查看检查项:
$ lint --show
执行结果:
Correctness =========== AdapterViewChildren ------------------- Summary: AdapterViews cannot have children in XML Priority: 10 / 10 Severity: Warning Category: Correctness AdapterViews such as ListViews must be configured with data from Java code, such as a ListAdapter. More information: http://developer.android.com/reference/android/widget/AdapterView.html OnClick ------- Summary: onClick method does not exist Priority: 10 / 10 Severity: Error Category: Correctness The onClick attribute value should be the name of a method in this View's context to invoke when the view is clicked. This name must correspond to a public method that takes exactly one parameter of type View. Must be a string value, using '\;' to escape characters such as '\n' or '\uxxxx' for a unicode character. StopShip -------- Summary: Code contains STOPSHIP marker Priority: 10 / 10 Severity: Warning Category: Correctness NOTE: This issue is disabled by default! You can enable it by adding --enable StopShip Using the comment // STOPSHIP can be used to flag code that is incomplete but checked in. This comment marker can be used to indicate that the code should not be shipped until the issue is addressed, and lint will look for these. MissingPermission ----------------- Summary: Missing Permissions Priority: 9 / 10 Severity: Error Category: Correctness This check scans through your code and libraries and looks at the APIs being used, and checks this against the set of permissions required to access those APIs. If the code using those APIs is called at runtime, then the program will crash. Furthermore, for permissions that are revocable (with targetSdkVersion 23), client code must also be prepared to handle the calls throwing an exception if the user rejects the request for permission at runtime. MissingSuperCall ---------------- Summary: Missing Super Call Priority: 9 / 10 Severity: Error Category: Correctness Some methods, such as View#onDetachedFromWindow, require that you also call the super implementation as part of your method. ResAuto ------- Summary: Hardcoded Package in Namespace Priority: 9 / 10 Severity: Fatal Category: Correctness In Gradle projects, the actual package used in the final APK can vary; for example,you can add a .debug package suffix in one version and not the other. Therefore, you should not hardcode the application package in the resource; instead, use the special namespace http://schemas.android.com/apk/res-auto which will cause the tools to figure out the right namespace for the resource regardless of the actual package used during the build. SuspiciousImport ---------------- Summary: 'import android.R' statement Priority: 9 / 10 Severity: Warning Category: Correctness Importing android.R is usually not intentional; it sometimes happens when you use an IDE and ask it to automatically add imports at a time when your project's R class it not present. Once the import is there you might get a lot of "confusing" error messages because of course the fields available on android.R are not the ones you'd expect from just looking at your own R class. UsesMinSdkAttributes -------------------- Summary: Minimum SDK and target SDK attributes not defined Priority: 9 / 10 Severity: Warning Category: Correctness The manifest should contain a <uses-sdk> element which defines the minimum API Level required for the application to run, as well as the target version (the highest API level you have tested the version for.) More information: http://developer.android.com/guide/topics/manifest/uses-sdk-element.html WrongViewCast ------------- Summary: Mismatched view type Priority: 9 / 10 Severity: Fatal Category: Correctness Keeps track of the view types associated with ids and if it finds a usage of the id in the Java code it ensures that it is treated as the same type. AaptCrash --------- Summary: Potential AAPT crash Priority: 8 / 10 Severity: Fatal Category: Correctness Defining a style which sets android:id to a dynamically generated id can cause many versions of aapt, the resource packaging tool, to crash. To work around this, declare the id explicitly with <item type="id" name="..." /> instead. More information: https://code.google.com/p/android/issues/detail?id=20479 AndroidGradlePluginVersion -------------------------- Summary: Incompatible Android Gradle Plugin Priority: 8 / 10 Severity: Error Category: Correctness Not all versions of the Android Gradle plugin are compatible with all versions of the SDK. If you update your tools, or if you are trying to open a project that was built with an old version of the tools, you may need to update your plugin version number. GradleCompatible ---------------- Summary: Incompatible Gradle Versions Priority: 8 / 10 Severity: Error Category: Correctness There are some combinations of libraries, or tools and libraries, that are incompatible, or can lead to bugs. One such incompatibility is compiling with a version of the Android support libraries that is not the latest version (or in particular, a version lower than your targetSdkVersion.) IllegalResourceRef ------------------ Summary: Name and version must be integer or string, not resource Priority: 8 / 10 Severity: Warning Category: Correctness For the versionCode attribute, you have to specify an actual integer literal; you cannot use an indirection with a @dimen/name resource. Similarly, the versionName attribute should be an actual string, not a string resource url. MissingRegistered ----------------- Summary: Missing registered class Priority: 8 / 10 Severity: Error Category: Correctness If a class is referenced in the manifest, it must also exist in the project (or in one of the libraries included by the project. This check helps uncover typos in registration names, or attempts to rename or move classes without updating the manifest file properly. More information: http://developer.android.com/guide/topics/manifest/manifest-intro.html MockLocation ------------ Summary: Using mock location provider in production Priority: 8 / 10 Severity: Fatal Category: Correctness Using a mock location provider (by requiring the permission android.permission.ACCESS_MOCK_LOCATION) should only be done in debug builds (or from tests). In Gradle projects, that means you should only request this permission in a test or debug source set specific manifest file. To fix this, create a new manifest file in the debug folder and move the <uses-permission> element there. A typical path to a debug manifest override file in a Gradle project is src/debug/AndroidManifest.xml. NamespaceTypo ------------- Summary: Misspelled namespace declaration Priority: 8 / 10 Severity: Fatal Category: Correctness Accidental misspellings in namespace declarations can lead to some very obscure error messages. This check looks for potential misspellings to help track these down. Proguard -------- Summary: Using obsolete ProGuard configuration Priority: 8 / 10 Severity: Fatal Category: Correctness Using -keepclasseswithmembernames in a proguard config file is not correct; it can cause some symbols to be renamed which should not be. Earlier versions of ADT used to create proguard.cfg files with the wrong format. Instead of -keepclasseswithmembernames use -keepclasseswithmembers, since the old flags also implies "allow shrinking" which means symbols only referred to from XML and not Java (such as possibly CustomViews) can get deleted. More information: http://http://code.google.com/p/android/issues/detail?id=16384 ReferenceType ------------- Summary: Incorrect reference types Priority: 8 / 10 Severity: Fatal Category: Correctness When you generate a resource alias, the resource you are pointing to must be of the same type as the alias ResourceCycle ------------- Summary: Cycle in resource definitions Priority: 8 / 10 Severity: Fatal Category: Correctness There should be no cycles in resource definitions as this can lead to runtime exceptions. ResourceName ------------ Summary: Resource with Wrong Prefix Priority: 8 / 10 Severity: Fatal Category: Correctness In Gradle projects you can specify a resource prefix that all resources in the project must conform to. This makes it easier to ensure that you don't accidentally combine resources from different libraries, since they all end up in the same shared app namespace. ScrollViewCount --------------- Summary: ScrollViews can have only one child Priority: 8 / 10 Severity: Warning Category: Correctness ScrollViews can only have one child widget. If you want more children, wrap them in a container layout. StringShouldBeInt ----------------- Summary: String should be int Priority: 8 / 10 Severity: Error Category: Correctness The properties compileSdkVersion, minSdkVersion and targetSdkVersion are usually numbers, but can be strings when you are using an add-on (in the case of compileSdkVersion) or a preview platform (for the other two properties). However, you can not use a number as a string (e.g. "19" instead of 19); that will result in a platform not found error message at build/sync time. UnknownId --------- Summary: Reference to an unknown id Priority: 8 / 10 Severity: Fatal Category: Correctness The @+id/ syntax refers to an existing id, or creates a new one if it has not already been defined elsewhere. However, this means that if you have a typo in your reference, or if the referred view no longer exists, you do not get a warning since the id will be created on demand. This check catches errors where you have renamed an id without updating all of the references to it. WrongFolder ----------- Summary: Resource file in the wrong res folder Priority: 8 / 10 Severity: Fatal Category: Correctness Resource files are sometimes placed in the wrong folder, and it can lead to subtle bugs that are hard to understand. This check looks for problems in this area, such as attempting to place a layout "alias" file in a layout/ folder rather than the values/ folder where it belongs. CommitTransaction ----------------- Summary: Missing commit() calls Priority: 7 / 10 Severity: Warning Category: Correctness After creating a FragmentTransaction, you typically need to commit it as well DalvikOverride -------------- Summary: Method considered overridden by Dalvik Priority: 7 / 10 Severity: Error Category: Correctness The Android virtual machine will treat a package private method in one class as overriding a package private method in its super class, even if they are in separate packages. This may be surprising, but for compatibility reasons the behavior has not been changed (yet). If you really did intend for this method to override the other, make the method protected instead. If you did not intend the override, consider making the method private, or changing its name or signature. DeviceAdmin ----------- Summary: Malformed Device Admin Priority: 7 / 10 Severity: Warning Category: Correctness If you register a broadcast receiver which acts as a device admin, you must also register an <intent-filter> for the action android.app.action.DEVICE_ADMIN_ENABLED, without any <data>, such that the device admin can be activated/deactivated. To do this, add <intent-filter> <action android:name="android.app.action.DEVICE_ADMIN_ENABLED" /> </intent-filter> to your <receiver>. DuplicateIds ------------ Summary: Duplicate ids within a single layout Priority: 7 / 10 Severity: Fatal Category: Correctness Within a layout, id's should be unique since otherwise findViewById() can return an unexpected view. InconsistentArrays ------------------ Summary: Inconsistencies in array element counts Priority: 7 / 10 Severity: Warning Category: Correctness When an array is translated in a different locale, it should normally have the same number of elements as the original array. When adding or removing elements to an array, it is easy to forget to update all the locales, and this lint warning finds inconsistencies like these. Note however that there may be cases where you really want to declare a different number of array items in each configuration (for example where the array represents available options, and those options differ for different layout orientations and so on), so use your own judgement to decide if this is really an error. You can suppress this error type if it finds false errors in your project. NestedScrolling --------------- Summary: Nested scrolling widgets Priority: 7 / 10 Severity: Warning Category: Correctness A scrolling widget such as a ScrollView should not contain any nested scrolling widgets since this has various usability issues ResourceAsColor --------------- Summary: Should pass resolved color instead of resource id Priority: 7 / 10 Severity: Error Category: Correctness Methods that take a color in the form of an integer should be passed an RGB triple, not the actual color resource id. You must call getResources().getColor(resource) to resolve the actual color value first. ResourceType ------------ Summary: Wrong Resource Type Priority: 7 / 10 Severity: Fatal Category: Correctness Ensures that resource id's passed to APIs are of the right type; for example, calling Resources.getColor(R.string.name) is wrong. ScrollViewSize -------------- Summary: ScrollView size validation Priority: 7 / 10 Severity: Warning Category: Correctness ScrollView children must set their layout_width or layout_height attributes to wrap_content rather than fill_parent or match_parent in the scrolling dimension TextViewEdits ------------- Summary: TextView should probably be an EditText instead Priority: 7 / 10 Severity: Warning Category: Correctness Using a <TextView> to input text is generally an error, you should be using <EditText> instead. EditText is a subclass of TextView, and some of the editing support is provided by TextView, so it's possible to set some input-related properties on a TextView. However, using a TextView along with input attributes is usually a cut & paste error. To input text you should be using <EditText>. This check also checks subclasses of TextView, such as Button and CheckBox, since these have the same issue: they should not be used with editable attributes. WebViewLayout ------------- Summary: WebViews in wrap_content parents Priority: 7 / 10 Severity: Error Category: Correctness The WebView implementation has certain performance optimizations which will not work correctly if the parent view is using wrap_content rather than match_parent. This can lead to subtle UI bugs. AppCompatMethod --------------- Summary: Using Wrong AppCompat Method Priority: 6 / 10 Severity: Warning Category: Correctness When using the appcompat library, there are some methods you should be calling instead of the normal ones; for example, getSupportActionBar() instead of getActionBar(). This lint check looks for calls to the wrong method. More information: http://developer.android.com/tools/support-library/index.html Assert ------ Summary: Assertions Priority: 6 / 10 Severity: Warning Category: Correctness Assertions are not checked at runtime. There are ways to request that they be used by Dalvik (adb shell setprop debug.assert 1), but the property is ignored in many places and can not be relied upon. Instead, perform conditional checking inside if (BuildConfig.DEBUG) { } blocks. That constant is a static final boolean which is true in debug builds and false in release builds, and the Java compiler completely removes all code inside the if-body from the app. For example, you can replace assert speed > 0 with if (BuildConfig.DEBUG && !