*免分资源链接点击打开链接http://download.csdn.net/detail/goldenhawking/4492378
有了线程池,我们下一步就利用 QTcpServer 搭建一个服务器,接受客户端的连接,并把数据发送到线程池上。由于 QTcpServer 资料太多了,这里不在赘述。唯一值得注意的是,当客户端退出时,如果线程池队列中还有该客户的信息,这个信息还会被处理,只是无法再发送回去而已。其实,还可实现成客户端退出,就发一个信号到线程池,删除自己的所有任务。这个也很简单,但之所以没有做,因为这些数据的处理结果可能还会被其他消费者(而非生产者自己)使用,最典型的例子是从工业传感器上采集的数据,其生成的图像需要存储到设备中去。
QTcpSocket的 Write 方法默认是支持大体积数据的,即使一次发了500MB的数据,只要硬件资源可以承受,调用也会成功并立刻返回。接受者会以一定的载荷大小不停的触发readyRead,直到发送全部成功。但是,为了能够观察到并控制收发队列中的数据包的大小、体积,我们在外层实现了一个发送队列,每次以 payLoad为大小发送数据包。这是从MFC中带来的习惯,很难说好坏。
qghtcpserver.h
#ifndef QGHTCPSERVER_H #define QGHTCPSERVER_H #include <QTcpServer> #include <QMap> #include <QList> class QGHTcpServer : public QTcpServer { Q_OBJECT public: QGHTcpServer(QObject *parent,int nPayLoad = 4096); ~QGHTcpServer(); //踢出所有客户 void KickAllClients(); QList <QObject *> clientsList(); void SetPayload(int nPayload); private: QMap<QObject *,QList<QByteArray> > m_buffer_sending; QMap<QObject *,QList<qint64> > m_buffer_sending_offset; QMap<QObject*,int> m_clientList; int m_nPayLoad; public slots: //新的客户连接到来 void new_client_recieved(); //客户连接被关闭 void client_closed(); //新的数据到来 void new_data_recieved(); //一批数据发送完毕 void some_data_sended(qint64); //客户端错误 void displayError(QAbstractSocket::SocketError socketError); //向客户端发送数据 void SendDataToClient(QObject * objClient,const QByteArray & dtarray); //向客户端广播数据,不包括 objFromClient void BroadcastData(QObject * objFromClient,const QByteArray & dtarray); signals: //错误信息 void evt_SocketError(QObject * senderSock ,QAbstractSocket::SocketError socketError); //新的客户端连接 void evt_NewClientConnected(QObject * client); //客户端退出 void evt_ClientDisconnected(QObject * client); //收到一批数据 void evt_Data_recieved(QObject * ,const QByteArray & ); //一批数据被发送 void evt_Data_transferred(QObject * client,qint64); }; #endif // QGHTCPSERVER_H
#include "qghtcpserver.h" #include <assert.h> #include <QTcpSocket> QGHTcpServer::QGHTcpServer(QObject *parent,int nPayLoad ) : QTcpServer(parent), m_nPayLoad(nPayLoad) { assert(m_nPayLoad>=256 && m_nPayLoad<=16*1024*1024); connect(this, SIGNAL(newConnection()), this, SLOT(new_client_recieved())); } QGHTcpServer::~QGHTcpServer() { } QList <QObject *> QGHTcpServer::clientsList() { return m_clientList.keys(); } void QGHTcpServer::SetPayload(int nPayload) { m_nPayLoad = nPayload; assert(m_nPayLoad>=256 && m_nPayLoad<=16*1024*1024); } void QGHTcpServer::new_client_recieved() { QTcpSocket * sock_client = nextPendingConnection(); while (sock_client) { connect(sock_client, SIGNAL(readyRead()),this, SLOT(new_data_recieved())); connect(sock_client, SIGNAL(disconnected()),this,SLOT(client_closed())); connect(sock_client, SIGNAL(error(QAbstractSocket::SocketError)),this, SLOT(displayError(QAbstractSocket::SocketError))); connect(sock_client, SIGNAL(bytesWritten(qint64)), this, SLOT(some_data_sended(qint64))); m_clientList[sock_client] = 0; emit evt_NewClientConnected(sock_client); sock_client = nextPendingConnection(); } } void QGHTcpServer::client_closed() { QTcpSocket * pSock = qobject_cast<QTcpSocket*>(sender()); if (pSock) { emit evt_ClientDisconnected(pSock); m_buffer_sending.remove(pSock); m_buffer_sending_offset.remove(pSock); m_clientList.remove(pSock); pSock->deleteLater(); } } void QGHTcpServer::new_data_recieved() { QTcpSocket * pSock = qobject_cast<QTcpSocket*>(sender()); if (pSock) emit evt_Data_recieved(pSock,pSock->readAll()); } void QGHTcpServer::some_data_sended(qint64 wsended) { QTcpSocket * pSock = qobject_cast<QTcpSocket*>(sender()); if (pSock) { emit evt_Data_transferred(pSock,wsended); QList<QByteArray> & list_sock_data = m_buffer_sending[pSock]; QList<qint64> & list_offset = m_buffer_sending_offset[pSock]; while (list_sock_data.empty()==false) { QByteArray & arraySending = *list_sock_data.begin(); qint64 & currentOffset = *list_offset.begin(); qint64 nTotalBytes = arraySending.size(); assert(nTotalBytes>=currentOffset); qint64 nBytesWritten = pSock->write(arraySending.constData()+currentOffset,qMin((int)(nTotalBytes-currentOffset),m_nPayLoad)); currentOffset += nBytesWritten; if (currentOffset>=nTotalBytes) { list_offset.pop_front(); list_sock_data.pop_front(); } else break; } } } void QGHTcpServer::displayError(QAbstractSocket::SocketError socketError) { QTcpSocket * pSock = qobject_cast<QTcpSocket*>(sender()); if (pSock) { emit evt_SocketError(pSock,socketError); pSock->disconnectFromHost(); } } void QGHTcpServer::SendDataToClient(QObject * objClient,const QByteArray & dtarray) { if (m_clientList.find(objClient)==m_clientList.end()) return; QTcpSocket * pSock = qobject_cast<QTcpSocket*>(objClient); if (pSock&&dtarray.size()) { QList<QByteArray> & list_sock_data = m_buffer_sending[pSock]; QList<qint64> & list_offset = m_buffer_sending_offset[pSock]; if (list_sock_data.empty()==true) { qint64 bytesWritten = pSock->write(dtarray.constData(),qMin(dtarray.size(),m_nPayLoad)); if (bytesWritten < dtarray.size()) { list_sock_data.push_back(dtarray); list_offset.push_back(bytesWritten); } } else { list_sock_data.push_back(dtarray); list_offset.push_back(0); } } } void QGHTcpServer::BroadcastData(QObject * objClient,const QByteArray & dtarray) { for(QMap<QObject *,int>::iterator p = m_clientList.begin();p!=m_clientList.end();p++) { QTcpSocket * pSock = qobject_cast<QTcpSocket*>(p.key()); if (pSock&&dtarray.size()&&pSock!=objClient) { QList<QByteArray> & list_sock_data = m_buffer_sending[pSock]; QList<qint64> & list_offset = m_buffer_sending_offset[pSock]; if (list_sock_data.empty()==true) { qint64 bytesWritten = pSock->write(dtarray.constData(),qMin(dtarray.size(),m_nPayLoad)); if (bytesWritten < dtarray.size()) { list_sock_data.push_back(dtarray); list_offset.push_back(bytesWritten); } else { list_sock_data.push_back(dtarray); list_offset.push_back(0); } } } } } void QGHTcpServer::KickAllClients() { QList<QObject *> clientList = m_clientList.keys(); foreach(QObject * obj,clientList) { QTcpSocket * pSock = qobject_cast<QTcpSocket*>(obj); if (pSock) { pSock->disconnectFromHost(); } } }下一次,我会介绍最后的实现功能。