Flash 3d Sokoban Prototype With Alternativa3d Textured Version

Flash 3d Sokoban Prototype With Alternativa3d Textured Version

Emanuele Feronato added textures and some environment to Sokoban game prototype made with Flare3D.

I reproduced this prototype on Alternativa3D engine. And here you can find it:

Generally this port is bit different from Emanuele’s version. I can’t find information about feature like SkyBox in Alternativa3D, so this feature coded manually. Another difference is camera behavior. Emanuele binds camera to object and during rotations player object stand still and only camera fly around by its orbit. In Alternativa3d version object rotates too, this allow us to face player object it to it’s current direction. Camera is not binded to the object directly it is binded to object container and we can manipulate with player object in container, add animations, rotations etc. But both variants are good I think.


Here is source code:

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package
{
     import alternativa.Alternativa3D;
     import alternativa.engine3d.containers.*;
     import alternativa.engine3d.controllers.*;
     import alternativa.engine3d.core.Camera3D;
     import alternativa.engine3d.core.Clipping;
     import alternativa.engine3d.core.Debug;
     import alternativa.engine3d.core.MipMapping;
     import alternativa.engine3d.core.MouseEvent3D;
     import alternativa.engine3d.core.Object3D;
     import alternativa.engine3d.core.Object3DContainer;
     import alternativa.engine3d.core.Sorting;
     import alternativa.engine3d.core.View;
     import alternativa.engine3d.materials.FillMaterial;
     import alternativa.engine3d.materials.TextureMaterial;
     import alternativa.engine3d.objects.Sprite3D;
     import alternativa.engine3d.primitives.Box;
     import alternativa.engine3d.primitives.Plane;
     import alternativa.engine3d.primitives.Sphere;
     
     import flash.display.BitmapData;
     import flash.display.BlendMode;
     import flash.display.Sprite;
     import flash.display.StageAlign;
     import flash.display.StageQuality;
     import flash.display.StageScaleMode;
     import flash.events.Event;
     import flash.events.KeyboardEvent;
     import flash.filters.GlowFilter;
     import flash.geom.ColorTransform;
     import flash.geom.Vector3D;
     import flash.sampler.NewObjectSample;
     import flash.system.Capabilities;
     import flash.ui.Keyboard;
         
     [SWF(backgroundColor= "#000000" , frameRate= "100" , width= "640" , height= "480" )]
     public class alternativa3dSokoban extends Sprite
     {
         private const CUBESIZE: Number = 10 ;
         //embeding textures images
         [Embed(source= "resource/crateTextureImg.jpg" )] static private const crateTextureImg:Class;
         [Embed(source= "resource/floorTextureImg.png" )] static private const floorTextureImg:Class;
         [Embed(source= "resource/crateTopTextureImg.jpg" )] static private const crateTopTextureImg:Class;
         [Embed(source= "resource/crateTopGoalTextureImg.jpg" )] static private const crateTopGoalTextureImg:Class;
         [Embed(source= "resource/wallTextureImg.png" )] static private const wallTextureImg:Class;
         [Embed(source= "resource/goalTextureImg.jpg" )] static private const goalTextureImg:Class;
         [Embed(source= "resource/playerTextureImg.jpg" )] static private const playerTextureImg:Class;
         [Embed(source= "resource/backBitmapImg.jpg" )] static private const backTextureImg:Class;
         [Embed(source= "resource/backBottomBitmapImg.jpg" )] static private const backBottomTextureImg:Class;
 
         // sokobal demo level and player position
         private var levels: Array =[[ 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 ],[ 1 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ],[ 1 , 0 , 2 , 0 , 0 , 3 , 0 , 1 ],[ 1 , 0 , 3 , 0 , 0 , 2 , 4 , 1 ],[ 1 , 1 , 1 , 0 , 0 , 1 , 1 , 1 ],[ 0 , 0 , 1 , 1 , 1 , 1 , 0 , 0 ]];
         private var playerCol: uint ;
         private var playerRow: uint ;
         private var playerRotation: Number = 0 ;
         private var playerAngle: Number = 0 ;
         private var playerMovement: Number = 0 ;
         private var dRow: int ;
         private var dCol: int ;
         
         // alternativa3d  engine variables
         private var camera:Camera3D;
         private var controller:SimpleObjectController;
         private var container:ConflictContainer;           
         private var frame:Sprite = new Sprite();
         public var player:Sphere; // Sphere primitive representing the player
         public var cplayer:SimpleObjectController; //controller for player object
         public var conplayer:Object3DContainer; //container for player
         private var movingCrate:Box; // cube primitive representing the moving crate    
             
         // textures    
         private var crateTexture:TextureMaterial = new TextureMaterial( new crateTextureImg().bitmapData);
         private var floorTexture:TextureMaterial = new TextureMaterial( new floorTextureImg().bitmapData);
         private var crateTopTexture:TextureMaterial = new TextureMaterial( new crateTopTextureImg().bitmapData);
         private var crateTopGoalTexture:TextureMaterial = new TextureMaterial( new crateTopGoalTextureImg().bitmapData);
         private var wallTexture:TextureMaterial = new TextureMaterial( new wallTextureImg().bitmapData);
         private var goalTexture:TextureMaterial = new TextureMaterial( new goalTextureImg().bitmapData);
         private var playerTexture:TextureMaterial = new TextureMaterial( new playerTextureImg().bitmapData);
         // SkyBox textures
         private var backTexture:TextureMaterial = new TextureMaterial( new backTextureImg().bitmapData);
         private var backBottomTexture:TextureMaterial = new TextureMaterial( new backBottomTextureImg().bitmapData);
                         
         public function alternativa3dSokoban()
         {          
             stage.scaleMode = StageScaleMode.NO_SCALE;
             stage.align = StageAlign.TOP_LEFT;
             stage.quality = StageQuality.BEST;
             
             // Camera
             camera = new Camera3D();
             camera.view = new View( 640 , 480 );
             addChild(camera.view);
                         
             // Camera controller
             controller = new SimpleObjectController(stage, camera, 200

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