(speed > 0)) { throw new AssertionError() }. (Note: This lint check does not flag assertions purely asserting nullness or non-nullness; these are typically more intended for tools usage than runtime checks.) More information: https://code.google.com/p/android/issues/detail?id=65183 CheckResult ----------- Summary: Ignoring results Priority: 6 / 10 Severity: Warning Category: Correctness Some methods have no side effects, an calling them without doing something without the result is suspicious. CommitPrefEdits --------------- Summary: Missing commit() on SharedPreference editor Priority: 6 / 10 Severity: Warning Category: Correctness After calling edit() on a SharedPreference, you must call commit() or apply() on the editor to save the results. CustomViewStyleable ------------------- Summary: Mismatched Styleable/Custom View Name Priority: 6 / 10 Severity: Warning Category: Correctness The convention for custom views is to use a declare-styleable whose name matches the custom view class name. The IDE relies on this convention such that for example code completion can be offered for attributes in a custom view in layout XML resource files. (Similarly, layout parameter classes should use the suffix _Layout.) CutPasteId ---------- Summary: Likely cut & paste mistakes Priority: 6 / 10 Severity: Warning Category: Correctness This lint check looks for cases where you have cut & pasted calls to findViewById but have forgotten to update the R.id field. It's possible that your code is simply (redundantly) looking up the field repeatedly, but lint cannot distinguish that from a case where you for example want to initialize fields prev and next and you cut & pasted findViewById(R.id.prev) and forgot to update the second initialization to R.id.next. DefaultLocale ------------- Summary: Implied default locale in case conversion Priority: 6 / 10 Severity: Warning Category: Correctness Calling String#toLowerCase() or #toUpperCase() without specifying an explicit locale is a common source of bugs. The reason for that is that those methods will use the current locale on the user's device, and even though the code appears to work correctly when you are developing the app, it will fail in some locales. For example, in the Turkish locale, the uppercase replacement for i is not I. If you want the methods to just perform ASCII replacement, for example to convert an enum name, call String#toUpperCase(Locale.US) instead. If you really want to use the current locale, call String#toUpperCase(Locale.getDefault()) instead. More information: http://developer.android.com/reference/java/util/Locale.html#default_locale DuplicateDefinition ------------------- Summary: Duplicate definitions of resources Priority: 6 / 10 Severity: Error Category: Correctness You can define a resource multiple times in different resource folders; that's how string translations are done, for example. However, defining the same resource more than once in the same resource folder is likely an error, for example attempting to add a new resource without realizing that the name is already used, and so on. DuplicateIncludedIds -------------------- Summary: Duplicate ids across layouts combined with include tags Priority: 6 / 10 Severity: Warning Category: Correctness It's okay for two independent layouts to use the same ids. However, if layouts are combined with include tags, then the id's need to be unique within any chain of included layouts, or Activity#findViewById() can return an unexpected view. GradleDeprecated ---------------- Summary: Deprecated Gradle Construct Priority: 6 / 10 Severity: Warning Category: Correctness This detector looks for deprecated Gradle constructs which currently work but will likely stop working in a future update. GradleGetter ------------ Summary: Gradle Implicit Getter Call Priority: 6 / 10 Severity: Error Category: Correctness Gradle will let you replace specific constants in your build scripts with method calls, so you can for example dynamically compute a version string based on your current version control revision number, rather than hardcoding a number. When computing a version name, it's tempting to for example call the method to do that getVersionName. However, when you put that method call inside the defaultConfig block, you will actually be calling the Groovy getter for the versionName property instead. Therefore, you need to name your method something which does not conflict with the existing implicit getters. Consider using compute as a prefix instead of get. InconsistentLayout ------------------ Summary: Inconsistent Layouts Priority: 6 / 10 Severity: Warning Category: Correctness This check ensures that a layout resource which is defined in multiple resource folders, specifies the same set of widgets. This finds cases where you have accidentally forgotten to add a widget to all variations of the layout, which could result in a runtime crash for some resource configurations when a findViewById() fails. There are cases where this is intentional. For example, you may have a dedicated large tablet layout which adds some extra widgets that are not present in the phone version of the layout. As long as the code accessing the layout resource is careful to handle this properly, it is valid. In that case, you can suppress this lint check for the given extra or missing views, or the whole layout InlinedApi ---------- Summary: Using inlined constants on older versions Priority: 6 / 10 Severity: Warning Category: Correctness This check scans through all the Android API field references in the application and flags certain constants, such as static final integers and Strings, which were introduced in later versions. These will actually be copied into the class files rather than being referenced, which means that the value is available even when running on older devices. In some cases that's fine, and in other cases it can result in a runtime crash or incorrect behavior. It depends on the context, so consider the code carefully and device whether it's safe and can be suppressed or whether the code needs tbe guarded. If you really want to use this API and don't need to support older devices just set the minSdkVersion in your build.gradle or AndroidManifest.xml files. If your code is deliberately accessing newer APIs, and you have ensured (e.g. with conditional execution) that this code will only ever be called on a supported platform, then you can annotate your class or method with the @TargetApi annotation specifying the local minimum SDK to apply, such as @TargetApi(11), such that this check considers 11 rather than your manifest file's minimum SDK as the required API level. Instantiatable -------------- Summary: Registered class is not instantiatable Priority: 6 / 10 Severity: Fatal Category: Correctness Activities, services, broadcast receivers etc. registered in the manifest file (or for custom views, in a layout file) must be "instantiatable" by the system, which means that the class must be public, it must have an empty public constructor, and if it's an inner class, it must be a static inner class. InvalidId --------- Summary: Invalid ID declaration Priority: 6 / 10 Severity: Fatal Category: Correctness An id definition must be of the form @+id/yourname. The tools have not rejected strings of the form @+foo/bar in the past, but that was an error, and could lead to tricky errors because of the way the id integers are assigned. If you really want to have different "scopes" for your id's, use prefixes instead, such as login_button1 and login_button2. InvalidPackage -------------- Summary: Package not included in Android Priority: 6 / 10 Severity: Error Category: Correctness This check scans through libraries looking for calls to APIs that are not included in Android. When you create Android projects, the classpath is set up such that you can only access classes in the API packages that are included in Android. However, if you add other projects to your libs/ folder, there is no guarantee that those .jar files were built with an Android specific classpath, and in particular, they could be accessing unsupported APIs such as java.applet. This check scans through library jars and looks for references to API packages that are not included in Android and flags these. This is only an error if your code calls one of the library classes which wind up referencing the unsupported package. InvalidResourceFolder --------------------- Summary: Invalid Resource Folder Priority: 6 / 10 Severity: Error Category: Correctness This lint check looks for a folder name that is not a valid resource folder name; these will be ignored and not packaged by the Android Gradle build plugin. Note that the order of resources is very important; for example, you can't specify a language before a network code. Similarly, note that to use 3 letter region codes, you have to use a special BCP 47 syntax: the prefix b+ followed by the BCP 47 language tag but with + as the individual separators instead of -. Therefore, for the BCP 47 language tag nl-ABW you have to use b+nl+ABW. More information: http://developer.android.com/guide/topics/resources/providing-resources.html https://tools.ietf.org/html/bcp47 LibraryCustomView ----------------- Summary: Custom views in libraries should use res-auto-namespace Priority: 6 / 10 Severity: Fatal Category: Correctness When using a custom view with custom attributes in a library project, the layout must use the special namespace http://schemas.android.com/apk/res-auto instead of a URI which includes the library project's own package. This will be used to automatically adjust the namespace of the attributes when the library resources are merged into the application project. LocaleFolder ------------ Summary: Wrong locale name Priority: 6 / 10 Severity: Warning Category: Correctness From the java.util.Locale documentation: "Note that Java uses several deprecated two-letter codes. The Hebrew ("he") language code is rewritten as "iw", Indonesian ("id") as "in", and Yiddish ("yi") as "ji". This rewriting happens even if you construct your own Locale object, not just for instances returned by the various lookup methods. Because of this, if you add your localized resources in for example values-he they will not be used, since the system will look for values-iw instead. To work around this, place your resources in a values folder using the deprecated language code instead. More information: http://developer.android.com/reference/java/util/Locale.html MissingPrefix ------------- Summary: Missing Android XML namespace Priority: 6 / 10 Severity: Error Category: Correctness Most Android views have attributes in the Android namespace. When referencing these attributes you must include the namespace prefix, or your attribute will be interpreted by aapt as just a custom attribute. Similarly, in manifest files, nearly all attributes should be in the android: namespace. MultipleUsesSdk --------------- Summary: Multiple <uses-sdk> elements in the manifest Priority: 6 / 10 Severity: Fatal Category: Correctness The <uses-sdk> element should appear just once; the tools will not merge the contents of all the elements so if you split up the attributes across multiple elements, only one of them will take effect. To fix this, just merge all the attributes from the various elements into a single <uses-sdk> element. More information: http://developer.android.com/guide/topics/manifest/uses-sdk-element.html NewApi ------ Summary: Calling new methods on older versions Priority: 6 / 10 Severity: Error Category: Correctness This check scans through all the Android API calls in the application and warns about any calls that are not available on all versions targeted by this application (according to its minimum SDK attribute in the manifest). If you really want to use this API and don't need to support older devices just set the minSdkVersion in your build.gradle or AndroidManifest.xml files. If your code is deliberately accessing newer APIs, and you have ensured (e.g. with conditional execution) that this code will only ever be called on a supported platform, then you can annotate your class or method with the @TargetApi annotation specifying the local minimum SDK to apply, such as @TargetApi(11), such that this check considers 11 rather than your manifest file's minimum SDK as the required API level. If you are deliberately setting android: attributes in style definitions, make sure you place this in a values-vNN folder in order to avoid running into runtime conflicts on certain devices where manufacturers have added custom attributes whose ids conflict with the new ones on later platforms. Similarly, you can use tools:targetApi="11" in an XML file to indicate that the element will only be inflated in an adequate context. NotSibling ---------- Summary: RelativeLayout Invalid Constraints Priority: 6 / 10 Severity: Fatal Category: Correctness Layout constraints in a given RelativeLayout should reference other views within the same relative layout (but not itself!) OldTargetApi ------------ Summary: Target SDK attribute is not targeting latest version Priority: 6 / 10 Severity: Warning Category: Correctness When your application runs on a version of Android that is more recent than your targetSdkVersion specifies that it has been tested with, various compatibility modes kick in. This ensures that your application continues to work, but it may look out of place. For example, if the targetSdkVersion is less than 14, your app may get an option button in the UI. To fix this issue, set the targetSdkVersion to the highest available value. Then test your app to make sure everything works