#import
<
Foundation
/
Foundation.h
>
typedef
enum
{
UIImageRoundedCornerTopLeft
=
1
,
UIImageRoundedCornerTopRight
=
1
<<
1
,
UIImageRoundedCornerBottomRight
=
1
<<
2
,
UIImageRoundedCornerBottomLeft
=
1
<<
3
} UIImageRoundedCorner;
@interface UIImage (Utility)
//
+ (void)addRoundedRectToPath(CGContextRef context, CGRect rect, float radius, UIImageRoundedCorner cornerMask);
-
(UIImage
*
)roundedRectWith:(
float
)radius cornerMask:(UIImageRoundedCorner)cornerMask;
@end
#import
"
UIImage+Utility.h
"
//
UIKit坐标系统原点在左上角,y方向向下的(坐标系A),但在Quartz中坐标系原点在左下角,y方向向上的(坐标系B)。图片绘制也是颠倒的。
static
void
addRoundedRectToPath(CGContextRef context, CGRect rect,
float
radius, UIImageRoundedCorner cornerMask)
{
//
原点在左下方,y方向向上。移动到线条2的起点。
CGContextMoveToPoint(context, rect.origin.x, rect.origin.y
+
radius);
//
画出线条2, 目前画线的起始点已经移动到线条2的结束地方了。
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y
+
rect.size.height
-
radius);
//
如果左上角需要画圆角,画出一个弧线出来。
if
(cornerMask
&
UIImageRoundedCornerTopLeft) {
//
已左上的正方形的右下脚为圆心,半径为radius, 180度到90度画一个弧线,
CGContextAddArc(context, rect.origin.x
+
radius, rect.origin.y
+
rect.size.height
-
radius,
radius, M_PI, M_PI
/
2
,
1
);
}
else
{
//
如果不需要画左上角的弧度。从线2终点,画到线3的终点,
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y
+
rect.size.height);
//
线3终点,画到线4的起点
CGContextAddLineToPoint(context, rect.origin.x
+
radius, rect.origin.y
+
rect.size.height);
}
//
画线4的起始,到线4的终点
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width
-
radius,
rect.origin.y
+
rect.size.height);
//
画右上角
if
(cornerMask
&
UIImageRoundedCornerTopRight) {
CGContextAddArc(context, rect.origin.x
+
rect.size.width
-
radius,
rect.origin.y
+
rect.size.height
-
radius, radius, M_PI
/
2
,
0.0f
,
1
);
}
else
{
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width, rect.origin.y
+
rect.size.height);
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width, rect.origin.y
+
rect.size.height
-
radius);
}
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width, rect.origin.y
+
radius);
//
画右下角弧线
if
(cornerMask
&
UIImageRoundedCornerBottomRight) {
CGContextAddArc(context, rect.origin.x
+
rect.size.width
-
radius, rect.origin.y
+
radius,
radius,
0.0f
,
-
M_PI
/
2
,
1
);
}
else
{
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width
-
radius, rect.origin.y);
}
CGContextAddLineToPoint(context, rect.origin.x
+
radius, rect.origin.y);
//
画左下角弧线
if
(cornerMask
&
UIImageRoundedCornerBottomLeft) {
CGContextAddArc(context, rect.origin.x
+
radius, rect.origin.y
+
radius, radius,
-
M_PI
/
2
, M_PI,
1
);
}
else
{
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y
+
radius);
}
CGContextClosePath(context);
}
@implementation UIImage (Utility)
-
(UIImage
*
)roundedRectWith:(
float
)radius cornerMask:(UIImageRoundedCorner)cornerMask
{
UIImageView
*
bkImageViewTmp
=
[[[UIImageView alloc] initWithImage:self] autorelease];
int
w
=
self.size.width;
int
h
=
self.size.height;
CGColorSpaceRef colorSpace
=
CGColorSpaceCreateDeviceRGB();
CGContextRef context
=
CGBitmapContextCreate(NULL, w, h,
8
,
4
*
w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
addRoundedRectToPath(context,bkImageViewTmp.frame, radius, cornerMask);
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, CGRectMake(
0
,
0
, w, h), self.CGImage);
CGImageRef imageMasked
=
CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage
*
newImage
=
[UIImage imageWithCGImage:imageMasked];
CGImageRelease(imageMasked);
return
newImage;
}