Windows Phone 游戏 Roll In The Hole 去除 XBL 服务

Windows Phone Marketplace 链接:
http://www.windowsphone.com/zh-HK/apps/70f3c02b-0d27-4772-877e-df6726b05732

XAP 包下载地址:
http://www.wpxap.com/thread-473098-1-1.html

RollInTheHole.dll 的 IL 修改如下:
*** r.org.il	Thu Aug 30 16:35:46 2012
--- r.il	Thu Aug 30 16:43:20 2012
***************
*** 185,195 ****
      IL_00ac:  ldarg.0
      IL_00ad:  ldfld      class [XNAPandaEngine]XNAPandaEngine.Base.BackgroundMusicManager RollInTheHole.Main::musicManager
      IL_00b2:  callvirt   instance void class [mscorlib]System.Collections.ObjectModel.Collection`1
  
   ::Add(!0)
-     IL_00b7:  ldarg.0
-     IL_00b8:  call       instance class [Microsoft.Xna.Framework.Game]Microsoft.Xna.Framework.GameComponentCollection [Microsoft.Xna.Framework.Game]Microsoft.Xna.Framework.Game::get_Components()
-     IL_00bd:  ldarg.0
-     IL_00be:  newobj     instance void [Microsoft.Xna.Framework.Game]Microsoft.Xna.Framework.GamerServices.GamerServicesComponent::.ctor(class [Microsoft.Xna.Framework.Game]Microsoft.Xna.Framework.Game)
-     IL_00c3:  callvirt   instance void class [mscorlib]System.Collections.ObjectModel.Collection`1
   
    ::Add(!0) IL_00c8: call class [XNAPandaEngine]XNAPandaEngine.EngineManager [XNAPandaEngine]XNAPandaEngine.EngineManager::get_Instance() IL_00cd: ldarg.0 IL_00ce: ldfld class [XNAPandaEngine]XNAPandaEngine.Base.BackgroundMusicManager RollInTheHole.Main::musicManager --- 185,190 ----
   
  
XNAPandaEngine.dll 的 IL 修改如下:
*** x.org.il	Thu Aug 30 16:47:15 2012
--- x.il	Thu Aug 30 17:01:44 2012
***************
*** 33592,33597 ****
--- 33592,33598 ----
      .locals init (class [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.SignedInGamer V_0,
               class [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.LeaderboardWriter V_1,
               class [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.LeaderboardEntry V_2)
+               ret
      IL_0000:  call       bool [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.Guide::get_IsTrialMode()
      IL_0005:  brtrue.s   IL_0040
  
***************
*** 33704,33709 ****
--- 33705,33711 ----
      .locals init (int32 V_0,
               object V_1,
               class [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.SignedInGamer V_2)
+               ret
      IL_0000:  ldc.i4.0
      IL_0001:  stloc.0
      IL_0002:  newobj     instance void [mscorlib]System.Object::.ctor()
***************
*** 40278,40360 ****
      IL_0270:  call       instance class XNAPandaEngine.Base.Node XNAPandaEngine.Base.Node::AddChild(class XNAPandaEngine.Base.Node,
                                                                                                      float32)
      IL_0275:  pop
-     IL_0276:  call       class [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.AchievementCollection XNAPandaEngine.Achievments.LiveSupport::GetAchievments()
-     IL_027b:  stloc.3
-     IL_027c:  ldc.i4.0
-     IL_027d:  stloc.s    V_4
-     IL_027f:  ldc.i4.0
-     IL_0280:  stloc.s    V_5
-     IL_0282:  ldc.i4.0
-     IL_0283:  stloc.s    V_6
-     IL_0285:  ldloc.3
-     IL_0286:  callvirt   instance class [mscorlib]System.Collections.Generic.IEnumerator`1
  
    [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.AchievementCollection::GetEnumerator()
-     IL_028b:  stloc.s    V_11
-     .try
-     {
-       IL_028d:  br.s       IL_0304
- 
-       IL_028f:  ldloc.s    V_11
-       IL_0291:  callvirt   instance !0 class [mscorlib]System.Collections.Generic.IEnumerator`1
   
    ::get_Current() - IL_0296: stloc.s V_7 - IL_0298: ldloc.s V_7 - IL_029a: newobj instance void XNAPandaEngine.Scenes.AchievementsElement::.ctor(class [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.Achievement) - IL_029f: stloc.s V_8 - IL_02a1: ldloc.s V_8 - IL_02a3: ldc.r4 240. - IL_02a8: ldc.i4 0xa0 - IL_02ad: ldloc.s V_4 - IL_02af: dup - IL_02b0: ldc.i4.1 - IL_02b1: add - IL_02b2: stloc.s V_4 - IL_02b4: ldc.i4.s 120 - IL_02b6: mul - IL_02b7: add - IL_02b8: conv.r4 - IL_02b9: newobj instance void [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2::.ctor(float32, - float32) - IL_02be: callvirt instance void XNAPandaEngine.Base.Node::set_Position(valuetype [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2) - IL_02c3: ldarg.0 - IL_02c4: ldfld class XNAPandaEngine.Sprite XNAPandaEngine.Scenes.AchievementsScene::list - IL_02c9: ldloc.s V_8 - IL_02cb: callvirt instance class XNAPandaEngine.Base.Node XNAPandaEngine.Base.Node::AddChild(class XNAPandaEngine.Base.Node) - IL_02d0: pop - IL_02d1: ldarg.0 - IL_02d2: ldloc.s V_8 - IL_02d4: callvirt instance valuetype [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2 XNAPandaEngine.Base.Node::get_Position() - IL_02d9: ldfld float32 [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2::Y - IL_02de: ldc.r4 150. - IL_02e3: add - IL_02e4: stfld float32 XNAPandaEngine.Scenes.AchievementsScene::maxY - IL_02e9: ldloc.s V_7 - IL_02eb: callvirt instance bool [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.Achievement::get_IsEarned() - IL_02f0: brfalse.s IL_0304 - - IL_02f2: ldloc.s V_5 - IL_02f4: ldc.i4.1 - IL_02f5: add - IL_02f6: stloc.s V_5 - IL_02f8: ldloc.s V_6 - IL_02fa: ldloc.s V_7 - IL_02fc: callvirt instance int32 [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.Achievement::get_GamerScore() - IL_0301: add - IL_0302: stloc.s V_6 - IL_0304: ldloc.s V_11 - IL_0306: callvirt instance bool [mscorlib]System.Collections.IEnumerator::MoveNext() - IL_030b: brtrue.s IL_028f - - IL_030d: leave.s IL_031b - } // end .try - finally - { - IL_030f: ldloc.s V_11 - IL_0311: brfalse.s IL_031a - - IL_0313: ldloc.s V_11 - IL_0315: callvirt instance void [mscorlib]System.IDisposable::Dispose() - IL_031a: endfinally - } // end handler IL_031b: ldc.r4 20. IL_0320: ldc.r4 80. IL_0325: newobj instance void [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2::.ctor(float32, --- 40280,40286 ---- *************** *** 59053,59058 **** --- 58979,58985 ---- IL_0270: call instance class XNAPandaEngine.Base.Node XNAPandaEngine.Base.Node::AddChild(class XNAPandaEngine.Base.Node, float32) IL_0275: pop + ret IL_0276: ldarg.0 IL_0277: call instance bool XNAPandaEngine.Scenes.LeaderBoardScene::IsConnected() IL_027c: brfalse IL_03a1
   
  

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