correctly. You may want to consult the compatibility notes to see what changes apply to each version you are adding support for: http://developer.android.com/reference/android/os/Build.VERSION_CODES.html More information: http://developer.android.com/reference/android/os/Build.VERSION_CODES.html Override -------- Summary: Method conflicts with new inherited method Priority: 6 / 10 Severity: Error Category: Correctness Suppose you are building against Android API 8, and you've subclassed Activity. In your subclass you add a new method called isDestroyed(). At some later point, a method of the same name and signature is added to Android. Your method will now override the Android method, and possibly break its contract. Your method is not calling super.isDestroyed(), since your compilation target doesn't know about the method. The above scenario is what this lint detector looks for. The above example is real, since isDestroyed() was added in API 17, but it will be true for any method you have added to a subclass of an Android class where your build target is lower than the version the method was introduced in. To fix this, either rename your method, or if you are really trying to augment the builtin method if available, switch to a higher build target where you can deliberately add @Override on your overriding method, and call super if appropriate etc. OverrideAbstract ---------------- Summary: Not overriding abstract methods on older platforms Priority: 6 / 10 Severity: Fatal Category: Correctness To improve the usability of some APIs, some methods that used to be abstract have been made concrete by adding default implementations. This means that when compiling with new versions of the SDK, your code does not have to override these methods. However, if your code is also targeting older versions of the platform where these methods were still abstract, the code will crash. You must override all methods that used to be abstract in any versions targeted by your application's minSdkVersion. PropertyEscape -------------- Summary: Incorrect property escapes Priority: 6 / 10 Severity: Error Category: Correctness All backslashes and colons in .property files must be escaped with a backslash (\). This means that when writing a Windows path, you must escape the file separators, so the path \My\Files should be written as key=\\My\\Files. Range ----- Summary: Outside Range Priority: 6 / 10 Severity: Error Category: Correctness Some parameters are required to in a particular numerical range; this check makes sure that arguments passed fall within the range. For arrays, Strings and collections this refers to the size or length. Registered ---------- Summary: Class is not registered in the manifest Priority: 6 / 10 Severity: Warning Category: Correctness Activities, services and content providers should be registered in the AndroidManifest.xml file using <activity>, <service> and <provider> tags. If your activity is simply a parent class intended to be subclassed by other "real" activities, make it an abstract class. More information: http://developer.android.com/guide/topics/manifest/manifest-intro.html SdCardPath ---------- Summary: Hardcoded reference to /sdcard Priority: 6 / 10 Severity: Warning Category: Correctness Your code should not reference the /sdcard path directly; instead use Environment.getExternalStorageDirectory().getPath(). Similarly, do not reference the /data/data/ path directly; it can vary in multi-user scenarios. Instead, use Context.getFilesDir().getPath(). More information: http://developer.android.com/guide/topics/data/data-storage.html#filesExternal ServiceCast ----------- Summary: Wrong system service casts Priority: 6 / 10 Severity: Fatal Category: Correctness When you call Context#getSystemService(), the result is typically cast to a specific interface. This lint check ensures that the cast is compatible with the expected type of the return value. ShortAlarm ---------- Summary: Short or Frequent Alarm Priority: 6 / 10 Severity: Warning Category: Correctness Frequent alarms are bad for battery life. As of API 22, the AlarmManager will override near-future and high-frequency alarm requests, delaying the alarm at least 5 seconds into the future and ensuring that the repeat interval is at least 60 seconds. If you really need to do work sooner than 5 seconds, post a delayed message or runnable to a Handler. ShowToast --------- Summary: Toast created but not shown Priority: 6 / 10 Severity: Warning Category: Correctness Toast.makeText() creates a Toast but does not show it. You must call show() on the resulting object to actually make the Toast appear. SimpleDateFormat ---------------- Summary: Implied locale in date format Priority: 6 / 10 Severity: Warning Category: Correctness Almost all callers should use getDateInstance(), getDateTimeInstance(), or getTimeInstance() to get a ready-made instance of SimpleDateFormat suitable for the user's locale. The main reason you'd create an instance this class directly is because you need to format/parse a specific machine-readable format, in which case you almost certainly want to explicitly ask for US to ensure that you get ASCII digits (rather than, say, Arabic digits). Therefore, you should either use the form of the SimpleDateFormat constructor where you pass in an explicit locale, such as Locale.US, or use one of the get instance methods, or suppress this error if really know what you are doing. More information: http://developer.android.com/reference/java/text/SimpleDateFormat.html Suspicious0dp ------------- Summary: Suspicious 0dp dimension Priority: 6 / 10 Severity: Error Category: Correctness Using 0dp as the width in a horizontal LinearLayout with weights is a useful trick to ensure that only the weights (and not the intrinsic sizes) are used when sizing the children. However, if you use 0dp for the opposite dimension, the view will be invisible. This can happen if you change the orientation of a layout without also flipping the 0dp dimension in all the children. UniquePermission ---------------- Summary: Permission names are not unique Priority: 6 / 10 Severity: Fatal Category: Correctness The unqualified names or your permissions must be unique. The reason for this is that at build time, the aapt tool will generate a class named Manifest which contains a field for each of your permissions. These fields are named using your permission unqualified names (i.e. the name portion after the last dot). If more than one permission maps to the same field name, that field will arbitrarily name just one of them. UnusedAttribute --------------- Summary: Attribute unused on older versions Priority: 6 / 10 Severity: Warning Category: Correctness This check finds attributes set in XML files that were introduced in a version newer than the oldest version targeted by your application (with the minSdkVersion attribute). This is not an error; the application will simply ignore the attribute. However, if the attribute is important to the appearance of functionality of your application, you should consider finding an alternative way to achieve the same result with only available attributes, and then you can optionally create a copy of the layout in a layout-vNN folder which will be used on API NN or higher where you can take advantage of the newer attribute. Note: This check does not only apply to attributes. For example, some tags can be unused too, such as the new <tag> element in layouts introduced in API 21. UseAlpha2 --------- Summary: Using 3-letter Codes Priority: 6 / 10 Severity: Warning Category: Correctness For compatibility with earlier devices, you should only use 3-letter language and region codes when there is no corresponding 2 letter code. More information: https://tools.ietf.org/html/bcp47 ValidFragment ------------- Summary: Fragment not instantiatable Priority: 6 / 10 Severity: Fatal Category: Correctness From the Fragment documentation: Every fragment must have an empty constructor, so it can be instantiated when restoring its activity's state. It is strongly recommended that subclasses do not have other constructors with parameters, since these constructors will not be called when the fragment is re-instantiated; instead, arguments can be supplied by the caller with setArguments(Bundle) and later retrieved by the Fragment with getArguments(). More information: http://developer.android.com/reference/android/app/Fragment.html#Fragment() WrongCall --------- Summary: Using wrong draw/layout method Priority: 6 / 10 Severity: Fatal Category: Correctness Custom views typically need to call measure() on their children, not onMeasure. Ditto for onDraw, onLayout, etc. WrongManifestParent ------------------- Summary: Wrong manifest parent Priority: 6 / 10 Severity: Fatal Category: Correctness The <uses-library> element should be defined as a direct child of the <application> tag, not the <manifest> tag or an <activity> tag. Similarly, a <uses-sdk> tag much be declared at the root level, and so on. This check looks for incorrect declaration locations in the manifest, and complains if an element is found in the wrong place. More information: http://developer.android.com/guide/topics/manifest/manifest-intro.html WrongRegion ----------- Summary: Suspicious Language/Region Combination Priority: 6 / 10 Severity: Warning Category: Correctness Android uses the letter codes ISO 639-1 for languages, and the letter codes ISO 3166-1 for the region codes. In many cases, the language code and the country where the language is spoken is the same, but it is also often not the case. For example, while 'se' refers to Sweden, where Swedish is spoken, the language code for Swedish is not se (which refers to the Northern Sami language), the language code is sv. And similarly the region code for sv is El Salvador. This lint check looks for suspicious language and region combinations, to help catch cases where you've accidentally used the wrong language or region code. Lint knows about the most common regions where a language is spoken, and if a folder combination is not one of these, it is flagged as suspicious. Note however that it may not be an error: you can theoretically have speakers of any language in any region and want to target that with your resources, so this check is aimed at tracking down likely mistakes, not to enforce a specific set of region and language combinations. WrongThread ----------- Summary: Wrong Thread Priority: 6 / 10 Severity: Error Category: Correctness Ensures that a method which expects to be called on a specific thread, is actually called from that thread. For example, calls on methods in widgets should always be made on the UI thread. More information: http://developer.android.com/guide/components/processes-and-threads.html#Threads DuplicateActivity ----------------- Summary: Activity registered more than once Priority: 5 / 10 Severity: Fatal Category: Correctness An activity should only be registered once in the manifest. If it is accidentally registered more than once, then subtle errors can occur, since attribute declarations from the two elements are not merged, so you may accidentally remove previous declarations. DuplicateUsesFeature -------------------- Summary: Feature declared more than once Priority: 5 / 10 Severity: Warning Category: Correctness A given feature should only be declared once in the manifest. FullBackupContent ----------------- Summary: Valid Full Backup Content File Priority: 5 / 10 Severity: Fatal Category: Correctness Ensures that a <full-backup-content> file, which is pointed to by a android:fullBackupContent attribute in the manifest file, is valid More information: http://android-developers.blogspot.com/2015/07/auto-backup-for-apps-made-simple.html IncludeLayoutParam ------------------ Summary: Ignored layout params on include Priority: 5 / 10 Severity: Error Category: Correctness Layout parameters specified on an <include> tag will only be used if you also override layout_width and layout_height on the <include> tag; otherwise they will be ignored. More information: http://stackoverflow.com/questions/2631614/does-android-xml-layouts-include-tag-really-work InflateParams ------------- Summary: Layout Inflation without a Parent Priority: 5 / 10 Severity: Warning Category: Correctness When inflating a layout, avoid passing in null as the parent view, since otherwise any layout parameters on the root of the inflated layout will be ignored. More information: http://www.doubleencore.com/2013/05/layout-inflation-as-intended LogTagMismatch -------------- Summary: Mismatched Log Tags Priority: 5 / 10 Severity: Error Category: Correctness When guarding a Log.v(tag, ...) call with Log.isLoggable(tag), the tag passed to both calls should be the same. Similarly, the level passed in to Log.isLoggable should typically match the type of Log call, e.g. if checking level Log.DEBUG, the corresponding Log call should be Log.d, not Log.i. LongLogTag ---------- Summary: Too Long Log Tags Priority: 5 / 10 Severity: Error Category: Correctness Log tags are only allowed to be at most 23 tag characters long. ManifestOrder ------------- Summary: Incorrect order of elements in manifest Priority: 5 / 10 Severity: Warning Category: Correctness The <application> tag should appear after the elements which declare which version you need, which features you need, which libraries you need, and so on. In the past there have been subtle bugs (such as themes not getting applied correctly) when the <application> tag appears before some of these other elements, so it's best to order your manifest in the logical dependency order. ManifestTypo ------------ Summary: Typos in manifest tags Priority: 5 / 10 Severity: Fatal Category: Correctness This check looks through the manifest, and if it finds any tags that look like likely misspellings, they are flagged. MissingId --------- Summary: Fragments should specify an id or tag Priority: 5 / 10 Severity: Warning Category: Correctness If you do not specify an android:id or an android:tag attribute on a <fragment> element, then if the activity is restarted (for example for an orientation rotation) you may lose state. From the fragment documentation: "Each fragment requires a unique identifier that the system can use to restore the fragment if the activity is restarted (and which you can use to capture the fragment to perform transactions, such as remove it). * Supply the android:id attribute with a unique ID. * Supply the android:tag attribute with a unique string. If you provide neither of the previous two, the