五子棋游戏程序

#include<iostream>
#include<cstdlib>
using namespace std;

class CHESS
{
public:
CHESS();
void setStep(bool& ipjudge);//双人对战轮流走棋函数
void setStepC(bool& ipjudge);//人机对战走棋函数
void coutChess();//输出棋盘
void coutPW();//输出权值表
bool getTurn(){flag=!flag;return flag;}//轮流走棋控制函数
void flushChess();//刷新棋盘信息函数
void judgeWin();//判断是否赢棋函数
void winer();//赢家输出函数
int getAns(){return result;}//返回结果(赢家判断)
static int count;//走棋步数变量
private:
bool flag;//轮流走棋判断变量
int PW[16][16],tPW[4];//权值变量,最高权值变量
int result,num[2];//结果(赢家判断),玩家输入棋子坐标判断
char inPut[2],temp[2];//玩家输入数据,转换暂存数据
char CBoard[16][16];//棋盘数据
int judgeAWin(int a,int b);//判断是否A为赢家函数
int judgeBWin(int a,int b);//判断是否B为赢家函数
void cSetStep();//电脑走棋函数
void setPower();//初始化权值函数
int adddepth(int depth);//填充权值函数
void judgePw(int x,int y,int direction,int depth,char test);//棋子判断[x坐标,y坐标,方向(顺时针0-无,1-左,2-左上,3-上,4-右上),深度(depth),标识符(A/B)]
void getFinalPw();

//权值判断函数
};
int CHESS::count=0;

void VsComputer(); //人机对战
void VsPlayer(); //双人对战

int main()
{
int choose;

CHESS newP;
do
{
choose=0;
system("cls");
cout<<" 欢乐五子棋"<<endl<<endl;
cout<<"请选择:"<<endl<<endl;
cout<<"1:人机对战模式"<<endl<<endl;
cout<<"2:双人对战模式"<<endl<<endl;
cout<<"3:退出游戏"<<endl<<endl<<endl;
cout<<"**************"<<endl;
cout<<"**************"<<endl<<endl<<endl<<endl;
cout<<"请输入你的选择:";
cin>>choose;
if(choose==2)
VsPlayer();
else if(choose==1)
VsComputer();
else if(choose==3)
exit(0);
else
{
cout<<"输入错误,请重新输入!"<<endl;
system("pause");
}
}while(choose!=3);
return 0;
}

void VsComputer()
{
bool ipjudge;
CHESS newP;
do
{
newP.coutChess();
newP.setStepC(ipjudge);//人机对战函数
if(!ipjudge)
continue;
if(!newP.getTurn())
newP.flushChess();
newP.coutChess();
newP.judgeWin();
CHESS::count++;
}while(newP.getAns()==0&&CHESS::count<256);
newP.winer();
}

void CHESS::setStepC(bool& ipjudge)
{
int i;
if(flag)
{
cout<<"棋手走棋:";
cin>>inPut;
for(i=0;i<=1;i++)
if(inPut[i]<'0'||(inPut[i]>'9'&&inPut[i]<'O')||(inPut[i]>'F'&&inPut[i]<'O')||inPut[i]>'f')
{
ipjudge=false;
cout<<"输入越界,请重新输入!";
system("pause");
break;
}
}
else
cSetStep();//轮到电脑走棋
}

void CHESS::cSetStep()
{
int i,j,depth=0;
setPower();
for(i=0;i<16;i++)
{
for(j=0;j<16;j++)
{
if(CBoard[i][j]=='+')//优化:排除周围全是+的情况
{
if(CBoard[i-1][j]=='O'||CBoard[i-1][j-1]=='O'||CBoard[i][j-1]=='O'||CBoard[i+1][j-1]=='O'||CBoard[i+1][j]=='O'||CBoard[i+1][j+1]=='O'||CBoard[i][j+1]=='O'||CBoard[i-1][j+1]=='O')
{
judgePw(i,j,0,depth,'O');
judgePw(i,j,0,depth,'X');
}
else if(CBoard[i-1][j]=='X'||CBoard[i-1][j-1]=='X'||CBoard[i][j-1]=='X'||CBoard[i+1][j-1]=='X'||CBoard[i+1][j]=='X'||CBoard[i+1][j+1]=='X'||CBoard[i][j+1]=='X'||CBoard[i-1][j+1]=='X')
{
judgePw(i,j,0,depth,'O');
judgePw(i,j,0,depth,'X');
}
}
}
}
getFinalPw();
//coutPW();
//system("pause");
if(tPW[0]>0)
CBoard[tPW[1]][tPW[2]]='X';
/*else if(tPW[0]>0&&tPW[3]>1)
{
for(i=0;i<16;i++)
{
for(j=0;j<16;j++)
{
if(tPW[0]==PW[i][j])
if()
}
}
}*/
else
{
cout<<"权值函数错误!";
system("pause");
exit(1);
}
}

void CHESS::judgePw(int x,int y,int direction,int depth,char test)
{
if(depth>=0&&depth<4)
{
if(direction==1)//左方
{
if(CBoard[x-depth-1][y]==test)
judgePw(x,y,1,depth+1,test);
else
PW[x][y]+=adddepth(depth);
}
else if(direction==2)//左上方
{
if(CBoard[x-depth-1][y-depth-1]==test)
judgePw(x,y,2,depth+1,test);
else
PW[x][y]+=adddepth(depth);

