方法一:
先在 Manifest 里添加权限:
<span style="font-size:12px;"><uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS" /></span>第一步先判断在指定的路劲是否存在,不存在就创建。第二步将android的资源下的数据库复制到指定路径下面。第三步就是根据指定路径打开或者创建数据库,然后得到操作数据库的对象,得到操作数据库的对象了,自然就可以对数据库中的表进行增删改查等操作了。
<span style="font-size:12px;">SQLiteDatabase db; private final String DATABASE_PATH = android.os.Environment .getExternalStorageDirectory().getAbsolutePath() + "/vote"; private String DATABASE_FILENAME = "db_vote.db"; // 初始化数据库 private SQLiteDatabase openDatabase() { try { String databaseFilename = DATABASE_PATH + "/" + DATABASE_FILENAME; File dir = new File(DATABASE_PATH); if (!dir.exists()) dir.mkdir(); if (!(new File(databaseFilename)).exists()) { InputStream is = getResources().openRawResource(R.raw.db_vote); FileOutputStream fos = new FileOutputStream(databaseFilename); byte[] buffer = new byte[8192]; int count = 0; while ((count = is.read(buffer)) > 0) { fos.write(buffer, 0, count); } fos.close(); is.close(); } db = SQLiteDatabase.openOrCreateDatabase(databaseFilename, null); return db; } catch (Exception e) { e.printStackTrace(); } return null; }</span>方法二:
假设你已经创建了一个sqlite数据库,我们需要对其进行一些修改。
(译者注:这里原文是推荐了一个SQLite数据库管理软件,这个我觉得可以随自己的喜好,最Windows下面有多款可视化的SQlite数据库管理软件,可以方便的读取,编辑数据库,例如我用的是sqlitestudio
打开数据库,添加一个新的table “android_metadata",插入一行数据,具体的SQL如下:
<span style="font-size:12px;"> CREATE TABLE "android_metadata" ("locale" TEXT DEFAULT 'en_US') INSERT INTO "android_metadata" VALUES ('en_US') </span>(译者注:上面两行是表明需要进行的操作,具体可以直接在sqlitesstudio中完成)
然后你需要对你数据表格的primary id 列重命名为 “_id”,这样Adroid会知道怎么对id列进行绑定,你可以很容易的在SQlite数据库管理软件中进行列编辑。
这两步之后,你的sqlite数据库文件就准备好了。
(这里我保留了id列,即没有对其进行重命名,测试证明也是没有问题的)
2. 在你的Android程序中复制,打开以及访问数据库
现在把你上一步准备好的数据库文件放在“assets”文件夹下面,然后通过继承 SQLiteOpenHelper类来创建一个Database Helper类,
你的DataBaseHelper类大致可以如下:
<span style="font-size:12px;">public class DataBaseHelper extends SQLiteOpenHelper{ //The Android's default system path of your application database. private static String DB_PATH = "/data/data/YOUR_PACKAGE/databases/"; private static String DB_NAME = "myDBName"; private SQLiteDatabase myDataBase; private final Context myContext; /** * Constructor * Takes and keeps a reference of the passed context in order to access to the application assets and resources. * @param context */ public DataBaseHelper(Context context) { super(context, DB_NAME, null, 1); this.myContext = context; } /** * Creates a empty database on the system and rewrites it with your own database. * */ public void createDataBase() throws IOException{ boolean dbExist = checkDataBase(); if(dbExist){ //do nothing - database already exist }else{ //By calling this method and empty database will be created into the default system path //of your application so we are gonna be able to overwrite that database with our database. this.getReadableDatabase(); try { copyDataBase(); } catch (IOException e) { throw new Error("Error copying database"); } } } /** * Check if the database already exist to avoid re-copying the file each time you open the application. * @return true if it exists, false if it doesn't */ private boolean checkDataBase(){ SQLiteDatabase checkDB = null; try{ String myPath = DB_PATH + DB_NAME; checkDB = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY); }catch(SQLiteException e){ //database does't exist yet. } if(checkDB != null){ checkDB.close(); } return checkDB != null ? true : false; } /** * Copies your database from your local assets-folder to the just created empty database in the * system folder, from where it can be accessed and handled. * This is done by transfering bytestream. * */ private void copyDataBase() throws IOException{ //Open your local db as the input stream InputStream myInput = myContext.getAssets().open(DB_NAME); // Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DB_NAME; myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY); } @Override public synchronized void close() { if(myDataBase != null) myDataBase.close(); super.close(); } @Override public void onCreate(SQLiteDatabase db) { } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { } // Add your public helper methods to access and get content from the database. // You could return cursors by doing "return myDataBase.query(....)" so it'd be easy // to you to create adapters for your views. } </span>
现在你可以创建一个新的DataBaseHelper实例,然后调用createDataBase(),然后再调用openDataBase()方法,记住修改DB_PATH字符串中“YOUR_PACKAGE”为你真正的package名称(也就是说com.examplename.myapp)
以下是示范代码:
<span style="font-size:12px;"> ... DataBaseHelper myDbHelper = new DataBaseHelper(); myDbHelper = new DataBaseHelper(this); try { myDbHelper.createDataBase(); } catch (IOException ioe) { throw new Error("Unable to create database"); } try { myDbHelper.openDataBase(); }catch(SQLException sqle){ throw sqle; } ... </span>