system uses the ID of the container view. More information: http://developer.android.com/guide/components/fragments.html NfcTechWhitespace ----------------- Summary: Whitespace in NFC tech lists Priority: 5 / 10 Severity: Fatal Category: Correctness In a <tech-list>, there can be whitespace around the <tech> elements,but not inside them. This is because the code which reads in the tech list is currently very strict and will include the whitespace as part of the name. In other words, use <tech>name</tech>, not <tech> name </tech>. More information: https://code.google.com/p/android/issues/detail?id=65351 ProtectedPermissions -------------------- Summary: Using system app permission Priority: 5 / 10 Severity: Error Category: Correctness Permissions with the protection level signature or signatureOrSystem are only granted to system apps. If an app is a regular non-system app, it will never be able to use these permissions. SQLiteString ------------ Summary: Using STRING instead of TEXT Priority: 5 / 10 Severity: Warning Category: Correctness In SQLite, any column can store any data type; the declared type for a column is more of a hint as to what the data should be cast to when stored. There are many ways to store a string. TEXT, VARCHAR, CHARACTER and CLOB are string types, but `STRING` is not. Columns defined as STRING are actually numeric. If you try to store a value in a numeric column, SQLite will try to cast it to a float or an integer before storing. If it can't, it will just store it as a string. This can lead to some subtle bugs. For example, when SQLite encounters a string like 1234567e1234, it will parse it as a float, but the result will be out of range for floating point numbers, so Inf will be stored! Similarly, strings that look like integers will lose leading zeroes. To fix this, you can change your schema to use a TEXT type instead. More information: https://www.sqlite.org/datatype3.html StateListReachable ------------------ Summary: Unreachable state in a <selector> Priority: 5 / 10 Severity: Warning Category: Correctness In a selector, only the last child in the state list should omit a state qualifier. If not, all subsequent items in the list will be ignored since the given item will match all. UnknownIdInLayout ----------------- Summary: Reference to an id that is not in the current layout Priority: 5 / 10 Severity: Warning Category: Correctness The @+id/ syntax refers to an existing id, or creates a new one if it has not already been defined elsewhere. However, this means that if you have a typo in your reference, or if the referred view no longer exists, you do not get a warning since the id will be created on demand. This is sometimes intentional, for example where you are referring to a view which is provided in a different layout via an include. However, it is usually an accident where you have a typo or you have renamed a view without updating all the references to it. UnlocalizedSms -------------- Summary: SMS phone number missing country code Priority: 5 / 10 Severity: Warning Category: Correctness SMS destination numbers must start with a country code or the application code must ensure that the SMS is only sent when the user is in the same country as the receiver. VectorRaster ------------ Summary: Vector Image Generation Priority: 5 / 10 Severity: Warning Category: Correctness Vector icons require API 21, but when using Android Gradle plugin 1.4 or higher, vectors placed in the drawable folder are automatically moved to drawable-*dpi-v21 and a bitmap image is generated each drawable-*dpi folder instead, for backwards compatibility (provided minSdkVersion is less than 21.). However, there are some limitations to this vector image generation, and this lint check flags elements and attributes that are not fully supported. You should manually check whether the generated output is acceptable for those older devices. GradleDependency ---------------- Summary: Obsolete Gradle Dependency Priority: 4 / 10 Severity: Warning Category: Correctness This detector looks for usages of libraries where the version you are using is not the current stable release. Using older versions is fine, and there are cases where you deliberately want to stick with an older version. However, you may simply not be aware that a more recent version is available, and that is what this lint check helps find. GradleDynamicVersion -------------------- Summary: Gradle Dynamic Version Priority: 4 / 10 Severity: Warning Category: Correctness Using + in dependencies lets you automatically pick up the latest available version rather than a specific, named version. However, this is not recommended; your builds are not repeatable; you may have tested with a slightly different version than what the build server used. (Using a dynamic version as the major version number is more problematic than using it in the minor version position.) GradleIdeError -------------- Summary: Gradle IDE Support Issues Priority: 4 / 10 Severity: Error Category: Correctness Gradle is highly flexible, and there are things you can do in Gradle files which can make it hard or impossible for IDEs to properly handle the project. This lint check looks for constructs that potentially break IDE support. GradleOverrides --------------- Summary: Value overridden by Gradle build script Priority: 4 / 10 Severity: Warning Category: Correctness The value of (for example) minSdkVersion is only used if it is not specified in the build.gradle build scripts. When specified in the Gradle build scripts, the manifest value is ignored and can be misleading, so should be removed to avoid ambiguity. GradlePath ---------- Summary: Gradle Path Issues Priority: 4 / 10 Severity: Warning Category: Correctness Gradle build scripts are meant to be cross platform, so file paths use Unix-style path separators (a forward slash) rather than Windows path separators (a backslash). Similarly, to keep projects portable and repeatable, avoid using absolute paths on the system; keep files within the project instead. To share code between projects, consider creating an android-library and an AAR dependency GridLayout ---------- Summary: GridLayout validation Priority: 4 / 10 Severity: Fatal Category: Correctness Declaring a layout_row or layout_column that falls outside the declared size of a GridLayout's rowCount or columnCount is usually an unintentional error. InOrMmUsage ----------- Summary: Using mm or in dimensions Priority: 4 / 10 Severity: Warning Category: Correctness Avoid using mm (millimeters) or in (inches) as the unit for dimensions. While it should work in principle, unfortunately many devices do not report the correct true physical density, which means that the dimension calculations won't work correctly. You are better off using dp (and for font sizes, sp.) NewerVersionAvailable --------------------- Summary: Newer Library Versions Available Priority: 4 / 10 Severity: Warning Category: Correctness NOTE: This issue is disabled by default! You can enable it by adding --enable NewerVersionAvailable This detector checks with a central repository to see if there are newer versions available for the dependencies used by this project. This is similar to the GradleDependency check, which checks for newer versions available in the Android SDK tools and libraries, but this works with any MavenCentral dependency, and connects to the library every time, which makes it more flexible but also much slower. RequiredSize ------------ Summary: Missing layout_width or layout_height attributes Priority: 4 / 10 Severity: Error Category: Correctness All views must specify an explicit layout_width and layout_height attribute. There is a runtime check for this, so if you fail to specify a size, an exception is thrown at runtime. It's possible to specify these widths via styles as well. GridLayout, as a special case, does not require you to specify a size. WrongCase --------- Summary: Wrong case for view tag Priority: 4 / 10 Severity: Fatal Category: Correctness Most layout tags, such as <Button>, refer to actual view classes and are therefore capitalized. However, there are exceptions such as <fragment> and <include>. This lint check looks for incorrect capitalizations. More information: http://developer.android.com/guide/components/fragments.html ExtraText --------- Summary: Extraneous text in resource files Priority: 3 / 10 Severity: Warning Category: Correctness Layout resource files should only contain elements and attributes. Any XML text content found in the file is likely accidental (and potentially dangerous if the text resembles XML and the developer believes the text to be functional) InnerclassSeparator ------------------- Summary: Inner classes should use $ rather than . Priority: 3 / 10 Severity: Warning Category: Correctness When you reference an inner class in a manifest file, you must use '$' instead of '.' as the separator character, i.e. Outer$Inner instead of Outer.Inner. (If you get this warning for a class which is not actually an inner class, it's because you are using uppercase characters in your package name, which is not conventional.) LocalSuppress ------------- Summary: @SuppressLint on invalid element Priority: 3 / 10 Severity: Error Category: Correctness The @SuppressAnnotation is used to suppress Lint warnings in Java files. However, while many lint checks analyzes the Java source code, where they can find annotations on (for example) local variables, some checks are analyzing the .class files. And in class files, annotations only appear on classes, fields and methods. Annotations placed on local variables disappear. If you attempt to suppress a lint error for a class-file based lint check, the suppress annotation not work. You must move the annotation out to the surrounding method. PrivateResource --------------- Summary: Using private resources Priority: 3 / 10 Severity: Warning Category: Correctness Private resources should not be referenced; the may not be present everywhere, and even where they are they may disappear without notice. To fix this, copy the resource into your own project instead. ProguardSplit ------------- Summary: Proguard.cfg file contains generic Android rules Priority: 3 / 10 Severity: Warning Category: Correctness Earlier versions of the Android tools bundled a single proguard.cfg file containing a ProGuard configuration file suitable for Android shrinking and obfuscation. However, that version was copied into new projects, which means that it does not continue to get updated as we improve the default ProGuard rules for Android. In the new version of the tools, we have split the ProGuard configuration into two halves: * A simple configuration file containing only project-specific flags, in your project * A generic configuration file containing the recommended set of ProGuard options for Android projects. This generic file lives in the SDK install directory which means that it gets updated along with the tools. In order for this to work, the proguard.config property in the project.properties file now refers to a path, so you can reference both the generic file as well as your own (and any additional files too). To migrate your project to the new setup, create a new proguard-project.txt file in your project containing any project specific ProGuard flags as well as any customizations you have made, then update your project.properties file to contain: proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-projec .txt ShiftFlags ---------- Summary: Dangerous Flag Constant Declaration Priority: 3 / 10 Severity: Warning Category: Correctness When defining multiple constants for use in flags, the recommended style is to use the form 1 << 2, 1 << 3, 1 << 4 and so on to ensure that the constants are unique and non-overlapping. SpUsage ------- Summary: Using dp instead of sp for text sizes Priority: 3 / 10 Severity: Warning Category: Correctness When setting text sizes, you should normally use sp, or "scale-independent pixels". This is like the dp unit, but it is also scaled by the user's font size preference. It is recommend you use this unit when specifying font sizes, so they will be adjusted for both the screen density and the user's preference. There are cases where you might need to use dp; typically this happens when the text is in a container with a specific dp-size. This will prevent the text from spilling outside the container. Note however that this means that the user's font size settings are not respected, so consider adjusting the layout itself to be more flexible. More information: http://developer.android.com/training/multiscreen/screendensities.html UniqueConstants --------------- Summary: Overlapping Enumeration Constants Priority: 3 / 10 Severity: Error Category: Correctness The @IntDef annotation allows you to create a light-weight "enum" or type definition. However, it's possible to accidentally specify the same value for two or more of the values, which can lead to hard-to-detect bugs. This check looks for this scenario and flags any repeated constants. In some cases, the repeated constant is intentional (for example, renaming a constant to a more intuitive name, and leaving the old name in place for compatibility purposes.) In that case, simply suppress this check by adding a @SuppressLint("UniqueConstants") annotation. AccidentalOctal --------------- Summary: Accidental Octal Priority: 2 / 10 Severity: Error Category: Correctness In Groovy, an integer literal that starts with a leading 0 will be interpreted as an octal number. That is usually (always?) an accident and can lead to subtle bugs, for example when used in the versionCode of an app. Deprecated ---------- Summary: Using deprecated resources Priority: 2 / 10 Severity: Warning Category: Correctness Deprecated views, attributes and so on are deprecated because there is a better way to do something. Do it that new way. You've been warned. MangledCRLF ----------- Summary: Mangled file line endings Priority: 2 / 10 Severity: Error Category: Correctness On Windows, line endings are typically recorded as carriage return plus newline: \r\n. This detector looks for invalid line endings with repeated carriage return characters (without newlines). Previous versions of the ADT plugin could accidentally introduce these into the file, and when editing the file, the editor could produce confusing visual artifacts. More information: https://bugs.eclipse.org/bugs/show_bug.cgi?id=375421 MissingVersion -------------- Summary: Missing application name/version Priority: 2 / 10 Severity: Warning