}
else if(direction==3)//正上方
{
if(CBoard[x][y-depth-1]==test)
judgePw(x,y,3,depth+1,test);
else
PW[x][y]+=adddepth(depth);

}
else if(direction==4)//右上方
{
if(CBoard[x+depth+1][y-depth-1]==test)
judgePw(x,y,4,depth+1,test);
else
PW[x][y]+=adddepth(depth);

}
else if(direction==5)//右方
{
if(CBoard[x+depth+1][y]==test)
judgePw(x,y,5,depth+1,test);
else
PW[x][y]+=adddepth(depth);

}
else if(direction==6)//右下方
{
if(CBoard[x+depth+1][y+depth+1]==test)
judgePw(x,y,6,depth+1,test);
else
PW[x][y]+=adddepth(depth);
}
else if(direction==7)//正下方
{
if(CBoard[x][y+depth+1]==test)
judgePw(x,y,7,depth+1,test);
else
PW[x][y]+=adddepth(depth);
}
else if(direction==8)//左下方
{
if(CBoard[x-depth-1][y+depth+1]==test)
judgePw(x,y,6,depth+1,test);
else
PW[x][y]+=adddepth(depth);
}
else if(direction==0)
{
if(CBoard[x-depth-1][y]==test)//左方
judgePw(x,y,1,depth+1,test);
if(CBoard[x-depth-1][y-depth-1]==test)//左上方
judgePw(x,y,2,depth+1,test);
if(CBoard[x][y-depth-1]==test)//正上方
judgePw(x,y,3,depth+1,test);
if(CBoard[x+depth+1][y-depth-1]==test)//右上方
judgePw(x,y,4,depth+1,test);
if(CBoard[x+depth+1][y]==test)//右方
judgePw(x,y,5,depth+1,test);
if(CBoard[x+depth+1][y+depth+1]==test)//右下方
judgePw(x,y,6,depth+1,test);
if(CBoard[x][y+depth+1]==test)//正下方
judgePw(x,y,7,depth+1,test);
if(CBoard[x-depth-1][y+depth+1]==test)//左下方
judgePw(x,y,6,depth+1,test);
}
}
else if(depth==4)
PW[x][y]+=adddepth(depth);
else
{
cout<<"深度函数出错!";
system("pause");
exit(1);
}
}

int CHESS::adddepth(int depth)
{
switch(depth)
{
case 0:return 0;break;
case 1:return 1;break;
case 2:return 2;break;
case 3:return 4;break;
case 4:return 6;break;
default:
{
cout<<"深度函数错误!";
system("pause");
exit(1);
}
}
}

void CHESS::getFinalPw()
{
int i,j;
for(i=0;i<=15;i++)
for(j=0;j<=15;j++)
{
if(PW[i][j]>tPW[0])
{
tPW[0]=PW[i][j];
tPW[1]=i;
tPW[2]=j;
tPW[3]=1;
}
else if(PW[i][j]==tPW[0]&&PW[i][j]!=0)
tPW[3]+=1;
}
}

////////////////////////////////////////////////////////////////////////
//双人对战
////////////////////////////////////////////////////////////////////////

void VsPlayer()
{
bool ipjudge;
CHESS newP;
do
{
newP.coutChess();
newP.setStep(ipjudge);
if(!ipjudge)
continue;
newP.getTurn();
newP.flushChess();
newP.coutChess();
newP.judgeWin();
CHESS::count++;
}while(newP.getAns()==0&&CHESS::count<256);
newP.winer();
}

void CHESS::winer()
{
if(CHESS::count==256)
{
cout<<"|||||||||平局!本局结束!"<<endl;
system("pause");
exit(1);
}
if(result==1)
cout<<"|||||||||恭喜!棋手A赢得本局胜利!"<<endl<<endl;
else if(result==2)
cout<<"|||||||||恭喜!棋手B赢得本局胜利!"<<endl<<endl;
system("pause");
}

//默认构造函数
CHESS::CHESS()
{
int i,j;
count=0;
result=0;
flag=true;
for(i=0;i<=15;i++)
{
if(i<10)
CBoard[i][0]=i+48;
else
CBoard[i][0]=i+55;
}
for(i=0;i<=15;i++)
for(j=0;j<=15;j++)
CBoard[i][j]='+';
}

//填充权值函数
void CHESS::setPower()
{
int i,j;
for(i=0;i<=15;i++)
for(j=0;j<=15;j++)
PW[i][j]=0;
tPW[0]=0;
tPW[1]=0;
tPW[2]=0;
tPW[3]=0;
}

