[UE4]iOS打包步骤

在Windows上打包iOS(同时适用于蓝图工程和C++工程):

https://docs.unrealengine.com/latest/INT/Platforms/iOS/GettingStarted/index.html

 

在Mac上打包iOS(仅适用于纯蓝图工程):

https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/index.html

 为啥在mac上只能构建纯蓝图的ue4工程,官方文档是这样的说的:

 

Currently, if you are using the launcher version of Unreal Engine, you can only deploy from Windows to iOS for Blueprints-based projects.
 

 言外之意可能是:如果要在mac上构建c++版本的工程,需要通过源码编译的ue4 Editor来构建?

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