Category: Correctness You should define the version information for your application. android:versionCode: An integer value that represents the version of the application code, relative to other versions. android:versionName: A string value that represents the release version of the application code, as it should be shown to users. More information: http://developer.android.com/tools/publishing/versioning.html#appversioning Orientation ----------- Summary: Missing explicit orientation Priority: 2 / 10 Severity: Error Category: Correctness The default orientation of a LinearLayout is horizontal. It's pretty easy to believe that the layout is vertical, add multiple children to it, and wonder why only the first child is visible (when the subsequent children are off screen to the right). This lint rule helps pinpoint this issue by warning whenever a LinearLayout is used with an implicit orientation and multiple children. It also checks for empty LinearLayouts without an orientation attribute that also defines an id attribute. This catches the scenarios where children will be added to the LinearLayout dynamically. PxUsage ------- Summary: Using 'px' dimension Priority: 2 / 10 Severity: Warning Category: Correctness For performance reasons and to keep the code simpler, the Android system uses pixels as the standard unit for expressing dimension or coordinate values. That means that the dimensions of a view are always expressed in the code using pixels, but always based on the current screen density. For instance, if myView.getWidth() returns 10, the view is 10 pixels wide on the current screen, but on a device with a higher density screen, the value returned might be 15. If you use pixel values in your application code to work with bitmaps that are not pre-scaled for the current screen density, you might need to scale the pixel values that you use in your code to match the un-scaled bitmap source. More information: http://developer.android.com/guide/practices/screens_support.html#screen-independence Correctness:Messages ==================== StringFormatInvalid ------------------- Summary: Invalid format string Priority: 9 / 10 Severity: Error Category: Correctness:Messages If a string contains a '%' character, then the string may be a formatting string which will be passed to String.format from Java code to replace each '%' occurrence with specific values. This lint warning checks for two related problems: (1) Formatting strings that are invalid, meaning that String.format will throw exceptions at runtime when attempting to use the format string. (2) Strings containing '%' that are not formatting strings getting passed to a String.format call. In this case the '%' will need to be escaped as '%%'. NOTE: Not all Strings which look like formatting strings are intended for use by String.format; for example, they may contain date formats intended for android.text.format.Time#format(). Lint cannot always figure out that a String is a date format, so you may get false warnings in those scenarios. See the suppress help topic for information on how to suppress errors in that case. StringFormatMatches ------------------- Summary: String.format string doesn't match the XML format string Priority: 9 / 10 Severity: Error Category: Correctness:Messages This lint check ensures the following: (1) If there are multiple translations of the format string, then all translations use the same type for the same numbered arguments (2) The usage of the format string in Java is consistent with the format string, meaning that the parameter types passed to String.format matches those in the format string. MissingQuantity --------------- Summary: Missing quantity translation Priority: 8 / 10 Severity: Error Category: Correctness:Messages Different languages have different rules for grammatical agreement with quantity. In English, for example, the quantity 1 is a special case. We write "1 book", but for any other quantity we'd write "n books". This distinction between singular and plural is very common, but other languages make finer distinctions. This lint check looks at each translation of a <plural> and makes sure that all the quantity strings considered by the given language are provided by this translation. For example, an English translation must provide a string for quantity="one". Similarly, a Czech translation must provide a string for quantity="few". More information: http://developer.android.com/guide/topics/resources/string-resource.html#Plurals MissingTranslation ------------------ Summary: Incomplete translation Priority: 8 / 10 Severity: Fatal Category: Correctness:Messages If an application has more than one locale, then all the strings declared in one language should also be translated in all other languages. If the string should not be translated, you can add the attribute translatable="false" on the <string> element, or you can define all your non-translatable strings in a resource file called donottranslate.xml. Or, you can ignore the issue with a tools:ignore="MissingTranslation" attribute. By default this detector allows regions of a language to just provide a subset of the strings and fall back to the standard language strings. You can require all regions to provide a full translation by setting the environment variable ANDROID_LINT_COMPLETE_REGIONS. You can tell lint (and other tools) which language is the default language in your res/values/ folder by specifying tools:locale="languageCode" for the root <resources> element in your resource file. (The tools prefix refers to the namespace declaration http://schemas.android.com/tools.) Typos ----- Summary: Spelling error Priority: 7 / 10 Severity: Warning Category: Correctness:Messages This check looks through the string definitions, and if it finds any words that look like likely misspellings, they are flagged. ExtraTranslation ---------------- Summary: Extra translation Priority: 6 / 10 Severity: Fatal Category: Correctness:Messages If a string appears in a specific language translation file, but there is no corresponding string in the default locale, then this string is probably unused. (It's technically possible that your application is only intended to run in a specific locale, but it's still a good idea to provide a fallback.). Note that these strings can lead to crashes if the string is looked up on any locale not providing a translation, so it's important to clean them up. ImpliedQuantity --------------- Summary: Implied Quantities Priority: 5 / 10 Severity: Error Category: Correctness:Messages Plural strings should generally include a %s or %d formatting argument. In locales like English, the one quantity only applies to a single value, 1, but that's not true everywhere. For example, in Slovene, the one quantity will apply to 1, 101, 201, 301, and so on. Similarly, there are locales where multiple values match the zero and two quantities. In these locales, it is usually an error to have a message which does not include a formatting argument (such as '%d'), since it will not be clear from the grammar what quantity the quantity string is describing. More information: http://developer.android.com/guide/topics/resources/string-resource.html#Plurals PluralsCandidate ---------------- Summary: Potential Plurals Priority: 5 / 10 Severity: Warning Category: Correctness:Messages This lint check looks for potential errors in internationalization where you have translated a message which involves a quantity and it looks like other parts of the string may need grammatical changes. For example, rather than something like this: <string name="try_again">Try again in %d seconds.</string> you should be using a plural: <plurals name="try_again"> <item quantity="one">Try again in %d second</item> <item quantity="other">Try again in %d seconds</item> </plurals> This will ensure that in other languages the right set of translations are provided for the different quantity classes. (This check depends on some heuristics, so it may not accurately determine whether a string really should be a quantity. You can use tools:ignore to filter out false positives. More information: http://developer.android.com/guide/topics/resources/string-resource.html#Plurals StringFormatCount ----------------- Summary: Formatting argument types incomplete or inconsistent Priority: 5 / 10 Severity: Warning Category: Correctness:Messages When a formatted string takes arguments, it usually needs to reference the same arguments in all translations (or all arguments if there are no translations. There are cases where this is not the case, so this issue is a warning rather than an error by default. However, this usually happens when a language is not translated or updated correctly. UnusedQuantity -------------- Summary: Unused quantity translations Priority: 3 / 10 Severity: Warning Category: Correctness:Messages Android defines a number of different quantity strings, such as zero, one, few and many. However, many languages do not distinguish grammatically between all these different quantities. This lint check looks at the quantity strings defined for each translation and flags any quantity strings that are unused (because the language does not make that quantity distinction, and Android will therefore not look it up.). For example, in Chinese, only the other quantity is used, so even if you provide translations for zero and one, these strings will not be returned when getQuantityString() is called, even with 0 or 1. More information: http://developer.android.com/guide/topics/resources/string-resource.html#Plurals Security ======== AddJavascriptInterface ---------------------- Summary: addJavascriptInterface Called Priority: 9 / 10 Severity: Warning Category: Security For applications built for API levels below 17, WebView#addJavascriptInterface presents a security hazard as JavaScript on the target web page has the ability to use reflection to access the injected object's public fields and thus manipulate the host application in unintended ways. More information: https://labs.mwrinfosecurity.com/blog/2013/09/24/webview-addjavascriptinterface-remote-code-execution/ GetInstance ----------- Summary: Cipher.getInstance with ECB Priority: 9 / 10 Severity: Warning Category: Security Cipher#getInstance should not be called with ECB as the cipher mode or without setting the cipher mode because the default mode on android is ECB, which is insecure. SecureRandom ------------ Summary: Using a fixed seed with SecureRandom Priority: 9 / 10 Severity: Warning Category: Security Specifying a fixed seed will cause the instance to return a predictable sequence of numbers. This may be useful for testing but it is not appropriate for secure use. More information: http://developer.android.com/reference/java/security/SecureRandom.html TrulyRandom ----------- Summary: Weak RNG Priority: 9 / 10 Severity: Warning Category: Security Key generation, signing, encryption, and random number generation may not receive cryptographically strong values due to improper initialization of the underlying PRNG on Android 4.3 and below. If your application relies on cryptographically secure random number generation you should apply the workaround described in https://android-developers.blogspot.com/2013/08/some-securerandom-thoughts.htm . This lint rule is mostly informational; it does not accurately detect whether cryptographically secure RNG is required, or whether the workaround has already been applied. After reading the blog entry and updating your code if necessary, you can disable this lint issue. More information: https://android-developers.blogspot.com/2013/08/some-securerandom-thoughts.html ExportedPreferenceActivity -------------------------- Summary: PreferenceActivity should not be exported Priority: 8 / 10 Severity: Warning Category: Security Fragment injection gives anyone who can send your PreferenceActivity an intent the ability to load any fragment, with any arguments, in your process. More information: http://securityintelligence.com/new-vulnerability-android-framework-fragment-injection JavascriptInterface ------------------- Summary: Missing @JavascriptInterface on methods Priority: 8 / 10 Severity: Error Category: Security As of API 17, you must annotate methods in objects registered with the addJavascriptInterface method with a @JavascriptInterface annotation. More information: http://developer.android.com/reference/android/webkit/WebView.html#addJavascriptInterface(java.lang.Object, java.lang.String) PackageManagerGetSignatures --------------------------- Summary: Potential Multiple Certificate Exploit Priority: 8 / 10 Severity: Information Category: Security Improper validation of app signatures could lead to issues where a malicious app submits itself to the Play Store with both its real certificate and a fake certificate and gains access to functionality or information it shouldn't have due to another application only checking for the fake certificate and ignoring the rest. Please make sure to validate all signatures returned by this method. More information: https://bluebox.com/technical/android-fake-id-vulnerability/ PackagedPrivateKey ------------------ Summary: Packaged private key Priority: 8 / 10 Severity: Fatal Category: Security In general, you should not package private key files inside your app. GrantAllUris ------------ Summary: Content provider shares everything Priority: 7 / 10 Severity: Warning Category: Security The <grant-uri-permission> element allows specific paths to be shared. This detector checks for a path URL of just '/' (everything), which is probably not what you want; you should limit access to a subset. EasterEgg --------- Summary: Code contains easter egg Priority: 6 / 10 Severity: Warning Category: Security NOTE: This issue is disabled by default! You can enable it by adding --enable EasterEgg An "easter egg" is code deliberately hidden in the code, both from potential users and even from other developers. This lint check looks for code which looks like it may be hidden from sight. SetJavaScriptEnabled -------------------- Summary: Using setJavaScriptEnabled Priority: 6 / 10 Severity: Warning Category: Security Your code should not invoke setJavaScriptEnabled if you are not sure that your app really requires JavaScript support. More information: http://developer.android.com/guide/practices/security.html UseCheckPermission ------------------ Summary: Using the result of check permission calls Priority: 6 / 10 Severity: Warning Category: Security You normally want to use the result of checking a