } context.fillStyle = COLOR2; for (var i = 0; i < STRIPES / 2; i++) { context.fillRect((i * 2 + 1) * GAP, 0, GAP, 480); }
错误代码:
context.fillRect(0, 0, canvas.width, canvas.height);
正确代码:
context.fillRect(20, 20, 100, 100);
<canvas width="600" height="400" style="position: absolute; z-index: 0"> </canvas> <canvas width="600" height="400" style="position: absolute; z-index: 1"> </canvas>
context.shadowOffsetX = 5; context.shadowOffsetY = 5; context.shadowBlur = 4; context.shadowColor = 'rgba(255, 0, 0, 0.5)'; context.fillRect(20, 20, 150, 100);
一般情况下:clearRect的性能优于fillRect优于canvas.width = canvas.width;
几种取整数的方法:
rounded = (0.5 + somenum) | 0; rounded = ~ ~(0.5 + somenum); rounded = (0.5 + somenum) << 0;
(function () { var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) window.requestAnimationFrame = function (callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function () { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function (id) { clearTimeout(id); }; } ());
与渲染无关的计算交给worker
复杂的计算交给引擎(自己写,或者用开源的),比如3D、物理
缓存load好的图片,canvas上画canvas,而不是画image