Java3D应用实例

OBJ文件是Alias|Wavefront公司为它的一套基于工作站的3D建模和动画软件"Advanced Visualizer"开发的一种标准3D模型文件格式,很适合用于3D软件模型之间的互导,也可以通过Maya读写。比如你在3dsMaxLightWave中建了一个模型,想把它调到Maya里面渲染或动画,导出OBJ文件就是一种很好的选择。目前几乎所有知名的3D软件都支持OBJ文件的读写,不过其中很多需要通过插件才能实现。Java3D内置了OBJ文件的相关操作.

Java3D应用实例_第1张图片Java3D应用实例_第2张图片

实例比较简单,制作的效果是模型加载后绕Y轴旋转.我们可以通过模型动态展示观察3D效果

OBJ文件读取工具类代码如下:[在使用前别忘了添加Java3D驱动包,这块信息可以看这篇http://www.cnblogs.com/dennisit/archive/2013/05/06/3063042.html ]

废话不多说,直接上代码,说明见代码注释
实例一:加载obj文件到场景

package com.java3d.dennist.loader;

import javax.media.j3d.BranchGroup;
import com.sun.j3d.loaders.Scene;
import com.sun.j3d.loaders.objectfile.ObjectFile;

/**
 *
 *
 *  @version : 1.1
 *  
 *  @author  : 苏若年         <a href="mailto:[email protected]">发送邮件</a>
 *    
 *  @since   : 1.0      创建时间:    2013-5-7 下午02:13:43
 *     
 *  TODO     :  Java3D读取OBJ文件
 *
 */
public class ObjFileReader extends BranchGroup{

    private double creaseAngle = 60.0;
    
    /**
     * 
     * 读取ObjModel文件
     * 
     * @param filePath    obj文件路径
     * 
     */
    public ObjFileReader(String filePath){
        BranchGroup branchGroup = new BranchGroup();
        int flags = ObjectFile.RESIZE;
        ObjectFile objFile = new ObjectFile(flags, (float)(creaseAngle*Math.PI)/180);
        Scene scenen = null;
        try {
            scenen = objFile.load(filePath);
        } catch (Exception e) {
            e.printStackTrace();
            System.out.println("OBJ模型加载失败" + e.getMessage());
        }
        branchGroup.addChild(scenen.getSceneGroup());
        this.addChild(branchGroup);
    }
    
}

Java加载OBJ模型到应用场景

package com.java3d.dennist.loader;

import java.applet.Applet;
import java.awt.BorderLayout;

import javax.media.j3d.Alpha;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.SimpleUniverse;

/**
 *
 *
 *  @version : 1.1
 *  
 *  @author  : 苏若年         <a href="mailto:[email protected]">发送邮件</a>
 *    
 *  @since   : 1.0      创建时间:    2013-5-7 下午02:21:18
 *     
 *  TODO     : Java3D 实例 OBJ模型加载 展示
 *
 */
public class JavaModelObjLoaderApp extends Applet{

    /**
     * 
     */
    private static final long serialVersionUID = 5841679659336190804L;

    
    public BranchGroup createSceneGraph(){
        // 创建场景图分支
        BranchGroup group = new BranchGroup();
        
        // 几何变换组节点
        TransformGroup transGroup = new TransformGroup();
        // 几何变换
        Transform3D trans3d = new Transform3D();
        // 缩放变换
        trans3d.setScale(0.8);
        //将几何变换节点对象添加到节点组
        transGroup.setTransform(trans3d);
        //将几何变化组添加到场景
        group.addChild(transGroup);
        
        // 球体作用范围边界对象
        BoundingSphere bound= new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
        Color3f bgColor = new Color3f(0.05f,0.05f,0.2f);
        Background bg = new Background(bgColor);
        bg.setApplicationBounds(bound);
        group.addChild(bg);
        
        
        // 设置光源
        Color3f lightColor = new Color3f(1.0f,1.0f,0.9f);
        Vector3f lightDirection = new Vector3f(4.0f,-7.0f,-12.0f);
        //设置定向光的颜色和影响范围
        DirectionalLight light = new DirectionalLight(lightColor, lightDirection);
        light.setInfluencingBounds(bound);
        //将光源添加到场景
        group.addChild(light);
        
        //几何变换组节点 - 加载外部模型
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        //加载Obj格式的模型文件
        objTrans.addChild(new ObjFileReader("F:/guanyu.obj"));
        //将模型添加到变换组节点
        transGroup.addChild(objTrans);
        