permission; these methods return whether the permission is held; they do not throw an error if the permission is not granted. Code which does not do anything with the return value probably meant to be calling the enforce methods instead, e.g. rather than Context#checkCallingPermission it should call Context#enforceCallingPermission. UsingHttp --------- Summary: Using HTTP instead of HTTPS Priority: 6 / 10 Severity: Warning Category: Security The Gradle Wrapper is available both via HTTP and HTTPS. HTTPS is more secure since it protects against man-in-the-middle attacks etc. Older projects created in Android Studio used HTTP but we now default to HTTPS and recommend upgrading existing projects. WrongConstant ------------- Summary: Incorrect constant Priority: 6 / 10 Severity: Error Category: Security Ensures that when parameter in a method only allows a specific set of constants, calls obey those rules. ExportedContentProvider ----------------------- Summary: Content provider does not require permission Priority: 5 / 10 Severity: Warning Category: Security Content providers are exported by default and any application on the system can potentially use them to read and write data. If the content provider provides access to sensitive data, it should be protected by specifying export=false in the manifest or by protecting it with a permission that can be granted to other applications. ExportedReceiver ---------------- Summary: Receiver does not require permission Priority: 5 / 10 Severity: Warning Category: Security Exported receivers (receivers which either set exported=true or contain an intent-filter and do not specify exported=false) should define a permission that an entity must have in order to launch the receiver or bind to it. Without this, any application can use this receiver. ExportedService --------------- Summary: Exported service does not require permission Priority: 5 / 10 Severity: Warning Category: Security Exported services (services which either set exported=true or contain an intent-filter and do not specify exported=false) should define a permission that an entity must have in order to launch the service or bind to it. Without this, any application can use this service. HardcodedDebugMode ------------------ Summary: Hardcoded value of android:debuggable in the manifest Priority: 5 / 10 Severity: Fatal Category: Security It's best to leave out the android:debuggable attribute from the manifest. If you do, then the tools will automatically insert android:debuggable=true when building an APK to debug on an emulator or device. And when you perform a release build, such as Exporting APK, it will automatically set it to false. If on the other hand you specify a specific value in the manifest file, then the tools will always use it. This can lead to accidentally publishing your app with debug information. SignatureOrSystemPermissions ---------------------------- Summary: signatureOrSystem permissions declared Priority: 5 / 10 Severity: Warning Category: Security The signature protection level should probably be sufficient for most needs and works regardless of where applications are installed. The signatureOrSystem level is used for certain situations where multiple vendors have applications built into a system image and need to share specific features explicitly because they are being built together. WorldReadableFiles ------------------ Summary: openFileOutput() call passing MODE_WORLD_READABLE Priority: 4 / 10 Severity: Warning Category: Security There are cases where it is appropriate for an application to write world readable files, but these should be reviewed carefully to ensure that they contain no private data that is leaked to other applications. WorldWriteableFiles ------------------- Summary: openFileOutput() call passing MODE_WORLD_WRITEABLE Priority: 4 / 10 Severity: Warning Category: Security There are cases where it is appropriate for an application to write world writeable files, but these should be reviewed carefully to ensure that they contain no private data, and that if the file is modified by a malicious application it does not trick or compromise your application. AllowBackup ----------- Summary: AllowBackup/FullBackupContent Problems Priority: 3 / 10 Severity: Warning Category: Security The allowBackup attribute determines if an application's data can be backed up and restored. It is documented at http://developer.android.com/reference/android/R.attr.html#allowBackup By default, this flag is set to true. When this flag is set to true, application data can be backed up and restored by the user using adb backup and adb restore. This may have security consequences for an application. adb backup allows users who have enabled USB debugging to copy application data off of the device. Once backed up, all application data can be read by the user. adb restore allows creation of application data from a source specified by the user. Following a restore, applications should not assume that the data, file permissions, and directory permissions were created by the application itself. Setting allowBackup="false" opts an application out of both backup and restore. To fix this warning, decide whether your application should support backup, and explicitly set android:allowBackup=(true|false)". If not set to false, and if targeting API 23 or later, lint will also warn that you should set android:fullBackupContent to configure auto backup. More information: https://developer.android.com/preview/backup/index.html http://developer.android.com/reference/android/R.attr.html#allowBackup Performance =========== DrawAllocation -------------- Summary: Memory allocations within drawing code Priority: 9 / 10 Severity: Warning Category: Performance You should avoid allocating objects during a drawing or layout operation. These are called frequently, so a smooth UI can be interrupted by garbage collection pauses caused by the object allocations. The way this is generally handled is to allocate the needed objects up front and to reuse them for each drawing operation. Some methods allocate memory on your behalf (such as Bitmap.create), and these should be handled in the same way. Wakelock -------- Summary: Incorrect WakeLock usage Priority: 9 / 10 Severity: Warning Category: Performance Failing to release a wakelock properly can keep the Android device in a high power mode, which reduces battery life. There are several causes of this, such as releasing the wake lock in onDestroy() instead of in onPause(), failing to call release() in all possible code paths after an acquire(), and so on. NOTE: If you are using the lock just to keep the screen on, you should strongly consider using FLAG_KEEP_SCREEN_ON instead. This window flag will be correctly managed by the platform as the user moves between applications and doesn't require a special permission. See http://developer.android.com/reference/android/view/WindowManager.LayoutParams html#FLAG_KEEP_SCREEN_ON. Recycle ------- Summary: Missing recycle() calls Priority: 7 / 10 Severity: Warning Category: Performance Many resources, such as TypedArrays, VelocityTrackers, etc., should be recycled (with a recycle() call) after use. This lint check looks for missing recycle() calls. ObsoleteLayoutParam ------------------- Summary: Obsolete layout params Priority: 6 / 10 Severity: Warning Category: Performance The given layout_param is not defined for the given layout, meaning it has no effect. This usually happens when you change the parent layout or move view code around without updating the layout params. This will cause useless attribute processing at runtime, and is misleading for others reading the layout so the parameter should be removed. UseCompoundDrawables -------------------- Summary: Node can be replaced by a TextView with compound drawables Priority: 6 / 10 Severity: Warning Category: Performance A LinearLayout which contains an ImageView and a TextView can be more efficiently handled as a compound drawable (a single TextView, using the drawableTop, drawableLeft, drawableRight and/or drawableBottom attributes to draw one or more images adjacent to the text). If the two widgets are offset from each other with margins, this can be replaced with a drawablePadding attribute. There's a lint quickfix to perform this conversion in the Eclipse plugin. ViewTag ------- Summary: Tagged object leaks Priority: 6 / 10 Severity: Warning Category: Performance Prior to Android 4.0, the implementation of View.setTag(int, Object) would store the objects in a static map, where the values were strongly referenced. This means that if the object contains any references pointing back to the context, the context (which points to pretty much everything else) will leak. If you pass a view, the view provides a reference to the context that created it. Similarly, view holders typically contain a view, and cursors are sometimes also associated with views. LogConditional -------------- Summary: Unconditional Logging Calls Priority: 5 / 10 Severity: Warning Category: Performance NOTE: This issue is disabled by default! You can enable it by adding --enable LogConditional The BuildConfig class (available in Tools 17) provides a constant, "DEBUG", which indicates whether the code is being built in release mode or in debug mode. In release mode, you typically want to strip out all the logging calls. Since the compiler will automatically remove all code which is inside a "if (false)" check, surrounding your logging calls with a check for BuildConfig.DEBUG is a good idea. If you really intend for the logging to be present in release mode, you can suppress this warning with a @SuppressLint annotation for the intentional logging calls. ViewHolder ---------- Summary: View Holder Candidates Priority: 5 / 10 Severity: Warning Category: Performance When implementing a view Adapter, you should avoid unconditionally inflating a new layout; if an available item is passed in for reuse, you should try to use that one instead. This helps make for example ListView scrolling much smoother. More information: http://developer.android.com/training/improving-layouts/smooth-scrolling.html#ViewHolder FieldGetter ----------- Summary: Using getter instead of field Priority: 4 / 10 Severity: Warning Category: Performance NOTE: This issue is disabled by default! You can enable it by adding --enable FieldGetter Accessing a field within the class that defines a getter for that field is at least 3 times faster than calling the getter. For simple getters that do nothing other than return the field, you might want to just reference the local field directly instead. NOTE: As of Android 2.3 (Gingerbread), this optimization is performed automatically by Dalvik, so there is no need to change your code; this is only relevant if you are targeting older versions of Android. More information: http://developer.android.com/guide/practices/design/performance.html#internal_get_set HandlerLeak ----------- Summary: Handler reference leaks Priority: 4 / 10 Severity: Warning Category: Performance Since this Handler is declared as an inner class, it may prevent the outer class from being garbage collected. If the Handler is using a Looper or MessageQueue for a thread other than the main thread, then there is no issue. If the Handler is using the Looper or MessageQueue of the main thread, you need to fix your Handler declaration, as follows: Declare the Handler as a static class; In the outer class, instantiate a WeakReference to the outer class and pass this object to your Handler when you instantiate the Handler; Make all references to members of the outer class using the WeakReference object. MergeRootFrame -------------- Summary: FrameLayout can be replaced with <merge> tag Priority: 4 / 10 Severity: Warning Category: Performance If a <FrameLayout> is the root of a layout and does not provide background or padding etc, it can often be replaced with a <merge> tag which is slightly more efficient. Note that this depends on context, so make sure you understand how the <merge> tag works before proceeding. More information: http://android-developers.blogspot.com/2009/03/android-layout-tricks-3-optimize-by.html UseSparseArrays --------------- Summary: HashMap can be replaced with SparseArray Priority: 4 / 10 Severity: Warning Category: Performance For maps where the keys are of type integer, it's typically more efficient to use the Android SparseArray API. This check identifies scenarios where you might want to consider using SparseArray instead of HashMap for better performance. This is particularly useful when the value types are primitives like ints, where you can use SparseIntArray and avoid auto-boxing the values from int to Integer. If you need to construct a HashMap because you need to call an API outside of your control which requires a Map, you can suppress this warning using for example the @SuppressLint annotation. UseValueOf ---------- Summary: Should use valueOf instead of new Priority: 4 / 10 Severity: Warning Category: Performance You should not call the constructor for wrapper classes directly, such as`new Integer(42)`. Instead, call the valueOf factory method, such as Integer.valueOf(42). This will typically use less memory because common integers such as 0 and 1 will share a single instance. DisableBaselineAlignment ------------------------ Summary: Missing baselineAligned attribute Priority: 3 / 10 Severity: Warning Category: Performance When a LinearLayout is used to distribute the space proportionally between nested layouts, the baseline alignment property should be turned off to make the layout computation faster. FloatMath --------- Summary: Using FloatMath instead of Math Priority: 3 / 10 Severity: Warning Category: Performance In older versions of Android, using android.util.FloatMath was recommended for performance reasons when operating on floats. However, on modern hardware doubles are just as fast as float (though they take more memory), and in recent versions of Android, FloatMath is actually slower than using java.lang.Math due to the way the JIT optimizes java.lang.Math. Therefore, you should use Math instead of FloatMath if you are only targeting Froyo and above. More information: http://developer.android.com/guide/practices/design/performance.html#avoidfloat InefficientWeight ----------------- Summary: Inefficient layout weight Priority: 3 / 10 Severity: Warning Category: Performance When only a single widget in a LinearLayout defines a weight, it is more efficient to assign a width/height of 0dp to it since it will