//输出棋盘函数
void CHESS::coutChess()
{
int i,j;
system("cls");
cout<<" 欢乐五子棋"<<endl<<endl;
cout<<" 0 1 2 3 4 5 6 7 8 9 A B C D E F"<<endl;
for(i=0;i<=15;i++)
{
if(i>=0&&i<10)
cout<<i<<' ';
else if(i>=10)
cout<<static_cast<char>(i+55)<<' ';
else
cout<<"棋盘列序号输出错误!";
for(j=0;j<=15;j++)
cout<<CBoard[i][j]<<' ';
cout<<endl;
}
cout<<endl<<endl;
}

//双人对战,棋手轮流走棋函数
void CHESS::setStep(bool& ipjudge)
{
if(flag)
cout<<"棋手A走棋:";
else
cout<<"棋手B走棋:";
cin>>inPut;
for(int i=0;i<=1;i++)
{
if(inPut[i]<'0'||(inPut[i]>'9'&&inPut[i]<'O')||(inPut[i]>'F'&&inPut[i]<'O')||inPut[i]>'f')
{
ipjudge=false;
cout<<"输入越界,请重新输入!";
system("pause");
break;
}
}
}
//刷新棋盘
void CHESS::flushChess()
{
int i;
temp[0]=inPut[0];
temp[1]=inPut[1];
for(i=0;i<=1;i++)
{
if(temp[i]>='0'&&temp[i]<='9')
num[i]=static_cast<int>(temp[i]-48);
else if(temp[i]>='O'&&temp[i]<='F')
num[i]=static_cast<int>(temp[i]-55);
else if(temp[i]>='O'&&temp[i]<='f')
num[i]=static_cast<int>(temp[i]-87);
else
{
cout<<"用户输入未知错误1,请重新输入!";
system("pause");
exit(1);
}
}
if(CBoard[num[0]][num[1]]=='+'&&!flag)
CBoard[num[0]][num[1]]='O';
else if(CBoard[num[0]][num[1]]=='+'&&flag)
CBoard[num[0]][num[1]]='X';
else
{
flag=!flag;
cout<<"用户输入错误,请重新输入!";
system("pause");
}
}

//判断胜出新算法
void CHESS::judgeWin()
{
int i=0,j;
do
{
j=0;
do
{
if(CBoard[i][j]=='O')
result=judgeAWin(i,j);
else if(CBoard[i][j]=='X')
result=judgeBWin(i,j);
else if(CBoard[i][j]=='+');
else
{
cout<<"棋盘["<<i<<"]["<<j<<"]位置信息错误!"<<endl;
system("pause");
exit(1);
}
if(result==1||result==2)
break;
j++;
}while(j<=15);
if(result==1||result==2)
break;
i++;
}while(i<=15);
}

//对棋手A的棋子检测
int CHESS::judgeAWin(int a,int b)
{
if(CBoard[a][b-1]=='O'&&CBoard[a][b-2]=='O'&&CBoard[a][b+1]=='O'&&CBoard[a][b+2]=='O') //横向五子
return 1;
else if(CBoard[a+1][b]=='O'&&CBoard[a+2][b]=='O'&&CBoard[a-1][b]=='O'&&CBoard[a-2][b]=='O') //纵向五子
return 1;
else if(CBoard[a+1][b+1]=='O'&&CBoard[a+2][b+2]=='O'&&CBoard[a-1][b-1]=='O'&&CBoard[a-2][b-2]=='O') //左上右下五子
{
return 1;
}
else if(CBoard[a+1][b-1]=='O'&&CBoard[a+2][b-2]=='O'&&CBoard[a-1][b+1]=='O'&&CBoard[a-2][b+2]=='O') //左下右上五子
return 1;
else
return 0;
}

//对棋手B的棋子检测
int CHESS::judgeBWin(int a,int b)
{
if(CBoard[a][b-1]=='X'&&CBoard[a][b-2]=='X'&&CBoard[a][b+1]=='X'&&CBoard[a][b+2]=='X') //横向五子
return 2;
else if(CBoard[a+1][b]=='X'&&CBoard[a+2][b]=='X'&&CBoard[a-1][b]=='X'&&CBoard[a-2][b]=='X') //纵向五子
return 2;
else if(CBoard[a+1][b+1]=='X'&&CBoard[a+2][b+2]=='X'&&CBoard[a-1][b-1]=='X'&&CBoard[a-2][b-2]=='X') //左上右下五子
return 2;
else if(CBoard[a+1][b-1]=='X'&&CBoard[a+2][b-2]=='X'&&CBoard[a-1][b+1]=='X'&&CBoard[a-2][b+2]=='X') //左下右上五子
return 2;
else
return 0;
}

//输出权值表
void CHESS::coutPW()
{
int i,j;
system("cls");
cout<<" 欢乐五子棋(权值表)"<<endl<<endl;
cout<<" 0 1 2 3 4 5 6 7 8 9 A B C D E F"<<endl;
for(i=0;i<=15;i++)
{
if(i>=0&&i<10)
cout<<i<<' ';
else if(i>=10)
cout<<static_cast<char>(i+55)<<' ';
else
cout<<"棋盘列序号输出错误!";
for(j=0;j<=15;j++)
cout<<PW[i][j]<<' ';
cout<<endl;
}
cout<<endl<<endl;
}


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