        //设置几何变化,绕Y轴中心旋转
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1,Alpha.INCREASING_ENABLE,
                0,0,
                4000,0,0,
                0,0,0);
        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans,yAxis,0.0f,(float)Math.PI*2.0f);
        rotator.setSchedulingBounds(bound);
        objTrans.addChild(rotator);
        
        group.compile();
        
        return group;
    }
    
    
    public JavaModelObjLoaderApp(){
        
        setLayout(new BorderLayout());
        // 创建3D场景绘制画布Canvas3D对象
        Canvas3D canvas = new Canvas3D(null);
        add("Center",canvas);
        BranchGroup scene = createSceneGraph();
        
        SimpleUniverse universe = new SimpleUniverse(canvas);
        universe.getViewingPlatform().setNominalViewingTransform();
        universe.addBranchGraph(scene);
    }
    
    
    public static void main(String[] args) {
        new MainFrame(new JavaModelObjLoaderApp(), 360,360); 
    }
}

 

实例二:实现场景中多个模型

效果图:

Java3D应用实例_第3张图片

<!--EndFragment-->实例代码:

package com.java3d.dennist.loader;

import java.applet.Applet;
import java.awt.BorderLayout;

import javax.media.j3d.Alpha;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Group;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;

/**
 *
 *
 *  @version : 1.1
 *  
 *  @author  : 苏若年         <a href="mailto:[email protected]">发送邮件</a>
 *    
 *  @since   : 1.0      创建时间:    2013-5-7 下午03:46:59
 *     
 *  TODO     : 
 *
 */
public class JavaModelObjMultiLoaderApp extends Applet{
    

    /**
     * 
     */
    private static final long serialVersionUID = 3645520149291184985L;


    public BranchGroup createSceneGraph(){
        // 创建场景图分支
        BranchGroup group = new BranchGroup();
        
        // 几何变换组节点
        TransformGroup transGroup = new TransformGroup();
        // 几何变换
        Transform3D trans3d = new Transform3D();
        // 缩放变换
        trans3d.setScale(0.8);
        //将几何变换节点对象添加到节点组
        transGroup.setTransform(trans3d);
        //将几何变化组添加到场景
        group.addChild(transGroup);
        
        // 球体作用范围边界对象
        BoundingSphere bound= new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
        Color3f bgColor = new Color3f(0.05f,0.05f,0.2f);
        Background bg = new Background(bgColor);
        bg.setApplicationBounds(bound);
        group.addChild(bg);
        
        
        // 设置光源
        Color3f lightColor = new Color3f(1.0f,1.0f,0.9f);
        Vector3f lightDirection = new Vector3f(4.0f,-7.0f,-12.0f);
        //设置定向光的颜色和影响范围
        DirectionalLight light = new DirectionalLight(lightColor, lightDirection);
        light.setInfluencingBounds(bound);
        //将光源添加到场景
        group.addChild(light);
        
        BranchGroup branchGroup1 = new ObjFileReader("F:/guanyu.obj");
        BranchGroup branchGroup2 = new ObjFileReader("F:/guanyu.obj");
        
        group.addChild(createObject(branchGroup1,bound, -1.3f, 0.0f, 0.0f,3000));
        group.addChild(createObject(branchGroup2,bound, 1.3f, 0.0f, 0.0f ,4000));
        
        group.compile();
        
        return group;
    }
    
    /**
     * 
     * Description:  创建模型行为  绕Y轴旋转
     * @param group       模型结点
     * @param bound       模型作用范围边界
     * @param xpos       模型展示左边X轴位置
     * @param ypos       模型展示左边y轴位置
     * @param zpos   模型展示左边z轴位置
     * @param time   模型转动速度
     * @return
     */
    private Group createObject(BranchGroup group,BoundingSphere bound, float xpos, float ypos,float zpos, int time){
        Transform3D trans3d = new Transform3D();
        trans3d.setTranslation(new Vector3f(xpos, ypos, zpos));
        TransformGroup objTrans = new TransformGroup(trans3d);
        TransformGroup sgroup = new TransformGroup();
        sgroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        sgroup.addChild(group);
        
        //设置几何变化,绕Y轴中心旋转
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1,Alpha.INCREASING_ENABLE,
                0,0,
                time,0,0,
                0,0,0);
        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, sgroup,yAxis,0.0f,(float)Math.PI*2.0f);
        rotator.setSchedulingBounds(bound);
        objTrans.addChild(rotator);
        objTrans.addChild(sgroup);
        return objTrans;
    }
    
    public JavaModelObjMultiLoaderApp(){
        
        setLayout(new BorderLayout());
        // 创建3D场景绘制画布Canvas3D对象
        Canvas3D canvas = new Canvas3D(null);
        add("Center",canvas);
        BranchGroup scene = createSceneGraph();
        
        SimpleUniverse universe = new SimpleUniverse(canvas);
        //设定用户视角
        Point3d userPosition = new Point3d(0,3,6);
        initUserPosition(universe,userPosition);
        //universe.getViewingPlatform().setNominalViewingTransform();
        universe.addBranchGraph(scene);
    }
    