absorb all the remaining space anyway. With a declared width/height of 0dp it does not have to measure its own size first. NestedWeights ------------- Summary: Nested layout weights Priority: 3 / 10 Severity: Warning Category: Performance Layout weights require a widget to be measured twice. When a LinearLayout with non-zero weights is nested inside another LinearLayout with non-zero weights, then the number of measurements increase exponentially. Overdraw -------- Summary: Overdraw: Painting regions more than once Priority: 3 / 10 Severity: Warning Category: Performance If you set a background drawable on a root view, then you should use a custom theme where the theme background is null. Otherwise, the theme background will be painted first, only to have your custom background completely cover it; this is called "overdraw". NOTE: This detector relies on figuring out which layouts are associated with which activities based on scanning the Java code, and it's currently doing that using an inexact pattern matching algorithm. Therefore, it can incorrectly conclude which activity the layout is associated with and then wrongly complain that a background-theme is hidden. If you want your custom background on multiple pages, then you should consider making a custom theme with your custom background and just using that theme instead of a root element background. Of course it's possible that your custom drawable is translucent and you want it to be mixed with the background. However, you will get better performance if you pre-mix the background with your drawable and use that resulting image or color as a custom theme background instead. UnusedResources --------------- Summary: Unused resources Priority: 3 / 10 Severity: Warning Category: Performance Unused resources make applications larger and slow down builds. UselessLeaf ----------- Summary: Useless leaf layout Priority: 2 / 10 Severity: Warning Category: Performance A layout that has no children or no background can often be removed (since it is invisible) for a flatter and more efficient layout hierarchy. UselessParent ------------- Summary: Useless parent layout Priority: 2 / 10 Severity: Warning Category: Performance A layout with children that has no siblings, is not a scrollview or a root layout, and does not have a background, can be removed and have its children moved directly into the parent for a flatter and more efficient layout hierarchy. TooDeepLayout ------------- Summary: Layout hierarchy is too deep Priority: 1 / 10 Severity: Warning Category: Performance Layouts with too much nesting is bad for performance. Consider using a flatter layout (such as RelativeLayout or GridLayout).The default maximum depth is 10 but can be configured with the environment variable ANDROID_LINT_MAX_DEPTH. TooManyViews ------------ Summary: Layout has too many views Priority: 1 / 10 Severity: Warning Category: Performance Using too many views in a single layout is bad for performance. Consider using compound drawables or other tricks for reducing the number of views in this layout. The maximum view count defaults to 80 but can be configured with the environment variable ANDROID_LINT_MAX_VIEW_COUNT. UnusedIds --------- Summary: Unused id Priority: 1 / 10 Severity: Warning Category: Performance NOTE: This issue is disabled by default! You can enable it by adding --enable UnusedIds This resource id definition appears not to be needed since it is not referenced from anywhere. Having id definitions, even if unused, is not necessarily a bad idea since they make working on layouts and menus easier, so there is not a strong reason to delete these. UnusedNamespace --------------- Summary: Unused namespace Priority: 1 / 10 Severity: Warning Category: Performance Unused namespace declarations take up space and require processing that is not necessary Usability:Typography ==================== TypographyDashes ---------------- Summary: Hyphen can be replaced with dash Priority: 5 / 10 Severity: Warning Category: Usability:Typography The "n dash" (–, –) and the "m dash" (—, —) characters are used for ranges (n dash) and breaks (m dash). Using these instead of plain hyphens can make text easier to read and your application will look more polished. More information: http://en.wikipedia.org/wiki/Dash TypographyEllipsis ------------------ Summary: Ellipsis string can be replaced with ellipsis character Priority: 5 / 10 Severity: Warning Category: Usability:Typography You can replace the string "..." with a dedicated ellipsis character, ellipsis character (…, …). This can help make the text more readable. More information: http://en.wikipedia.org/wiki/Ellipsis TypographyFractions ------------------- Summary: Fraction string can be replaced with fraction character Priority: 5 / 10 Severity: Warning Category: Usability:Typography You can replace certain strings, such as 1/2, and 1/4, with dedicated characters for these, such as ½ (½) and ¼ (¼). This can help make the text more readable. More information: http://en.wikipedia.org/wiki/Number_Forms TypographyQuotes ---------------- Summary: Straight quotes can be replaced with curvy quotes Priority: 5 / 10 Severity: Warning Category: Usability:Typography NOTE: This issue is disabled by default! You can enable it by adding --enable TypographyQuotes Straight single quotes and double quotes, when used as a pair, can be replaced by "curvy quotes" (or directional quotes). This can make the text more readable. Note that you should never use grave accents and apostrophes to quote, `like this'. (Also note that you should not use curvy quotes for code fragments.) More information: http://en.wikipedia.org/wiki/Quotation_mark TypographyOther --------------- Summary: Other typographical problems Priority: 3 / 10 Severity: Warning Category: Usability:Typography This check looks for miscellaneous typographical problems and offers replacement sequences that will make the text easier to read and your application more polished. Usability:Icons =============== IconNoDpi --------- Summary: Icon appears in both -nodpi and dpi folders Priority: 7 / 10 Severity: Warning Category: Usability:Icons Bitmaps that appear in drawable-nodpi folders will not be scaled by the Android framework. If a drawable resource of the same name appears both in a -nodpi folder as well as a dpi folder such as drawable-hdpi, then the behavior is ambiguous and probably not intentional. Delete one or the other, or use different names for the icons. IconXmlAndPng ------------- Summary: Icon is specified both as .xml file and as a bitmap Priority: 7 / 10 Severity: Warning Category: Usability:Icons If a drawable resource appears as an .xml file in the drawable/ folder, it's usually not intentional for it to also appear as a bitmap using the same name; generally you expect the drawable XML file to define states and each state has a corresponding drawable bitmap. IconColors ---------- Summary: Icon colors do not follow the recommended visual style Priority: 6 / 10 Severity: Warning Category: Usability:Icons Notification icons and Action Bar icons should only white and shades of gray. See the Android Design Guide for more details. Note that the way Lint decides whether an icon is an action bar icon or a notification icon is based on the filename prefix: ic_menu_ for action bar icons, ic_stat_ for notification icons etc. These correspond to the naming conventions documented in http://developer.android.com/guide/practices/ui_guidelines/icon_design.html More information: http://developer.android.com/design/style/iconography.html IconLauncherShape ----------------- Summary: The launcher icon shape should use a distinct silhouette Priority: 6 / 10 Severity: Warning Category: Usability:Icons According to the Android Design Guide (http://developer.android.com/design/style/iconography.html) your launcher icons should "use a distinct silhouette", a "three-dimensional, front view, with a slight perspective as if viewed from above, so that users perceive some depth." The unique silhouette implies that your launcher icon should not be a filled square. More information: http://developer.android.com/design/style/iconography.html GifUsage -------- Summary: Using .gif format for bitmaps is discouraged Priority: 5 / 10 Severity: Warning Category: Usability:Icons The .gif file format is discouraged. Consider using .png (preferred) or .jpg (acceptable) instead. More information: http://developer.android.com/guide/topics/resources/drawable-resource.html#Bitmap IconDipSize ----------- Summary: Icon density-independent size validation Priority: 5 / 10 Severity: Warning Category: Usability:Icons Checks the all icons which are provided in multiple densities, all compute to roughly the same density-independent pixel (dip) size. This catches errors where images are either placed in the wrong folder, or icons are changed to new sizes but some folders are forgotten. IconDuplicatesConfig -------------------- Summary: Identical bitmaps across various configurations Priority: 5 / 10 Severity: Warning Category: Usability:Icons If an icon is provided under different configuration parameters such as drawable-hdpi or -v11, they should typically be different. This detector catches cases where the same icon is provided in different configuration folder which is usually not intentional. IconExpectedSize ---------------- Summary: Icon has incorrect size Priority: 5 / 10 Severity: Warning Category: Usability:Icons NOTE: This issue is disabled by default! You can enable it by adding --enable IconExpectedSize There are predefined sizes (for each density) for launcher icons. You should follow these conventions to make sure your icons fit in with the overall look of the platform. More information: http://developer.android.com/design/style/iconography.html IconLocation ------------ Summary: Image defined in density-independent drawable folder Priority: 5 / 10 Severity: Warning Category: Usability:Icons The res/drawable folder is intended for density-independent graphics such as shapes defined in XML. For bitmaps, move it to drawable-mdpi and consider providing higher and lower resolution versions in drawable-ldpi, drawable-hdpi and drawable-xhdpi. If the icon really is density independent (for example a solid color) you can place it in drawable-nodpi. More information: http://developer.android.com/guide/practices/screens_support.html IconMixedNinePatch ------------------ Summary: Clashing PNG and 9-PNG files Priority: 5 / 10 Severity: Warning Category: Usability:Icons If you accidentally name two separate resources file.png and file.9.png, the image file and the nine patch file will both map to the same drawable resource, @drawable/file, which is probably not what was intended. MipmapIcons ----------- Summary: Use Mipmap Launcher Icons Priority: 5 / 10 Severity: Warning Category: Usability:Icons Launcher icons should be provided in the mipmap resource directory. This is the same as the drawable resource directory, except resources in the mipmap directory will not get stripped out when creating density-specific APKs. In certain cases, the Launcher app may use a higher resolution asset (than would normally be computed for the device) to display large app shortcuts. If drawables for densities other than the device's resolution have been stripped out, then the app shortcut could appear blurry. To fix this, move your launcher icons from `drawable-`dpi to `mipmap-`dpi and change references from @drawable/ and R.drawable to @mipmap/ and R.mipmap. In Android Studio this lint warning has a quickfix to perform this automatically. MissingApplicationIcon ---------------------- Summary: Missing application icon Priority: 5 / 10 Severity: Warning Category: Usability:Icons You should set an icon for the application as whole because there is no default. This attribute must be set as a reference to a drawable resource containing the image (for example @drawable/icon). More information: http://developer.android.com/tools/publishing/preparing.html#publishing-configure IconDensities ------------- Summary: Icon densities validation Priority: 4 / 10 Severity: Warning Category: Usability:Icons Icons will look best if a custom version is provided for each of the major screen density classes (low, medium, high, extra high). This lint check identifies icons which do not have complete coverage across the densities. Low density is not really used much anymore, so this check ignores the ldpi density. To force lint to include it, set the environment variable ANDROID_LINT_INCLUDE_LDPI=true. For more information on current density usage, see http://developer.android.com/resources/dashboard/screens.html More information: http://developer.android.com/guide/practices/screens_support.html IconDuplicates -------------- Summary: Duplicated icons under different names Priority: 3 / 10 Severity: Warning Category: Usability:Icons If an icon is repeated under different names, you can consolidate and just use one of the icons and delete the others to make your application smaller. However, duplicated icons usually are not intentional and can sometimes point to icons that were accidentally overwritten or accidentally not updated. IconExtension ------------- Summary: Icon format does not match the file extension Priority: 3 / 10 Severity: Warning Category: Usability:Icons Ensures that icons have the correct file extension (e.g. a .png file is really in the PNG format and not for example a GIF file named .png.) IconMissingDensityFolder ------------------------ Summary: Missing density folder Priority: 3 / 10 Severity: Warning Category: Usability:Icons Icons will look best if a custom version is provided for each of the major screen density classes (low, medium, high, extra-high, extra-extra-high). This lint check identifies folders which are missing, such as drawable-hdpi. Low density is not really used much anymore, so this check ignores the ldpi density. To force lint to include it, set the environment variable ANDROID_LINT_INCLUDE_LDPI=true. For more information on current density usage, see http://developer.android.com/resources/dashboard/screens.html More information: http://developer.android.com/guide/practices/screens_support.html Usability ========= ButtonOrder ----------- Summary: Button order Priority: 8 / 10 Severity: Warning Category: Usability According to the Android Design Guide, "Action buttons are typically Cancel and/or OK, with OK indicating the preferred or most likely action. However, if the options consist of specific actions such as Close or Wait rather than a