UI Automation JavaScript Reference
Use the UI Automation JavaScript library to write test scripts that exercise your app’s user interface elements while the app runs on a connected device. You write the tests in JavaScript, calling the UI Automation API to simulate user interaction. The system returns log information to the host computer.
Note: UI Automation simulates all user interface actions initiated by the script. For the sake of brevity and clarity, this document describes those actions in terms of a user’s perspective.
Accessing and Using User Interface Elements
In essence, your test script is an ordered set of commands, each of which accesses a user interface element in your app to perform a user action on it or to use the information associated within it. All the user interface elements in your app are represented to the script through an ordered hierarchy of objects defined by the UIAElements
class and its subclasses. To reach a specified UI element, the script simply calls down the element hierarchy, starting with the top-level target object obtained by calling UIATarget.localTarget()
. For example, the first button in the main window of your app might be referenced by index as follows:
UIATarget.localTarget().frontMostApp().mainWindow().buttons()[0]
If that first button is identified in your code as the Edit button, the following would also work:
UIATarget.localTarget().frontMostApp().mainWindow().buttons()["Edit"]
To tap that button, then, the script could use any of these three formats:
-
UIATarget.localTarget().frontMostApp().mainWindow().buttons()[0].tap();
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UIATarget.localTarget().frontMostApp().mainWindow().buttons()["Edit"].tap();
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var editButton=UIATarget.localTarget().frontMostApp().mainWindow().buttons()[0];
editButton.tap();
The Automation instrument maintains a complete element hierarchy that represents your app’s user interface. To view that hierarchy, use the logElementTree
method to write an outline of it to the log:
UIATarget.localTarget().frontMostApp().logElementTree()
Recording Results With the Log
To record data during its tests, the script uses UIALogger
class methods to send messages to the Automation instrument running on the host computer. Various methods are available to assist in organizing and analyzing the recorded data. For example:
-
To indicate the initiation of a specified test, use the
logStart
method:-
UIALogger.logStart("Test1");
-
-
To end a test and mark it as failed, use the
logFail
method:-
UIALogger.logFail("Failed to foo.");
-
-
To send a general-purpose debug message, use the
logDebug
method:-
UIALogger.logDebug("Done with level 3.");
-
You view the collected data in the Detail pane of the Automation instrument using Instruments.
Handling Alerts
When UI Automation encounters an alert during the execution of your script, it calls your alert handler, passing a reference to the UIAAlert
object representing the alert. Your script should handle the alert appropriately and return a value of true
, upon which normal script execution continues.
To ensure that alerts don't interfere with testing, the Automation instrument also implements a simple default alert handler. If your script’s alert handler returns false
, this default handler attempts to dismiss the alert by tapping the cancel button, if it exists; otherwise, it taps the default button.
The following code implements a simple alert handler that records a message to the log and returns false
, thereby depending on the default handler to dismiss the alert:
UIATarget.onAlert = function onAlert(alert) { |
var title = alert.name(); |
// add a warning to the log for each alert encountered |
UIALogger.logWarning("Alert with title '" + title + "' encountered!"); |
UIATarget.localTarget().captureScreenWithName("alert_" + (new Date()).UTC()); |
// test if your script should handle the alert, and if so, return true |
// otherwise, return false to use the default handler |
return false; |
} |