基于 XMPP协议的即时消息服务端简单实现


文章分类:JavaEye

服务器端XmppSeverConnection类事件

//在流开始时触发,一般是最初的响应流
streamParser.OnStreamStart += new StreamHandler(streamParser_OnStreamStart);

//在流结束时触发,一般是发送</stream:stream>并关闭套接字连接streamParser.OnStreamEnd += new StreamHandler(streamParser_OnStreamEnd);

//在接收到流结点时触发,这是用得最多的,常用的<message>消息,<Presence>出席消息,< IQ>请求应答消息都在这里处理
streamParser.OnStreamElement += new StreamHandler(streamParser_OnStreamElement);

 

//此处处理大部份的消息,包括消息路由
private void streamParser_OnStreamElement(object sender, Node e)
        {
            Console.WriteLine("OnStreamElement: " + e.ToString());
            if (e.GetType() == typeof(Presence))
            {
             // 路由presences节
            }
            else if (e.GetType() == typeof(Message))
            {
                // 路由messages节
            }
            else if (e.GetType() == typeof(IQ))
            {
                //处理IQ节
            }
        }

 

/// <summary>
        /// IQ节处理函数
        /// </summary>
        /// <param name="iq">.</param>
        private void ProcessIQ(IQ iq)
        {
            if (iq.Query.GetType() == typeof(Auth))
            {
               Auth auth = iq.Query as Auth;
                this.Username = auth.Username.ToString();

                switch (iq.Type)
                {
                    case IqType.get:
                        iq.SwitchDirection();
                        iq.Type = IqType.result;
                        auth.AddChild(new Element("password"));
                        auth.AddChild(new Element("digest"));
                        Send(iq);
                        break;

                    case IqType.set:
                        // 进行登录认证
                        if (AccountBus.CheckLogin(auth.Username, auth.Digest, this.SessionId))
                        {
                            iq.SwitchDirection();
                            iq.Type = IqType.result;
                            iq.Query = null;
                            Send(iq);

                            Console.WriteLine(auth.Username + "登录了" + "   登录时间:" + System.DateTime.Now.ToString());

                        }
                       else
                        {
//登录失败返回错误信息
                            iq.SwitchDirection();
                            iq.Type = IqType.error;
                            iq.Query = null;
                            Send(iq);
                        }
                        break;
                }
            }
            else if (iq.Query.GetType() == typeof(Roster))
            {
                ProcessRosterIQ(iq);
            }
        }


 

/// <summary>
        /// 处理IQ节的杂项数据.
        /// </summary>
        /// <param name="iq">The iq.</param>
        private void ProcessRosterIQ(IQ iq)
        {
            if (iq.Type == IqType.get)
            {
                // 发送IQ节的杂项数据
              //这里我用来下载好友列表
                iq.SwitchDirection();
                iq.Type = IqType.result;
                List<string> friendList = new List<string>();
                friendList = AccountBus.GetFriendName(this.username);
                foreach (string str in friendList)
                {
                    RosterItem ri = new RosterItem();
                    ri.Name = str.Trim();
                    ri.Subscription = SubscriptionType.both;
                    ri.Jid = new agsXMPP.Jid(str.Trim() + "@localhost");
                    ri.AddGroup("localhost");
                    iq.Query.AddChild(ri);
                }
                Send(iq);
            }
        }


 服务器端开启监听5222 端口

while (running)
                {
                    ////
                    allDone.Reset();
                    // Start an asynchronous socket to listen for connections.
                    Console.WriteLine("等待连接");

                    listener.BeginAccept(new AsyncCallback(AcceptCallback), null);

                    //// 等待客户端连接                    
                     allDone.WaitOne();
                }


 

 

如果收到客户端请求就异步调用AcceptCallback初始化套接字连接
,并为客户端建立一个通信线程,新建初始化套接字连接采用异步调
用读取套接字信息

 public XmppSeverConnection(Socket sock)
            : this()
        {
            m_Sock = sock;
            m_Sock.BeginReceive(buffer, 0, BUFFERSIZE, 0, new AsyncCallback(ReadCallback), null);
            m_Sock.SendTimeout = 100;
        }

 

客户端与服务器端的交互过程


  1客户端异步向服务器端发送连接请求

<stream:stream to='localhost' xmlns='jabber:client' xmlns:stream='http://etherx.jabber.org/streams' version='1.0' xml:lang='en'>

2服务器端收到请求,初始化回应流,并随机生成一相SessionID

 <stream:stream xmlns:stream="http://etherx.jabber.org/streams " from="localhost" id="30e3b8c0" >

3等待服务器返回消息后客户端发送用户名(由于在客户端采用了异步调用
方式,所以UI界面感觉不到等待)

<iq xmlns="jabber:client" id="agsXMPP_1" type="get" to="localhost">
<query xmlns="jabber:iq:auth"><username>test</username></query></iq>

4服务器端收到用户名等待用户提供密码

<iq xmlns="jabber:client" from="localhost" type="result" id="agsXMPP_1">
<query xmlns="jabber:iq:auth"><username>test</username><password />
<digest /></query></iq>

5客户端提供加密后的密码

<iq xmlns="jabber:client" id="agsXMPP_2" to="localhost" type="set">
<query xmlns="jabber:iq:auth"><username>test</username>
<digest>e66557d2b67256bf7e9b317a51b6101674a56b5e</digest>
<resource>MiniClient</resource></query></iq>

6服务器端从数据库验证用户名和密码,并返回结果

iq xmlns="jabber:client" from="localhost" type="result" id="agsXMPP_2" />

7如果返回错误,客户端提示并终断连接,否则客户端发送响应数据

8 服务器端返回数据

9 客户端发送状态,

10服务器收到状态,发送IQ节并通知其它用户.

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