confirmation or cancellation of the action described in the content, then all the buttons should be active verbs. As a rule, the dismissive action of a dialog is always on the left whereas the affirmative actions are on the right." This check looks for button bars and buttons which look like cancel buttons, and makes sure that these are on the left. More information: http://developer.android.com/design/building-blocks/dialogs.html SelectableText -------------- Summary: Dynamic text should probably be selectable Priority: 7 / 10 Severity: Warning Category: Usability NOTE: This issue is disabled by default! You can enable it by adding --enable SelectableText If a <TextView> is used to display data, the user might want to copy that data and paste it elsewhere. To allow this, the <TextView> should specify android:textIsSelectable="true". This lint check looks for TextViews which are likely to be displaying data: views whose text is set dynamically. This value will be ignored on platforms older than API 11, so it is okay to set it regardless of your minSdkVersion. BackButton ---------- Summary: Back button Priority: 6 / 10 Severity: Warning Category: Usability NOTE: This issue is disabled by default! You can enable it by adding --enable BackButton According to the Android Design Guide, "Other platforms use an explicit back button with label to allow the user to navigate up the application's hierarchy. Instead, Android uses the main action bar's app icon for hierarchical navigation and the navigation bar's back button for temporal navigation." This check is not very sophisticated (it just looks for buttons with the label "Back"), so it is disabled by default to not trigger on common scenarios like pairs of Back/Next buttons to paginate through screens. More information: http://developer.android.com/design/patterns/pure-android.html AppCompatResource ----------------- Summary: Menu namespace Priority: 5 / 10 Severity: Error Category: Usability When using the appcompat library, menu resources should refer to the showAsAction in the app: namespace, not the android: namespace. Similarly, when not using the appcompat library, you should be using the android:showAsAction attribute. AppIndexingError ---------------- Summary: Wrong Usage of App Indexing Priority: 5 / 10 Severity: Error Category: Usability Ensures the app can correctly handle deep links and integrate with App Indexing for Google search. More information: https://g.co/AppIndexing AppIndexingWarning ------------------ Summary: Missing App Indexing Support Priority: 5 / 10 Severity: Warning Category: Usability Ensures the app can correctly handle deep links and integrate with App Indexing for Google search. More information: https://g.co/AppIndexing ButtonStyle ----------- Summary: Button should be borderless Priority: 5 / 10 Severity: Warning Category: Usability Button bars typically use a borderless style for the buttons. Set the style="?android:attr/buttonBarButtonStyle" attribute on each of the buttons, and set style="?android:attr/buttonBarStyle" on the parent layout More information: http://developer.android.com/design/building-blocks/buttons.html MenuTitle --------- Summary: Missing menu title Priority: 5 / 10 Severity: Error Category: Usability From the action bar documentation: "It's important that you always define android:title for each menu item — even if you don't declare that the title appear with the action item — for three reasons: * If there's not enough room in the action bar for the action item, the menu item appears in the overflow menu and only the title appears. * Screen readers for sight-impaired users read the menu item's title. * If the action item appears with only the icon, a user can long-press the item to reveal a tool-tip that displays the action item's title. The android:icon is always optional, but recommended. More information: http://developer.android.com/guide/topics/ui/actionbar.html TextFields ---------- Summary: Missing inputType or hint Priority: 5 / 10 Severity: Warning Category: Usability Providing an inputType attribute on a text field improves usability because depending on the data to be input, optimized keyboards can be shown to the user (such as just digits and parentheses for a phone number). Similarly,a hint attribute displays a hint to the user for what is expected in the text field. The lint detector also looks at the id of the view, and if the id offers a hint of the purpose of the field (for example, the id contains the phrase phone or email), then lint will also ensure that the inputType contains the corresponding type attributes. If you really want to keep the text field generic, you can suppress this warning by setting inputType="text". NegativeMargin -------------- Summary: Negative Margins Priority: 4 / 10 Severity: Warning Category: Usability NOTE: This issue is disabled by default! You can enable it by adding --enable NegativeMargin Margin values should be positive. Negative values are generally a sign that you are making assumptions about views surrounding the current one, or may be tempted to turn off child clipping to allow a view to escape its parent. Turning off child clipping to do this not only leads to poor graphical performance, it also results in wrong touch event handling since touch events are based strictly on a chain of parent-rect hit tests. Finally, making assumptions about the size of strings can lead to localization problems. SmallSp ------- Summary: Text size is too small Priority: 4 / 10 Severity: Warning Category: Usability Avoid using sizes smaller than 12sp. AlwaysShowAction ---------------- Summary: Usage of showAsAction=always Priority: 3 / 10 Severity: Warning Category: Usability Using showAsAction="always" in menu XML, or MenuItem.SHOW_AS_ACTION_ALWAYS in Java code is usually a deviation from the user interface style guide.Use ifRoom or the corresponding MenuItem.SHOW_AS_ACTION_IF_ROOM instead. If always is used sparingly there are usually no problems and behavior is roughly equivalent to ifRoom but with preference over other ifRoom items. Using it more than twice in the same menu is a bad idea. This check looks for menu XML files that contain more than two always actions, or some always actions and no ifRoom actions. In Java code, it looks for projects that contain references to MenuItem.SHOW_AS_ACTION_ALWAYS and no references to MenuItem.SHOW_AS_ACTION_IF_ROOM. More information: http://developer.android.com/design/patterns/actionbar.html ParcelCreator ------------- Summary: Missing Parcelable CREATOR field Priority: 3 / 10 Severity: Error Category: Usability According to the Parcelable interface documentation, "Classes implementing the Parcelable interface must also have a static field called CREATOR, which is an object implementing the Parcelable.Creator interface. More information: http://developer.android.com/reference/android/os/Parcelable.html ViewConstructor --------------- Summary: Missing View constructors for XML inflation Priority: 3 / 10 Severity: Warning Category: Usability Some layout tools (such as the Android layout editor for Studio & Eclipse) needs to find a constructor with one of the following signatures: * View(Context context) * View(Context context, AttributeSet attrs) * View(Context context, AttributeSet attrs, int defStyle) If your custom view needs to perform initialization which does not apply when used in a layout editor, you can surround the given code with a check to see if View#isInEditMode() is false, since that method will return false at runtime but true within a user interface editor. ButtonCase ---------- Summary: Cancel/OK dialog button capitalization Priority: 2 / 10 Severity: Warning Category: Usability The standard capitalization for OK/Cancel dialogs is "OK" and "Cancel". To ensure that your dialogs use the standard strings, you can use the resource strings @android:string/ok and @android:string/cancel. Accessibility ============= ClickableViewAccessibility -------------------------- Summary: Accessibility in Custom Views Priority: 6 / 10 Severity: Warning Category: Accessibility If a View that overrides onTouchEvent or uses an OnTouchListener does not also implement performClick and call it when clicks are detected, the View may not handle accessibility actions properly. Logic handling the click actions should ideally be placed in View#performClick as some accessibility services invoke performClick when a click action should occur. ContentDescription ------------------ Summary: Image without contentDescription Priority: 3 / 10 Severity: Warning Category: Accessibility Non-textual widgets like ImageViews and ImageButtons should use the contentDescription attribute to specify a textual description of the widget such that screen readers and other accessibility tools can adequately describe the user interface. Note that elements in application screens that are purely decorative and do not provide any content or enable a user action should not have accessibility content descriptions. In this case, just suppress the lint warning with a tools:ignore="ContentDescription" attribute. Note that for text fields, you should not set both the hint and the contentDescription attributes since the hint will never be shown. Just set the hint. See http://developer.android.com/guide/topics/ui/accessibility/checklist.html#spec al-cases. LabelFor -------- Summary: Missing labelFor attribute Priority: 2 / 10 Severity: Warning Category: Accessibility Text fields should be labelled with a labelFor attribute, provided your minSdkVersion is at least 17. If your view is labeled but by a label in a different layout which includes this one, just suppress this warning from lint. Internationalization ==================== ByteOrderMark ------------- Summary: Byte order mark inside files Priority: 8 / 10 Severity: Fatal Category: Internationalization Lint will flag any byte-order-mark (BOM) characters it finds in the middle of a file. Since we expect files to be encoded with UTF-8 (see the EnforceUTF8 issue), the BOM characters are not necessary, and they are not handled correctly by all tools. For example, if you have a BOM as part of a resource name in one particular translation, that name will not be considered identical to the base resource's name and the translation will not be used. More information: http://en.wikipedia.org/wiki/Byte_order_mark SetTextI18n ----------- Summary: TextView Internationalization Priority: 6 / 10 Severity: Warning Category: Internationalization When calling TextView#setText * Never call Number#toString() to format numbers; it will not handle fraction separators and locale-specific digits properly. Consider using String#format with proper format specifications (%d or %f) instead. * Do not pass a string literal (e.g. "Hello") to display text. Hardcoded text can not be properly translated to other languages. Consider using Android resource strings instead. * Do not build messages by concatenating text chunks. Such messages can not be properly translated. More information: http://developer.android.com/guide/topics/resources/localization.html EnforceUTF8 ----------- Summary: Encoding used in resource files is not UTF-8 Priority: 5 / 10 Severity: Fatal Category: Internationalization XML supports encoding in a wide variety of character sets. However, not all tools handle the XML encoding attribute correctly, and nearly all Android apps use UTF-8, so by using UTF-8 you can protect yourself against subtle bugs when using non-ASCII characters. In particular, the Android Gradle build system will merge resource XML files assuming the resource files are using UTF-8 encoding. HardcodedText ------------- Summary: Hardcoded text Priority: 5 / 10 Severity: Warning Category: Internationalization Hardcoding text attributes directly in layout files is bad for several reasons: * When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes) * The application cannot be translated to other languages by just adding new translations for existing string resources. In Android Studio and Eclipse there are quickfixes to automatically extract this hardcoded string into a resource lookup. RelativeOverlap --------------- Summary: Overlapping items in RelativeLayout Priority: 3 / 10 Severity: Warning Category: Internationalization If relative layout has text or button items aligned to left and right sides they can overlap each other due to localized text expansion unless they have mutual constraints like toEndOf/toStartOf. Bi-directional Text =================== RtlCompat --------- Summary: Right-to-left text compatibility issues Priority: 6 / 10 Severity: Error Category: Bi-directional Text API 17 adds a textAlignment attribute to specify text alignment. However, if you are supporting older versions than API 17, you must also specify a gravity or layout_gravity attribute, since older platforms will ignore the textAlignment attribute. RtlSymmetry ----------- Summary: Padding and margin symmetry Priority: 6 / 10 Severity: Warning Category: Bi-directional Text If you specify padding or margin on the left side of a layout, you should probably also specify padding on the right side (and vice versa) for right-to-left layout symmetry. RtlHardcoded ------------ Summary: Using left/right instead of start/end attributes Priority: 5 / 10 Severity: Warning Category: Bi-directional Text Using Gravity#LEFT and Gravity#RIGHT can lead to problems when a layout is rendered in locales where text flows from right to left. Use Gravity#START and Gravity#END instead. Similarly, in XML gravity and layout_gravity attributes, use start rather than left. For XML attributes such as paddingLeft and layout_marginLeft, use paddingStart and layout_marginStart. NOTE: If your minSdkVersion is less than 17, you should add both the older left/right attributes as well as the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error. (Note: For Gravity#LEFT and Gravity#START, you can use these constants even when targeting older platforms, because the start bitmask is a superset of the left bitmask. Therefore, you can use gravity="start" rather than gravity="left|start".) RtlEnabled ---------- Summary: Using RTL attributes without enabling RTL support Priority: 3 / 10 Severity: Warning Category: Bi-directional Text To enable right-to-left support, when running on API 17 and higher, you must set the android:supportsRtl attribute in the manifest <application> element. If you have started adding RTL attributes, but have not yet finished the migration, you can set the attribute to false to satisfy this lint check.