Flash 3d Sokoban Prototype With Alternativa3d Textured Version
Emanuele Feronato added textures and some environment to Sokoban game prototype made with Flare3D.
I reproduced this prototype on Alternativa3D engine. And here you can find it:
Generally this port is bit different from Emanuele’s version. I can’t find information about feature like SkyBox in Alternativa3D, so this feature coded manually. Another difference is camera behavior. Emanuele binds camera to object and during rotations player object stand still and only camera fly around by its orbit. In Alternativa3d version object rotates too, this allow us to face player object it to it’s current direction. Camera is not binded to the object directly it is binded to object container and we can manipulate with player object in container, add animations, rotations etc. But both variants are good I think.
Here is source code:
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package
{
import
alternativa.Alternativa3D;
import
alternativa.engine3d.containers.*;
import
alternativa.engine3d.controllers.*;
import
alternativa.engine3d.core.Camera3D;
import
alternativa.engine3d.core.Clipping;
import
alternativa.engine3d.core.Debug;
import
alternativa.engine3d.core.MipMapping;
import
alternativa.engine3d.core.MouseEvent3D;
import
alternativa.engine3d.core.Object3D;
import
alternativa.engine3d.core.Object3DContainer;
import
alternativa.engine3d.core.Sorting;
import
alternativa.engine3d.core.View;
import
alternativa.engine3d.materials.FillMaterial;
import
alternativa.engine3d.materials.TextureMaterial;
import
alternativa.engine3d.objects.Sprite3D;
import
alternativa.engine3d.primitives.Box;
import
alternativa.engine3d.primitives.Plane;
import
alternativa.engine3d.primitives.Sphere;
import
flash.display.BitmapData;
import
flash.display.BlendMode;
import
flash.display.Sprite;
import
flash.display.StageAlign;
import
flash.display.StageQuality;
import
flash.display.StageScaleMode;
import
flash.events.Event;
import
flash.events.KeyboardEvent;
import
flash.filters.GlowFilter;
import
flash.geom.ColorTransform;
import
flash.geom.Vector3D;
import
flash.sampler.NewObjectSample;
import
flash.system.Capabilities;
import
flash.ui.Keyboard;
[SWF(backgroundColor=
"#000000"
, frameRate=
"100"
, width=
"640"
, height=
"480"
)]
public
class
alternativa3dSokoban
extends
Sprite
{
private
const
CUBESIZE:
Number
=
10
;
//embeding textures images
[Embed(source=
"resource/crateTextureImg.jpg"
)]
static
private
const
crateTextureImg:Class;
[Embed(source=
"resource/floorTextureImg.png"
)]
static
private
const
floorTextureImg:Class;
[Embed(source=
"resource/crateTopTextureImg.jpg"
)]
static
private
const
crateTopTextureImg:Class;
[Embed(source=
"resource/crateTopGoalTextureImg.jpg"
)]
static
private
const
crateTopGoalTextureImg:Class;
[Embed(source=
"resource/wallTextureImg.png"
)]
static
private
const
wallTextureImg:Class;
[Embed(source=
"resource/goalTextureImg.jpg"
)]
static
private
const
goalTextureImg:Class;
[Embed(source=
"resource/playerTextureImg.jpg"
)]
static
private
const
playerTextureImg:Class;
[Embed(source=
"resource/backBitmapImg.jpg"
)]
static
private
const
backTextureImg:Class;
[Embed(source=
"resource/backBottomBitmapImg.jpg"
)]
static
private
const
backBottomTextureImg:Class;
// sokobal demo level and player position
private
var
levels:
Array
=[[
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
],[
1
,
0
,
0
,
1
,
1
,
1
,
1
,
1
],[
1
,
0
,
2
,
0
,
0
,
3
,
0
,
1
],[
1
,
0
,
3
,
0
,
0
,
2
,
4
,
1
],[
1
,
1
,
1
,
0
,
0
,
1
,
1
,
1
],[
0
,
0
,
1
,
1
,
1
,
1
,
0
,
0
]];
private
var
playerCol:
uint
;
private
var
playerRow:
uint
;
private
var
playerRotation:
Number
=
0
;
private
var
playerAngle:
Number
=
0
;
private
var
playerMovement:
Number
=
0
;
private
var
dRow:
int
;
private
var
dCol:
int
;
// alternativa3d engine variables
private
var
camera:Camera3D;
private
var
controller:SimpleObjectController;
private
var
container:ConflictContainer;
private
var
frame:Sprite =
new
Sprite();
public
var
player:Sphere;
// Sphere primitive representing the player
public
var
cplayer:SimpleObjectController;
//controller for player object
public
var
conplayer:Object3DContainer;
//container for player
private
var
movingCrate:Box;
// cube primitive representing the moving crate
// textures
private
var
crateTexture:TextureMaterial =
new
TextureMaterial(
new
crateTextureImg().bitmapData);
private
var
floorTexture:TextureMaterial =
new
TextureMaterial(
new
floorTextureImg().bitmapData);
private
var
crateTopTexture:TextureMaterial =
new
TextureMaterial(
new
crateTopTextureImg().bitmapData);
private
var
crateTopGoalTexture:TextureMaterial =
new
TextureMaterial(
new
crateTopGoalTextureImg().bitmapData);
private
var
wallTexture:TextureMaterial =
new
TextureMaterial(
new
wallTextureImg().bitmapData);
private
var
goalTexture:TextureMaterial =
new
TextureMaterial(
new
goalTextureImg().bitmapData);
private
var
playerTexture:TextureMaterial =
new
TextureMaterial(
new
playerTextureImg().bitmapData);
// SkyBox textures
private
var
backTexture:TextureMaterial =
new
TextureMaterial(
new
backTextureImg().bitmapData);
private
var
backBottomTexture:TextureMaterial =
new
TextureMaterial(
new
backBottomTextureImg().bitmapData);
public
function
alternativa3dSokoban()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.BEST;
// Camera
camera =
new
Camera3D();
camera.view =
new
View(
640
,
480
);
addChild(camera.view);
// Camera controller
controller =
new
SimpleObjectController(stage, camera,
200
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