    
    //初始化用户视角
    private void initUserPosition(SimpleUniverse universe,Point3d userPosition){
        ViewingPlatform vp = universe.getViewingPlatform();
        TransformGroup steerTG = vp.getViewPlatformTransform();
        Transform3D t3d = new Transform3D();
        steerTG.getTransform(t3d);
        t3d.lookAt(userPosition, new Point3d(0,0,0), new Vector3d(0,1,0));
        t3d.invert();
        steerTG.setTransform(t3d);
    }  
     
    public static void main(String[] args) {
        new MainFrame(new JavaModelObjMultiLoaderApp(), 350,210); 
    }

}

 

实例二:模型行为变换 实现鼠标触控360度空间旋转

package com.java3d.dennist.loader;

import java.applet.Applet;
import java.awt.BorderLayout;

import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;
import com.sun.j3d.utils.behaviors.mouse.MouseWheelZoom;
import com.sun.j3d.utils.universe.SimpleUniverse;
/**
*
*
*  @version : 1.1
*  
*  @author  : 苏若年         <a href="mailto:[email protected]">发送邮件</a>
*    
*  @since   : 1.0      创建时间:    2013-5-7 下午02:21:18
*     
*  TODO     : Java3D 实例 OBJ模型加载 展示,360度空间旋转
*
*/
public class JavaModelObjLoader extends Applet {

    /**
     * 
     */
    private static final long serialVersionUID = 5841679659336190804L;

    public BranchGroup createSceneGraph() {
        // 创建场景图分支
        BranchGroup group = new BranchGroup();

        // 几何变换组节点
        TransformGroup transGroup = new TransformGroup();
        // 几何变换
        Transform3D trans3d = new Transform3D();
        // 缩放变换
        trans3d.setScale(0.8);
        // 将几何变换节点对象添加到节点组
        transGroup.setTransform(trans3d);
        // 将几何变化组添加到场景
        group.addChild(transGroup);

        // 球体作用范围边界对象
        BoundingSphere bound = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
                100.0);
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
        Background bg = new Background(bgColor);
        bg.setApplicationBounds(bound);
        group.addChild(bg);

        // 设置光源
        Color3f lightColor = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f lightDirection = new Vector3f(4.0f, -7.0f, -12.0f);
        // 设置定向光的颜色和影响范围
        DirectionalLight light = new DirectionalLight(lightColor,
                lightDirection);
        light.setInfluencingBounds(bound);
        // 将光源添加到场景
        group.addChild(light);

        // 几何变换组节点 - 加载外部模型
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        // 加载Obj格式的模型文件
        objTrans.addChild(new ObjFileReader("F:/a.obj"));
        // 将模型添加到变换组节点
        transGroup.addChild(objTrans);

        // 设置模型行为,鼠标触控360度空间旋转
        MouseRotate behavior = new MouseRotate();
        behavior.setTransformGroup(objTrans);
        objTrans.addChild(behavior);
        behavior.setSchedulingBounds(bound);
        MouseTranslate tr = new MouseTranslate();
        tr.setTransformGroup(objTrans);
        objTrans.addChild(tr);

        tr.setSchedulingBounds(bound);
        MouseWheelZoom tr1 = new MouseWheelZoom();
        tr1.setTransformGroup(objTrans);
        objTrans.addChild(tr1);
        tr1.setSchedulingBounds(bound);

        group.compile();
        return group;
    }

    public JavaModelObjLoader() {

        setLayout(new BorderLayout());
        // 创建3D场景绘制画布Canvas3D对象
        Canvas3D canvas = new Canvas3D(null);
        add("Center", canvas);
        BranchGroup scene = createSceneGraph();

        SimpleUniverse universe = new SimpleUniverse(canvas);
        universe.getViewingPlatform().setNominalViewingTransform();
        universe.addBranchGraph(scene);
    }

    public static void main(String[] args) {
        new MainFrame(new JavaModelObjLoader(), 360, 360);
    }
    
}


说明:
sun
公司的Java3D市场当年没有火起来,最近要用才开始找资料学习,不然 哎!!哪来心思整这玩意儿网上搜了下 都是学院派的东东,什么毕业设计啦 什么虚拟校园的啦 老生长谈 看来学院派真的很out老跟不上技术发展 用这没人用的东西小小抱怨一下自己学习整理一下 以备后来者被逼用过时技术的时候直接copy, 省出些时间,泡妹纸的泡妹纸宅技术的宅技术(新技术 IT行业的潮流 嘿嘿)

转载请注明出处:[http://www.cnblogs.com/dennisit/archive/2013/05/07/3065126.html]

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